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Civ IV Succession Game? - Page 7

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Thratur
Profile Blog Joined June 2008
Canada917 Posts
January 16 2010 23:28 GMT
#121
I think it's more fun if we can do whatever we want! It's like we are a new elected government and have to deal with the problems of the previous one.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
January 16 2010 23:29 GMT
#122
Yeah, going for the war seems like the best option, our tech is down a bit because of unit support, so at the very least it should free up some of that. Also there is some really sweet land there.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
January 17 2010 05:08 GMT
#123
I say everyone do whatever they feel like, although looking to this thread for input is definitely preferable
Nobody beats the Beater
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
Last Edited: 2010-01-17 06:18:39
January 17 2010 06:17 GMT
#124
guys watch this youtube if you are a CIV4 fan, absolutely breathtaking is all i'll say



it's the fountains in front of the burj khalifa, set to the opening theme song form CIV4. (Baba Yetu). burj khalifa is the recently completed tallest building in the world. cost something like 80 mill
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
January 17 2010 12:43 GMT
#125
On January 17 2010 15:17 jimbob615 wrote:
guys watch this youtube if you are a CIV4 fan, absolutely breathtaking is all i'll say

http://www.youtube.com/watch?v=M_GQYI9brGs

it's the fountains in front of the burj khalifa, set to the opening theme song form CIV4. (Baba Yetu). burj khalifa is the recently completed tallest building in the world. cost something like 80 mill


Prayer song for a building opening? Seems kinda odd. But looks amazing
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
Last Edited: 2010-01-17 18:59:20
January 17 2010 18:59 GMT
#126
By the way. If you would like to start another succ game I've got a nice initial (4000BC) save:

[url blocked]

Game version: BTS 3.19
Leader: Darius
Speed: Marathon
Difficulty: Prince (just about right for succ games it seems as it allows even less skilled players to participate)

I did play some of that and I can assure you that it can provide quite entertaining game with interesting outcomes (not gonna spoil anything).
Time is precious. Waste it wisely.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
January 17 2010 20:37 GMT
#127
On January 18 2010 03:59 Manit0u wrote:
By the way. If you would like to start another succ game I've got a nice initial (4000BC) save:

[url blocked]

Game version: BTS 3.19
Leader: Darius
Speed: Marathon
Difficulty: Prince (just about right for succ games it seems as it allows even less skilled players to participate)

I did play some of that and I can assure you that it can provide quite entertaining game with interesting outcomes (not gonna spoil anything).


Posting new games during a thread can only distract people from the succession game. Why not volunteer to be on the list?
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
January 17 2010 23:41 GMT
#128
On January 18 2010 05:37 igotmyown wrote:
Show nested quote +
On January 18 2010 03:59 Manit0u wrote:
By the way. If you would like to start another succ game I've got a nice initial (4000BC) save:

[url blocked]

Game version: BTS 3.19
Leader: Darius
Speed: Marathon
Difficulty: Prince (just about right for succ games it seems as it allows even less skilled players to participate)

I did play some of that and I can assure you that it can provide quite entertaining game with interesting outcomes (not gonna spoil anything).


Posting new games during a thread can only distract people from the succession game. Why not volunteer to be on the list?


Next time I will. Now I wouldn't like to jump in the middle of things. Posted it for future reference before I forget about it.
Time is precious. Waste it wisely.
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
Last Edited: 2010-01-18 00:09:34
January 18 2010 00:09 GMT
#129
Well...this sucks. Got halfway through my game and my computer/harddrive crashed again =/

Dunno how long it'll take me this time to get it fixed so I'll just take myself off the list for now and move it onto the next guy. Really sorry about the delay
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
Last Edited: 2010-01-18 05:31:05
January 18 2010 05:27 GMT
#130
Okay, here's my report! I only played 11 turns, but a lot happened and it felt like a good stopping point. Hopefully whoever plays next knows what to do with our beleaguered economy

First thing I see when I load the save is that Cahokia isn't very happy with me. I decided not to whip the population down since they're already pissed from the last few whips and it wouldn't actually get rid of the unhappiness. They'll just have to stay that way for now.

[image loading]


Not being much of a diplomat, I declare war on the dutch!

[image loading]


An archer, an axeman, and two swordsmen later Amsterdam is ours! Turns out there's another city on the coast though, as Amsterdam is still drowning in orange culture.

[image loading]


Some barbarian axemen from the city on the peninsula decide to try to take advantage of most of our dog soldiers being on the other side of the country. I take the melee upgrade and send them packing.

[image loading]


I take enough city upgrades on my archer to make Amsterdam safe from everything until tanks, freeing up the rest of my stack to help capture The Hague.

[image loading]


two turns and thirty years later, it's ours! I debated sacking it, but it does have fish and flood plains, so I kept it.

[image loading]


And finally, our conquests resulted in a great general! As luck would have it, he's born in the furthest city possible from the conflict. Whoever takes over next will have to deal with that barbarian city below us, as well as deciding whether or not to press on to the dutch capital. I built several new cottages (we have way more than we can use!) since there wasn't much else to do with the workers, and as soon as Amsterdam grows we'll be able to whip the library.

[image loading]


Here's the save!



nttea
Profile Blog Joined July 2008
Sweden4353 Posts
Last Edited: 2010-01-18 06:45:45
January 18 2010 06:44 GMT
#131
ooh shiny!, i would like to play and i got lots of time right now so whenever you consider it appropriate! is the latest patch being used?
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
January 18 2010 20:18 GMT
#132
After looking at my save and thinking about it a bit more, I think we should probably take a truce with the dutch and come back 20 or 30 turns later with catapults. Our economy needs some work and many of our cities are struggling with unhappiness. On top of that, we're about to get iron and a few swordsmen might be good to upgrade as archer killers.
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
January 18 2010 20:25 GMT
#133
I think you did ok (judging by reading this thread alone). What should be done now though is quick ending the war (capturing/razing the enemy capital and then proposing peace, perhaps even getting some techs for it) and switching the efforts from military to economy, giving nation the time to recover and consolidate new territories. The Dutch should be weakened by this enough to not be able to come back in any near future.
Time is precious. Waste it wisely.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
Last Edited: 2010-01-20 16:34:14
January 18 2010 21:26 GMT
#134
On January 19 2010 05:25 Manit0u wrote:
I think you did ok (judging by reading this thread alone). What should be done now though is quick ending the war (capturing/razing the enemy capital and then proposing peace, perhaps even getting some techs for it) and switching the efforts from military to economy, giving nation the time to recover and consolidate new territories. The Dutch should be weakened by this enough to not be able to come back in any near future.


I don't think we can get anything from him at this point since we don't have alphabet yet. As soon as construction is done, we might want to go for currency or calendar for some more commerce. Speaking of calendar, someone built a cottage on top of some silk near Chaco Canyon. Since calendar is coming up soon, we need to switch from that tile (it's a hamlet now) to one of the cottages. We'll take a one commerce loss for ten turns, but since silk is +3 commerce and it'll pay off later. We also have more silk elsewhere so we'll be able to trade them to other civs once we meet a few more.
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
January 19 2010 23:07 GMT
#135
On January 18 2010 15:44 nttea wrote:
ooh shiny!, i would like to play and i got lots of time right now so whenever you consider it appropriate! is the latest patch being used?

Added you to the list, you'll be right after duckett (who is now next)! and yes, I believe that we're using the latest patch.

Also, if anyone else wants to be added, now's the time! Because everyone who gets added will go at the end of the list, and after the last person has gone then I'll start the list back up from the top. So if you want to play soon, post here or PM me (although you might be better off posting so that if I don't check it in time, the other players will hopefully manage themselves well enough to allow the right person to go next) letting me know that you want in.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
January 20 2010 09:53 GMT
#136
Umm I guess I'll play.

Oranje definitely has at least 2 more cities, the real question right now being: do we have enough troops to get those cities down before war weariness pulls our economy under? From what I'm seeing, the consensus seems to be a resounding "no", so we should pull our troops back and solidify our economy.

Since the Great General spawned so far away from our stack, I don't think we'll have healthy enough units to take down the rest of Oranje's cities. We should see what we can get out of him though.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
duckett
Profile Blog Joined June 2009
United States589 Posts
January 22 2010 02:08 GMT
#137
Sorry this took so long, had a final yesterday that I was freaking out over.

Finished my turn though, writing it up now, will post in a bit.
funky squaredance funky squaredance funky squaredance
duckett
Profile Blog Joined June 2009
United States589 Posts
January 22 2010 02:45 GMT
#138
Hey successioners, I think the reign of duckett went pretty smoothly.

I started the first few turns wanting to end the war with Willem, with Construction on the way and our economy floundering. I started by switching over a lot of production-focused cities to commerce/scientists and whipping a few libraries in the southern cities, which seemed decently large and begging for scientists. I also noticed that we had an unhappiness issue...and was confused since we had a religion. Then again, it's not spread in many of our cities and we don't have the tech for temples t.t. So I planned on trying to fix these problems and changed tech to alphabet bc a) I thought we had a lot of idle hammers that could be invested in science and b) I wanted tech from Willem...I mean we have him by the balls here.

Then I got some news from “our spiritual leaders:”

[image loading]


A quest to capture Jewish holy city Utrecht! Just classic really: crusade to the jewish holy city =)

This complicated things greatly. I switched some cities back to war production, including the capital, and started revving up for a push on Utrecht...After all, it wasn't just a vague “capture by this era” but a direct “capture before getting peace.” Balls!

So I brought over the great general and used him to get some more city raider promotions and set up a great general-guy, Subutai. I mustered all the stack I could from the area and set off for Utrecht, confident that I would not be raided but unsure of my chances of taking the city.

[image loading]


So at the gates, I had some issues. Willem had two freaking swords! And an archer. And an axe. It's a good thing I had a shitload of units, and attacked in the right way...1 dog soldier to soften the archer, then I can attack melee with dog soldiers which is a piece of cake, then I can clean up the chariot with a spear. Was pretty tight but I brought along a CG III archer (never had one of these before haha playing sitting bull is so strange) and it was all sealed up. Kindof a strange situation all around really bc I'm not used to axe rushing this late, and our dogs should be pretty poor axe rushers but the ai is too stupid to not spam archers...and the ai on prince doesn't get the crazy production bonuses that you see on higher levels that give them really intense armies. Oh well, I'll take the advantage where I can get it.

[image loading]


Got the quest rewards, and holy crap, they're pretty impressive. Had to choose between +seven cities of judaism or +4 dog soldiers. Took +seven cities (even though there might not be seven more nonjew cities on the continent) because we might not need 4 dogs to kill willem and I don't want to have to invest in org. religion or a monastary + missionaries. The quest reward “build a holy shrine” was grayed out, so I got a strong feeling that Willem had popped the great prophet and build the shrine for me. Good thing we took this city! Ended up giving something like +14 gold.

I wanted to end my 20 turns with some big marker so I mustered my forces again and set off to finish the dutch off.

[image loading]


Even with highly promoted units, it's really a bitch to take out archers on a hill, but thankfully there were only 2 so I could burn a lot of units on them.

[image loading]


Well, that's that. Dutch destroyed. Whoever picks up next better really focus on picking up our econ, because someone just discovered Taoism...granted, they probably just popped a great scientist at the right time but damn, that is pretty far ahead. Still, I don't think 59 research/turn at 400 ad is that bad for prince and I'm teching up to monarchy (through priesthood! yay temples)...after hereditary rule we can really cottage spam our hearts out and get things rocking. Also, the capital is about 6 turns from a great scientist pop. Finally, we need to figure out what to do with the whole being-alone-on-a-continent thing and get a navy...or at least a galley to kill that barbarian that killed our fishing boat >.>.

The World in 400 AD:

[image loading]


New Save[DL link is in the bottom right of the box]

Good luck!
funky squaredance funky squaredance funky squaredance
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
January 22 2010 02:50 GMT
#139
Hooray for an awesome crusade!

Awesome job with that, overall seems like a good set of turns. nttea's next, messaging him now.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
January 22 2010 03:44 GMT
#140
Wow nice. We might be a bit more behind than we want to be though considering we didn't get anything out of the Dutch other than their cities.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
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