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Civ IV Succession Game? - Page 11

Forum Index > General Games
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Prev 1 9 10 11 12 13 15 Next All
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
February 07 2010 08:06 GMT
#201
Still intersted. I agree with the confirmation.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
February 07 2010 08:50 GMT
#202
Still interested. No objections.
Time is precious. Waste it wisely.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
February 07 2010 14:35 GMT
#203
On February 07 2010 17:50 Manit0u wrote:
Still interested. No objections.

deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
February 07 2010 14:41 GMT
#204
On February 07 2010 17:50 Manit0u wrote:
Still interested. No objections.

duckett
Profile Blog Joined June 2009
United States589 Posts
February 07 2010 14:43 GMT
#205
On February 07 2010 23:41 deconduo wrote:
Show nested quote +
On February 07 2010 17:50 Manit0u wrote:
Still interested. No objections.


funky squaredance funky squaredance funky squaredance
noddyz
Profile Joined October 2008
United Kingdom462 Posts
February 07 2010 14:58 GMT
#206
On February 07 2010 23:43 duckett wrote:
Show nested quote +
On February 07 2010 23:41 deconduo wrote:
On February 07 2010 17:50 Manit0u wrote:
Still interested. No objections.



?
Thratur
Profile Blog Joined June 2008
Canada917 Posts
Last Edited: 2010-02-07 23:41:11
February 07 2010 20:28 GMT
#207
On February 07 2010 23:58 noddyz wrote:
Show nested quote +
On February 07 2010 23:43 duckett wrote:
On February 07 2010 23:41 deconduo wrote:
On February 07 2010 17:50 Manit0u wrote:
Still interested. No objections.





I'll play very soon.

EDIT : I completed my 20 turns. Was kind of fun. I mainly just grew our new cities, founded 3 new cities (they are not perfect cities, but they are going to be decent) with a fourth one coming later. I also removed a lot of the fog but didn't touch a barbarian city because we don't have the tech to make units decent enough to take that city. I'm not happy of my play, even though I now win some monarch games, I feel like I made tons of mistakes.

[image loading]

I start by checking how good are our relations with the people on the other continent. They are bad. And they like each other. I can't do anything about this since we don't have their religion, but they are not going to attack us for now.

[image loading]

Shortly after, a war is declared there. I don't want to get involved or pick a side for now. If they can all go into a huge world war, that would be good for us.

[image loading]

We got astronomy. I see that liberalism is soon to be done by Zara Yaqob, so I don't try to rush that. Anyway, we are far behind for that. I made the mistake of going for Scientific method. It's a mistake because they will all have it when I finish researching it, so we can't trade it for something useful. Since Victoria is researching printing press, I decided to give it to her for education and some other junk I could gather from the others leaders.

I skip a lot of turns because I didn't do anything interesting except founding cities and refusing to give away some good techs.

[image loading]

This guy is dangerous.

[image loading]

I want to found a city on the small island which would be kinda useless because of no production but would give a lot of cash with a good growth because of the food resource there (if we manage to build a lighthouse first). Now that I think of it it may be a bad choice because of the maintenance and the time it would take for the lighthouse to come, but it will be up to my successor to decide this. Our galley should win no problem against that barbarian galley once it's healed.

[image loading]

This is one of the three cities I founded. It will make decent commerce, but nothing spectacular, just like the other 2 cities. They will at least cover up the maintenance cost and make some research.

[image loading]

Awesome. My turn end here (well, on next turn, but nothing happen really). We get 343 beakers at 50% against 319 beakers at 60% when I started. That's good in my opinion, because we were at a huge deficit when I started my turn and even though it increased a bit, it's not that much for three new cities and our commerce should get better soon.

To finish this post, I will leave you with some beautiful pictures of our domination :
[image loading]

We can see 7 new cities that need to grow. We will be much more powerful once this is done.

[image loading]

They look small individually compared to our great Empire!

EDIT2 : Forgot the link : [url blocked]
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
Last Edited: 2010-02-08 22:02:18
February 08 2010 21:59 GMT
#208
Yeah, sorry about this everyone (again ). I should've been on top of this situation a bit more, glad to see you guys got through it either way.

Anyways, I removed fatmatt from the list since I guess he's inactive. When I PM'd him he said he wasn't keeping up with the game much, but that he'd play his turn...which I guess didn't happen for whatever reason.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
February 08 2010 22:38 GMT
#209
take me off the list for now, im following this though and might want to jump in later (:
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
February 08 2010 23:35 GMT
#210
17 cities??? We're definitely over expanding. There cannot be enough good land on our little continent to sustain so many cities. Well, I suppose we'll just have to rely on our cottages to take the brunt of our economy.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 09 2010 21:57 GMT
#211
someone hurry up and move so i can entertain myself!
Moderator
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
February 12 2010 11:07 GMT
#212
zZz
Time is precious. Waste it wisely.
noddyz
Profile Joined October 2008
United Kingdom462 Posts
February 12 2010 11:57 GMT
#213
Will play it tommorow.
?
craz3d
Profile Joined August 2005
Bulgaria856 Posts
February 12 2010 12:41 GMT
#214
On February 07 2010 13:20 Fen wrote:
Show nested quote +
On February 07 2010 12:57 craz3d wrote:
Why not go for space race or cultural?


From this point, cultural would be extremely difficult. You have to commit to it early in the game to get the right techs and wonders. Space is possible, but it would be pretty long and boring as avoiding war is very easy when the computer is soo far away from us.


I think its down to whether you have a city with a lot of food. Build National Epic+Globe Theatre, go Cast System and run like 10 artists.

Also it seems you guys have a shitload of cottages so you can also get a lot of culture if you put up the slider to 100%.
Hello World!
noddyz
Profile Joined October 2008
United Kingdom462 Posts
February 13 2010 18:36 GMT
#215
Here's what i want to do:

1) Draft Riflemen
2) Build Cannons
3) Rush somebody

With that being said here are the significant problems to my plan:

1) No Rifling
2) No Nationilism
3) No Steel

So here's what i actually end up doing:

1) Camping
2) Tech Trading
3) Hitting enter allot

It's an action packed set of turns.

Anyway, right of the bat i start pimping out astronomy for whatever i can get:

[image loading]

[image loading]


This annoys Victoria as apparently trading with someone she's at war with is worse that actually being at war. We are now her worst enemy:

[image loading]


I continue my tech trading shenangins anyway:

[image loading]


Meanwhile i'm trying to micromanage to pretend im doing something useful with my turns and notice our civics. My hand lingered on slaverly for a long, long time. Lots of new cities + happy capped cities is just ripe for whipping. The lack of food (i've never seen this many cottages ever) and the fact that im planning a large civic switch later prevents me though.

[image loading]


Moar techtrading:

[image loading]

[image loading]


You many have noticed the limited amount of leaders i'm trading with. This is not for lack of trying, everybody just hates us. I think i can remedy this to a degree later though.

Change physics to democracy on the grounds i want to.

[image loading]


I have trading fever by this point and decide to shop around for resources. Get this and dye from Vicky after she'd calmed down a bit.

[image loading]


CONFLICT!!1

Seriously boat warfare is the only fighting we get in 20 turns so enjoy it. We lose btw.

[image loading]


I take the island settler all the way up to the top so we can trap some fur. There's still a fair amount of decent land we could settle on out island. Enough for a couple of okish cities anyway.

[image loading]


Send a galleon to give advance warning if Justian decides to invade. He has allot of frigates which is slightly worrying.

[image loading]


Enter.
Enter.
Enter.
Enter.

Yay democracy pops. Screenshot time:

[image loading]


Time to tech trade again. Really tempted to get chemistry here but plump for liberalism instead. Were about to mass civic switch so it makes sence to get it now and minimize anarchy.

[image loading]


Switch goes ahead. Slightly odd choice to go nationhood over free speech but were teching to riflemen now and we're going to need to draft them when it hits.

[image loading]


Zara's only a couple of turn from democracy so we only get crap from him.

[image loading]


LAALAALA Enter. LAALAAL Enter. LALAALa OMGWTFBBQ.

I think i may have picked the wrong horse to get freindly with.

[image loading]


Not the end of the world, but time to keep a closer eye on vicky. Everyone else now likes us because we have no state religion, so she's our only real worry.

Enter
Enter
Enter
etc.

20 turns over and things look like this:

[image loading]


Im happyish but really wish someone would leave me a nice stack of units for one of my turns. Oh well maybe next time.

Save: [url blocked]
?
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
February 13 2010 19:19 GMT
#216
Oh you war mongrel you...

Perhaps going for the Statue of Liberty wasn't such a bad idea considering our # of cities. Oh well, it's probably too late now.

Nationhood into continent domination is a bold plan... Are we going for a Domination victory then?
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
noddyz
Profile Joined October 2008
United Kingdom462 Posts
February 13 2010 19:35 GMT
#217
I considered it but it was 37 turns even in the capital. Seemed excessive.
?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
February 13 2010 22:21 GMT
#218
Megaupload won't let me DL the file, can you host it somewhere else?
noddyz
Profile Joined October 2008
United Kingdom462 Posts
February 13 2010 22:25 GMT
#219
save mk2
?
narri
Profile Joined November 2009
United States55 Posts
February 14 2010 00:05 GMT
#220
This game looks pretty easy from here, you can do whatever victory condition you desire. I cringe at going Nationalism before you actually start drafting, because Free Speech is overwhelming with all those floodplain towns (wow). And if you were really concerned with the anarchy, get a GP and start a golden age. Oxford is going in an excellent spot, great job conquering your continent.

I wouldn't have traded Democracy away so quickly myself; Statue of Liberty is monstrous given all those cities. To each his own, I guess...

I see a few ways to go about this that don't go boring for several turnsets (i.e. straightforward but boring space/culture):
1) Build a peaceful tech lead by going to Free Speech + Free Market + Custom Houses and enjoy +8 commerce and up overseas trade routes. Then get navy with marines and nuke everyone to bits. Requires Fission + Rocketry {+ Combustion given those Frigates) + Uranium (which you will have, I'm sure). Going through flight rather than artillery for Rocketry makes some sense too. And go to radio for Christo Redentor to end the anarchy forever.
2) Build the espionage buildings to add to your +25% espionage from Nationalism while going to rifles. Convert from pure research to pure espionage after requisite techs. Go for Mercantilism until you can get State Property. Get a stack of Galleons+Ship of the Line+Frigates loaded with Rifles/Calvary and SPIES. Use your spies to get revolts in inland cities after using the navy to establish a beachhead (and to steal techs since you don't have much going on specialist-wise).

Before you start warring, I suggest a city goes on the small 1-tile island at the southern tip of your continent for your own overseas trade routes. Then go rule the world!
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