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On January 26 2010 19:29 writer22816 wrote: This thread is a fun read especially since I'm trying to learn Civ4.
Anyone got any other good strategy guides for complete beginners besides the cottage one posted a few pages back?
http://www.civfanatics.com/
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Bumping this since it's almost on the second page. Also Fen PMd me already that he'd be working on it, so it hasn't been forgotten.
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ugh guys, sorry im taking my sweet time with this, im really busy. Expect an update within the next 18 hours
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Hey everyone, sorry bout taking soo long, my turn ended up falling on a national holiday and then all this crap happened and I couldn’t get a chance to do this. I’m also slightly out of the loop as I haven’t been keeping up with this thread as much as I should have, but anyways here we go.
SO, first thing I do is set our capital to build Notre dame. This is a great wonder, and with it requiring only 10 moves to complete, we might as well make a run at it, if we fail, the gold can just be used to pump into research anyway.
The next few moves are pretty boring, I hunt a few barbarians, start building some roads and cottages, and explore a bit of the water with our boats.
Until…..
We meet this dude… and the prick is ahead of us in score
Then we get a challenge that I forgot to take a screenshot of. Some gladiator has been killing stuff and has earned a reputation, so we get a choice of 26 insta-gold for cashing in on his success, or 13 insta-gold and +2 culture for the city per turn for rigging his fights and matching up against sissies. I figure 13 gold is worth bugger all, the culture may become handy later with all the culture bonuses you get, so might as well go culture just in case.
Next on the list to be discovered, Hannibal… yay
So turn 284 and we have discovered paper, meaning we can trade maps, meaning it’s about time we get a good view of this world.
70 gold is worth the intel, so I pay up.
Next on the list…
Then lucky us, we are the first to circumnavigate the world. This is awesome as naval is definitely going to be a big part of this game later on.
Turn 285 and mansa munsa beats us to Notre damn by 4 moves… Asshole
Victoria
Here was an interesting decision. On the one hand, we can get theology, but to do so, we have to give up optics. I end up saying no because theology is a pretty worthless tech while optics is a big bonus to this guy.
Turn 295, and the discovery of the printing press pushes us into the renaissance era. Printing press is a great tech because we have lots of villages and towns, so our research should benefit from a big boom.
So Turn 301, I finish up my turn with the knowledge that we are pathetic… yay.
Apart from discovering the rest of the world, not a whole lot really happened in my turn. I settled about 4 new cities and discovered paper and the printing press. I’ve gone for astronomy next as its time we get a good naval force going. With the circumnavigation bonus, we will be great at intercepting anything that comes our way and will be faster at re-enforcing when the eventual invasion of the other continent occurs. War will occur also, as the AI are pretty pissed off at me for not bowing to their demands of techs and stuff, but we are in a good position to take out this game comfortably.
So I wish the next person good luck
EDIT: Woops should probs put the save file as well http://www.2shared.com/file/10998663/b9251333/TLgame.html
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Damn, if only we would be on the bigger continent instead of the small one... I lost a game not long ago because I was on a smaller one and aiming for a space race, suddenly the biggest guy on the other continent declares war on everyone there, wins and gets a domination victory
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On January 30 2010 16:34 Manit0u wrote:Damn, if only we would be on the bigger continent instead of the small one... I lost a game not long ago because I was on a smaller one and aiming for a space race, suddenly the biggest guy on the other continent declares war on everyone there, wins and gets a domination victory  really? that's unusual. I don't think I've ever seen an AI get a domination victory. Although, admittedly i usually give up if it seems like I'm hopelessly behind.
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Well, it was a first time for me too. Came as a rather unpleasant and frustrating surprise when I was like 5 turns away from launching my ship  And I wasn't all that much behind seeing as I had my mechanized infantry to counter any cavalry they sent at me (was so lol when shaka declared war on me and tried to go with caravels vs destroyers and cavalry against my mech infantry).
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Losing Notre Dame is sad indeed. I really think we need to make some trades to catch up in tech. Elisabeth is willing to make a pretty good deal for almost all of her techs for one of ours.
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They're only going to hate us more as time goes on (religious difference), we should really make whatever tech trades we have to to catch up, even if it involves giving them all optics etc. They'll get it before long anyway, and giving them all optics (one tech for each of them) will get us quite a few techs and save us many many turns of research. Next, we have a larger land mass and with a continued focus on economy should be able to cruise into a significant lead.
The only thing that will be able to stand up to us after that will be if one of them vassalizes the others... and if that happens we can just beat them to ICBMs.
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Or we could just opt for a space race. Although I don't think it's possible to get the necessary tech lead at this stage (a bit too late to beeline important stuff).
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Just be careful when tech trading that you are actually trading for something that is worth trading for. Some techs are a lot better than others and some techs are a waste of time unless you want to go for a culture victory or something. If you just trade stuff because you dont have it, you end up giving the computer an advantage by giving away a strong tech for weak ones
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Nothing apparently. Get on it Fatmatt2000!
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Why not go for space race or cultural?
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On February 07 2010 12:57 craz3d wrote: Why not go for space race or cultural?
From this point, cultural would be extremely difficult. You have to commit to it early in the game to get the right techs and wonders. Space is possible, but it would be pretty long and boring as avoiding war is very easy when the computer is soo far away from us.
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Anyways this game is dieing pretty fast. I know I took a long time with my turn, but itst been over a week now since anything has happened.
Here is the list of people
List of Players
prOxi.Beater
Fen Fatmatt2000 Thratur noddyz deconduo Biochemist duckett nttea Mystlord Manit0u
If Fatmatt2000 hasnt contacted anyone with a good enough reason, I think we should move on and remove him from the list.
Poll: Skip Fatmatt2000? (Vote): Skip him (Vote): Wait for him
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Skip him, let's keep going
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Can't help it but I think there's maybe 5 of us left still interested in this... And yeah, skip him. And anyone else who fails to do his thing within 3 day span imo.
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Ok, looks like the majority want to skip him. So it is done
New list is List of Players
prOxi.Beater
Fen Thratur noddyz deconduo Biochemist duckett nttea Mystlord Manit0u
Which means Thratur is up.
However I agree with you Manit0u that chances are not everyone is still interested. Therefore, Can those who are still interested in playing please post in this thread to acknowledge that they are still around. If it comes to your turn and you haven't posted by your turn or in 3 days (whichever comes last) you will be dropped automatically.
Any objections?
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