oh well. he was researching construction, and didnt have alphabet, so i feel like he was around where we were in tech, except up some religious techs
Civ IV Succession Game? - Page 8
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duckett
United States589 Posts
oh well. he was researching construction, and didnt have alphabet, so i feel like he was around where we were in tech, except up some religious techs | ||
Manit0u
Poland17183 Posts
Since I didn't play BTS before it was kinda new experience for me but that's what happened: I turned out to be the Incas (random ftw!), set up my capital on the coast (costed me one turn but there's nothing better than starting on a forresty hill by the coast with some juicy corn, cows and clam right next to it) and proceeded with exploration. Quite fast I discovered my 2 neighbours which turned out to be Oranje and Ghenghis, further exploration showed Oranje being on the opposite side of the small continent while Ghenghis at the bottom side. There was quite a lot of nice elephants, stone, marble and other stuff in the middle so I had to race Oranje for it (Ghenghis was further away). Popping 2 villages in a row provided me with xp + another warrior so without any hesitation I've sent my whooping 3 quechuas to rush Oranje, effectively killing him when he was still on 1 city (Amsterdam is mine!). But all this exciting stuff aside, that's what happened later on: I decided to side with G as he was nice to me and the continent was big enough for both of us (for now). Since everyone else was on a different continent I skipped military entirely (G loved me so there was no need for any) and went pure eco/tech. When I sent my caravel to scout out the other continents I've found 3 nations there that were still using galleys and were at least an era behind me (just like G, but I like him). It was then that I decided to win this by diplomacy, seeing as I had my sidekick with me and 3 other nations being in conflict I had to get one of them to work for me while I proceeded with my diplomatic tech. All of this went to pieces when the biggest guy on the other continent (Justinian) decided to take action against my new protege (just 1 point of influence from convincing him to turn to my religion which would seal the fate of the world) who decided it's best for him to become a vassal ![]() So did the other one which jumped the biggest guy on the other continent from being behind me in points to having almost twice as much. With diplomatic victory out of the picture, distance between continents being too big to do anything with military at this point I opted for cultural victory instead (damn it's hard on marathon). Everything going fine until they decide to eat me alive and G just sits there and techs hard to catch up with me instead of helping. Their first wave of attacks (3 nations attacking you from 2 sides is bad) is utter failure as their galleons don't really compare to my ironclads which are soon changed into destroyers. They manage to land some raiding forces near my capital but horse archers, grenadiers and cossacks aren't really any match for my rifles and machineguns... Long story short: From this point on I had to wage permanent war, the biggest problem was the fact that while initially I did have a huge tech advantage they closed the gap pretty quickly (they picked military techs and made units while I had to go different route and build wonders) and it was hard turtling on my part. I did eventually get my 3 cities with legendary culture but at this point I was on the brink of extinction (my lands were being bombed, workers killed by roaming marines and my army was too small to safely move out of the cities, not to mention I lost my sea superiority when they started stacking 3 bships + 6 destroyers + 2 submarines + 2 carriers and stuff like that). The moral of the story: Beware of the vasallage and go for the military win right from the start. Will save you a lot of trouble lategame. | ||
duckett
United States589 Posts
On January 22 2010 13:28 Manit0u wrote: + Show Spoiler + Huh, reminds me a bit of a game I played today. You'll have to brace for a lot of crap that can happen. Since I didn't play BTS before it was kinda new experience for me but that's what happened: I turned out to be the Incas (random ftw!), set up my capital on the coast (costed me one turn but there's nothing better than starting on a forresty hill by the coast with some juicy corn, cows and clam right next to it) and proceeded with exploration. Quite fast I discovered my 2 neighbours which turned out to be Oranje and Ghenghis, further exploration showed Oranje being on the opposite side of the small continent while Ghenghis at the bottom side. There was quite a lot of nice elephants, stone, marble and other stuff in the middle so I had to race Oranje for it (Ghenghis was further away). Popping 2 villages in a row provided me with xp + another warrior so without any hesitation I've sent my whooping 3 quechuas to rush Oranje, effectively killing him when he was still on 1 city (Amsterdam is mine!). But all this exciting stuff aside, that's what happened later on: I decided to side with G as he was nice to me and the continent was big enough for both of us (for now). Since everyone else was on a different continent I skipped military entirely (G loved me so there was no need for any) and went pure eco/tech. When I sent my caravel to scout out the other continents I've found 3 nations there that were still using galleys and were at least an era behind me (just like G, but I like him). It was then that I decided to win this by diplomacy, seeing as I had my sidekick with me and 3 other nations being in conflict I had to get one of them to work for me while I proceeded with my diplomatic tech. All of this went to pieces when the biggest guy on the other continent (Justinian) decided to take action against my new protege (just 1 point of influence from convincing him to turn to my religion which would seal the fate of the world) who decided it's best for him to become a vassal ![]() So did the other one which jumped the biggest guy on the other continent from being behind me in points to having almost twice as much. With diplomatic victory out of the picture, distance between continents being too big to do anything with military at this point I opted for cultural victory instead (damn it's hard on marathon). Everything going fine until they decide to eat me alive and G just sits there and techs hard to catch up with me instead of helping. Their first wave of attacks (3 nations attacking you from 2 sides is bad) is utter failure as their galleons don't really compare to my ironclads which are soon changed into destroyers. They manage to land some raiding forces near my capital but horse archers, grenadiers and cossacks aren't really any match for my rifles and machineguns... Long story short: From this point on I had to wage permanent war, the biggest problem was the fact that while initially I did have a huge tech advantage they closed the gap pretty quickly (they picked military techs and made units while I had to go different route and build wonders) and it was hard turtling on my part. I did eventually get my 3 cities with legendary culture but at this point I was on the brink of extinction (my lands were being bombed, workers killed by roaming marines and my army was too small to safely move out of the cities, not to mention I lost my sea superiority when they started stacking 3 bships + 6 destroyers + 2 submarines + 2 carriers and stuff like that). The moral of the story: Beware of the vasallage and go for the military win right from the start. Will save you a lot of trouble lategame. imo your moral should be plan out your victory path. inca >.> are the cheap civ, and getting 2 capitals in warrior times should be enough of a head start to lead the game from there...you don't need to war too much with that big an advantage. also, it's not that hard to keep civs on pleased/friendly if the world is more or less in religious synchrony, and you won't be the most hated if its not unless you are a religionmongering crazy. just plan for the culture victory if you want it and go after it from the start, and play diplomacy to stop this shit from happening. only a couple hyperaggressives will screw you then...like monty, genghis (t.t bad ally for you), tokutoku will backstab you at friendly | ||
prOxi.Beater
Denmark626 Posts
Everything is looking good in the save, although a few things confuse me. First off, our capital is much more of a production city, and Poverty Point has an academy in it, so why are you not running scientists where you would have gotten a 50% bonus on them? It's too late to change now, but having poverty point focus on science and the capital on production would have been a lot better IMO. Secondly, you're producing archers in our two most newly conquered cities and running a priest specialist in Utrecht (the shrine city). I guess having the archers could make sense for when we get into monarchy, but I don't quite understand the priest. Thirdly, you didn't hook up our iron. Pretty manly, but I don't quite understand it (I'm assuming you didn't get control of the iron at Amsterdam until after you conquered Willem's last city). All some minor points, I know. Everything is looking good in the broad picture. I say we use the great scientist from Cahokia to make an academy in utrecht to really get that shrine working for us, although we could just as well settle him into poverty point where he would get that sweet 50% bonus, and then switch the capital over to production and gear up for settling the southern peninsula. Once we have monarchy I vote for researching calendar for +2 happy faces in every city and some nice cash from working the plantations. At this point we really just need to focus on getting a lot of happiness to get those big, juicy cities going and then we can pretty much do whatever we want and still win the game. Personally I'd like to see us colonize some western powers to show them what's it's like being eradicated from your own lands! | ||
nttea
Sweden4353 Posts
Wow, i have some pretty big shoes to fill, succeeding Chief duckett. The great crusader, vanquisher of dutch and favored by the lord. first thing i will do is to consult my advisors as to what is our current status, and what problems i will need to adress. Since there is no dutch left, i will have to find my glory someplace other than the battlefield. Good news! as it turns out, we are doing great. our foreign advisor and, as rumour claims it a descendant from the great chief who founded the city of chaco canyon, thinks we are doing alright, in fact our foreign policy have been so grand that we don't have a single enemy! ![]() foreign advisor report shows no enemies! our foreign advisor humbly suggested that the reason everyone likes us so much is partly because of his own great policies, and that great men should be rewarded for their services to the country. foreign policy aside, our research is in trouble a bit due to our high number of cities compared to our economy, in the following turns i will try to grow our cities and get happiness, to improve our economy. turn 210, 550 AD: Letting some turns pass, i have adopted some new ideas regarding my station as ruler. Being a nation under god, it is important people realise that my right to rule is given by god himself, people are always a bit reluctant about new stuff at first but they will come around. My excellent advisors also claim that this will help me quell riots with my military forces, i don't really understand how that works but they havent let me down before! we are now a kingdom ruled by king nttea! plans for the future is to continue to grow the cities and to tell my people to stop trading in logs, and to use these new shiny things made from metal. I believe it will make trade easier. 685 AD: The apostolic palace was built by some buddhists, we seem to be lagging behind a bit! turn 220, 700 AD: i have become a king, and our research rate now runs without a deficit at 40%, instead of 20% as per 400AD, mainly because of the use of currency, promoting trade across our grand nation. militarily there hasn't been much to do, i have sent a scouting party south in hopes of finding other civilizations since it seems we have run out of those :p. ![]() http://img188.imageshack.us/img188/4263/interest1.jpg here's some expansion plans for the next ruler, these two food resources seem to be our best choices for expansions. Theres also the barbarians to the south, however i don't know when they will grow and it seems a waste to wipe them out rather than capture them. would it have been ok if i played more than 20 turns? there's not much happening right now, but im happy with what i've done and i had fun :D The save! | ||
Manit0u
Poland17183 Posts
On January 22 2010 13:36 duckett wrote: imo your moral should be plan out your victory path. inca >.> are the cheap civ, and getting 2 capitals in warrior times should be enough of a head start to lead the game from there...you don't need to war too much with that big an advantage. also, it's not that hard to keep civs on pleased/friendly if the world is more or less in religious synchrony, and you won't be the most hated if its not unless you are a religionmongering crazy. just plan for the culture victory if you want it and go after it from the start, and play diplomacy to stop this shit from happening. only a couple hyperaggressives will screw you then...like monty, genghis (t.t bad ally for you), tokutoku will backstab you at friendly Well, the probelm was that Catherine started demanding some highest techs right off the bat = she won't like me as I'm not giving it to her. Justinian was fine until he started hating the mongols and I know he was more powerful than them but he was across the pond so I had to complicate relations with him. Rameses was pleased for a very very long time until byzantines didn't get to his ass. The biggest problem was the religion. I did send some missionaries right away, they didn't and didn't want to convert even if I got my precious buddhism in all of their cities ![]() | ||
prOxi.Beater
Denmark626 Posts
I think we need to specialize our cities a little bit more than we currently are. Cahokia especially could benefit a lot from focusing on production instead of working a cottage, a farm and running a scientist. If you move around what tiles are worked you can increase the production from 15 to 25 hammers per turn. I really think we should research calendar ASAP. We're currently researching compass which has no immediate benefit other than bringing us closer to optics. Calendar would give happiness and make poverty point a truly monster science city (Kinda funny how our main money city is called Poverty point). Utrecht is still running a priest specialist. Why? Amsterdam is a monster city, jesus christ. Flood plains, food bonuses and lots of hills (one even has iron). I don't know what to do with amsterdam, it would both make for an incredible science city and an amazing production city. I guess would should just let it work money tiles for now and then start working production tiles later as population allows it. I also just noticed that Amsterdam contains Stone Henge, which means sick archers in every city. Nice Mound city is a really good science city. Rotterdam is a bad city, but not much we can do about it, except let Amsterdam work all of its good tiles. We're 2 turns from getting a great scientist in Mesa Verde. What should we do with it? We need to build a work boat at some point in that city as well. We have 5 furs up north that I really hope has some seafood near it. We need to scout and fogbust the north to find good city spots (if any) and to prevent barbs with minimal effort. Here's how I would settle the south once it comes to that. I don't think anything has changed since the last time I made a dot map for this. ![]() I enjoyed the way you did your writeup. Cheers! | ||
nttea
Sweden4353 Posts
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duckett
United States589 Posts
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Mystlord
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United States10264 Posts
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Manit0u
Poland17183 Posts
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Shivaz
Canada1783 Posts
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Biochemist
United States1008 Posts
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noddyz
United Kingdom462 Posts
On January 24 2010 03:15 Manit0u wrote: What speed do you play on? Your tech seems to be rather slow... I'm just playing a game myself and with just 3 cities (4 now) I'm almost done with philosophy, got pyramids, stonehenge, oracle and almost done with chitchen itza and it's barely 140 AD... I think were playing on epic but that woudn't effect the date. We've expanded a fair bit and tech's hurting because we cottage spammed so much, but it should give us decent late tech. Also what difficulty are you playing on? That tends to be the major difference in games. BTW Proxi, wouldn't it be better to place the haps! city one tile north? | ||
Manit0u
Poland17183 Posts
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prOxi.Beater
Denmark626 Posts
On January 24 2010 03:46 noddyz wrote: BTW Proxi, wouldn't it be better to place the haps! city one tile north? By overtaking the barb city we'll get no overlap with Mesa verde and we won't have to bother building a settler. That's my reasoning anyway. Moving the city north by one tile doesn't really change all that much IMO. | ||
Manit0u
Poland17183 Posts
And I would stop derailing the thread with my own games ^_^ | ||
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Mystlord
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United States10264 Posts
Immediately the first problem I can see is that we didn't specialize everything, so now we have everything working everything. Let's remedy that... ![]() Now we're ready to fix our economy. I had to make a tough choice for Amsterdam, but I settled on Commerce because it's already working villages, and also because there are no other good commerce locations, and we're definitely short on commerce. Two I couldn't figure out what to do with, so I just labeled them no idea for now. Rotterdam I assigned to Production, just because it has some hills and a food resource. However, it's pretty much capped in terms of population, so whatever. I assigned Mesa Verde as our GP farm. It has 4(!) food resources and I'm certain we can snake a farm chain down there once Civil Service finishes. Our capital is in the "meh" territory, but I assigned it to production because of the kind of many hills, the plains, and the fact that a river snakes through it all which means food and perhaps watermills later on. Interesting note: As I was picking through the cities... I found this. ![]() The AI is just so =_=. So the next turn, I look up and see that we're -8 Gold instead of -1 Gold. Looks like Amsterdam was actually celebrating We Love the Monarch (or whatever) Day. Great. Next turn, I get a Great Scientist. ![]() What to do with him... Well since after Compass is done, the next tech he'll want to give me is Aesthetics, tis time to march him straight to Amsterdam for an Academy. Fast forward a few turns... And Compass finishes. I go straight for Calendar. We're hitting our happiness peak, we certainly aren't going to run a specialist economy (or I'd go for CoL), and our workers need something productive to do ![]() Being the smart person that I am. I keep on forgetting to screenshot my tech advances... So I get Calendar, and immediately start working on Plantations. Next up is definitely Code of Laws. We really need those Courthouses. In any case, a few more turns pass, and then the Hanging Gardens gets built by another civilization. ![]() I decided to skip it because there's no way that I could finish it in time while trying to stabilize our economy. Oh yeah, to the next player: Don't forget that our capital is on Wealth as a temporary fix. We need Courthouses ASAP. So once Code of Laws finishes, I'm going straight for Civil Service. I have three reasons for this: 1. I want Bureaucracy. 2. I want to farm up our GP City. 3. We might want to dual switch to Bureaucracy and Caste System. At this point, we're on our way to a Cottage Economy, and we can't afford to start losing population everywhere. I don't think the hammers given from Slavery will outweigh the commerce given from Cottages, especially in our current situation. It'll also enable our GP city to spawn millions of GP for us, and we'll finally find a use for Utrecht and Rotterdam. I'm also looking at Literature with a hungry eye since National Epic and the Great Library will be huge boons to us. In any case, this is a choice that the next guy will have to make. If you do choose to go for my idea, be sure to use Slavery to whip out Courthouses. Oh, but let Utrecht finish its Market. Shrine + Market = ![]() Ok, GL! Save File | ||
Manit0u
Poland17183 Posts
![]() Edit: Ok, here it goes. Didn't have all that much to do. I started with micromanaging all of the cities to increase performance just a bit (went from +2 to +8gpt and shortened some construction times where necessary). Didn't whip anything as I saw that most cities were barely managing the happiness and saw that the next issue is going to be health. I've decided however to take decisive action against the barbarian city to the south as it has grown to size 3 already and there is some juicy iron behind it. ![]() The initial forces gather... Great success! The city has been captured, we suffered the loss of a warrior (lol) but two of our dogs got promoted in the process. Meanwhile, our brave galley dispatches 2 pirate ships at the southern coast of the continent. ![]() The empire expands... An army of workers is already in position. After Civil Service is done, I'm doing the Monotheism (just 2 turns) and switch our civics to Bureaucracy + Caste System + Organized religion. This sends our economy spiralling down but we should recover fairly quickly with increased productivity. I choose Metal Casting as the next step in the way to get some workshops tossed in among the cottages. Enemies complete The Statue of Zeus and The Parthenon. New threat reveals itself in the north! ![]() I move around some dogs to counter it before much damage can be done... A new opportunity. I choose the 'good in the long run' option as the polls tell me that we are the wealthiest nation in the world anyway. ![]() Moar research!!! The threat to the north is dealt with but we lost a farm in the process (couldn't help it). Most of the courhouses/markets are finished, health becomes a pressing issue... ![]() Green is not always good... As you can see I didn't do all that much. What is to be done now is: - desperately need more aqueducts (already started the work on some) - need to further improve economy (the +gpt in the pictures is only because I've set one of the cities to produce wealth - it couldn't produce any buildings at the time anyway, and we don't need army just yet) - don't forget to rebuild the farm (at the dog on the left in the last picture), forgot to bookmark it Edit: And beware of some barbarian axemen roaming the southern reaches of the continent. Hope I didn't screw up too much ![]() [url blocked] | ||
duckett
United States589 Posts
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