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Civilization V + DLC's, G&K, BNW - Page 6

Forum Index > General Games
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Prev 1 4 5 6 7 8 192 Next
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
June 24 2010 21:41 GMT
#101
Wow. I think this non stacking mechanic and increase movement might be the best move they have ever made for the civ series.
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
Last Edited: 2010-06-24 21:45:33
June 24 2010 21:45 GMT
#102
Goddamn I am so excited for this. The maps are going to be huuuge I think, to accommodate all the units.
ModeratorGodfather
DivinO
Profile Blog Joined July 2009
United States4796 Posts
June 24 2010 22:38 GMT
#103
On June 25 2010 06:45 Manifesto7 wrote:
Goddamn I am so excited for this. The maps are going to be huuuge I think, to accommodate all the units.


Saw last post by Mani. Panicked. Wanted to write something before the thread closed (not an inb4close or something lame like that).

Was very relieved.

Can't wait for this to come out. Dropping out, here I come. Armies, woohoo!
LiquipediaBrain in my filth.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 30 2010 06:44 GMT
#104
Whoa.

The first option for the captor of the city is to destroy it - but this isn't immediate, and takes several turns to happen. This allows the defeated player to try to retake their precious city before it is destroyed. Installing a Governor makes the city yours, as in Civ IV, but one all new option seems to be most fun. Installing a puppet government avoids the potential revolt and problems an outright takeover causes and nets your empire the gold, culture and research from that city, but the city will operate independently and build whatever it wants to.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
dcberkeley
Profile Joined July 2009
Canada844 Posts
July 01 2010 01:45 GMT
#105
I can't find a picture of the arrow for the archer in Civ4 but man it's bad. It's one of the most annoying things in the game.
Moktira is da bomb
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 04 2010 19:48 GMT
#106
Transcript of recent Podcast:

http://www.civilization5.com/#/community/podcast_transcript_3

ET: Chris talks about one of the most obvious changes for leaders in Civilization V: You no longer see them just as a head as in previous iterations of the series, but instead as a full character, standing in a scene that makes sense with their history and adds to the impact of their words and mannerisms, speaking in their native tongues. These settings were considered and polished just as much as the character models. Without one, the other would not be nearly as powerful.


Pretty cool.
"Smokey, this is not 'Nam, this is bowling. There are rules."
banana
Profile Joined January 2009
Netherlands1189 Posts
Last Edited: 2010-07-04 20:26:08
July 04 2010 20:09 GMT
#107
Ah sweet, haven't even checked the mainsite yet, time to check out the podcasts. Amazing what they have done with the leaders, love how far they go with making it as authentic as possible.

79 days to go!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 16 2010 05:14 GMT
#108
[image loading]
  • 5 metal figurines based on units from Civilization V and manufactured by Reaper Miniatures
  • 2 disc CD soundtrack of game score selections
  • DVD “Behind the Scenes at Firaxis on Civilization V”
  • 176 page hardcover art book


This edition will release at the same time as regular edition and is priced at $99.99 in the US, 59.99 GBP in UK, 79.99 EUR in other European countries, and AUS$129 in Australia.


Awesome.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
July 16 2010 07:59 GMT
#109
On July 16 2010 14:14 {CC}StealthBlue wrote:
[image loading]
  • 5 metal figurines based on units from Civilization V and manufactured by Reaper Miniatures
  • 2 disc CD soundtrack of game score selections
  • DVD “Behind the Scenes at Firaxis on Civilization V”
  • 176 page hardcover art book


Show nested quote +
This edition will release at the same time as regular edition and is priced at $99.99 in the US, 59.99 GBP in UK, 79.99 EUR in other European countries, and AUS$129 in Australia.


Awesome.

Whoa, do I see a MECH figurine there? Looks like a WH40k Killa Can. =))
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
July 16 2010 09:45 GMT
#110
Only 60 pounds? Fuck yeah
OjKa OjKa OjKa!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 24 2010 19:25 GMT
#111
Information on the Direct2Drive preorder:


1. The "2 civilizations + scenario" Premium DLC mentioned on the Direct2Drive preorder page will be purchasable separately by anyone. The D2D preorder bonus is that they give it to you for free. I do not know what the price of this DLC will be.

2. I am getting details for you about what the "Cradle of Civilization" Map Packs are that a couple retailers are offering as bonuses. As soon as I know I'll update this post and let you guys know.

3. We're putting together a webpage to detail for you what the different preorder bonuses are from the different retailers. We want you to be able to make an informed choice, and so soon we'll have that page for you to reference to see what all of your options are.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 26 2010 21:15 GMT
#112
New site has great info:

[image loading]

http://well-of-souls.com/civ/index.html
"Smokey, this is not 'Nam, this is bowling. There are rules."
TymerA
Profile Joined July 2010
Netherlands759 Posts
July 26 2010 21:42 GMT
#113
I am definitely getting the collectors edition :D
nice.
D10
Profile Blog Joined December 2007
Brazil3409 Posts
July 26 2010 21:56 GMT
#114
I already bought the collectors edition, but I bought it thro steam now im wondering if im gonna lose all these goodies or they will be avaible for me online (couse not minis)
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 30 2010 04:22 GMT
#115
Box art!

[image loading]
"Smokey, this is not 'Nam, this is bowling. There are rules."
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
July 30 2010 04:34 GMT
#116
its so sad when companies release Content on release day that has to be bought separate.
andrewlt
Profile Joined August 2009
United States7702 Posts
July 30 2010 21:11 GMT
#117
I really hate the retailer specific crap they're trying to do. It was annoying in Dragon's Age and Empire: Total War but it's even worse for Civ 5 because 2 civilizations so far are not included in the base game. I believe one is collector's edition only and the other is TBA currently.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 31 2010 02:28 GMT
#118
On June 25 2010 06:41 FortuneSyn wrote:
Wow. I think this non stacking mechanic and increase movement might be the best move they have ever made for the civ series.


I agree, I couldn't be more pleased with that.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 03 2010 04:10 GMT
#119
Happiness overhaul


Happiness is a measure of your citizens’ contentment. As a rule, the larger your total population, the unhappier everybody gets. An unhappy population doesn’t grow very rapidly, and a very unhappy population will affect the fighting quality of your armies as well.


http://www.civilization5.com/#/community/feature_happiness

Gold has received changes as well


  • You can extend your civilization’s territory by purchasing individual tiles. The cost of each tile will vary based on a variety of factors, such as how rough the terrain is and whether it’s across a river.
  • Units and buildings both have “maintenance costs” that must be paid every turn. These maintenance costs are dependent upon the difficulty level at which you’re playing.



http://www.civilization5.com/#/community/feature_gold
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 05 2010 08:06 GMT
#120
Voice actor for the Technology quotes:

http://www.civilization5.com/#/community/feature_technology_quotes
"Smokey, this is not 'Nam, this is bowling. There are rules."
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