League of Legends - Page 181
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Mogwai
United States13274 Posts
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Kaniol
Poland5551 Posts
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bellweather
United States404 Posts
On May 05 2010 16:17 Mogwai wrote: we just won a really tight game that was being streamed, woot woot! Post a link if you look for it/find it! | ||
Baikinman
United States74 Posts
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kyzers0ze
Singapore1073 Posts
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Southlight
United States11767 Posts
Edit: April 14th 2010: We are able to maintain almost 24/7 live streams. Due to this, on-demand games will no longer be maintained. No new on-demand games will be made available unless it is a significant tournament game. There ya have it. Was fun playing (and winning) on teevee though! | ||
HazMat
United States17077 Posts
Any one know the last time Nidalee was a free champion? I want to try her out but I'm not sure if I should spend 3k. | ||
Southlight
United States11767 Posts
She was last free like two-three weeks ago, though. http://www.leagueoflegends.com/board/attachment.php?attachmentid=27226&d=1272481252 | ||
Mogwai
United States13274 Posts
On May 05 2010 23:52 HazMat wrote: I'm loving Sivir, skill shots feel great when you snipe people with them. Any one know the last time Nidalee was a free champion? I want to try her out but I'm not sure if I should spend 3k. Nidalee's one of the best out there right now with heals being as powerful as they are (she has probably the most useful single target heal out there). She's a little unwieldy at first and requires a lot of skill usage, but she's falls into the super useful support/burst/DPS hybrid category along with Ezreal. I personally think they're both top 5 champions out there right now. | ||
Southlight
United States11767 Posts
A good Udyr would have been ganking at level 5 and getting map control. He tried to start ganking at like level 8-9. | ||
Mogwai
United States13274 Posts
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Southlight
United States11767 Posts
He wasn't actually doing that much damage ![]() He had Trin Force and +8 from Aegis, that's about it. It's really the imba-ness of Phoenix Stance, which most people appear to have forgotten about. He may have also been alternating Phoenix Tiger which ramps up his damage a bit more, too. By being a tanky hero Udyr "out-dps's" people by attrition. Couple that with the fact that their whole team went a very early/mid-game item build and... that's what happened. Their only pure damage dealer was Kat, and I was fucking that up in a comical way with my ult. Evidently in the stream they were complaining about Ghostblade Ashe but I felt like if he'd gone regular DPS like Kyzer we wouldn't have even stupidly lost that inhibitor in the first place, because they struck us at a timing where GB + LW > items Kyzer had. What really screwed them was that Nidalee didn't go an offensive build (he went a very early-game build with Sheen/RGB, which is why after ~30 minutes he completely lost usefulness), Ashe went pure support, and their Kat went pure damage but got completely nullified by Super Janna Rescue Squad. That left Anivia, who destroyed us until he died once and lost Soulstealer stacks, and Shen who 1v2'd you guys in that disastrous inhibitor defense fail and otherwise was rather negligible. | ||
Mogwai
United States13274 Posts
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Brees
Marshall Islands3404 Posts
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Baikinman
United States74 Posts
but hopefully in few patches she will get nerfed =P | ||
Southlight
United States11767 Posts
On May 06 2010 01:36 Mogwai wrote: tbh, I don't think Sheen -> GRB is where Nid's build failed... that's pretty alright for an AP or hybrid build. It was the stupid ass Banshee's Veil. Why would you get that vs. an Ashe + Ez team? Your shield is basically useless vs. Volley and Mystic Shot spam, you're better off spending that money on Lichbane or Triforce. They didn't want to get pulled. Actually if the Ashe had gotten Banshee they may have not lost that first fight at top tower (which was damn funny by the way). Sheen -> GRB -> what? AP is fine but AP dies down in terms of damage output late-game, I make no pretenses of playing Nidalee as a DPS carry when I play her as an AP hero. And Hybrid likewise. As I said, they essentially put all their damage eggs in one basket (Kat, not surprisingly Grackis), and that basket kept getting blown away to spin in neverland. On May 06 2010 01:37 Brees wrote: kyzer = Kaiser? cause he's a pretty good ashe. plays tanky early game carries like I do Nah, kyzer's kyzer in game, too. See screenshot. | ||
Unentschieden
Germany1471 Posts
Shurelia-chan wrote: ==Champions== ===Amumu=== *Increased his health per level to 84 from 76. *Increased his base damage to 45 from 40. * Decreased his damage per level to 3.6 from 3.8. *Increased his mana regen per level to 0.065 from 0.06. * Despair **Changed the aura range to be 350 at all ranks from 250/275/300/325/350. **Added a base damage of 8/12/16/20/24 to the damage dealt based on the target's health. ** Decreased the health percent to 1.3/1.6/1.9/2.2/2.5% from 2.3/2.6/2.9/3.2/3.5%. *Tantrum **Reduced the cooldown to 10/9/8/7/6 from 21/18/15/12/9. **Lowered the cooldown reduced upon being hit to 0.5 seconds from 1 second. ===Anivia=== *Removed "Rebirth Ready" buff *Added a buff for when Rebirth is on cooldown *Increased base damage to 45 from 38.5 * Decreased damage per level to 3.2 from 3.5 *Increased base HP regen from to .93 from .88 ===Garen=== * Fixed the buff tooltip for perseverance to show the correct value. * Fixed Decisive Strike to correctly silence targets for 2.5 seconds. ===Malphite=== * Increased his attack range to 125 from 100. * Increased his base movement speed to 310 from 300. * Fixed a bug with Unstoppable Force wherein it was sometimes uncastable while Malphite was at low health. ===Master Yi=== * Attack Range increased to 125 from 100. * Double Strike ** Now deals Double Strike on every 7th attack instead of by percent chance. * Alpha Strike ** Reduced the cooldown to 18/16/14/12/10 from 18. ** Reduced the mana cost to 80/90/100/110/120 from 90/105/120/135/150. ** Reduced the total spell cast windup time. ** Increased the missile speed. * Meditate ** Reduced the cooldown to 35 from 45. ** Meditate now ticks every .5 seconds down from 1 second. ** Reduced the heal amount to 140/280/420/560/700 from 150/300/500/750/1100. ** Reduced the mana cost to 70/85/100/115/130 from 80/100/120/140/160. ** Increased the armor and magic resist gained while channeling to 50/100/150/200/250 from 30/30/30/30/30 * Wuju Style ** Reduced the cooldown to 25 from 30. * Highlander ** Assists now reduce all of Master Yi's cooldowns by half of the base cooldown amount. ===Pantheon=== * Added a new sound to Heartseeker Spear. * Players are no longer able to cast summoner spells while Pantheon is falling from the sky in Grand Skyfall. * Heartseeker Strike ** Reduced the cooldown to 26/24/22/20/18 from 30/28/26/24/22. ===Twitch=== * Increased Twitch's magic resistance to 30 from 25. * Fixed Ambush's tooltip to give the correct attack speed buff value. ===Warwick=== * Hunter's call attack speed buff changed to 40%/50%/60%/70%/80% from 50%/55%/60%/65%/70%. Allies receive half of that effect. ===Veigar=== * Primordial burst deals 75/150/225 bonus magical damage to non-mana users. ==Items== * Leviathan now gains 1 stack for each assist instead of 2. * Increased Regrowth Pendant's Health Regen per 5 sec to +15 from +14. * Decreased Regrowth Pendant's cost to 450 from 475. ==General== * Multikill timer now resets after every kill as opposed to being a static window. * Crest of Flowing Water movement speed buff decreased to 30% from 45%. Akali The Fists of Fury (the third ninja) Passive - Twin Disciplines Upon obtaining 20 ability power, Akali's hits deal 10% bonus magic damage, increasing by 1% for every 5 ability power gained thereafter. Upon obtaining 10 attack damage, Akali gains 10% spell vamp, increasing by an additional 1% for every 20 attack damage gained thereafter. Q - Mark of the Assassin 60 Energy 6/5.5/5/4.5/4 sec Cooldown Akali deals 50/75/100/125/150 (+.4 per ability power) magic damage and marks her target for 6 seconds. If she hits a marked target, the mark triggers dealing 50/75/100/125/150 (+.4 per ability power) magic damage and restoring 20/25/30/35/40 energy. W - Twilight Shroud 100/95/?/?/80 Energy 20/20/?/?/18 sec Cooldown Akali throws down a cover of smoke for 6/6.5/7/7.5/8 seconds, becoming stealthed while in the area. Enemies in the smoke have 0% reduced movement speed and 14/18/?/?/30% reduced attack speed. Akali restealthes 1 second after performing an action within the area. E - Crescent Slash 60 Energy 7/6/5/4/3 sec Cooldown Akali flourishes her kamas, hitting nearby units for 30/55/80/105/130 physical damage plus ##.## (30% Ability Power + 60% Attack Damage). R - Shadow Dance No Cost 2/1.5/1 sec Cooldown Akali moves through shadows to quickly strike her target, dealing 100/175/250 (+.5 per ability power) magic damage and consuming an Essence of Shadow. Akali stores an Essence of Shadow once every 30/25/20 seconds up to 3 total. New Runes: Runes: Greater Seal of Meditation: +1.65 Energy regen/min (?!) Greater Seal of Lucidity: +0.015 Energy regen / min per level (+3.3 at champion level 18) Greater Glyph of Acumen: +0.57 Energy Greater Glyph of Sapience: +0.063 Energy/level (+1.14 at level 18) Greater Quintessence of Meditation: +5.33 Energy regen/min Greater Quintessence of Acumen: +2.29 Energy As well as two possible Replacements to Flash: New item: "Yordle Stompers (PH)" UNIQUE Passive: Enhanced Movement 2 UNIQUE Active: Teleports your champion to the targetted location. 240 second cooldown. (NOT Global, these would replace Flash!) New summoner spell: "Dash" Your champion moves 50% faster and is immune to Slows for 3 seconds. It´s likely that only one of these will make it to live in which case Flash would be removed. | ||
Mogwai
United States13274 Posts
and wtf? why do they just refuse to give flash Kellen's Dagger's downside from dota? it's such an elegant and easy solution. It seems like they'll explore every other option, but not the one that is most frequently requested by the community ![]() | ||
Unentschieden
Germany1471 Posts
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Southlight
United States11767 Posts
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