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On June 03 2010 15:13 Soloside wrote:Show nested quote +On June 03 2010 15:11 Mogwai wrote: *shrugs* I dunno if I'm worth considering for best pantheon, but I haven't run into a better on yet. I still feel like I have a lot to learn on certain matchups, so I think there's probably someone out there better than me.
But I will say I'm 100% convinced that mid's where Pantheon belongs to abuse the other team's solo and start snowballing. Putting yourself on a side lane never lets you get to the abusive point where you're actually useful (2-3 levels above side laners with a HS that hits like a truck). I don't know if the only reason I see him as at least tier 3 is because no one knows how to play against me, but it's gotten to the point where it's universal across my opponents. So whether it's unfamiliarity or that he's actually that good is starting to feel irrelevant, because the reality is that I'm routinely kicking a lot of ass and my character is good enough to let me do that.
re: tiptoeing the HP vs. AD line, I typically find myself putting all my eggs in one basket and just getting AD. I've tried toeing the line and building balanced and it usually just drags the game out to the point where you're bad scaling kicks in. Classic best-defense-is-a-good-offense mentality... how are they gonna hurt you if they're all dead? Straight up, my TF will rape you if I destiny and find you out of position. Cleanse out of your stun and just gold card you + stupidly high dps = lulz dead panth. Kiting around panth is pretty funny as well. Did it to one today with Gozey and ended up killing him  no... his panth would stomp you. please don't equate stomping nubs to beating good players with the same hero.
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solo mid against nid isnt that hard just concentrate on farming you prabably wont kill her cause of the heal but u can still outfarm her with lasthitting and Volley. My Question is how to Solomid against KArthas as Ashe I mean i cant dodge all of his nukes and he can fucking Spam them all the time
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On June 03 2010 22:21 Sharac wrote: solo mid against nid isnt that hard just concentrate on farming you prabably wont kill her cause of the heal but u can still outfarm her with lasthitting and Volley. My Question is how to Solomid against KArthas as Ashe I mean i cant dodge all of his nukes and he can fucking Spam them all the time if you don't concentrate on her then she'll zone you out of exp range.. if you do concentrate on her then you'll most likely lose the war of attrition. you have to just concede the lane and take the loss not much you can do against a good nid.
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On June 03 2010 12:52 eaT_Mi_Lquid wrote:I need a good Jax build  trying to play some OP champs  ... The Jax I play goes like this:
Summoner spells: Exhaust & Flash, both have offensive and defensive uses and have served me well.
Runes: Flat CD reduction glyphs, Armor pen marks, Dodge seals, flat HP Quints. Magic resist/level glyphs are probably a good choice as well.
Masteries: 9/21/0, grabbing deadliness, improved Exhaust and archaic knowledge in offense, and in defense get all armor, magic resist, dodge, nimbleness, 2/3 in harden skin, then grab veteran's scars, ardor and tenacity.
Skill order: QEWQQRQWQWRWWEEREE
Items: - Regrowth Pendant for lane staying power - Buy ninja tabi, sell regrowth pendant and get a Vampiric Scepter in its stead - Guinsoo's Rageblade - Turn your Vampiric Scepter into a Bilgewater Cutlass, then into Hextech Gunblade - Guardian Angel - Infinity Edge - Last Whisper
How to engage: To get maximum effectiveness of your burst, you should: - Press W to activate empower - Leap Strike over to an enemy; this will activate the bonus damage from Empower as soon as Leap Strike hits your target - Immediately upon landing use your bilgewater cutlass / hextech gunblade on your target if you have them. With my item build, the hotkey for the item should be '1' on your keyboard. - Use counter strike as appropriate, the timing really depends on the situation and on whether it's been triggered. - Keep on using the Empower + Leap Strike combo for additional burst damage, they have about the same CD from level 9 onwards.
General tips always apply: - Buying a few vision wards can be very worthwhile. Good places to set them are the brush that leads to the river on the top and bottom lanes, the brush by the golem and lizard buffs, and the entrance to the dragon. - Kill the dragon whenever possible. Golem and lizard buffs are nice to have as well. - Try to gank enemy champions and kill their turrets. - Try not to get ganked by enemy champions; protect your own turrets.
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"They're ruining my penis!"
It's the anguish when he says it that makes it epic.
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On June 03 2010 22:16 redtooth wrote:Show nested quote +On June 03 2010 15:13 Soloside wrote:On June 03 2010 15:11 Mogwai wrote: *shrugs* I dunno if I'm worth considering for best pantheon, but I haven't run into a better on yet. I still feel like I have a lot to learn on certain matchups, so I think there's probably someone out there better than me.
But I will say I'm 100% convinced that mid's where Pantheon belongs to abuse the other team's solo and start snowballing. Putting yourself on a side lane never lets you get to the abusive point where you're actually useful (2-3 levels above side laners with a HS that hits like a truck). I don't know if the only reason I see him as at least tier 3 is because no one knows how to play against me, but it's gotten to the point where it's universal across my opponents. So whether it's unfamiliarity or that he's actually that good is starting to feel irrelevant, because the reality is that I'm routinely kicking a lot of ass and my character is good enough to let me do that.
re: tiptoeing the HP vs. AD line, I typically find myself putting all my eggs in one basket and just getting AD. I've tried toeing the line and building balanced and it usually just drags the game out to the point where you're bad scaling kicks in. Classic best-defense-is-a-good-offense mentality... how are they gonna hurt you if they're all dead? Straight up, my TF will rape you if I destiny and find you out of position. Cleanse out of your stun and just gold card you + stupidly high dps = lulz dead panth. Kiting around panth is pretty funny as well. Did it to one today with Gozey and ended up killing him  no... his panth would stomp you. please don't equate stomping nubs to beating good players with the same hero.
Because I'm just such a bad player who's going to play aggressive vs a possible redpot panth in mid.
Not to doubt Mogwai's skill or anything, but what generally what I've seen is that if panth doesn't get any early kills or his opponent doesn't play aggressively, his damage starts to lack and just start to snowball in a bad direction.
On June 03 2010 22:36 oberon wrote: "They're ruining my penis!"
It's the anguish when he says it that makes it epic.
It's how B12ad rolls.
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On June 03 2010 22:38 Soloside wrote:Show nested quote +On June 03 2010 22:16 redtooth wrote:On June 03 2010 15:13 Soloside wrote:On June 03 2010 15:11 Mogwai wrote: *shrugs* I dunno if I'm worth considering for best pantheon, but I haven't run into a better on yet. I still feel like I have a lot to learn on certain matchups, so I think there's probably someone out there better than me.
But I will say I'm 100% convinced that mid's where Pantheon belongs to abuse the other team's solo and start snowballing. Putting yourself on a side lane never lets you get to the abusive point where you're actually useful (2-3 levels above side laners with a HS that hits like a truck). I don't know if the only reason I see him as at least tier 3 is because no one knows how to play against me, but it's gotten to the point where it's universal across my opponents. So whether it's unfamiliarity or that he's actually that good is starting to feel irrelevant, because the reality is that I'm routinely kicking a lot of ass and my character is good enough to let me do that.
re: tiptoeing the HP vs. AD line, I typically find myself putting all my eggs in one basket and just getting AD. I've tried toeing the line and building balanced and it usually just drags the game out to the point where you're bad scaling kicks in. Classic best-defense-is-a-good-offense mentality... how are they gonna hurt you if they're all dead? Straight up, my TF will rape you if I destiny and find you out of position. Cleanse out of your stun and just gold card you + stupidly high dps = lulz dead panth. Kiting around panth is pretty funny as well. Did it to one today with Gozey and ended up killing him  no... his panth would stomp you. please don't equate stomping nubs to beating good players with the same hero. Because I'm just such a bad player who's going to play aggressive vs a possible redpot panth in mid. Not to doubt Mogwai's skill or anything, but what generally what I've seen is that if panth doesn't get any early kills or his opponent doesn't play aggressively, his damage starts to lack and just start to snowball in a bad direction. that's called getting zoned and losing mid. i don't know what you're trying to prove.
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On June 03 2010 15:23 NeoIllusions wrote:Show nested quote +On June 03 2010 15:16 Mogwai wrote: Straight up, I'll be level 9 with 1K more gold than you by the time you get destiny. Would be cool if you got late game TF by the time I got early-mid game Panth though. Level 9 Pan with 80+ more cs by the time a TF reaches level 6? wat?
On June 03 2010 16:41 Soloside wrote:Show nested quote +On June 03 2010 15:16 Mogwai wrote: Straight up, I'll be level 9 with 1K more gold than you by the time you get destiny. Would be cool if you got late game TF by the time I got early-mid game Panth though. You'll be +3 levels above me as panth AND 1k more gold than me? That's saying you're going to get approx 2k-2.2k gold when I'm 6. I have to cry bullshit. might be an exaggeration, might not, don't really care. it is hyperbole to say that I'll be that far ahead against a good TF who's familiar with the matchup, but that's not to say that I haven't had it happen (and as Turkey's saying, when it does happen, it's because of champ kills in addition to the free farming). Really all I'm trying to get across is that I need a hell of a lot less farm to take TF from a full bar -> nothing than he needs to do the same to me, AND I ruin him when we're both on no farm which is what makes it even more impossible for him to get to the point where he's at an advantage. TF'll kick my ass late game on equal farm, all I'm saying is... good fucking luck getting there.
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On June 03 2010 20:30 dnosrc wrote: how am i supposed to solomid as ashe against nid? sit way the hell back and just try to last hit with autoattack. For the love of god, do not use volley because it will push the lane, which will lead to nid zoning you out of exp range. I think you probably need regrowth or doran's shield anyway too.... the matchup seems really rough because she just out-attritions you by a mile with her imba-heal and out bursts you by a mile when she hits 6.
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What I've seen Mog do is destroy mid heroes - if they try to stay in gold/exp range they get killed by his combo, and it's not like a Pantheon is going to push a lane unless he wants to - he WILL zone you out. And if you somehow manage to not die to him, by sacrificing exp/gold for the team, at level 6-7 he double-kills a lane by dropping on them, then comes back with more gold and more exp and you'll have had that little bit of time to attempt to catch up.
MakNoon was good but as I said, I haven't actually seen him win yet, LOL. If he's supposed to be the best Panth I guess that's indicative of how weak Pantheon may be in the grand scheme of things o/
<_<
Re: putting Anivia post in first page, done.
Re: Ashe vs Nidalee.
First of all you have to open Fort + 5 pots, there's no way you can hang on for dear life otherwise. Beyond that you have to fully, fully abuse your longer range and the crit passive. Ashe has slightly longer range, so the moment you see Nidalee turn to harass you (and you'll see it quite obviously if you're dancing out of his range) you need to shoot her and kite, so that if all goes well she'll never hit you, and if she does hit you once you'll get at LEAST 3 hits back if she opts to turn around.
You might think you're screwed at level 6 but it's actually more of the same. Leap range is even worse than autoattack range, as far as I can tell, so really you just have to keep staying on your toes.
Basically, try not to get hit. Punish her every time you get hit. If you run out of elixir/5 potions then you're going to have to suck it up and go back to buy more. So you really, really want to keep those up for as long as you can. Also, focus on last-hitting. You're not going to stop her from farming. So the least you can do is to also farm up yourself.
Edit: If the above Ashe vs Nid sounds easy, sorry :x I think we're all aware it's hard as hell, and you're more likely to fail and just have to concede the lane than not. In theory, the above is what you have to do. Whether you can actually pull it off or not is a different story.
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I think I've played and learned enough to be competent at this game. My summoner name is Jielhar if anyone wants to add me, I play Soraka / Alistar / Jax.
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suffeli
Finland772 Posts
From PTR, take it with a grain of salt since things might change. I'm happy about the Ez nerf. Olaf is the next Yi / Trynd.
===Olaf, the Berserker=== *Undertow **Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds. *Vicious Strikes **Olaf's attack damage is increased, based on his health, and he gains massive lifesteal and spell vamp. *Reckless Swing **Olaf attacks with such force that it deals true damage to his target and himself. *Ragnarok (ultimate) **Olaf is immune to disables, has increased armor penetration and reduces incoming damage by a flat amount. *Berserker Rage (passive) **For each 1% of health missing, Olaf's attack speed is increased by 1%.
===Akali=== * Mark of the Assassin ** Fixed a bug where Mark would proc even if you miss or are dodged. * Twin Disciplines passive ** Fixed a bug where her Twin Passives discipline failed to count Ability Power and Damage gained through buffs, such as improved Ignite, Eye of the Storm, or Mejai's Soulstealer. ** Fixed a bug where Crescent Slash was spell vamping for too much. ** Increased Twin Disciplines spell vamp ratio to 10% per 100 Damage, from 5% per 100 Damage, to compensate for the above bug fix. In total, Akali will vamp more from her single target spells and less from Crescent Slash.
===Amumu=== * Updated the tooltip on Cursed Touch to include the duration of the magic resistance debuff.
===Anivia=== *Flash Frost **Fixed the tooltip to correctly display that the cooldown of this spell is 12/11/10/9/8/7 seconds. *Glacial Storm **Increased the cooldown to 10 seconds from 6.
===Akali=== *Shadow Dance **Removed the ability for Akali to Shadow Dance out of disables. *Adjusted Akali's hit timing to be more accurate.
===Alistar=== *Headbutt **Fixed a bug that prevented Alistar from casting spells immediately after using Headbutt.
===Evelynn=== * Shadow Walk ** Fixed a bug where Shadow Walk failed to stun the target if used with your first basic attack in the game
===Ezreal=== * Mystic Shot ** Increased the attack damage percent to 120% from 100%. * Essence Flux ** Reduced the heal amount to 50% from 70%. ** Reduced the AS Buff/Debuff to 5/10/15/20/25 from 20/25/30/35/40%.
=== Gragas === * Fixed a bug where the Drunken Rage tooltip said it lasted for 25 seconds, but it actually lasted 20 seconds
=== Janna === * Zephyr ** Reworded her tooltip to indicate that she loses the passive boost while Zephyr is on cooldown ** Fixed a bug where ranking up Zephyr only gives the additional movement speed after Janna has refreshed the buff.
=== Jax === * Fixed a bug where Jax was being healed when he received bonus health (from Guinsoo's Rageblade, Janna's Eye of the Storm, etc) * Fixed a bug where Jax could target himself with Leap Strike
===Kayle=== *Holy Fervor **New Passive: 30% of Kayle's attack damage is added to her ability power and 15% of Kayle's ability power is added to her attack damage. *Reckoning **While slowed, Kayle inflicts 8/9/10/11/12% increased damage to the target. **Reckoning no longer interacts with Holy Fervor. **Removed the attack speed debuff component from Reckoning. **Reduced the damage to 60/110/160/210/260 from 80/135/190/245/300. (Note: She does start with additional AP now) * ivine Blessing **Increased the healing amount to 65/105/145/185/225 from 60/95/130/165/200. **Increased the movement speed gained to 12/14/16/18/20% from 8/10/12/14/16%. Decreased the duration from 20 seconds to 10 seconds. Decreased the cooldown from 15 seconds to 10 seconds. **Increased the mana cost to 50/55/60/65/70 from 40/45/50/55/60. *Righteous Fury **Increased the range by 50. **Changed the way bonus damage is applied from Righteous Fury attacks. ***Righteous Fury now deals 20/25/30/35/40% of her attack damage plus a bonus amount to her target and nearby units. The splash damage is magic damage. **Increased the base bonus damage to 8/14/20/26/32 from 6/12/18/24/30. Decreased the AP coefficient to 0.25 from 0.35. Decreased the cooldown to 22/21/20/19/18 seconds from 25 seconds. **Reduced the mana cost to 65 from 75. *Intervention **Cooldown increased to 90 at all ranks from 90/75/60. **Reduced cast range from 1300 to 1200. *Miscellaneous **Reduced base damage to 56.3 from 60.3. **Reduced base health to 501 from 526. **Reduced health per level to 93 from 98. **Increased mana regen per level from 0.06 to 0.065. **Increased attack speed per level to 2.3 from 1.85. **Increased attack range to 125 from 100. **Updated recommended items. **Updated playing as and against tips.
=== Mordekaiser === * Fixed a bug where Children of the Grave would sometimes create a copy of the target even when they didn't die
=== Nasus === *Siphoning Strike **Fixed the tooltip to correctly display that the cooldown of this spell is 8/7/6/5/4 seconds. *Fury of the Sands **Clarified the tooltip to state that the transformation effect from this spell lasts for 15 seconds.
=== Poppy === * Fixed a bug where Diplomatic Immunity would sometimes cause targets with Guardian Angel, Rebirth, or Chronoshift to not properly revive on death * Fixed a bug where her Valiant Fighter passive said it reduced damage by 30%, rather than 50%
=== Rammus === * Fixed a bug where Powerball could occasionally deal double damage
=== Soraka === * Updated Soraka's Consecration tooltip to properly say that Soraka grants a magic resist aura to nearby allies
=== Shen === * Feint ** Changed to work like a normal shield. Feint absorbs up to 50/100/150/200/250 Damage, 0.6 AP ratio. * Stand United ** Fixed a bug where Shen was able to teleport while he is taunted.
=== Twisted Fate === * Pick a card - Red Card ** Fixed a bug where red card's slowing effects are renewed by Lizard Elder's slowing debuff.
=== Warwick === *Blood Scent ** Updated the tooltip to reflect that this ability has no cooldown since it is passive.
=== Zilean === * Clarified Rewind tooltip to remove some redundant information
==Items== * Elixir of Brilliance is now listed in the Ability Power section of the shop. * Faerie Charm no longer says it builds into Stinger. * Stark's Fervor ** The aura buff applied from allied champions who also have Stark's Fervor will now stack with the personal buff. * Soul Shroud ** The aura buff applied from allied champions who also have Soul Shroud will now stack with the personal buff.
==Skins==
===Rusty Blitzcrank=== *Fixed a bug where the hand projectile was showing up as the original color. *Updated the texture with a new coat of rust.
===Fallen Angel Morgana === * Decreased the saturation of the Fallen Angel skin. * Reworked golden detailing of the Fallen Angel skin.
==Twisted Treeline== Decreased ambient gold per 5 to 6.5 from 8.5 *Increased gold from minion kills by 3 for all minions *Increased Grez size by 20% *Increased Grez base HP to 1400 from 1100 Decreased Grez armor to 12 from 20 *Increased Dragon base HP from to 2400 from 2000 Decreased Dragon armor to 10 from 20
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I'm looking for a good aggressive Tyranemere build. This is basically how it goes right now.
Regrowth Pendant Attack Speed Boots Zeal + Agility Elixir Agility Cloak (or whatever it's called) ???????
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Hoh shit, Kayle! And why did they nerf Anivia That KILLS her
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On June 04 2010 00:54 Southlight wrote:Hoh shit, Kayle! And why did they nerf Anivia  That KILLS her  Yeah as if she didn't become underused quite recently...
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I'm also ecstatic they're nerfing Shen's Feint. That's exactly why I wanted :D Which is really funny because they're basically undoing his buff completely. Now they're finally realizing that Shen was omfg top tier even before they buffed Feint -_- Stop listening to newbies, Riot.
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so much
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Olaf looks like an awesome tank to me. His skills are:
AoE slow (super-cleaver!) Damage + leech based on HP (early warmog's, or even just sunfire stacking) Something (whatever) Ult: like Alistar's, makes him incredibly tough to take down.
So he can initiate with his axe, run in with ult and his W, be hard to kill, and have damage output. Less "next Trynd/Yi" and more "next Alistair", IMHO, but we'll see.
The Kayle passive is another attempt by Riot at the "hybrid hero" thing. Rageblade + Gunblade + passive -> significant AP and AD. We'll see if it makes her any better, but it's certainly a build that becomes more viable.
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suffeli
Finland772 Posts
Kayle is broken on test realm atm. Olaf is not very good from what I've read and heard. He has no disables so he is more like Morde as a tank.
** Kayle invulns herself and whacks a turret down with righteous fury, while everyone is hitting on her. He is the BD god right now.
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She*
>_>
Wait you even said "her" LOL
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