Civ IV Succession Game? - Page 11
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Mystlord
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United States10264 Posts
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Manit0u
Poland17182 Posts
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Biochemist
United States1008 Posts
On February 07 2010 17:50 Manit0u wrote: Still interested. No objections. | ||
deconduo
Ireland4122 Posts
On February 07 2010 17:50 Manit0u wrote: Still interested. No objections. | ||
duckett
United States589 Posts
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noddyz
United Kingdom462 Posts
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Thratur
Canada917 Posts
I'll play very soon. EDIT : I completed my 20 turns. Was kind of fun. I mainly just grew our new cities, founded 3 new cities (they are not perfect cities, but they are going to be decent) with a fourth one coming later. I also removed a lot of the fog but didn't touch a barbarian city because we don't have the tech to make units decent enough to take that city. I'm not happy of my play, even though I now win some monarch games, I feel like I made tons of mistakes. ![]() I start by checking how good are our relations with the people on the other continent. They are bad. And they like each other. I can't do anything about this since we don't have their religion, but they are not going to attack us for now. ![]() Shortly after, a war is declared there. I don't want to get involved or pick a side for now. If they can all go into a huge world war, that would be good for us. ![]() We got astronomy. I see that liberalism is soon to be done by Zara Yaqob, so I don't try to rush that. Anyway, we are far behind for that. I made the mistake of going for Scientific method. It's a mistake because they will all have it when I finish researching it, so we can't trade it for something useful. Since Victoria is researching printing press, I decided to give it to her for education and some other junk I could gather from the others leaders. I skip a lot of turns because I didn't do anything interesting except founding cities and refusing to give away some good techs. ![]() This guy is dangerous. ![]() I want to found a city on the small island which would be kinda useless because of no production but would give a lot of cash with a good growth because of the food resource there (if we manage to build a lighthouse first). Now that I think of it it may be a bad choice because of the maintenance and the time it would take for the lighthouse to come, but it will be up to my successor to decide this. Our galley should win no problem against that barbarian galley once it's healed. ![]() This is one of the three cities I founded. It will make decent commerce, but nothing spectacular, just like the other 2 cities. They will at least cover up the maintenance cost and make some research. ![]() Awesome. My turn end here (well, on next turn, but nothing happen really). We get 343 beakers at 50% against 319 beakers at 60% when I started. That's good in my opinion, because we were at a huge deficit when I started my turn and even though it increased a bit, it's not that much for three new cities and our commerce should get better soon. To finish this post, I will leave you with some beautiful pictures of our domination : ![]() We can see 7 new cities that need to grow. We will be much more powerful once this is done. ![]() They look small individually compared to our great Empire! EDIT2 : Forgot the link : [url blocked] | ||
Falcynn
United States3597 Posts
![]() Anyways, I removed fatmatt from the list since I guess he's inactive. When I PM'd him he said he wasn't keeping up with the game much, but that he'd play his turn...which I guess didn't happen for whatever reason. | ||
nttea
Sweden4353 Posts
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Mystlord
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United States10264 Posts
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Chill
Calgary25963 Posts
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Manit0u
Poland17182 Posts
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noddyz
United Kingdom462 Posts
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craz3d
Bulgaria856 Posts
On February 07 2010 13:20 Fen wrote: From this point, cultural would be extremely difficult. You have to commit to it early in the game to get the right techs and wonders. Space is possible, but it would be pretty long and boring as avoiding war is very easy when the computer is soo far away from us. I think its down to whether you have a city with a lot of food. Build National Epic+Globe Theatre, go Cast System and run like 10 artists. Also it seems you guys have a shitload of cottages so you can also get a lot of culture if you put up the slider to 100%. | ||
noddyz
United Kingdom462 Posts
1) Draft Riflemen 2) Build Cannons 3) Rush somebody With that being said here are the significant problems to my plan: 1) No Rifling 2) No Nationilism 3) No Steel So here's what i actually end up doing: 1) Camping 2) Tech Trading 3) Hitting enter allot It's an action packed set of turns. Anyway, right of the bat i start pimping out astronomy for whatever i can get: ![]() ![]() This annoys Victoria as apparently trading with someone she's at war with is worse that actually being at war. We are now her worst enemy: ![]() I continue my tech trading shenangins anyway: ![]() Meanwhile i'm trying to micromanage to pretend im doing something useful with my turns and notice our civics. My hand lingered on slaverly for a long, long time. Lots of new cities + happy capped cities is just ripe for whipping. The lack of food (i've never seen this many cottages ever) and the fact that im planning a large civic switch later prevents me though. ![]() Moar techtrading: ![]() ![]() You many have noticed the limited amount of leaders i'm trading with. This is not for lack of trying, everybody just hates us. I think i can remedy this to a degree later though. Change physics to democracy on the grounds i want to. ![]() I have trading fever by this point and decide to shop around for resources. Get this and dye from Vicky after she'd calmed down a bit. ![]() CONFLICT!!1 Seriously boat warfare is the only fighting we get in 20 turns so enjoy it. We lose btw. ![]() I take the island settler all the way up to the top so we can trap some fur. There's still a fair amount of decent land we could settle on out island. Enough for a couple of okish cities anyway. ![]() Send a galleon to give advance warning if Justian decides to invade. He has allot of frigates which is slightly worrying. ![]() Enter. Enter. Enter. Enter. Yay democracy pops. Screenshot time: ![]() Time to tech trade again. Really tempted to get chemistry here but plump for liberalism instead. Were about to mass civic switch so it makes sence to get it now and minimize anarchy. ![]() Switch goes ahead. Slightly odd choice to go nationhood over free speech but were teching to riflemen now and we're going to need to draft them when it hits. ![]() Zara's only a couple of turn from democracy so we only get crap from him. ![]() LAALAALA Enter. LAALAAL Enter. LALAALa OMGWTFBBQ. I think i may have picked the wrong horse to get freindly with. ![]() Not the end of the world, but time to keep a closer eye on vicky. Everyone else now likes us because we have no state religion, so she's our only real worry. Enter Enter Enter etc. 20 turns over and things look like this: ![]() Im happyish but really wish someone would leave me a nice stack of units for one of my turns. Oh well maybe next time. Save: [url blocked] | ||
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Mystlord
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United States10264 Posts
Perhaps going for the Statue of Liberty wasn't such a bad idea considering our # of cities. Oh well, it's probably too late now. Nationhood into continent domination is a bold plan... Are we going for a Domination victory then? | ||
noddyz
United Kingdom462 Posts
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deconduo
Ireland4122 Posts
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noddyz
United Kingdom462 Posts
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narri
United States55 Posts
I wouldn't have traded Democracy away so quickly myself; Statue of Liberty is monstrous given all those cities. To each his own, I guess... I see a few ways to go about this that don't go boring for several turnsets (i.e. straightforward but boring space/culture): 1) Build a peaceful tech lead by going to Free Speech + Free Market + Custom Houses and enjoy +8 commerce and up overseas trade routes. Then get navy with marines and nuke everyone to bits. Requires Fission + Rocketry {+ Combustion given those Frigates) + Uranium (which you will have, I'm sure). Going through flight rather than artillery for Rocketry makes some sense too. And go to radio for Christo Redentor to end the anarchy forever. 2) Build the espionage buildings to add to your +25% espionage from Nationalism while going to rifles. Convert from pure research to pure espionage after requisite techs. Go for Mercantilism until you can get State Property. Get a stack of Galleons+Ship of the Line+Frigates loaded with Rifles/Calvary and SPIES. Use your spies to get revolts in inland cities after using the navy to establish a beachhead (and to steal techs since you don't have much going on specialist-wise). Before you start warring, I suggest a city goes on the small 1-tile island at the southern tip of your continent for your own overseas trade routes. Then go rule the world! | ||
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