I've decided that being unhealthy for the time being is the lesser evil as it can be remedied easily with aqueducts (need to stop our cities from growing though).
Civ IV Succession Game? - Page 9
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Manit0u
Poland17183 Posts
I've decided that being unhealthy for the time being is the lesser evil as it can be remedied easily with aqueducts (need to stop our cities from growing though). | ||
Thratur
Canada917 Posts
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prOxi.Beater
Denmark626 Posts
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igotmyown
United States4291 Posts
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Mystlord
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United States10264 Posts
They could be a good fix for our health problem though. We don't necessarily need Aqueducts. | ||
Manit0u
Poland17183 Posts
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igotmyown
United States4291 Posts
I don't want to impose too much with advice, but this is too big of a deal to ignore. | ||
nttea
Sweden4353 Posts
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Manit0u
Poland17183 Posts
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Mystlord
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United States10264 Posts
And with that, I firmly believe that Slavery isn't an option anymore. | ||
nttea
Sweden4353 Posts
On January 25 2010 18:14 Mystlord wrote: Oh damn. I just realized that I was talking about a different game that I was playing. I'm pretty sure ALL of our cities have granaries in this one. I think I whipped 1 or 2 during my turns, so we should be covered in that front. It's just aqueducts that we need now. And with that, I firmly believe that Slavery isn't an option anymore. way to confuse the hell outa me! by the way i went compass thinking we should go for optics to be able to start trading for resources, but i just now realised we will need astronomy for that. Early optics is still important for tech trading imo. | ||
prOxi.Beater
Denmark626 Posts
As I, Lord Beater The Magnificent, ascended the throne everything was at peace in the Native American Empire. I had three main targets that I wanted to achieve during my 20-ish set of turns: 1. Improve the infrastructure of the empire 2. Produce enough units to provide happiness in the cities and fight off any barbarian horde with ease, setting us up for settling the entire continent. 3. Research optics and get in contact with other civilizations. The first thing I did was to change the production in Mound City and Poverty Point away from aqueducts and over to courthouses: ![]() Yes, we need those aqueducts, but first we need to stabilize our economy and both cities had plenty of food anyway. Next turn metal casting finishes and I decide to go straight for optics: ![]() I also begin chain-farming down to Mesa Verde to get a lot of farms within that city's big fat cross. It's not that helpful at this point, but eventually it will be. Our workers are not very busy right now either so might as well get it done now. With metal casting we get access to forges, and one is ordered up in Cahokia ASAP. I also begin building a road down south to make eventual settling go faster. A single axeman appeared down there to try and ruin the fun, but two dogsoldiers took care of that without any trouble. More interestingly, another barb city is discovered: ![]() I would rather have a city 1E of where Cuman is placed, but it's still decently placed. Time goes by without much happening. I build quite a lot of "useless" archers and dog soldiers to provide happiness and in The Hague and utrecht work is begun of triremes. These will be upgraded into caravels as soon as optics research ![]() A few barbs, including a galley, keep trickling in from the north, but all they achieve is making me micromanage a little bit more. Once a city has constructed courthouses production is immediately put toward constructing aqueducts. Once enough courthouses have been constructed I begin building the forbidden palace in Amsterdam, which will take 11 turns to finish. The Moai Statues finish in rotterdam and construction of another forge is begun. Yes things were dull indeed. When machinery is researched the age of dogsoldiers are ifficially over and we begin training macemen instead, which is definitely a good thing since those two little archers guarding Cuman just grew up: ![]() Longbows on a city hill is nasty to break. Quite a few turns later I send down a few macemen and a swordman to try and break the city, and I succeed! ![]() Razing the city wasn't somehing I intended at all so a settler is ordered up in Cahokia (which has stopped growing at pop 15 anyway) and a few units are sent fogbusting down south. At the same time I was exploring the north without finding anything, the north sucks: ![]() ![]() As you have probably also noticed on those screenshots I decided to research engineering next. I don't know if this was a mistake or not, but I figured we might go for Notre Dame to get us some extra happiness. I also upgraded those two triremes built earlier to caravels which have been sent exploring, one going west and the other looping down south to go east. The caravels are desperately racing to find new land and civilizations before my reign ends, but by turn 278, 20 turns after I took over, they still haven't found anything. Letting my greed for glory get the better of me I decide to play on, as engineering is still 2 turns away from completion. In the year 1300 AD engineering finishes and.... SUCCESS! ![]() ![]() ![]() Let me, Lord Beater The Magnificent, forever be remembered as the king who boldly went where no other Native American had ever went before, discovered a new civilization and ushered in a new era of exploration! While my turns were quite dull and boring the next person in line should have a lot of fun exploring the new world, settling our continent and deal with the last few barbarians. Immediate concerns are: - What should we research next? (I chose paper as a place holder, you can change it all you want) - What trades should we make with Zara, if any? - How quickly should we settle the south? - Should we try to build Notre Dame? (I know that Islam has been founded in 1260AD, so the AIs are probably quite advanced) Good luck with it! The Save | ||
nttea
Sweden4353 Posts
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TanGeng
Sanya12364 Posts
I don't know much about this I think I played at Prince level and that was it. Really never did figure out civilization. | ||
prOxi.Beater
Denmark626 Posts
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Biochemist
United States1008 Posts
Do we have the Jewish holy building built yet? I can't remember. It might be worth our while to ship some missionaries over there to make sure at least one of them doesn't hate us. Then again, whoever we manage to convert might just get promptly vassalized by his pagan neighbors. We could probably just focus on economy/science and cruise our way to a space race victory, but that wouldn't be very interesting... Building a dozen ICBMs to precede a massive invasion is much more my style ;D | ||
Falcynn
United States3597 Posts
![]() Anyways, gonna go message Fen to let him know to start his turn if he hasn't started already. | ||
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Mystlord
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United States10264 Posts
On January 26 2010 02:01 Biochemist wrote: Looking at the map (and the scores), the rest of the AIs are probably all sharing the same island. As long as we have a couple techs that each of them don't, we can probably catch up technologically with a little bit of trading. Being of a different religion will complicate things, but it's not like that can be avoided. Do we have the Jewish holy building built yet? I can't remember. It might be worth our while to ship some missionaries over there to make sure at least one of them doesn't hate us. Then again, whoever we manage to convert might just get promptly vassalized by his pagan neighbors. We could probably just focus on economy/science and cruise our way to a space race victory, but that wouldn't be very interesting... Building a dozen ICBMs to precede a massive invasion is much more my style ;D Yes we have the Jewish Shrine built. Looking at the screenshots, it's hard to determine exactly where we are tech wise compared to the rest of the civs considering that we have two dead end techs that don't reveal too much. However, they seem to have Civil Service at least, which is definitely troubling. We'll have to see... I'm in favor of building Notre Dame rather than the University of Sankore because we have more cities that would benefit from higher happiness than we do with religious buildings. Besides, we don't have any monasteries do we? | ||
prOxi.Beater
Denmark626 Posts
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writer22816
United States5775 Posts
Anyone got any other good strategy guides for complete beginners besides the cottage one posted a few pages back? | ||
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