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Civilization V + DLC's, G&K, BNW - Page 32

Forum Index > General Games
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Furycrab
Profile Joined April 2010
Canada456 Posts
May 06 2011 20:56 GMT
#621
@ Azurewind

I don't really play online so I guess I can't comment on those aspects.

As for the "Idle" every unit, all you needed to do is put units you don't think you will move for quite some time in Sleep mode (Default I think is Z) or Fortify which is F.

The main advantage is that during a turn your turn you won't forget a unit or city by accident, and since in Civ 5 every single unit is much more important, it's a bit of hand holding, but you can easily just sleep all units you that are inactive. (the feature existed in Civ 4, but the end turn button trumped all)

Bombardment UI? What's wrong with it, you see quite clearly what you are going to nuke, how much damage you will likely do (and it can vary and is good information to know). If I could nitpick at something it's the aircombat in this game, however since 95% of games are already decided before the modern age I feel it's really nitpicking. If I wanted an example of something that looks terrible, I'd tell you to look at stack of doom vs stack of doom combat.

As for Culture/Social policies, I think it's many times better than the old Goverment type system. The only system was fine, but it felt dumb to be able to abuse the AI into being friendlier or more aggressive just based on what you chose. Religion made the AI look plain stupid. Mostly because when you explore it, it makes the Culture victory make sense and with recent patches they even rebalanced some of the early policies so that every single choice can be fairly important.

One thing I will give ya, the Racial traits are mostly lame ducks at the moment. I don't know if they plan an expansion where they will add more stuff to all of them like they did in Civ 4, but even with the patches where they did rebalance and buff/nerf various traits I still think it doesn't really change all that much how you end up playing your game. Which I guess is a good and a bad thing.
Too tired to come up with something witty.
ImHuko
Profile Joined December 2010
United States996 Posts
May 07 2011 04:33 GMT
#622
On May 06 2011 22:56 AntiLegend wrote:
Show nested quote +
On May 06 2011 20:40 ImHuko wrote:
Just noticed this thread, I bought Civ 5 awhile ago, was casually playing but during the campaign or whatever, for some reason I couldn't finish killing certain cities. I would get them to basically like 1hp or whatever, and then nothing else would do damage. Kind of made me lose interest in the game cause I couldn't go any further. How do I go about fixing this?


Ranged attackers (e.g. archers) can only bring down a city to 1hp, to conquer a city you have to use a melee unit.

Ahh makes sense, all I had were like catapults:-P
tjg92
Profile Joined March 2011
United States100 Posts
June 16 2011 03:26 GMT
#623
This game is stressful. I was playing up until Alexander the Douche declared war on me and now I'm afraid to play and let my people down lol
The Maze Blog: http://mazeblog-tjg92.blogspot.com
LegendJRG
Profile Joined August 2010
United States10 Posts
Last Edited: 2011-06-16 03:57:41
June 16 2011 03:56 GMT
#624
Playing every civ since 1 including AC CiV is good but it is bad at the same time. Long time Civ players will remember how terrible most launch games were at the start, Civ III was bad but cIV was nearly unplayabled, so how good CiV came out of the box should encourage people for future expansions. The one problem I have with the game is the AI is just horrendous at combat even with insane bonuses on Deity I routinely win 90% or more of the games, every condition sans conquest as it is impossible on anything but duel rush, and sadly most MP games are either droppers or players too used to not having to fight all out from the get go and building wonders while you roflstomp them in the first 100 turns. I've gotten together with a pretty competitive group and it's been great having real games for a change, think stonehenge being built in turn 100+ on quick speed only because you have to establish defense first, but it would be great if the community could grow a bit more.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
June 16 2011 05:37 GMT
#625
Before the last patch deity conquest was easily doable.
HS: cascades#1595 || LoL: stoppin
ImHuko
Profile Joined December 2010
United States996 Posts
June 16 2011 11:23 GMT
#626
This might be one of the dumbest questions I have ever asked but how do you avoid the intro cutscene? ESC or anything I try does not work, I have to watch everytime I start up
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
June 16 2011 11:28 GMT
#627
On June 16 2011 20:23 ImHuko wrote:
This might be one of the dumbest questions I have ever asked but how do you avoid the intro cutscene? ESC or anything I try does not work, I have to watch everytime I start up

I find that if I keep pressing ESC as fast as I can, it will end when the son comes into the hut.
Mavkar
Profile Blog Joined February 2010
Germany592 Posts
June 16 2011 11:35 GMT
#628
Luckily there is a way to permantly skip this stupid intro video. Just google search or look here:
http://www.atmaxplorer.com/2010/09/civilization-v-skip-intro-movie/
I'm shy and reserved, even on the internet.
Ayestes
Profile Joined April 2010
United States106 Posts
June 16 2011 13:08 GMT
#629
The reason you can't skip the loading video is because CiV is actually loading behind it. Disabling the intro movie won't make it load any faster. It will however do it with a black screen. They really, really need to put in a loading bar in the movie, because it feels like the difference between something extremely shoddy about the game and something we are all very used to.
Would you kindly?
Olsson
Profile Joined April 2011
Sweden931 Posts
July 07 2011 19:17 GMT
#630
I'm very disgruntled with 2k not adding animations and not added Sweden as a DLC before Denmark or some of the other DLC's. Sweden would be an awesome civilization with caroleans that replace musketmen and fallskärmsjägare (paratrooper rangers) that replace Paratroopers or like a very good submarine because Sweden has a nice stealth one.

Anyone know a good "build order" or something. Like pick this social policy build that do this etc... Also I dont know what faction to play the most I enjoy turtling, researching til end game and then invade on a wide front using tactics between the three elements.
Naniwa <3
xXFireandIceXx
Profile Blog Joined March 2011
Canada4296 Posts
July 25 2011 17:30 GMT
#631
Just tried this game, but it's not that great for me. I still prefer the Total War series. Civilization is pretty limited in options. Either you maintain a strong army or you die. And everything takes quite a while to build (units especially). And I'm still annoyed that 1 french rifleman just decimates 1 minuteman. I mean, come on OP much? lol. Gonna go back to Shogun 2 now, and probably leave Civ alone. I liek the idea, but Total War series does it better.
xDaunt
Profile Joined March 2010
United States17988 Posts
July 25 2011 19:25 GMT
#632
On July 08 2011 04:17 Olsson wrote:
Anyone know a good "build order" or something. Like pick this social policy build that do this etc... Also I dont know what faction to play the most I enjoy turtling, researching til end game and then invade on a wide front using tactics between the three elements.


If you're playing at emperor or below, you can open with any of the three initial policy trees (tradition, liberty, and honor). At immortal and above, it's generally agreed that liberty is by far the best opening tree.

Also, if you're playing at immortal or higher, you MUST invest a lot of production into a military or you will get DoW'd on and get raped by another AI's huge military. I also strongly recommend getting archery as your third or fourth tech (definitely before iron working) so that you can rush buy an archer in case an AI warrior rushes you (which happens all of the time).

My preferred opening is monument => scout => warrior => worker => warrior, with my first three social policies being liberty opener, the free worker, then the free settler. Tech path depends upon what resources are near my capital. As a general rule, you need hook up at least one luxury resource for each city that you create beyond your capital. I also try to have iron working researched before I found my third city so that I can get some iron hooked up. I then upgrade my warriors to swordsman for 80 gold each so that I'm not defenseless. If an enemy is close and I have a lot of iron, I'll consider a swordsman rush.
xXFireandIceXx
Profile Blog Joined March 2011
Canada4296 Posts
July 25 2011 19:35 GMT
#633
On July 26 2011 04:25 xDaunt wrote:
Show nested quote +
On July 08 2011 04:17 Olsson wrote:
Anyone know a good "build order" or something. Like pick this social policy build that do this etc... Also I dont know what faction to play the most I enjoy turtling, researching til end game and then invade on a wide front using tactics between the three elements.


If you're playing at emperor or below, you can open with any of the three initial policy trees (tradition, liberty, and honor). At immortal and above, it's generally agreed that liberty is by far the best opening tree.

Also, if you're playing at immortal or higher, you MUST invest a lot of production into a military or you will get DoW'd on and get raped by another AI's huge military. I also strongly recommend getting archery as your third or fourth tech (definitely before iron working) so that you can rush buy an archer in case an AI warrior rushes you (which happens all of the time).

My preferred opening is monument => scout => warrior => worker => warrior, with my first three social policies being liberty opener, the free worker, then the free settler. Tech path depends upon what resources are near my capital. As a general rule, you need hook up at least one luxury resource for each city that you create beyond your capital. I also try to have iron working researched before I found my third city so that I can get some iron hooked up. I then upgrade my warriors to swordsman for 80 gold each so that I'm not defenseless. If an enemy is close and I have a lot of iron, I'll consider a swordsman rush.


Well, garrisoning troops in cities and just having some units can stave off most agression. However, the game will punish you if you get into the "late-game" without enough gunpowder units. That's sometimes annoying though because for some reason longswordsman do better than minutemen
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2011-08-07 18:28:42
August 07 2011 18:24 GMT
#634
Cool video of all the leaders:

"Smokey, this is not 'Nam, this is bowling. There are rules."
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 07 2011 18:28 GMT
#635
Still unsure about this game, I hear it's hard and complicated or long to learn.
Do many people still play it? Is getting the DLC sort of an obligated thing (be frank~)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Seronei
Profile Joined January 2011
Sweden991 Posts
August 07 2011 18:41 GMT
#636
On August 08 2011 03:28 Torte de Lini wrote:
Still unsure about this game, I hear it's hard and complicated or long to learn.
Do many people still play it? Is getting the DLC sort of an obligated thing (be frank~)

Hard to say it's complicated to learn when you've played the series since Civilization 2. But 5 is much easier to learn and play than the previous games at least.
The DLC is extra teams to play. Definitely not mandatory but something you can get down the line if you want to play some other teams.

http://store.steampowered.com/stats/ Says that Civilization 5 is VERY active. So many people playing it.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
August 07 2011 18:49 GMT
#637
I downloaded Civ 4 recently cause I heard from many that its better than Civ 5 and I love it so far.

It is complicated for sure and I am having a hard time trying to beat the game on prince difficulty. Maybe, if you havnt played Civ 4, you should try that out before going for Civ 5.
DeepElemBlues
Profile Blog Joined January 2011
United States5080 Posts
August 07 2011 19:15 GMT
#638
after hours and hours of starcraft in a row its fun for sure sometimes to load up Civ5 and get some turn-based imperialism in
no place i'd rather be than the satellite of love
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
August 07 2011 19:18 GMT
#639
This game is great.
I have a problem with how long it takes to play a game through. It takes forever! I had a LAN with a few friends and we were playing for at least 6 hours and we were not even at the year 2000! O m G
Wishing you well.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-08-07 19:26:09
August 07 2011 19:25 GMT
#640
Hey, the introduction cinematic is still bugged for me. I couldn't exit/skip it when it first came out and I start it up like a year later (or however far it is now from when it is released) and still can't skip the cinematic.

Have they just decided not to patch this bug? Is there a manual way I can fix this because it literally made me alt+F4 and not decide to play again but if I could skip the intro cinematic I'd play it again.

It was just frustrating that so long after release this bug still existed, really sloppy on their part. I have the steam version also, idk if that matters in fixing it.
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