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Civ IV Succession Game? - Page 9

Forum Index > General Games
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Manit0u
Profile Blog Joined August 2004
Poland17683 Posts
January 24 2010 22:35 GMT
#161
The problem is that cities got too big a bit too early. I could remedy that by whipping left and right but this would do no good. Either everything was like 2 turns from completion or too far from it to make whipping help and the unhappiness from that would drag on after us for quite a while.
I've decided that being unhealthy for the time being is the lesser evil as it can be remedied easily with aqueducts (need to stop our cities from growing though).
Time is precious. Waste it wisely.
Thratur
Profile Blog Joined June 2008
Canada917 Posts
January 24 2010 23:03 GMT
#162
We should send some stuff to the north to so barbarians can't spawn there anymore.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
January 24 2010 23:14 GMT
#163
If anyone wants to play in this before we go back to the top of the list, this is the time! I'll play my turn some time tomorrow.
Nobody beats the Beater
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
January 25 2010 01:32 GMT
#164
Why don't most of your cities have granaries? They should be at >= 1/2 food. Either no granaries or you've been starving.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
January 25 2010 04:03 GMT
#165
I noticed the weird lack of granaries too when I was playing. However, since most of our cities apparently grew to max with whipping without granaries, I didn't see the need to build anymore because we're definitely past the whipping phase.

They could be a good fix for our health problem though. We don't necessarily need Aqueducts.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Manit0u
Profile Blog Joined August 2004
Poland17683 Posts
January 25 2010 04:20 GMT
#166
Do we have anything besides the corn? I didn't really take a look around in the grain department. If not then aqueducts are a better choice.
Time is precious. Waste it wisely.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
January 25 2010 06:03 GMT
#167
There is no debate or should not be a debate, you should have built or whipped them earlier. You would have reached size 10-12 faster even if you whipped to a smaller size first. If you ever plan on growing again, which you will once you trade for health resources, you want a granary, and don't count out whipping yet.

I don't want to impose too much with advice, but this is too big of a deal to ignore.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
January 25 2010 06:24 GMT
#168
yeah but manitou switched from slavery, no? we can always go back i guess -.-
Manit0u
Profile Blog Joined August 2004
Poland17683 Posts
January 25 2010 08:29 GMT
#169
Yup. I have fulfilled Mystlord's plan and switched to BC/CS (and adding OR on my part).
Time is precious. Waste it wisely.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
January 25 2010 09:14 GMT
#170
Oh damn. I just realized that I was talking about a different game that I was playing. I'm pretty sure ALL of our cities have granaries in this one. I think I whipped 1 or 2 during my turns, so we should be covered in that front. It's just aqueducts that we need now.

And with that, I firmly believe that Slavery isn't an option anymore.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
January 25 2010 10:52 GMT
#171
On January 25 2010 18:14 Mystlord wrote:
Oh damn. I just realized that I was talking about a different game that I was playing. I'm pretty sure ALL of our cities have granaries in this one. I think I whipped 1 or 2 during my turns, so we should be covered in that front. It's just aqueducts that we need now.

And with that, I firmly believe that Slavery isn't an option anymore.


way to confuse the hell outa me! by the way i went compass thinking we should go for optics to be able to start trading for resources, but i just now realised we will need astronomy for that. Early optics is still important for tech trading imo.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
Last Edited: 2010-01-25 13:52:36
January 25 2010 13:41 GMT
#172
Alright, I just played my set of turns. It was pretty dull overall, us being alone in the world and all, but there were a few things to get excited about.

As I, Lord Beater The Magnificent, ascended the throne everything was at peace in the Native American Empire. I had three main targets that I wanted to achieve during my 20-ish set of turns:

1. Improve the infrastructure of the empire
2. Produce enough units to provide happiness in the cities and fight off any barbarian horde with ease, setting us up for settling the entire continent.
3. Research optics and get in contact with other civilizations.

The first thing I did was to change the production in Mound City and Poverty Point away from aqueducts and over to courthouses:
[image loading]


Yes, we need those aqueducts, but first we need to stabilize our economy and both cities had plenty of food anyway.

Next turn metal casting finishes and I decide to go straight for optics:
[image loading]


I also begin chain-farming down to Mesa Verde to get a lot of farms within that city's big fat cross. It's not that helpful at this point, but eventually it will be. Our workers are not very busy right now either so might as well get it done now.

With metal casting we get access to forges, and one is ordered up in Cahokia ASAP. I also begin building a road down south to make eventual settling go faster. A single axeman appeared down there to try and ruin the fun, but two dogsoldiers took care of that without any trouble.
More interestingly, another barb city is discovered:
[image loading]


I would rather have a city 1E of where Cuman is placed, but it's still decently placed.

Time goes by without much happening. I build quite a lot of "useless" archers and dog soldiers to provide happiness and in The Hague and utrecht work is begun of triremes. These will be upgraded into caravels as soon as optics research
[image loading]


A few barbs, including a galley, keep trickling in from the north, but all they achieve is making me micromanage a little bit more.

Once a city has constructed courthouses production is immediately put toward constructing aqueducts. Once enough courthouses have been constructed I begin building the forbidden palace in Amsterdam, which will take 11 turns to finish.

The Moai Statues finish in rotterdam and construction of another forge is begun. Yes things were dull indeed.

When machinery is researched the age of dogsoldiers are ifficially over and we begin training macemen instead, which is definitely a good thing since those two little archers guarding Cuman just grew up:
[image loading]


Longbows on a city hill is nasty to break. Quite a few turns later I send down a few macemen and a swordman to try and break the city, and I succeed!
[image loading]


Razing the city wasn't somehing I intended at all so a settler is ordered up in Cahokia (which has stopped growing at pop 15 anyway) and a few units are sent fogbusting down south. At the same time I was exploring the north without finding anything, the north sucks:
[image loading]

[image loading]


As you have probably also noticed on those screenshots I decided to research engineering next. I don't know if this was a mistake or not, but I figured we might go for Notre Dame to get us some extra happiness. I also upgraded those two triremes built earlier to caravels which have been sent exploring, one going west and the other looping down south to go east. The caravels are desperately racing to find new land and civilizations before my reign ends, but by turn 278, 20 turns after I took over, they still haven't found anything. Letting my greed for glory get the better of me I decide to play on, as engineering is still 2 turns away from completion.
In the year 1300 AD engineering finishes and.... SUCCESS!
[image loading]

[image loading]

[image loading]


Let me, Lord Beater The Magnificent, forever be remembered as the king who boldly went where no other Native American had ever went before, discovered a new civilization and ushered in a new era of exploration!

While my turns were quite dull and boring the next person in line should have a lot of fun exploring the new world, settling our continent and deal with the last few barbarians.
Immediate concerns are:
- What should we research next? (I chose paper as a place holder, you can change it all you want)
- What trades should we make with Zara, if any?
- How quickly should we settle the south?
- Should we try to build Notre Dame? (I know that Islam has been founded in 1260AD, so the AIs are probably quite advanced)

Good luck with it! The Save
Nobody beats the Beater
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
January 25 2010 14:37 GMT
#173
oh this is getting exciting! good work with the writeup, for some reason notre dame is like the only wonder i _NEVER_ manage to get in any of my games, for some reason the computers always beat me to it. It's a very powerful wonder to have though so i think we should go for it, getting money for a failed wonder at this stage of our game should be fine, unless we want to go for that paper tech wonder instead? i forgot what it's called but it gives +2 research for every religious building off our state religion (temples and monasteries)
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
January 25 2010 15:40 GMT
#174
Wow are you alone on an island? That's a pretty good starting position right?

I don't know much about this I think I played at Prince level and that was it. Really never did figure out civilization.
Moderator我们是个踏实的赞助商模式俱乐部
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
January 25 2010 15:55 GMT
#175
We're only alone because we eliminated our only neighbour . It's never good being all alone since you end up being a lot behind in tech, but on the other hand it's great to have a lot of land to settle at a comfortable pace, so there are both ups- and downsides to being isolated.
Nobody beats the Beater
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
January 25 2010 17:01 GMT
#176
Looking at the map (and the scores), the rest of the AIs are probably all sharing the same island. As long as we have a couple techs that each of them don't, we can probably catch up technologically with a little bit of trading. Being of a different religion will complicate things, but it's not like that can be avoided.

Do we have the Jewish holy building built yet? I can't remember. It might be worth our while to ship some missionaries over there to make sure at least one of them doesn't hate us. Then again, whoever we manage to convert might just get promptly vassalized by his pagan neighbors. We could probably just focus on economy/science and cruise our way to a space race victory, but that wouldn't be very interesting... Building a dozen ICBMs to precede a massive invasion is much more my style ;D
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
January 25 2010 20:36 GMT
#177
Awesome write ups again, and thank you for managing yourselves while I was away

Anyways, gonna go message Fen to let him know to start his turn if he hasn't started already.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
January 26 2010 04:29 GMT
#178
On January 26 2010 02:01 Biochemist wrote:
Looking at the map (and the scores), the rest of the AIs are probably all sharing the same island. As long as we have a couple techs that each of them don't, we can probably catch up technologically with a little bit of trading. Being of a different religion will complicate things, but it's not like that can be avoided.

Do we have the Jewish holy building built yet? I can't remember. It might be worth our while to ship some missionaries over there to make sure at least one of them doesn't hate us. Then again, whoever we manage to convert might just get promptly vassalized by his pagan neighbors. We could probably just focus on economy/science and cruise our way to a space race victory, but that wouldn't be very interesting... Building a dozen ICBMs to precede a massive invasion is much more my style ;D

Yes we have the Jewish Shrine built.

Looking at the screenshots, it's hard to determine exactly where we are tech wise compared to the rest of the civs considering that we have two dead end techs that don't reveal too much. However, they seem to have Civil Service at least, which is definitely troubling. We'll have to see...

I'm in favor of building Notre Dame rather than the University of Sankore because we have more cities that would benefit from higher happiness than we do with religious buildings. Besides, we don't have any monasteries do we?
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
January 26 2010 10:12 GMT
#179
No we don't have any monasteries, we don't even have the tech to build them (would take 1 turn to reserach though).
Nobody beats the Beater
writer22816
Profile Blog Joined September 2008
United States5775 Posts
January 26 2010 10:29 GMT
#180
This thread is a fun read especially since I'm trying to learn Civ4.

Anyone got any other good strategy guides for complete beginners besides the cottage one posted a few pages back?
8/4/12 never forget, never forgive.
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