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On January 13 2010 05:47 Zavior wrote: Why was Chaco Canyon founded 1 tile off the shore? :o Pretty sure that was the only square to get the Gold+Silk+Corn(? some food resource) in the city, but honestly if It was known the fish was there before building the city, It totally should have been build on the coast.
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Yeah, it was the only square to get all 3 resources. I should have checked for the fish with my soldier. It would have been way much better for a gold city. I remember having a tough time deciding where to put the city. I think it should still be a fine gold city, at least for the time being. Sorry about this. Once we get rid of these jungle tiles we'll put a lot of cottages and make tons of cash.
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Alright, well TehPanda just let me know that he's busy with Uni now and would like to be taken out of the list, so it's noddyz's turn and I just PMd him. Don't know if he plans to play since apparently he was having troubles updating BTS properly, so I'll give him a day or so to get back to me if he'll be able to carry out his turn.
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Alright, looking at the save now, will write as I see things of interest.
The totem pole in mound city should have been whipped ages ago. Willem is creative and we need to get as much culture into that border city as possible, as well as popping the borders (totem pole + a library should do the trick until we can start conquering him)
We only have 4 worker, we need more! still lots of uncut forests.
Once writing finishes we should whip libraries in all our cities and have one of them run two scientists to get us an early great scientist (poverty point would be the best bet, since it can work two floodplains cottages and 2 scientists)
Iron working is definitely something we'll want to get sooner rather than later. We need it to conquer willem and to cut down down the jungles in the southern peninsula. On a somewhat similar subject, I think we should probably wait to settle it until after we've all but eliminated Willem, have iron working and plenty of free workers. Therefore I think we should use the settler that's under construction to settle somewhere up north, maybe here:
This city site will have plenty of food and a few hills to work. It'll never be a good city but it's a decent filler and we really need some coastal cities for the later parts of the game.
We need 1-2 more dog soldiers to deal with barbarians. Our capital came pretty close to being forced to whip a defender.
How I would probably end up settling the southern peninsula:
And as promised The 4000 BC Save
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On January 14 2010 13:12 igotmyown wrote: 4000 BC?
Yes, 4000 BC. Every civ game starts at the dawn of civilization in the year 4000 BC, turn 0.
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All your post is about the 1000 BC save, then the 4000 bc gets posted, very unrelated. Why not just edit it into your earlier post?
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okay you guys make the game look good and since one of my friend plays it i decided to buy the complete set. lets hope i can get past the learning curve, which is apparantly very large :D
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On January 14 2010 21:13 We Are Here wrote: okay you guys make the game look good and since one of my friend plays it i decided to buy the complete set. lets hope i can get past the learning curve, which is apparantly very large :D It's actually not that hard to get semi-decent in this game imo, and it shouldn't matter too much anyways, that's where all the fun of a succession game is in anyways 
Oh, and the next guy on the list PM'd me saying that he'll probably be working on his turn tomorrow (since this was PM'd yesterday, that means he'll probably be working on it today).
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Ok i think this went moderatly badly. I'm way to used to warmongering and im beggining to think i whip to much anyway:
Initial thoughts on loading the save were twofold:
OMGWTFBBQ we've got no workers. OMGWTFBBQ we've got no army.
↑ Illitration of my worries. A warrior defending the capitol, 2 workers in amongst acres of forest asking to be chopped and a settler building. So rough action plan for first turn:
Move the guy building a mine to make a farm. Seems more useful as we don't need the money to badly.
Change settler to worker. Settler gets built eventually but i queue a few more things till it gets built.
Whip pretty much everything. I even whip the capitol on the second turn, when i really shouldn't have.
Change worker building a cottage to a farm. This was a bit of a dick move and very silly as it turned out anyway.
Finally i get aggressive with the dogs we do have:
Resulting in the murder of barb warriors. Don't like the lack of roads up here, makes it annoying to defend.
Turns continue with me building workers and use them to chop all the forest to make more workers and a couple more dogs. Nothing screenshot worthy happens except the warrior to the south dying eventually but i didn't think a picture of the lack of him being there would be worthwhile.
Writing pops and i decide to go ironworking, there's a fair whack of jungle of around and alphabet doesn't seem useful considering there's only one other guy on the continent.
↑First barb axeman out and not as many dogs as i'd like. Still mound city has nothing worth pillaging so i can just camp the hill. Don't ask me why i'm building a worker in mound, i think i was just panic building them at the time.
Finally finish the settler and take the site to the south. Just looks like a cottage gold mine once it's up and running, so i take it now so it can support us while we settle the peninsula.
Build the road up north and have enough dogs to be able to protect my worker. I'd wanted that corn since i first layed eyes on it. Unfortunantly doesn't help poverty point much as i've whipped it so much i think it's happiness capped at 2 by this point.
Final shot and quite an apt one as it shows my three greatest follies: that worker in mound which has haunted me througout my turns, only just starting a library and finally not building any cottages. You may notice our tech rate of 30%, it'll jump back up when we start mining gold again next turn but it's still pretty bad. Anyway, save:
[url blocked]
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A good set of turns. I feel you might have overwhipped a little bit (if that's even possible) and I don't think we should have gotten any barrackses just yet. Getting early libraries are more important imo and our dog soldiers are amazing for fighting off barbs even without raxes due to their +100% vs melee bonus.
We're all set up now to let our cities grow and start pumping out military en mass. I think we should have poverty point focus 100% on science while building military though, since we really need to get some research going. 7 beakers per turn is a joke, but once our cities grow back up and the unhappiness from whipping wears off it should get a lot better. Having poverty point work 2 floodplains cottages and 2 scientists at size 4 is still something I think we should do to get out a quick great scientist to found an academy in Povert point (which looks to become our main science city. It takes 13 turns to get a great scientist as a philosophic leader on epic speed using 2 scientists, as far as I remember).
We have enough workers now, and also enough cities for the time being, so whoever is next should get us ready for war! (let's pray we have iron!)
Oh! And I would change production in Mesa Verde from a totem pole to a work boat. Making a work boat first makes it quicker to whip the totem pole and recover the population, and you'd probably end up building a work boat immidiatly after the pole anyway.
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Yay! War!
I finally got my comp at home fixed (still no internet though ) so I'll be able to play my turn right after deconduo. Also, I forgot who mentioned this, but are we going to wait for a vote/poll to decide if we should declare war? Or can we just go ahead and declare it whenever we feel like it?
Edit: Actually, voting is probably best. I guess to make it easy, whoever's turn it is can just make a post (without a poll) asking if everyone playing thinks we should declare war and then everyone can just make a simple yes/no post, and to avoid everyone waiting for a single person to vote, we'll keep the vote to a 24 hour limit, and I guess maybe even allow people to vote for a certain period of peace time. This way no one feels forced to start a vote every time another nation asks them to join in their war (which in my experience can start happening frequently in the later stages of the game and I'd rather not stall the game for a day every time that happens).
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On January 16 2010 08:22 prOxi.Beater wrote: Oh! And I would change production in Mesa Verde from a totem pole to a work boat. Making a work boat first makes it quicker to whip the totem pole and recover the population, and you'd probably end up building a work boat immidiatly after the pole anyway.
Hmmm. Don't know about that. Both the totem pole and work boat whip on 2, so were only going to working one tile and pigs provide more food than clams, thus we'd be working them. Barely makes a difference but i'd still go totem first.
Agree with everything else you said though, to many racks and to much whipping. Really wasn't playing to well but it's so hard to get into a game half way through.
Think mound might a good sight for scientists as well as poverty, then use the south and its jungle for production in our war efforts perhaps (i vote war if we're voting )?
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As a spectator of your succession game, I want to say that I like each player to play as he/she wants, without consulting the group. It is fun to watch the game go from one direction to another. It is like watching history where a country's ruler has his/her own style, with sometimes grave implications.
Watching the perfect game is interesting, watching a game run near the edge of defeat is exciting.
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I just bought Civ IV gold because of this thread. And i'm starting a civ II game too lol
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So I'm not quite up to the level as a lot of the people before me, but I did my best. Focused on two things mainly, army and cottage spam. You can never have too many cottages. So at the start, our research was fairly pitiful, 49 turns for iron working, but with the gold, it brightened up a bit.
Yay for gold.
Started chopping some more forest to speed up stuff and make room for more cottages. Built more cottages, built dog soldiers, built more cottages. Also, Mound City finally finished the worker so I could start a library in the hopes of claiming some of that territory back.
Mound City 
Iron working finished researching. Yay. There is iron in the middle of our territory. Yay.
Its outside our borders. Aww.
Iron 
Still, not to be too distracted by that, more cottages were built and more army was built. We see the start of a nicely sized stack of dog soldiers forming. I noticed Willem had a few chariots wandering around so I added 2 spearmen as well. Decided to go for construction on the research front so we can start getting cats.
Stack 
Didn't really do too much interesting besides building cottages and an army, but a few things to note: Poverty point also has a great scientist on the way.
There's a barb city on the peninsula that we can possibly take:
And finally we have a decent stack ready to pillage and plunder Willem:
[url blocked]
Last of all, I give you the theme of my turn: + Show Spoiler + YOU MUST CONSTRUCT ADDITIONAL COTTAGES
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Dude, that barb city is perfectly consistent with that dot map I did earlier! That's a kickass city site so do definitely not raze it whenever it gets to that. Also, I'm really happy to see us get out that early great scientist, leveraging our philo trait.
I actually think that our army would be able to take a city or two already, even without the help of any catapults. My vote is for simply declaring war now, taking one or two cities, declare peace and then finish him off with cats, but the longer we keep massing the more of a steamroll it's probably going to be, provided that he doesn't get to longbows or war elephants or something like that, so really we could just as much wait.
How will we get that source of iron? our cultural borders will eventually be able to get it, the question just is whether they'll get it soon enough. We have another source of iron up to our north that could be settled as well, although it would be a pretty crappy city.
Awesome set of turns: our military is looking up, our research is somewhat back in business and we have excellent production. From what we can see of the Dutch land it looks like killer science land, so stabilizing our economy after the war really shouldn't be a problem at all. Just awesome
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On January 16 2010 14:44 prOxi.Beater wrote: Dude, that barb city is perfectly consistent with that dot map I did earlier! That's a kickass city site so do definitely not raze it whenever it gets to that. Also, I'm really happy to see us get out that early great scientist, leveraging our philo trait.
I actually think that our army would be able to take a city or two already, even without the help of any catapults. My vote is for simply declaring war now, taking one or two cities, declare peace and then finish him off with cats, but the longer we keep massing the more of a steamroll it's probably going to be, provided that he doesn't get to longbows or war elephants or something like that, so really we could just as much wait.
How will we get that source of iron? our cultural borders will eventually be able to get it, the question just is whether they'll get it soon enough. We have another source of iron up to our north that could be settled as well, although it would be a pretty crappy city.
Awesome set of turns: our military is looking up, our research is somewhat back in business and we have excellent production. From what we can see of the Dutch land it looks like killer science land, so stabilizing our economy after the war really shouldn't be a problem at all. Just awesome
Glad to know I didn't fuck up. Also built a library in our capital so it will expand on the iron quicker (In ~30 turns I think.) That barb city popped up I think a turn or two before I finished so its kind of sweet.
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I like your turn. I agree that we can never have too much cottage, you completed all libraries, and we are ready for war. I think we have enough to take a city or two already, and so we should do.
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Awesome job. I'll get started on my turn as soon as I can. I'll try to have it up either by tomorrow or the next day. Definitely by Tuesday though (but hopefully sooner obviously )
Also, since there hasn't been any real discussion on this topic except for a few people commenting on it here and there, do you guys want to just let people do whatever they want for their turn? Or ask the group first? I can think of good reasons for both, so I'll just put it up to a poll.
Poll: Let players do whatever they want? (Vote): Yes, let them do whatever. (Vote): No, consult with the group on important decisions.
I'll guarantee though, that if you guys are for doing whatever, I'm declaring war on my very first turn
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