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+ Show Spoiler +I'm just posting this on an impulse, but I recently got back into playing Civ IV:BTS and thought about playing it with other TLers, but as I remember how much of a pain it was getting an actual multiplayer game going sometimes http://www.teamliquid.net/forum/viewmessage.php?topic_id=85112I tried to think of something else. Then I remembered the Dwarf Fortress succession game http://www.teamliquid.net/forum/viewmessage.php?topic_id=99353which seemed to lose interest rather quickly, and thought maybe it'd be a cool idea to do a Civ IV succession game. Basically what this means is that I'll compile an ordered list of people, the first guy in the list plays a set amount of turns, then saves the game, sends it to the next guy down the list, and he continues playing for his set amount of turns. Of course, extensive battle reporting, and pictures will be encouraged (maybe even required?) to keep everyone interested and updated. Although unlike Dwarf Fortress, Civ IV doesn't seem to have an easy way to divide the turns. Dwarf Fortress had seasons/years which made it easy to just pass off the game after 1 year since all aspects of the game were fun. Although with Civ IV, the first 50 turns go by incredibly fast, and probably aren't that interesting. So I'm not sure how exactly how we'll divide the turns, but if there is enough interest for this maybe we can figure something out? Again, just posting this on an impulse to see if anyone would enjoy this.
Finally got off my lazy ass to update this.
Note: If you're informed that it's your turn or you see that it's your turn, please post in this thread to let everyone know that you're working on it. If you don't want to double post, then you can edit your battle report in, but please acknowledge that it's your turn so we can all be assured that everything's still running. Thank you.
Latest save: [url blocked]
List of Players prOxi.Beater Fen Thratur noddyz deconduo Manit0u Biochemist narri
(crossed out names have already gone, and will/can go again once the last person on the list has gone)
If you're not on the list and you'd like to be, either post here or PM me. The list is in order, so if you see that the person above you already finished their turn, then you're next. I'll PM you to let you know when it's your turn, but if I can't for whatever reason, then just know that you can check when you're turn will probably be by how far along the list we are. If you wish to be taken off the list, then again, post here or PM me. Thank you.
+ Show Spoiler [Polls] +
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I would play!!
However there would have to be time limits on moves (maybe a day?) and if people didnt meet their time limit a computer would play their turn. Otherwise it would go forever.
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Whaaat, there was a DF succession game? =[
I totally would've owned shit up Boatmurdered style.
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On December 01 2009 08:46 Jyvblamo wrote: Boatmurdered style. haha this was the best thing i have ever read about a video game.
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I'd be interested depending on how it was set up, and how good everyone else playing is. I dont want to lose the game for everyone else.
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I would be down, except for the fact that I don't play CIV competitively so I would be afraid of letting whoever was playing after me down
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Europa Universalis,in any incarnation, is a great game to do this with. Not enough people paly it these days though! Good luck with the civ succession, I would maybe follow it.
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Dividing up play time between participants can be done with game turns. Even the first turns go fast, they have a big influence on the rest of the game amirite?
And every participant should get at least a couple of turns in.
Wouldn't participate but if there's any interesting writing on it, I'd read it. (yes, boatmurdered style is preferable)
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I would definitely play! I'm between noble and prince level if this is important =)
Let's take some finance and organized guy. I love to macro.
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Piggybacking off what the above poster said I'm gonna repost these guidelines for playing a Succession Game I found off the civfanatics forums as I thought they were interesting/ a good way to start thinking about the game
+ Show Spoiler [Civ 4 succession game guidelines] +Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus. 1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn. 2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way. 3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency. 4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly. 1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.” 2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders. 3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates. NEVER fortify Great People.
Hotel: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.
I haven't played Civ 4 in a long time so what do you guys think about the game specifics like:
Difficulty, what is the average skill level of the people playing? (I recall tearing through prince without many problems but, like I said its been awhile...) How many people are going to be playing? (although thats kinda the point of the thread isnt it...) Can we find a Civ we all like?(I always liked someone who had a good unit for an early war like Rome or the Celts...) What are some good map types? (no clue here.) Game Speed? (normal I always thought was way too fast.) Im sure there are about a million other things Im missing here too.
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On December 01 2009 09:13 citi.zen wrote: Europa Universalis,in any incarnation, is a great game to do this with. Not enough people paly it these days though! Good luck with the civ succession, I would maybe follow it. I play EU3, and I'd be up for a Europa Universalis succession game.
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And how about a session of SMAC? It was far superior to Civ series.
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Go vs yourself succession game
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i like to play civ 4 bts 2vs2 ! if a team nteresed pm me
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I might be interested in participating, but I'm having a lot of trouble installing BTS at the moment so no promises.
I've never played anything above monarch since playing a single player game competitively just doesn't make much sense to my brain. I also never finish my games. I'll put myself in an overwhelmingly good position and then leave the game, since the rest would just be riding the advantage home, which gets rather stale.
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Would love to play if i can update bts properly. Emperorish level.
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Nice to see there's interest in this. I guess we should probably vote for difficulty level, and map type then.
I'll post up a poll, but it'd probably be more accurate if you guys actually posted what you'd prefer since I don't want a bunch of people who don't plan to play spamming up "deity" or whatever. As for civilization, since there's too many to put them in a poll, I think I'll just see if people even want to pick a civ first, or if they'd prefer random.
Also, quick note to people who are interested, but aren't confident in their skills. Don't worry about it, just join anyways! In fact, it's probably more fun if we throw a few inexperienced guys into the mix (see boatmurdered ) and for what it's worth, noble is the highest difficulty I can beat consistantly.
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On December 02 2009 01:39 Manit0u wrote: And how about a session of SMAC? It was far superior to Civ series.
fuck yes it was. Except for that it's really hard to figure out what to do when you first start playing. If they ever made a sequel/update with better graphics and a better UI, I would buy that shit in an instant.
Never got the multiplayer to work on that so I can't say if that was good or not but I'd imagine so with missiles and things.
planet crackers!
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On December 02 2009 12:34 liquorice wrote:Show nested quote +On December 02 2009 01:39 Manit0u wrote: And how about a session of SMAC? It was far superior to Civ series. fuck yes it was. Except for that it's really hard to figure out what to do when you first start playing. If they ever made a sequel/update with better graphics and a better UI, I would buy that shit in an instant. Never got the multiplayer to work on that so I can't say if that was good or not but I'd imagine so with missiles and things. planet crackers! hell yes! i remember those were some heavy duty problem solvers, a couple of those with singularity power and they blew an enemy faction off the face of the planet and left a huge deep-sea crater behind it.
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