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Civ IV Succession Game? - Page 12

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noddyz
Profile Joined October 2008
United Kingdom462 Posts
February 14 2010 00:51 GMT
#221
Nationhood instead of free speech was taken on account of some on the fly adding up. 500 beakers per turn x2 for the turns spent in anarchy means free speech would have to give a 1000 beaker bouns in the 15 (16?) turns it would take to tech to rifling. Considering we had allot of villages that hadn't even popped yet i was of the opinion free speech wasn't going to give 63 beakers a turn. Add 2 turns lost production and nationhood seemed the all round better choice.

Golden age was out of the question. 2 GP when the first is nowhere near done means their not going to come in time, especially with caste gone (That city's a very bad farm btw). I'd also much rather found acadamies with GS at this stage.

As for democracy both Zara and Justinian were a few turn away from completing it themselves, thus the trade. Although in truth i'd have probably traded anyway as i obviously wanted universal sufferage as fast as possible and thus needed liberalism to make a efficient civic switch.
?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
February 15 2010 02:08 GMT
#222
Had a pretty boring few turns, and I ended pretty early, mainly due to time issues.

Like noddyz, most of the time I was simply pressing enter, with only one vaguely interesting thing happening:

[image loading]


In the end I decided the +1 relations was better, just because we might be able to trade for some nice techs. Also a great spy. Ugh.


When rifling researched, I started to draft in all the cities that had spare happiness, got quite a few out which was nice. Brought our galleons back and started making a few trebuchets as well. I went to research steel, and the plan was to upgrade them when that hit.

Got a nice sized stack set up, 3 cannons as well but probably not enough navy unfortunately. I moved them to the right side of our continent as I'm sure the plan is to take out victoria.

[image loading]


The world at the end of my turns. Just the ocean between us and domination.

[image loading]


Save file: [url blocked]
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
February 15 2010 03:30 GMT
#223
Can you bump me down the list a few places? I'm very busy this week and don't want to hold everyone up.
duckett
Profile Blog Joined June 2009
United States589 Posts
February 16 2010 04:33 GMT
#224
skip my turn this round too sorry i'll pm next in list this week is bad =[
funky squaredance funky squaredance funky squaredance
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
February 16 2010 20:12 GMT
#225
Well, thankfully my inactivity this week hasn't caused too many stalls. Anyways, I knocked you guys (duckett and Biochemist) down to the end of the list. If that's still too soon, then I can just cross you guys off entirely for this round, and you can take your turn when the list restarts from the top again.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
Last Edited: 2010-02-18 06:01:43
February 17 2010 08:29 GMT
#226
Ah shoot. This completely slipped my mind. Played my turns. Unfortunately, not much to report. We certainly aren't ready for war - not with the meager amount of troops we have... I'll explain more in my post:

So first of all, explaining why we're ill prepared for war. We neither have the infrastructure nor the troops. Sure we have all these cottages, and that's good. But we're missing a crucial ingredient in what I consider to be a good war strategy: Espionage. We have micro managed it at all, so we sat at 600 espionage for everyone at the beginning of my turns. Not good. So I switched most of our espionage over to Vicky to see what's going on. Spies can be added right before we go to war so we can save some artillery turns. I've also had most of our major cities finish Jails or Security Bureaus (or whatever they're called), because we'll need the war weariness reduction and we'll need the espionage points. So that's cleared up.

Something to note:
[image loading]

This didn't occur to me before, but with Vicky already pissed at us, it might be possible to get her to declare war on us. Maybe.

We got a Great Scientist!
[image loading]

Put in Mound City. So many cottages there...

And this was... Not a set back
[image loading]


Anyway, random pictures aside, some more stuff that I remember from the game...

I settled the 1 square island down there. It'll be a good trading post. It has one square on the mainland, which I'm using to put a workshop so it has some hammers.
Economic wise, we're in good shape. Enough cottages grew during my turns that we are now running 70% research with a ~+30 surplus.
Research wise, we're in awesome shape. I ended my turns right as Industrialism finished, which means we now have access to Infantry. Considering that I don't think Vicky even has Rifles yet (she mentioned something about Knights), we should set research to 0 right now for a few turns to build up funds, start making Cannons (we're a bit short IIRC) mass upgrade our Rifles to Infantry, draft a round of infantry, buy some Galleons on our Eastern ports with the leftover cash, and rush Vicky, or at least hit her before she gets Rifling. We have enough espionage to know her tech, which is at Military Science right now. That'll get her basically nothing to hold her off. Start sending Galleons over, and the instant we see Rifling, we hit her hard.

That's my plan at least. Oh, and in terms of tech path, I'm opting for a rush to Flight. That'll allow us to get reinforcements to the other continent ridiculously fast.

Save: [url blocked]
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
February 18 2010 05:51 GMT
#227
Post the save!
Thratur
Profile Blog Joined June 2008
Canada917 Posts
February 18 2010 05:54 GMT
#228
This is looking good I think. We're soon going to overthrow Justinian in points because of our massive empire and good management. I think we should stick with a space race victory, but attacking Victoria can still be fun.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
February 18 2010 06:01 GMT
#229
On February 18 2010 14:51 Biochemist wrote:
Post the save!

Oh looool.

[url blocked]
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
February 18 2010 16:13 GMT
#230
On February 18 2010 14:54 Thratur wrote:
This is looking good I think. We're soon going to overthrow Justinian in points because of our massive empire and good management. I think we should stick with a space race victory, but attacking Victoria can still be fun.


Are we trying to win this game or entertain people?
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
February 18 2010 16:21 GMT
#231
On February 19 2010 01:13 Biochemist wrote:
Show nested quote +
On February 18 2010 14:54 Thratur wrote:
This is looking good I think. We're soon going to overthrow Justinian in points because of our massive empire and good management. I think we should stick with a space race victory, but attacking Victoria can still be fun.


Are we trying to win this game or entertain people?


We're definitely trying to win, but certain people, such as myself, simply have this uncontrolable bloodlust that has to be satisfied. I demand war, an empire worthy of Team Liquid and preferably complete world domination!
Nobody beats the Beater
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
February 18 2010 23:40 GMT
#232
I realize this is waaaaaaayyyyy premature, but http://www.teamliquid.net/forum/viewmessage.php?topic_id=112756

when that comes out, we should do a succession game with everyone playing it for the first time like complete newbs.
Thratur
Profile Blog Joined June 2008
Canada917 Posts
February 19 2010 00:06 GMT
#233
I agree, that would be awesome.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
February 19 2010 07:09 GMT
#234
Agreed, we should definitely do a 100% noobs succession game of CIV 5
Nobody beats the Beater
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
February 23 2010 17:23 GMT
#235
Manit0u get on it!
Nobody beats the Beater
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
February 23 2010 19:44 GMT
#236
Pound Vicky and England! Taking out the one in third place would be good. Be sure to shore up your diplomatic relations with everyone else on that island before you try anything though.

Espionage is of course good. Attack!! At get yourself a foot hold on the other island.
Moderator我们是个踏实的赞助商模式俱乐部
Manit0u
Profile Blog Joined August 2004
Poland17254 Posts
February 23 2010 20:53 GMT
#237
Biochemist and duckett both moved down the queue? I didn't expect that...
I'm afraid you'll have to cross me out this time (which will probably mean that it's proxi.beater's turn now) as I have exam session at univ (not to mention my wife getting into a hospital) and it all leaves me mentally too exhausted to do anything good in Civ at least until the end of this weak.
Sorry guys.
Time is precious. Waste it wisely.
Falcynn
Profile Blog Joined June 2005
United States3597 Posts
February 23 2010 22:25 GMT
#238
Alright, crossed you out, if Biochemist and duckett still wish to skip, then beater can go for the next turn.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
February 24 2010 15:17 GMT
#239
I don't have classes until monday, so I'll probably wait for at least a day before I decide to do anything.
Nobody beats the Beater
ColorsOfRainbow
Profile Joined February 2010
Germany354 Posts
February 24 2010 18:40 GMT
#240
will be cool when civ V comes out this spring ^^
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