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Civ IV Succession Game? - Page 3

Forum Index > General Games
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Myrkul
Profile Joined February 2009
Croatia132 Posts
December 05 2009 23:40 GMT
#41
On December 01 2009 19:36 Jyvblamo wrote:
Show nested quote +
On December 01 2009 09:13 citi.zen wrote:
Europa Universalis,in any incarnation, is a great game to do this with. Not enough people paly it these days though! Good luck with the civ succession, I would maybe follow it.

I play EU3, and I'd be up for a Europa Universalis succession game.


I'd definetly be up for EU3, maybe someone should start up a thread for EU? (i'm lazy lol)
July = best goddamn zvp in this part of the universe
Manit0u
Profile Blog Joined August 2004
Poland17815 Posts
December 07 2009 22:17 GMT
#42
On December 06 2009 08:26 zer0das wrote:
I wouldn't worry about it too much. Everyone will just collude against the better player(s) and ultimately the game will devolve into long, grueling war where everyone is drafting away their cities and trying to raze the other person first.

Also, I think people might be underestimating the difficulty of the game against humans at the prince level. You're almost always going to be constantly at war (at least, I was- and I wasn't even trying to), and it's bad enough on noble. Granted, you don't have to deal with all the negatives of war against humans, but if someone leaves and they have to deal with the penalties of war against the computer that takes the person's place.... welllll... that kind of sucks.

Also, just be a complete jerk to everyone, if you give anyone quarter, they will start coordinating techs with your biggest competitor and feeding each other. Unless you disable tech trading, but I'm guessing no one would want to do that.

(And yes, I'm still bitter.)



Dude. They're not talking about playing against each other... They want to play a single-player game vs comp: one person plays it for 2 days or sth. and sends the save over to another one.
Time is precious. Waste it wisely.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
December 31 2009 05:05 GMT
#43
Epic bump!

People still up for this? I'm not only willing to start, but I've actually already started a game and played out the first 38 turns while making sure to take screen shots at critical times (not very many)

The settings are normal map size, continents, epic speed, noble difficulty, temperate climate and medium sea level. In short: Everything is very standard and the leader was picked at random.

Here's the start:
[image loading]


We ended up randoming to Sitting Bull, a philosophical and protectionist leader. His umique unit is the dog soldier, a 4-strength axeman replacement that get a 100% bonus against melee units. His unique building is the totem pole, a monument replacement that gives all archery units 3 extra experience points, which coupled with the protectionist trait should make for some very scary archers.

So, do you want me to do a write-up up and send the game on to the next awesome person in the line?
Nobody beats the Beater
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
December 31 2009 05:41 GMT
#44
Looks like such a meh start. Growth and production are going to be rather hard.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
December 31 2009 07:21 GMT
#45
It's actually not too bad
[image loading]


I can see a nice production city coming out of this, at least as far as early game goes. Corn + 2 cows + 3 grassland hills + 1 dirt hill + marble and plenty of riverside grassland tiles to farm. That's a lot of production potential!
Nobody beats the Beater
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
December 31 2009 07:51 GMT
#46
I thought the settler was on the tile where the warrior started. Fail

Now it's a bit less bad due to the corn + marble + settling on first turn deal. It's still going to get us nowhere early game though. The marble has me thirsting for the Oracle... Since it's Noble, I think we can get away with a Code of Laws slingshot.

Have to explore the surrounding area first though.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
gchan
Profile Joined October 2007
United States654 Posts
December 31 2009 08:32 GMT
#47
I'm not part of the list, but here's my two cents:

Should definitely not build a worker first. With the iron/bronze-less UU axemen, you should be pressuring nearby enemies to get better positioning. And to do this, you need to scout nearby territory with warriors.

Alternatively, you could gamble that you're not near anybody and go straight for a stonehenge to take benefit of your unique building. Can also follow this up with temple of artemis for the +1 priest to maximize your philosophical trait. Either way, you should be building a warrior first to scout out the area. It looks like you're near a lot of plains area (which isn't so good for growth), so you should see if you're going to have to kill opponent civs for some fertile grasslands.
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
December 31 2009 21:38 GMT
#48
Oh shit, totally forgot about this lol. Glad to see beater taking the initiative. Anyways, I'll agree with not building a worker first since scouting is probably our main priority in the very beginning, and a single warrior isn't very good at that.

Although if you're 38 turns in, then no worries. It's Noble so it shouldn't be bad at all.
arcticStorm
Profile Joined January 2009
United States295 Posts
Last Edited: 2009-12-31 22:49:20
December 31 2009 22:42 GMT
#49
Count me in! I just started playing, and would appreciate some tips. I'm still trying to figure out how to beat the computer on Noble TT

Edit: actually count me in two days or so from now....trying to finish up college apps! D:

Edit: actually don't count me in. I'd probably screw things up.

Edit: didn't see it was bumped. Wow I'm retarded TT
This statement is a lie.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
January 01 2010 00:24 GMT
#50
If you really want this to go well, you should set the schedule up. And everyone should know how to post their screenshots.

I disagree with everything gchan said, but it's up to you guys.
Rodiel
Profile Joined August 2006
France573 Posts
January 01 2010 00:47 GMT
#51
add me "Rodiel3"
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
January 01 2010 04:11 GMT
#52
I'm just about to go to bed after a long night of New Year celebrations (5:10 am). I'll do a write-up as fast as I can and get this show on the road. Falcynn, I'll leave you in charge of who's to go next.

I've also discovered a slight misinformation in my post. We're actually playing on prince difficulty and I totally forgot to change the name to something fittting (Instead of Rune Martinussen). This was all due to me being sloppy and not really checking everything out before getting on with the game. I really hate archery units and I really hate protective, and I didn't realize that the last game that I played had been on prince difficulty. Overall I hate relying on wonders for early game and would much rather go for something solid and standard. Big question before I go to sleep: do you want me to do a writeup of my first 38 turns that I already did or do you want me to start over from turn 0 and follow the advice that I got from posting my start situation? I have both saves

Happy New Years and sleep well. Cheers.
Nobody beats the Beater
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
Last Edited: 2010-01-02 21:13:12
January 02 2010 21:11 GMT
#53
To restart or not is up to you. Either way it should be fun due to the nature of succession games

I'll also get started on contacting everyone who already signed up a month ago to see if they're willing to play, and then I'll contact some of the more recent posters to come up with the list.
noddyz
Profile Joined October 2008
United Kingdom462 Posts
January 02 2010 22:51 GMT
#54
Start looks ok but Sitting Bull? Christ. Two worst traits in the game. I say you use the 38 you played. Half of the fun of these is people doing there own thing and everyone else getting annoyed.

Have to test the save on mu dodgy pirate version before i know if i can play (i bought the game but the disk got chewed by my last pc). Mind sending me the save just to see if it works?
?
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
January 03 2010 02:19 GMT
#55
I'll vote for going off of the 38 turns you did as well. That's the fun of a succession game ^_^
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
Last Edited: 2010-01-05 03:36:21
January 05 2010 03:27 GMT
#56
Alright, I'll go with the original 38 turns, since that seems what people would like me to do.

We all know that Team Liquid is the greatest website in the world, so it is only fitting that we embark on a mission to dominate the World, either by military might, cunning diplomacy, or simply shooting ourselves away from the hell hole that the random map generator has given us. It doesn't matter how, but at the end we must stand victorious.

This is our settings:
[image loading]


A very standard layout at prince level

Here's our start:
[image loading]

[image loading]


Sitting Bull... Protectionist and philosophical, a pretty bad Unique Building IMO and an interesting Unique Unit. Not exactly what I was hoping for. I hate archers and I almost never build any, and here we're stuck with a UB that along with the protectionist trait gives us pretty scary archers, that I never build. Oh well, I'm sure we'll manage.

I decide to move my warrior north since this is most likely to reveal new terrain that would have any influence my decision on where to settle. As is turns out my worker spotted a source of marble, which will add some production to our city, as well as enable us to go for some wonders that we would otherwise not have attempted to build. The terrain to our east looked kind of dull and seeing how there's a river flowing north-west from our capital, I decide to move our settler 1 west and settle on the first turn. as the city was created I see that we've hit the jackpot and gotten corn within our Big Fat Cross (and a complimentary hut!):
[image loading]


I begin construction of a worker in Cahokia and begin researching animal husbandry so that we can start working the cows (we started with aggriculture). Once Cahokia's borders expanded and popped the hut we received a pretty useful map of the lands to our south. Our warrior is first sent farther up north to scout things out, where he finds a hut that pops us 142 minerals (that's our currency right?), but once I ran into some desert and desert hills I changed direction and sent him over west, where he managed to find some pretty promising land and another inviting hut. But alas! Those villagers didn't seem to like being visited by the friendly Native American folk and decided to rebel:
[image loading]


Well crap! our warrior fell to the barbarian horde, but not before taking down one of their warriors. I think this is also where I realised that we were playing on prince difficulty since I've never seen barbarians pop from a hut on noble before.
In 3550 BC we finished researching animal husbandry and started working on mining, which will take us 9 turns to research
[image loading]


In 3425 BC our worker finished and I sent him over to farm our corn. Construction of a worker is begun next. Some people might have switched over to producing that warrior right when they popped those barbarians, but I'm pretty sure that they won't come knocking on our door any time soon and just hang out in that general area.
[image loading]


In 3325 BC we finished researching mining and work was begun on bronze working, to whip out those settler, workers, warriors and, well everything, extra fast. We'll also be able to get some really fast dog soldiers out, which should come in very handy
[image loading]


on turn 33 our worker finishes farming the corn and is sent over to work the closest cow. Early game sure is dull when you don't have a scout

In 3050 our warrior is completed and this is where I decided to end it off:
[image loading]


The world as we know it:
[image loading]


We have a decent amount of ressources in the sorrounding land and the area where I popped the barbarians from the hut looks really nice. Our biggest problem at this point is probably our lack of intelligense. I lost the warrior relatively early and so we don't know nearly enough about sorroundings, although we did get kind of lucky with that map, which is something that's pretty rare to see. An actual useful map... Never happens.

So, what should we build next? What should we do with our warrior? What should we ressearch after bronze working finishes? Where should we put our next city? (or cities?)

Personally I'd probably begin working on a barracks to grow the city to size 3 and then switch production over to a settler, and then switch production over again to a dog soldier once bronze working finishes. The dog soldier is whipped as soon as possible and production goes back to a settler, which is of course also whipped as soon as possible.
I'd say the best city site is up to the north-west with the pig, floodplains and hills. The problem with this site if of course that we know there will be at least 2 barbarian warriors up there, so sending a single warrior as an escort to that site is out of the question.

Anyways, now the game is going and I hope I didn't make anyone cringe too bad with my decision making.

The save

I hope this site works. I just googled file upload.
Nobody beats the Beater
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
January 05 2010 22:39 GMT
#57
Alright, amazing. Thanks again for getting the ball rolling on this. My home computer's out of commission for a while, so I PM'd the next guy on the list (Fen) to see if he's still willing to continue this. I'll continue moving down the list in the order I originally listed, and I'll get around to updating it with all the new entries.
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
January 05 2010 22:54 GMT
#58
what is the best source for a completely noob to understand some fundamentals of the game. resources/trading/military/production/food/population... what it all means and how to tie them together type of deal. not looking for specific utility of everything.. just a broad picture and what are some general goals of the game.

i look in civipedia but i have a hard time making them all relate, maybe I just need to play more?? and late game i have so much stuff to manage, i just start to pick things randomly and don't know what i'm doing.

thanks for help civ veterans.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
January 05 2010 22:58 GMT
#59
I'll play if you want me to, but I don't think I've played on prince before so maybe later on once we're well established and there's less damage I can do

Are we still going to try for the code of laws slingshot?
Beside_kr
Profile Blog Joined June 2006
Canada902 Posts
January 05 2010 23:29 GMT
#60
I think I'm going to pass, too much pressure but I'm excited to follow this thread as the game continues, has TL tried to get a actual multiplayer game going? Are they too long? Are there other problems with them?
Cuffs, cuffs, you can't break those cuffs
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