• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:10
CEST 18:10
KST 01:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War995.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SCII needs to put more weight on strategy and tact Server Blocker 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BW General Discussion Sagi.gg Launcher Released Bot on ladder Rollback Netcode in Brood War ASL22 General Discussion
Tourneys
ASL 22 Finals [Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12121 users

Civilization V + DLC's, G&K, BNW - Page 7

Forum Index > General Games
Post a Reply
Prev 1 5 6 7 8 9 192 Next
jfourz
Profile Joined August 2009
Ireland421 Posts
August 05 2010 08:22 GMT
#121
getting more excited for this every day...

the "limited" amount of special recourses you get (ex iron) is so awesome, will add a whole new dynamic where you'll fight over a tile with iron just because it allows you to make two new iron units or whatever. so cool beats that whole "i have 1 iron, now i don't care" thing...

also love the maintenance costs changing, to be more like the ones in alpha centauri. alpha centauri is the perfect civ imo, so anything they do in that direction is fantastic
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
Manit0u
Profile Blog Joined August 2004
Poland17851 Posts
Last Edited: 2010-08-05 23:06:11
August 05 2010 23:03 GMT
#122
Damn, I wish they incorporated more things from AC. Like the blind tech option (you can't choose what you tech to), split tech trees (social sciences, military science etc.) and generally more advanced tt, a bit like in Free Orion:
[image loading]

That's a shot of just a very small portion of the tree, it is VAST (spanning multiple screens over several tabs). See all this arrows? They show which tech leads to/is required by what. There's a huge web of those.
Time is precious. Waste it wisely.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 06 2010 05:19 GMT
#123
System Requirements posted:

http://www.civilization5.com/#/community/system_requirements
"Smokey, this is not 'Nam, this is bowling. There are rules."
TymerA
Profile Joined July 2010
Netherlands759 Posts
August 06 2010 10:23 GMT
#124
its a good year to live.
nice.
Manifesto7
Profile Blog Joined November 2002
Osaka27179 Posts
August 06 2010 10:40 GMT
#125
Thanks for the continued updates. As travesty as this might sound, this is the #1 game I am looking forward to this year.
ModeratorGodfather
andrewlt
Profile Joined August 2009
United States7702 Posts
August 06 2010 16:13 GMT
#126
The second half of this year is really awesome. Starcraft 2. Civ 5. WoW:Cataclysm. That new game from Stardock (Elemental) looks really promising as well.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2010-08-14 04:29:26
August 14 2010 04:27 GMT
#127

How long has the development cycle been now? About three years?

JS: We started at the very beginning in the summer of 2007. That was back when it was just myself and our lead artist Dorian [Newcomb]. It was a very small team at the time.

We were making big design decisions and exploring the rough art style for the terrain in particular. It was a little while later until we had a full team. It's 52 people now.



Dustin Browder, the lead designer of StarCraft II, told me they instituted the rule, "Every time we add a unit, we take a unit out," to keep the complexity from ballooning relative to StarCraft I. With all your new features, do you have that kind of balance in mind?

JS: Yeah. We felt comfortable with the level of complexity that Civ IV had, and we didn't want to change that dramatically, either more or less. It's been one of our goals to kind of keep it at the same level. Obviously, not all the features are going to be the same, but we wanted it to be the same amount of depth. We didn't have the literal "one for one" rule, but that's the idea.


Source


[image loading]

[image loading]
"Smokey, this is not 'Nam, this is bowling. There are rules."
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
August 14 2010 05:31 GMT
#128
Gee wiz, I hope we can see cities retaining their old historical cores (like old European and Asian cities with their fortresses and legacy buildings), so we'd see more realistic cities for really old towns.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
Last Edited: 2010-08-14 05:34:23
August 14 2010 05:33 GMT
#129
On August 14 2010 13:27 {CC}StealthBlue wrote:

[image loading]


That athens pic looks amazing...
Their are four errors in this sentance.
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
August 14 2010 05:41 GMT
#130
You know what would be amazing if Civ 5 brought in the ultra large scale battle mechanics of the Total War series. I loved Total War because of that but when it came to things like cultural and economic development it was shallow. And that's what I loved about Civ of course but I always thought the battle system of Civ was weak. If only these two things came together it was be a superior strategy game to even sc2 imo.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
August 14 2010 05:53 GMT
#131
On August 14 2010 14:41 Warrior Madness wrote:
You know what would be amazing if Civ 5 brought in the ultra large scale battle mechanics of the Total War series. I loved Total War because of that but when it came to things like cultural and economic development it was shallow. And that's what I loved about Civ of course but I always thought the battle system of Civ was weak. If only these two things came together it was be a superior strategy game to even sc2 imo.


I don't think so.

The reason the Total War series's strategic mechanics were more simplified than those of Civilization was because the player is expected to be spending a lot of time in battles. In Civ, a battle takes maybe 10 seconds, if it's a large stack of units.

In TW, battles can take 30+ minutes to execute. They require lots of intricate strategies: picking the right terrain to fight on, keeping units in formation, etc. By the time you've finished the fight, you'll have forgotten what most of your civilization was busy doing. It'd be like starting from a save game of Civ every time you have a fight.

And of course, in a Civ game, there are a lot more battles. There are also a lot of times when there are no battles, when you're just expanding into new territory.

In short, if you had Civ mated to Total War, you'd have a game that took forever to play, with ultimately less enjoyment overall. There is such a thing as having too much game, and what you're describing would be it.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 14 2010 05:56 GMT
#132
If Firaxis decided to combine Total War combat with Civ style mechanics I think the government would allow them to just print money.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
August 14 2010 06:36 GMT
#133
On August 14 2010 14:53 NicolBolas wrote:
Show nested quote +
On August 14 2010 14:41 Warrior Madness wrote:
You know what would be amazing if Civ 5 brought in the ultra large scale battle mechanics of the Total War series. I loved Total War because of that but when it came to things like cultural and economic development it was shallow. And that's what I loved about Civ of course but I always thought the battle system of Civ was weak. If only these two things came together it was be a superior strategy game to even sc2 imo.


I don't think so.

The reason the Total War series's strategic mechanics were more simplified than those of Civilization was because the player is expected to be spending a lot of time in battles. In Civ, a battle takes maybe 10 seconds, if it's a large stack of units.

In TW, battles can take 30+ minutes to execute. They require lots of intricate strategies: picking the right terrain to fight on, keeping units in formation, etc. By the time you've finished the fight, you'll have forgotten what most of your civilization was busy doing. It'd be like starting from a save game of Civ every time you have a fight.

And of course, in a Civ game, there are a lot more battles. There are also a lot of times when there are no battles, when you're just expanding into new territory.


Yeah exactly!!! The game would be so deep and rich and long that it would be the most epic game EVER. If they added multiplayer functionality to it it would be head explodingly orgasmic.

I don't think game length is a factor nowadays. How many WoW players rack up 20 hours of play time a week? Probably a lot. I played 1000+ SC2 games during the beta, and I got the beta around patch 16. I didn't play BW on ICCUP at all. I'm just saying that when a game is THAT engrossing then time ceases to matter.

I think I'm more excited about that happening, even though it's probably just a little fantasy of mine that will never happen, then I was of sc2 coming out. lol.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
August 14 2010 19:54 GMT
#134
On August 14 2010 15:36 Warrior Madness wrote:
Show nested quote +
On August 14 2010 14:53 NicolBolas wrote:
On August 14 2010 14:41 Warrior Madness wrote:
You know what would be amazing if Civ 5 brought in the ultra large scale battle mechanics of the Total War series. I loved Total War because of that but when it came to things like cultural and economic development it was shallow. And that's what I loved about Civ of course but I always thought the battle system of Civ was weak. If only these two things came together it was be a superior strategy game to even sc2 imo.


I don't think so.

The reason the Total War series's strategic mechanics were more simplified than those of Civilization was because the player is expected to be spending a lot of time in battles. In Civ, a battle takes maybe 10 seconds, if it's a large stack of units.

In TW, battles can take 30+ minutes to execute. They require lots of intricate strategies: picking the right terrain to fight on, keeping units in formation, etc. By the time you've finished the fight, you'll have forgotten what most of your civilization was busy doing. It'd be like starting from a save game of Civ every time you have a fight.

And of course, in a Civ game, there are a lot more battles. There are also a lot of times when there are no battles, when you're just expanding into new territory.


Yeah exactly!!! The game would be so deep and rich and long that it would be the most epic game EVER. If they added multiplayer functionality to it it would be head explodingly orgasmic.

I don't think game length is a factor nowadays. How many WoW players rack up 20 hours of play time a week? Probably a lot. I played 1000+ SC2 games during the beta, and I got the beta around patch 16. I didn't play BW on ICCUP at all. I'm just saying that when a game is THAT engrossing then time ceases to matter.

I think I'm more excited about that happening, even though it's probably just a little fantasy of mine that will never happen, then I was of sc2 coming out. lol.


It's not just about the game being longer; it's about the focus of the game. A human only has so much brain. Both Civilization and TW are full games; they use up all of this. Adding more stuff to either one just makes the game overwhelming. That's why the Civ developers inherently understood Browders reasoning on exchanging units rather than adding more: because more isn't better.

There would be long periods where you're not actively playing the TW-style RTS. If you don't play it for long enough, you will not be as good at it. Likewise, when war is declared, there will be long periods where you are spending lots of time in combat. After every battle, you will have forgotten what your civilization looked like, so you'll have to reacquaint yourself with it.

It's just too much game for one game.

And multiplayer wouldn't work in TW at all. Even if everyone is a human, are you really going to want sit there for 30+ minutes doing nothing while two other people are playing out a battle?
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Railz
Profile Joined July 2008
United States1449 Posts
August 15 2010 07:58 GMT
#135
I have to agree. While I have to say, I do hope the battle systems are more intricate in Civ 5 (They already said no stacking and ranged units can actually attack from range, so you actually will have large battlefield) I would never want to spend 6 hours with just one battle in Civ when I know that I can literally have 100s of instances of combat in one game. The difference between time I spend in Civ and in WoW is the social aspect. I can leave and come back and the same friends may or may not be around but thats fine for an RPG. If I do a multiplayer Civ game that has TW battle, I can guarantee the game won't make it to the Medieval stage because it would pretty much require everyone to have 2 days free to play straight on.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Kutar_FOX
Profile Blog Joined May 2010
Korea (South)67 Posts
August 15 2010 08:08 GMT
#136
I know CIV is awesome, but SC2 is enough for me.
Require too much time to play all those games.
스타크래프트도 좀 적당히 하자.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
August 16 2010 22:18 GMT
#137
Latest system requirements show recommended settings as a quad core. WTF?


Minimum Requirements

Operating System: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
Processor: Dual Core CPU
Memory: 2GB RAM
Hard Disk Space: 8 GB Free
DVD-ROM Drive: Required for disc-based installation
Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 9.0c

Recommended Requirements

Operating System: Windows® Vista SP2/ Windows® 7
Processor: 1.8 GHz Quad Core CPU
Memory: 4 GB RAM
Hard Disk Space: 8 GB Free
DVD-ROM Drive: Required for disc-based installation
Video: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 11
초대 갓, 이영호 | First God, Lee Young Ho
triangle
Profile Blog Joined October 2007
United States3803 Posts
August 17 2010 01:47 GMT
#138
Those system requirements are terrifying D:
Also known as waterfall / w4terfall
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
August 17 2010 01:56 GMT
#139
I've got the quad core, but I run an 8800, not a 9800 Used to run SLI 8800s which probably would have been fine, but one of them died. Should still be able to roll out on medium, I hope.
beep beep boop
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
August 17 2010 01:57 GMT
#140
LOL... There are new FPS with lower requirements and the game doesn't even look that great (and doesn't need to).
444 444 444 444
Prev 1 5 6 7 8 9 192 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Codebar 145
ProTech141
StarCraft: Brood War
Horang2 523
Mini 460
ggaemo 405
Hyuk 262
Leta 173
Mind 81
sSak 63
PianO 54
Hyun 42
Shinee 41
[ Show more ]
Bishop 37
ToSsGirL 30
Terrorterran 29
Sacsri 13
JYJ 13
ajuk12(nOOB) 10
yabsab 9
zelot 9
Dota 2
Gorgc8751
Dendi1372
XaKoH 487
syndereN281
420jenkins187
canceldota54
Counter-Strike
fl0m3267
x6flipin289
Other Games
singsing1815
hiko860
Coldzera 810
Beastyqt492
Khaldor365
mouzStarbuck252
Liquid`Hasu213
KnowMe202
DeMusliM162
Liquid`VortiX126
QueenE75
Chillindude11
[ Show 14 non-featured ]
StarCraft 2
• 3DClanTV 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• FirePhoenix0
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2438
League of Legends
• Nemesis3006
• Jankos1644
Upcoming Events
OSC
6h 51m
Online Event
18h 51m
Korean StarCraft League
1d 10h
Afreeca Starleague
1d 13h
Rush vs Soulkey
CranKy Ducklings
1d 17h
AI Arena Tournament
1d 23h
BSL Open Qualifier
2 days
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.