Lots of pics and stories please
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Forum Index > General Games |
Sulli
Canada236 Posts
Lots of pics and stories please ![]() | ||
BottleAbuser
Korea (South)1888 Posts
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Jyvblamo
Canada13788 Posts
I never really got hooked on CIV4 though, it just felt too 'cartoony' for a 4X game. | ||
AtlaS
United States1001 Posts
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Tehpanda
United States59 Posts
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prOxi.Beater
Denmark626 Posts
I think we should play on either Continents or Pangea since these are both very standard map types and archipelagio tends to be a very slow game. As to leader I'm a huge fan of financial leaders. I've always loved Willem van Oranje's traits (cultural and financial) and his starting techs (Fishing and mining). His unique unit is pretty useless in most situations (6 strength galleon that can enter enemy borders freely) and his unique building comes quite late but is insanely powerful (adds a hammer in all tiles adjecent to a river aswell as all water tiles. Essentially Moai statues for every city). Any financial civ is fine though. Willem is just very easy to play since you have a lot of money, don't have to worry about expanding your borders early game and you get a nice production bonus lategame. Very newbie friendly. | ||
deconduo
Ireland4122 Posts
On December 02 2009 21:15 prOxi.Beater wrote: I'd vote for playing on Prince level. This level should bring a bit of a challenge while still not imposing very big penalties on the player. Most people are able to be, at the very least, competitive at Prince level. Also, I don't mind us experience some difficulties in winning the game, as playing a steamroll wouldn't be very interesting to play or follow, and nobody would learn anything from the experience. I think we should play on either Continents or Pangea since these are both very standard map types and archipelagio tends to be a very slow game. As to leader I'm a huge fan of financial leaders. I've always loved Willem van Oranje's traits (cultural and financial) and his starting techs (Fishing and mining). His unique unit is pretty useless in most situations (6 strength galleon that can enter enemy borders freely) and his unique building comes quite late but is insanely powerful (adds a hammer in all tiles adjecent to a river aswell as all water tiles. Essentially Moai statues for every city). Any financial civ is fine though. Willem is just very easy to play since you have a lot of money, don't have to worry about expanding your borders early game and you get a nice production bonus lategame. Very newbie friendly. Financial is by far the best trait I agree, but I have to say my favourite is Ragnar. Amphibous agressive macemen and fast ships make for an amazingly mobile army really early on. Also what game speed? I'd usually play on quick for multiplayer, but with secession we can pretty much have it on any speed at all, as long as people don't get bored. | ||
prOxi.Beater
Denmark626 Posts
I've also solved all of the problems I had with the game so I'm definitely up for this - count me in! | ||
Falcynn
United States3597 Posts
On December 02 2009 21:15 prOxi.Beater wrote: True, it probably would get boring pretty quickly if we happen to get a string of experienced players to set us up on a huge enough advantage that even the newbies would have no problem. So I personally will actually agree with playing on Prince, however I'm willing to play whatever gets the most votes (even Settler I'd vote for playing on Prince level. This level should bring a bit of a challenge while still not imposing very big penalties on the player. Most people are able to be, at the very least, competitive at Prince level. Also, I don't mind us experience some difficulties in winning the game, as playing a steamroll wouldn't be very interesting to play or follow, and nobody would learn anything from the experience. I think we should play on either Continents or Pangea since these are both very standard map types and archipelagio tends to be a very slow game. ![]() As for the map type, I'm actually very partial to Archipelago since I love playing with large navies, although I can see your point about it possibly taking a lot longer to get through. For gamespeed, I should probably make another poll. I personally prefer Epic though, since you don't have to experience the problems of your army being obsolete as soon as they arrive at your enemy's borders as is the case sometimes with normal or quick, and it's not as tedious as marathon, but again, I'm willing to go with whatever the majority decides. Edit: and I added a list of players so far. If I didn't add you in or you didn't want to be added in, then PM or post here. | ||
Fatmatt2000
United States159 Posts
Also I'd vote for Epic game speed as well. Large armies and wars get dominated too quickly by technological improvements on normal/quick. | ||
prOxi.Beater
Denmark626 Posts
We're gonna need to do something about this pretty soon if it's ever going to amount to anything. Judging from the feedback we're looking at a noble, continents game at epic speed with a randomly chosen leader. | ||
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zatic
Zurich15310 Posts
Can you slow down the tech advance somehow? If I tune down game speed everything is slower imo, I just want research to be slower compared to unit / building production. Anyway GLHF at the succession game I will just continue playing Test Of Time (best mod ever). | ||
Manit0u
Poland17182 Posts
On December 04 2009 22:55 zatic wrote: I just started Civ4 last week after I have played countless of days worth of Civ3 over the past years. Seems to be OK although I don't really dig the cartoony style and I don't get a lot of the new concepts yet. Can you slow down the tech advance somehow? If I tune down game speed everything is slower imo, I just want research to be slower compared to unit / building production. Anyway GLHF at the succession game I will just continue playing Test Of Time (best mod ever). Game speed: Marathon Also some insight for you guys when deciding what map to play on: If you're opting for Conquest then pangea is teh shiznit. If you want some cultural/diplomatic victory then go for islands/archipelago. You want your few cities safe and out of harms way. Diplomacy kinda sucks in Civ compared to SMAC too ![]() Sick. | ||
prOxi.Beater
Denmark626 Posts
It took me a lot of getting used to aswell when I moved from civ3 to civ4. It's really hard to realise that the game will actually punish you economically for building a lot of cities in civ4, whereas in civ3 there simply was none, a city was a net gain regardless of how much corruption there was. In civ4 building a lot of cities will really hurt your economy at first, but you get no penalties on production and once the city grows large enough and get some buildings to limit the upkeep cost it's easily worth it. There are just situations where you shouldn't build a city in civ4. The different improvements, the wealth of ressources and specialists all adds to the game's depth and enjoyment IMO, and I now fully believe that civ4 is the better game (didn't use to think so.) | ||
dcberkeley
Canada844 Posts
On December 04 2009 22:55 zatic wrote: I just started Civ4 last week after I have played countless of days worth of Civ3 over the past years. Seems to be OK although I don't really dig the cartoony style and I don't get a lot of the new concepts yet. Can you slow down the tech advance somehow? If I tune down game speed everything is slower imo, I just want research to be slower compared to unit / building production. Anyway GLHF at the succession game I will just continue playing Test Of Time (best mod ever). Yeah, making the game speed slower, ie. Marathon, will let you build units and use them for a long time in comparison to tech. | ||
Biochemist
United States1008 Posts
What would you guys think of playing one of the more popular modpacks like Rise of Mankind 2? It adds a TON of new resources and techs, and its been in development for long enough that it seems to be quite balanced. I imagine that a lot of players might feel that the standard game is a little stale by now (especially if they're > prince level). | ||
igotmyown
United States4291 Posts
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Mystlord
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United States10264 Posts
Prince difficulty for me because I personally found the jump from Prince -> Monarch to be one of the hardest in the game. Opinions may vary though. Also, no offense to the beginner players, but if we play on a higher difficulty, we might want to have the more experienced players take the early game. This way, they'll set the pace for the rest of the game by hopefully designating city specialization, proper city placement, and of course how much we chop ![]() | ||
GeneralStan
United States4789 Posts
I promise to make up for that, I will write a hilarious battle report about my historic mismanagement. | ||
zer0das
United States8519 Posts
Also, I think people might be underestimating the difficulty of the game against humans at the prince level. You're almost always going to be constantly at war (at least, I was- and I wasn't even trying to), and it's bad enough on noble. Granted, you don't have to deal with all the negatives of war against humans, but if someone leaves and they have to deal with the penalties of war against the computer that takes the person's place.... welllll... that kind of sucks. Also, just be a complete jerk to everyone, if you give anyone quarter, they will start coordinating techs with your biggest competitor and feeding each other. Unless you disable tech trading, but I'm guessing no one would want to do that. (And yes, I'm still bitter.) | ||
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