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Civ IV Succession Game? - Page 2

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Sulli
Profile Blog Joined November 2009
Canada236 Posts
December 02 2009 03:48 GMT
#21
I've never played civ before, but this looks like a cool idea. Although not participating, I'll definitely keep up with you guys' progress. I think this can result in a very interesting thread.
Lots of pics and stories please
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
December 02 2009 03:55 GMT
#22
Gahhh bring back teh multiplayer!
Compilers are like boyfriends, you miss a period and they go crazy on you.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2009-12-02 05:11:34
December 02 2009 05:09 GMT
#23
I'm a newbie at SMAC (barely played more than 100~ turns of that game), but I've played CIV3 to death like no tomorrow. Maybe the skills transfer?

I never really got hooked on CIV4 though, it just felt too 'cartoony' for a 4X game.
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
December 02 2009 05:24 GMT
#24
This sounds like a ton of fun but I don't know how easy it would be to achieve. I feel like it would take an eternity to get through a game but if we were able to do it efficiently and well, then I think it would be really fun.The only civ i played seriously was the 2nd one, I played the 4th quite a bit and enjoyed it too but I got caught up in SC again and Civ4 kind of got shafted. I did buy Civ4 Complete from steam last night and i've played it probably 10 hours in the last day. Such a great game.
I don't have mono anymore. Woooo!
Tehpanda
Profile Blog Joined July 2007
United States59 Posts
December 02 2009 06:06 GMT
#25
This sounds like a great idea! I used to read through succession games all the time when i was bored. Civ4 is such a fun game, and i'd be down to play, but im definetly more on the inexperienced side =p
Error: 1641 SQLSTATE: HY000 (ER_MISSING_SIG): User signature not found.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
December 02 2009 12:15 GMT
#26
I'd vote for playing on Prince level. This level should bring a bit of a challenge while still not imposing very big penalties on the player. Most people are able to be, at the very least, competitive at Prince level. Also, I don't mind us experience some difficulties in winning the game, as playing a steamroll wouldn't be very interesting to play or follow, and nobody would learn anything from the experience.

I think we should play on either Continents or Pangea since these are both very standard map types and archipelagio tends to be a very slow game.

As to leader I'm a huge fan of financial leaders. I've always loved Willem van Oranje's traits (cultural and financial) and his starting techs (Fishing and mining). His unique unit is pretty useless in most situations (6 strength galleon that can enter enemy borders freely) and his unique building comes quite late but is insanely powerful (adds a hammer in all tiles adjecent to a river aswell as all water tiles. Essentially Moai statues for every city). Any financial civ is fine though. Willem is just very easy to play since you have a lot of money, don't have to worry about expanding your borders early game and you get a nice production bonus lategame. Very newbie friendly.
Nobody beats the Beater
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
December 02 2009 13:05 GMT
#27
On December 02 2009 21:15 prOxi.Beater wrote:
I'd vote for playing on Prince level. This level should bring a bit of a challenge while still not imposing very big penalties on the player. Most people are able to be, at the very least, competitive at Prince level. Also, I don't mind us experience some difficulties in winning the game, as playing a steamroll wouldn't be very interesting to play or follow, and nobody would learn anything from the experience.

I think we should play on either Continents or Pangea since these are both very standard map types and archipelagio tends to be a very slow game.

As to leader I'm a huge fan of financial leaders. I've always loved Willem van Oranje's traits (cultural and financial) and his starting techs (Fishing and mining). His unique unit is pretty useless in most situations (6 strength galleon that can enter enemy borders freely) and his unique building comes quite late but is insanely powerful (adds a hammer in all tiles adjecent to a river aswell as all water tiles. Essentially Moai statues for every city). Any financial civ is fine though. Willem is just very easy to play since you have a lot of money, don't have to worry about expanding your borders early game and you get a nice production bonus lategame. Very newbie friendly.


Financial is by far the best trait I agree, but I have to say my favourite is Ragnar. Amphibous agressive macemen and fast ships make for an amazingly mobile army really early on.

Also what game speed? I'd usually play on quick for multiplayer, but with secession we can pretty much have it on any speed at all, as long as people don't get bored.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
December 02 2009 20:15 GMT
#28
I think we should just play normal speed. I assume that this is the speed that most people will be comfortable with and I also think it should make for a good balance between depth and game speed.

I've also solved all of the problems I had with the game so I'm definitely up for this - count me in!
Nobody beats the Beater
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
Last Edited: 2009-12-02 20:37:38
December 02 2009 20:27 GMT
#29
On December 02 2009 21:15 prOxi.Beater wrote:
I'd vote for playing on Prince level. This level should bring a bit of a challenge while still not imposing very big penalties on the player. Most people are able to be, at the very least, competitive at Prince level. Also, I don't mind us experience some difficulties in winning the game, as playing a steamroll wouldn't be very interesting to play or follow, and nobody would learn anything from the experience.

I think we should play on either Continents or Pangea since these are both very standard map types and archipelagio tends to be a very slow game.
True, it probably would get boring pretty quickly if we happen to get a string of experienced players to set us up on a huge enough advantage that even the newbies would have no problem. So I personally will actually agree with playing on Prince, however I'm willing to play whatever gets the most votes (even Settler )

As for the map type, I'm actually very partial to Archipelago since I love playing with large navies, although I can see your point about it possibly taking a lot longer to get through.

For gamespeed, I should probably make another poll. I personally prefer Epic though, since you don't have to experience the problems of your army being obsolete as soon as they arrive at your enemy's borders as is the case sometimes with normal or quick, and it's not as tedious as marathon, but again, I'm willing to go with whatever the majority decides.

Edit: and I added a list of players so far. If I didn't add you in or you didn't want to be added in, then PM or post here.
Fatmatt2000
Profile Joined January 2006
United States159 Posts
Last Edited: 2009-12-02 22:55:23
December 02 2009 21:20 GMT
#30
Yeah, Ill play.
Also I'd vote for Epic game speed as well.
Large armies and wars get dominated too quickly by technological improvements on normal/quick.
Quote?
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
December 04 2009 13:23 GMT
#31
Bump!

We're gonna need to do something about this pretty soon if it's ever going to amount to anything.

Judging from the feedback we're looking at a noble, continents game at epic speed with a randomly chosen leader.
Nobody beats the Beater
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
December 04 2009 13:55 GMT
#32
I just started Civ4 last week after I have played countless of days worth of Civ3 over the past years. Seems to be OK although I don't really dig the cartoony style and I don't get a lot of the new concepts yet.

Can you slow down the tech advance somehow? If I tune down game speed everything is slower imo, I just want research to be slower compared to unit / building production.

Anyway GLHF at the succession game I will just continue playing Test Of Time (best mod ever).
ModeratorI know Teamliquid is known as a massive building
Manit0u
Profile Blog Joined August 2004
Poland17341 Posts
December 04 2009 14:06 GMT
#33
On December 04 2009 22:55 zatic wrote:
I just started Civ4 last week after I have played countless of days worth of Civ3 over the past years. Seems to be OK although I don't really dig the cartoony style and I don't get a lot of the new concepts yet.

Can you slow down the tech advance somehow? If I tune down game speed everything is slower imo, I just want research to be slower compared to unit / building production.

Anyway GLHF at the succession game I will just continue playing Test Of Time (best mod ever).


Game speed: Marathon

Also some insight for you guys when deciding what map to play on:
If you're opting for Conquest then pangea is teh shiznit.
If you want some cultural/diplomatic victory then go for islands/archipelago. You want your few cities safe and out of harms way.

Diplomacy kinda sucks in Civ compared to SMAC too When they're superior to you in army strength, demand some tech for a truce - you agree because they're gonna stomp you otherwise. Using the truce they bring a shitton of units within your borders, demand some more tech, launch a surprise attack on you, take a city, steal some tech and cash, force another truce...
Sick.
Time is precious. Waste it wisely.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
December 04 2009 14:11 GMT
#34
Comparatively I think that production and research pace stays relatively similar to one another on all speed settings, but the slower the game speed the longer it takes for your units to become obsolete. In other words, going for a military victory is a lot easier on epic/marathon speed than it is on quick and normal.

It took me a lot of getting used to aswell when I moved from civ3 to civ4. It's really hard to realise that the game will actually punish you economically for building a lot of cities in civ4, whereas in civ3 there simply was none, a city was a net gain regardless of how much corruption there was. In civ4 building a lot of cities will really hurt your economy at first, but you get no penalties on production and once the city grows large enough and get some buildings to limit the upkeep cost it's easily worth it. There are just situations where you shouldn't build a city in civ4.
The different improvements, the wealth of ressources and specialists all adds to the game's depth and enjoyment IMO, and I now fully believe that civ4 is the better game (didn't use to think so.)
Nobody beats the Beater
dcberkeley
Profile Joined July 2009
Canada844 Posts
December 04 2009 14:21 GMT
#35
On December 04 2009 22:55 zatic wrote:
I just started Civ4 last week after I have played countless of days worth of Civ3 over the past years. Seems to be OK although I don't really dig the cartoony style and I don't get a lot of the new concepts yet.

Can you slow down the tech advance somehow? If I tune down game speed everything is slower imo, I just want research to be slower compared to unit / building production.

Anyway GLHF at the succession game I will just continue playing Test Of Time (best mod ever).

Yeah, making the game speed slower, ie. Marathon, will let you build units and use them for a long time in comparison to tech.
Moktira is da bomb
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
December 04 2009 14:23 GMT
#36
I'm not great at Civ4... I've played several games through to the end but haven't studied it competitively enough to get past prince or so. I'd be all for a succession game like this, as it seems like I know enough to not get us slaughtered but I'm still newbie enough that I would learn a lot from the better players and it would be fun!

What would you guys think of playing one of the more popular modpacks like Rise of Mankind 2? It adds a TON of new resources and techs, and its been in development for long enough that it seems to be quite balanced. I imagine that a lot of players might feel that the standard game is a little stale by now (especially if they're > prince level).
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
December 05 2009 05:59 GMT
#37
Don't play marathon, unit builds are 2x as slow but everything else is 3x as slow. If you want a fun conquest play boudica. Someone with nice bonuses to make the game easier, mehmed, zara, darius, the mayan. If you random you might end up with someone with difficult to use bonuses like a protective leader.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
December 05 2009 19:10 GMT
#38
Hmm... I'll put my vote in for Epic speed. Normal just moves far too fast for a proper succession game, but Marathon will make everything tedious.

Prince difficulty for me because I personally found the jump from Prince -> Monarch to be one of the hardest in the game. Opinions may vary though.

Also, no offense to the beginner players, but if we play on a higher difficulty, we might want to have the more experienced players take the early game. This way, they'll set the pace for the rest of the game by hopefully designating city specialization, proper city placement, and of course how much we chop
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
December 05 2009 20:57 GMT
#39
I would like to play, but I'm a very poor player.

I promise to make up for that, I will write a hilarious battle report about my historic mismanagement.
¯\_(ツ)_/¯
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2009-12-05 23:33:59
December 05 2009 23:26 GMT
#40
I wouldn't worry about it too much. Everyone will just collude against the better player(s) and ultimately the game will devolve into long, grueling war where everyone is drafting away their cities and trying to raze the other person first.

Also, I think people might be underestimating the difficulty of the game against humans at the prince level. You're almost always going to be constantly at war (at least, I was- and I wasn't even trying to), and it's bad enough on noble. Granted, you don't have to deal with all the negatives of war against humans, but if someone leaves and they have to deal with the penalties of war against the computer that takes the person's place.... welllll... that kind of sucks.

Also, just be a complete jerk to everyone, if you give anyone quarter, they will start coordinating techs with your biggest competitor and feeding each other. Unless you disable tech trading, but I'm guessing no one would want to do that.

(And yes, I'm still bitter.)
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