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Civilization V + DLC's, G&K, BNW - Page 118

Forum Index > General Games
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-06-10 16:39:02
June 10 2013 16:38 GMT
#2341
On June 11 2013 01:37 NicolBolas wrote:
Show nested quote +
On June 11 2013 00:38 Sufficiency wrote:
Venice sounds retarded. You are basically forced to play OCC?


That's one way to look at it. The other way is that it's a Civ that's actually designed for OCC. So you play it if you want to play OCC, and if you don't then you don't.

Of course, the problem comes if the CPU randomly picks it; it's basically like having one fewer opponents.


Basically Venice will suffer from the "India" problem. When you have a civ that comes with a penalty, it becomes really awkward and frustrating to play.
https://twitter.com/SufficientStats
xDaunt
Profile Joined March 2010
United States17988 Posts
June 10 2013 17:03 GMT
#2342
I think we have to see how good trade routes are before we render a judgment on Venice. If trade routes are marginal, then Venice will be shit. If they're really strong, then Venice could be a great civ. Also, Venice is going to have to be played very differently. It will have to be very gold-centric to be successful.
Sub40APM
Profile Joined August 2010
6336 Posts
June 10 2013 18:57 GMT
#2343
http://www.gamespot.com/features/on-the-quirks-of-civil-war-generals-and-civilizations-scenario-design-6409479/

the indonesian UU sounds incredibly dumb.
xDaunt
Profile Joined March 2010
United States17988 Posts
June 10 2013 19:03 GMT
#2344
On June 11 2013 03:57 Sub40APM wrote:
http://www.gamespot.com/features/on-the-quirks-of-civil-war-generals-and-civilizations-scenario-design-6409479/

the indonesian UU sounds incredibly dumb.

Man, imagine the raging if your newly minted army winds up with a bunch of dogshit promotions.
Sub40APM
Profile Joined August 2010
6336 Posts
Last Edited: 2013-06-10 19:09:25
June 10 2013 19:04 GMT
#2345
And holy crap, you get to choose what reward you get out of ancient ruins ??? just spam out path finders to get a turn 10 mega army of archers and swamp the ai. and for a bonus also have a massive head start on religion.
Another massively OP American civilization. hell, even the Mayans look weak compared to them if you find enough ancient ruins quickly enough.

And wow Venice really is going to be a unique play style. The problem is, they better be biased towards a really convenient start location because otherwise you are doomed, and it will be outright unplayable on maps where you dont have sea access. and with pirates attacking sea routes now even more turns will be devoted to making ships.. Also not a big fan of the way they turned them into a weaker Austria -- unless trade routes are really epic -- then its a super strong Austria.
But on the other hand, you have to give Fireaxis props, it really is a totally different style from any of the other races.

Although I dont know, I like playing on terra maps and the majority of CSs end up either in the New World or on some archepelago of the mainland continent so if you dont have CS neighbors next to you the great merchant is kind of wasted . On the other hand, by making their great merchants this powerful it really forces Venice into trying to spam them out -- which I do think is a neat way to force them to be a great trade civ that they are.
Sub40APM
Profile Joined August 2010
6336 Posts
June 10 2013 19:05 GMT
#2346
On June 11 2013 04:03 xDaunt wrote:
Show nested quote +
On June 11 2013 03:57 Sub40APM wrote:
http://www.gamespot.com/features/on-the-quirks-of-civil-war-generals-and-civilizations-scenario-design-6409479/

the indonesian UU sounds incredibly dumb.

Man, imagine the raging if your newly minted army winds up with a bunch of dogshit promotions.

Ya exactly, -20% attack across plains. wtf is that.
BoZiffer
Profile Joined November 2011
United States1841 Posts
June 10 2013 19:32 GMT
#2347
On June 11 2013 01:38 Sufficiency wrote:
Show nested quote +
On June 11 2013 01:37 NicolBolas wrote:
On June 11 2013 00:38 Sufficiency wrote:
Venice sounds retarded. You are basically forced to play OCC?


That's one way to look at it. The other way is that it's a Civ that's actually designed for OCC. So you play it if you want to play OCC, and if you don't then you don't.

Of course, the problem comes if the CPU randomly picks it; it's basically like having one fewer opponents.


Basically Venice will suffer from the "India" problem. When you have a civ that comes with a penalty, it becomes really awkward and frustrating to play.


So I'm new to CIv (played Revolutions a ton on the Xbox and iOS and loved it) so can someone tell me what OCC is? Sorry for the noob-ish-ness.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
June 10 2013 19:40 GMT
#2348
one city challenge i think, its an option at gamestart.



also...magical cursed blades, what?
xDaunt
Profile Joined March 2010
United States17988 Posts
June 10 2013 19:53 GMT
#2349
Yeah, OCC means that you only get a capital city, and you can't build or annex new cities. Venice is basically OCC+ in that you can rush buy stuff in your puppets and puppet city states with great merchants.
rezoacken
Profile Joined April 2010
Canada2719 Posts
June 10 2013 19:54 GMT
#2350
Yes OCC is one city challenge. It's a challenge where you can only have one city.

Venice is kinda like that since they cannot annex or build settlers. We'll see if their other abilities are strong enough to generate a ton of gold.
Either we are alone in the Universe or we are not. Both are equally terrifying.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
June 10 2013 20:34 GMT
#2351
On June 11 2013 00:17 xDaunt wrote:
The fuck? I haven't played with ancient ruins on for a while, but the ability to choose your reward strikes me as being rather powerful.

Do you just reload and reload with new RNG for this? Or is there a better way I don't know?
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-06-10 20:48:00
June 10 2013 20:40 GMT
#2352
On June 11 2013 05:34 MoonBear wrote:
Show nested quote +
On June 11 2013 00:17 xDaunt wrote:
The fuck? I haven't played with ancient ruins on for a while, but the ability to choose your reward strikes me as being rather powerful.

Do you just reload and reload with new RNG for this? Or is there a better way I don't know?


You technically can do that, although usually I don't bother.

On June 11 2013 04:32 BoZiffer wrote:
Show nested quote +
On June 11 2013 01:38 Sufficiency wrote:
On June 11 2013 01:37 NicolBolas wrote:
On June 11 2013 00:38 Sufficiency wrote:
Venice sounds retarded. You are basically forced to play OCC?


That's one way to look at it. The other way is that it's a Civ that's actually designed for OCC. So you play it if you want to play OCC, and if you don't then you don't.

Of course, the problem comes if the CPU randomly picks it; it's basically like having one fewer opponents.


Basically Venice will suffer from the "India" problem. When you have a civ that comes with a penalty, it becomes really awkward and frustrating to play.


So I'm new to CIv (played Revolutions a ton on the Xbox and iOS and loved it) so can someone tell me what OCC is? Sorry for the noob-ish-ness.



OCC stands for One City Challenge. Basically you only found one city and stay that way. Venice's UA basically forces you to play like this because you do not have settlers and you can't Annex.

I claim it will suffer from the "India" problem because India's UA also comes with a penalty (double base unhappiness per city). India is commonly known as one of the worst civ to play on Deity due to its slow expansion rate. Basically when you play as India you are kind of forced to play in a certain way unless you are given a GRAND start - which IMO is not very fun. Venice basically takes India's problem to another level.
https://twitter.com/SufficientStats
xDaunt
Profile Joined March 2010
United States17988 Posts
June 10 2013 20:41 GMT
#2353
On June 11 2013 05:34 MoonBear wrote:
Show nested quote +
On June 11 2013 00:17 xDaunt wrote:
The fuck? I haven't played with ancient ruins on for a while, but the ability to choose your reward strikes me as being rather powerful.

Do you just reload and reload with new RNG for this? Or is there a better way I don't know?

Huh? I play with ancient ruins turned off (it's an advanced option). But yes, if you enable random seed, then you could simply save and reload to get whatever you want from ancient ruins, thereby getting the same effect.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
June 10 2013 20:47 GMT
#2354
On June 11 2013 05:41 xDaunt wrote:
Show nested quote +
On June 11 2013 05:34 MoonBear wrote:
On June 11 2013 00:17 xDaunt wrote:
The fuck? I haven't played with ancient ruins on for a while, but the ability to choose your reward strikes me as being rather powerful.

Do you just reload and reload with new RNG for this? Or is there a better way I don't know?

Huh? I play with ancient ruins turned off (it's an advanced option). But yes, if you enable random seed, then you could simply save and reload to get whatever you want from ancient ruins, thereby getting the same effect.

Oh ok. I thought by your comment you meant there was a way so that when you find an ancient ruin you get to scroll through a list of options and choose what you wanted haha.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2013-06-10 20:54:17
June 10 2013 20:53 GMT
#2355
On June 11 2013 05:47 MoonBear wrote:
Show nested quote +
On June 11 2013 05:41 xDaunt wrote:
On June 11 2013 05:34 MoonBear wrote:
On June 11 2013 00:17 xDaunt wrote:
The fuck? I haven't played with ancient ruins on for a while, but the ability to choose your reward strikes me as being rather powerful.

Do you just reload and reload with new RNG for this? Or is there a better way I don't know?

Huh? I play with ancient ruins turned off (it's an advanced option). But yes, if you enable random seed, then you could simply save and reload to get whatever you want from ancient ruins, thereby getting the same effect.

Oh ok. I thought by your comment you meant there was a way so that when you find an ancient ruin you get to scroll through a list of options and choose what you wanted haha.

Well that's what the Shoshone will get to do.
Sub40APM
Profile Joined August 2010
6336 Posts
June 11 2013 01:52 GMT
#2356
Hmmm, so a month left before its released. Urge to play as Venice rising after reading about more about it on civ fanatics in terms of gameplay. Just have to figure out whats the best map. Continents? small continents? but that would cripple any ai who isnt on my landmass since they are awful at sea warfare...
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
June 11 2013 03:41 GMT
#2357
On June 11 2013 00:26 Mavkar wrote:
Well, last 2 Civs are hella underwhelming. Don't like their choices at all.
But nevertheless I think BNW is worth getting. Only thing is, if you pick it up now or wait some time for a similiar sale like last week and get it for 1/3 of it's release price. I preordered it, cause I'm already excited to freshen up my Civ experience.

Well, I haven't played any earlier games (apart from maybe a demo of some game a looooong time ago), so I can't compare in that way- But from what I've played, it seems pretty good.
EZ4ENCE
Sub40APM
Profile Joined August 2010
6336 Posts
June 11 2013 18:49 GMT
#2358
the new unique resource is nutmeg...isnt that just what the generic 'spices' thing was for? http://forums.civfanatics.com/showthread.php?t=496053&page=23

Vault Boy
Profile Joined June 2013
Germany131 Posts
June 11 2013 18:57 GMT
#2359
Someone here who can gift me a Copy of BNW from the Russian SteamStore? Its 359RUB there.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 11 2013 19:05 GMT
#2360
So Nutmeg... I mean really, why not give them a bonus when it comes to Spices and not add other resources. What crap.
"Smokey, this is not 'Nam, this is bowling. There are rules."
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