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On January 06 2010 07:54 BabyRhino wrote:what is the best source for a completely noob to understand some fundamentals of the game. resources/trading/military/production/food/population... what it all means and how to tie them together type of deal. not looking for specific utility of everything.. just a broad picture and what are some general goals of the game. i look in civipedia but i have a hard time making them all relate, maybe I just need to play more?? and late game i have so much stuff to manage, i just start to pick things randomly and don't know what i'm doing. thanks for help civ veterans. 
Civfanatics.
It's the teamliquid of civilization.
I'd specifically go to the war acadamy. It'll teach you the basics and not so basics.
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Horray, I’m glad we got this going. I’m also really glad we are playing on prince mode and not noble. A challenge is much more interesting than having a bunch of players steamroll a noble game. Sitting bull isn’t a bad leader either, as he has great defensive capabilities, which will help the weaker players out.
So, let’s see where we are at
Ok, losing scouting at the start is a real pain, but we have a decent amount of map discovered. I think returning to scouting is important so we can work out where we are in the world and which directions we should be expanding in.
Having marble also means that we should go for the oracle. This should give us a big advantage, allowing us to jump to code of laws and grabbing confucism. Being a philosophical leader, the oracle will also get us a great prophet quickly, so we can get a religion going as well.
First thing I decided to do was to switch the production from the barracks to a warrior. Thanks to the minerals given to us by the villagers, we don’t need to chop a forest for our first dog warrior, and the forest can be saved for chopping something like the oracle later. Also, getting those 2 cows working for us will really boost us up early game rather than have our workers cutting trees.
2 Moves later and we’ve been given this choice. Herbalists have found some rare plants that will make people healthy (or so they say) but need some guinea pigs to test it out. Now I’ve never known if the results of these things last the entire game or not, but I based my decision on them lasting.
Our options are: +1 in all cities for 10 turns +1 in all cities temporarily and a 20% chance to -1 population, but a 35% chance to gain a (+) for the rest of the game +2 in all cities temporarily and a 50% chance to -1 the population, but a 90% chance to gain 2 (+) for the rest of the game.
Now our folks are pretty happy at this stage in the game as the city is small, and we have plenty of food to bring the population back up, so I figured the 90% chance to hit the 2 (+) was worth it for later in the game when this city becomes big and starts smelling bad.
And success, we managed to not be in the lame 10% As you can see, the city is still happy, and now we have that bonus for the rest of the game. We are back down to a population of 2 however. But that’s fine.
So a few moves later, Bronze working is complete. This allowed us to upgrade one of our warriors to dog soldiers, which will be very strong against those warriors up top, and allow us to settle another city.
The second pasture is done, and the city is producing like a powerhouse. The bronze working also reveals copper, which is always nice, and coupled with the marble and cows, will make our capital a production giant as the game continues on. The workers move over to the copper to start the mine.
I also instate slavery because everyone loves slaves.
After the 1 turn of anarchy, I realised I’ve made a mistake . I was originally going to wait for the city to grow to level 4 before switching production from the barracks to the settler, however due to my earlier “mistreatment” of our citizens, they are pissed, and an extra person is just going to be 1 extra face, rather than any help at all. So work on a settler begins straight away.
The dog solider sets off to go get some revenge on those bastard warriors up top. With 4 strength and 100% damage to melee, he should make light work of them.
I start research on masonry. This will allow us to build on the marble, which will be key for the oracle later. It also gives us access to the great wall and the pyramids. Without stone, the pyramids are unlikely, but the great wall may be possible to get before the computer.
Turn 51 and a monkey decides to make a list of who he thinks is the richest in the world. Too bad he only knows one person (us), but he considers us the world’s poorest losers anyway.
So our dog warrior arrives at the scene where all those hundreds of years ago, a peaceful warrior came to make friends with a small village of natives… who then proceeded to beat him to death with clubs. He’s pumped for some revenge, but all he finds is this guy and some hero warrior who probably took on the entire group.
Peace is declared
Our dog warriors scout upwards but find nothing but tundra.
Turn 59 and our settlers are done. The barracks is 5 turns away from being complete, and the people are no longer completely pissed at us, so we can let the city grow.
While I should really escort these settlers upwards, the area seems fairly safe with William’s hero warriors up there, so I figure we can risk sending the settlers by themselves to meet up with the dog warriors.
Turn 61 and Masonry is complete. Research begins on the next logical thing on the list. The wheel.
So here is the known world at the end of turn 61. We still don’t know very much about the map, but we have gained copper. I did a small amount of scouting with the dog solider to see what’s up north, but it looks very cold and crappy.
Now here is the big question. As you can see, the game has decided that the best spot to settle is just here. Where the settler is located gives it access to flood plains, silk, pigs and some hills, and plenty of grassland. A great spot to build a city. However I know a lot of people like to build their cities in ways that grab as many resources as possible. There are a few spots that this city would flourish. So I have put a couple of other circles in where I think cities could be built.
Poll: Where should this city go? (Vote): Blue Circle (Vote): Red Circle (Vote): Green Circle (Vote): Other
Also, with masonry complete, we can go for the pyramids or the Great Wall of China. Without stone, we are at a disadvantage and the computers are generally pretty quick at grabbing the wonders, but both would be very advantageous if we managed to acquire them. Remember we also have some wood we can chop. We dont want to forget the Oracle however. So this can go to the vote as well.
Poll: Should we go for a masonry wonder? (Vote): Pyramids (Vote): Great Wall of China (Vote): Neither
This stuff is lots of fun. Good luck to whoever is next on the list!
Also, for those who are worried bout the difficulty, don't be. This is supposed to be about fun, not playing a perfect game. If we lose, we can all lol and start another one. Theres also a lot to learn here as well from other players.
Save file: http://www.2shared.com/file/10481810/99058ca0/Teamliquid_is_the_greatest_-_T.html
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yay, another thread to check daily.
good luck tl!
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Nice writeup and a good set of rounds. I'm actually leaning towards just settling on the blue circle for a nice, strong science city and then settling a third city 1west of the corn up there. The problem with settling on the blue circle is that we're going to need a way to pop the borders ASAP, since the inner ring isn't that attractive and in order to do this we are going to need to research mysticism and get a quick totem pole pole up. By settling our third city 1west of the corn we grab all off the ressources up there and get another nice production city, which will come in handy for producing military and settlers while the capital is busy working on the Oracle.
In short: Settle on the blue circle, settle third city 1west of the corn and change research to mysticism
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that was a great write-up Fen, it was lots of fun to read, I'm hoping that I'll really start learning how you're actually supposed to play this game from reading this thread. I'm excited for whoever plays next!
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Wait...how many turns are doing again per player? (I realize I should know this since I should be organizing this, but I'm still confused)
Either way, great to see this is really getting going now. I'll PM the next player to nudge them into starting. I think I'll just put myself last in the current set list since I have no idea when I'll get around to getting my computer at home fixed.
As for the game itself. I'd say blue circle since we can always grab up the resources through cultural borders, and it seems as if it'd be more important in the long term to have good potential for production. Also, I never go for masonry wonders since I always get beaten out, if you guys feel lucky we can go for it, but I'm not very optimistic about it.
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I would play.. I can only play warlords thou.. I get an error everytime I open BTS and Colonization ;;
Can anyone help me? It's a pretty common problem I've searched on the web for solutions but the folders they tell me to move are not there T_T
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man this game is hard if you just got it QQ... or I just sux
and thanks noddyz, i checked out civfanatic and holy shit thats a lot of reading material.
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Falcynn, I'd say that each person should play around 20 turns before passing the game on to the next person in line, however if turn 23 or 18 turns out to be a more logical place to end it off you should just do so. It's not too strict. I cheated and did almost 40 turns since I went first.
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Alright, sounds good. It's probably best if we're not strict about it, I just wanted to make sure there was some recommended limits.
Also, looking at the picture again, I actually think we should build the city one tile left of the blue circle. Once our borders expand to the 21 tile cross, we'll have two plains hills and one or two grass hills (depending on if we farm the pig tile or not) which will be good for production, and we'll have flood plains and possibly a pig farm for some nice food production, and we'll only have one desert tile.
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hey can i get in on this? im a monarch/emperor player and i missed out on the start
fat cross marble just begs for an oracle -> metal casting -> forge engineer -> machinery pop which is pretty nice for setting up a comfortable ancient era
phi leaders also like the pyramids for SE, but you can play traits any way you want and without stone its a crapshoot
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On January 07 2010 15:37 prOxi.Beater wrote: Falcynn, I'd say that each person should play around 20 turns before passing the game on to the next person in line, however if turn 23 or 18 turns out to be a more logical place to end it off you should just do so. It's not too strict. I cheated and did almost 40 turns since I went first.
Oh, I just figured 40 turns esp for the start should be the average. I ended up doing 39 turns for my turn.
Writeup coming soon.
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Somewhat on accident I totally ignored the poll on where to build the city(Short story even shorter: I can't read). In retrospect I kinda wish I built the city where the blue circle/poll suggested, but its too late for that, and I'll probably complain later in this report about it. Here is where I built the city.
Here we start on pigs, a hill and are next to the river, and we'll get the both silks and the corn when the borders of Poverty Point(Never having played as the Native Americans, I kinda laughed when the name of the city popped up) expand, finally because of the river its really fast and easy to move troops from one city to another quickly.
Right when the barracks in our beautiful capital of Cahokia finished I built another warrior so we had some form of scouting right away and could find a decent location for a soon to be build third city.
After that Cahokia built another worker followed by a Dog Warrior and a Settler as my admittedly rusty Civ intuition felt it was about time for another city, and the game seemed to agree with me, as it kept suggesting for me to build a settler at every opportunity.
On the research front:
Because of my lack of foresight when placing the second city, I really have no good place to build a third city and so I kinda blindly sent the settler out west as there is tundra to the north and ocean to the east.
I also got this mission to build 8 chariots before the classical age from my military commanders, which despite their name really seem to do nothing but assign silly quests like this. Regardless, getting these chariots requires getting horses, and I've never found chariots to be amazingly useful anyways, but its still something to keep in mind.
Looking to expand south, I found a lot of sugar and another horse, but sugar is pretty worthless until you get Calendar for Plantations which inst happening anytime soon, and aside from the sugar its looking pretty barren. But still something to keep in mind for a city in the not so distant future.
Since I wasted time researching pottery, and the wheel its probably too late to go for the oracle, (which requires Meditation and Priesthood before I can start building) despite having marble to halve the construction time of the wonder itself, as both Hinduism and Buddhism were discovered about 1000 years (20 turns) ago.
So instead I went for Hunting -> Archery as my next research objective.
Since I sent our settler blindly west in hopes of finding a decent spot to build a third city, (I really should have build that second city at least a tile or so southeast of where it is) I ran straight into the Dutch Empire. In an attempt to stop slow the expansion of the so to be hated dutch I build the city at the closest to a reasonable place there in the area, and immediately start building a totem pole (monument) for some culture to defend against the dutch's cultural borders.
Meanwhile there is a steady stream of barbarian warriors approaching the capital from the south but a single dog soldier is currently disposing of them without much of an issue.
As archery finishes, I am unsure of what to upgrade next. On one hand a war with the dutch is going to happen sooner rather than later, and it would probably be in our interest to conduct this war while our unique unit and building, can affect the outcome of the battle. Alternatively it looks like we're pretty locked in by water and as such sailing(?) is a possible choice.
As it stands there are lots of un-chopped forests, to give us a production bonus if we want to start making armies to attack the dutch with.
There is a pretty decent city to be built to the southeast of the capital, to pick up some gold corn and silk, the black circle is where I would build it, but looking at my earlier city placements, thats a decision, the forum/my successor will have to make.
With these decisions to be made, as well as it being a nice round turn 100 here is a good place to pass the game along, to the next player.
Here is our civilization at the end of my turn:
The lack of any sort of scouting unit in the early game ended up giving me problems as I didn't know where good places for the cities would be, but even with the information I had I still probably should have done a lot better, even for a mediocre Civilization player such as myself.
With there not being much room to expand and the Dutch literally on our borders, I fear war is coming soon to the Native American Nation, and a military buildup should begin. On the other hand we have no money either so expanding to the gold southeast of the capital and building some cottages also sounds like a good idea. But these are choices I leave with my successors/responses on the forum.
In retrospect I feel somewhat justified not going oracle with the Dutch being so close, but honestly there was a serious lack of planning throughout my turns, and I decided to skip oracle without thinking of this at all, and mostly just because I didn't really think about what I was researching.
Here is the save, and good luck to whoever follows after me.
http://www.2shared.com/file/10529025/880999bf/TL_online.html
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Falcynn PMed me (thanks!) about the next turn, but as I said earlier in the thread I'll be sitting this out but intently watching so that I will be able to play in the next game (hopefully there will be one). This means that Thratur is up, doIT!!!!!!!!!!!!!!!!!!!!!!!
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On January 06 2010 15:47 Lachrymose wrote: yay, another thread to check daily.
good luck tl! My sentiments exactly
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You could probably kill netherlands now that you have copper, plenty of forests and slavery available. And you seem to have very very very few workers :O
btw do you have 4000bc save?(turn0)
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i think securing that goldmine should be a priority. getting early gold is good i think. though 4 cities might seem much and that 3rd city next to orange is kind of unfortunate and could cause problems with close boarders and all.
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Killing the netherlands would get you a religion too, and the happiness bonus is always nice. That is unless you do the oracle -> code of laws in which case its unnecessary.
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this is very interesting but what I really wanted was to play multiplayer =p
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