League of Legends - Page 177
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Tooplark
United States3977 Posts
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bellweather
United States404 Posts
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Ota Solgryn
Denmark2011 Posts
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rredtooth
5461 Posts
On May 03 2010 12:03 Southlight wrote: i've seen a jax jungle. wasn't the best player but did his job. definitely needed runes for that.I can't think of any hero that requires runes to do their job. It just means you won't be able to do it at peak efficiency, whatever that is. | ||
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oberon
United States1320 Posts
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Southlight
United States11768 Posts
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kyzers0ze
Singapore1073 Posts
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Southlight
United States11768 Posts
Edit: I should mention I usually take Ghost/Flash because I am a crappy, crappy Fiddle. o/ Also not having Smite is less likely to clue them into golem. >_> | ||
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Mogwai
United States13274 Posts
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Southlight
United States11768 Posts
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Mogwai
United States13274 Posts
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pokeyAA
United States936 Posts
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Southlight
United States11768 Posts
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pokeyAA
United States936 Posts
So in my eyes, the old Kat was more risk and reward. You played smart and get your ult off, you owned face. You don't or are positioned badly, you're pretty much useless in team fights. Played well (or conversely against dumb opponents), this let you snowball hard once you got stacked bloodthirsters. The Kat now is more stable. You play smart, your ult does Ok to good damage. You don't, you still do Ok damage with the rest of your abilities. But I prefer the feel of the old Kat. | ||
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Southlight
United States11768 Posts
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Mogwai
United States13274 Posts
. Counters to healing are so gay, OMG! They need to nerf Kat. | ||
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pokeyAA
United States936 Posts
On May 04 2010 02:09 Southlight wrote: Honestly, I think the fact that she's less reliant on her stationary Ult has increased her viability in more competitive games by a lot. I see some of the better Kats now just tower dive and chase incessantly, because they know they'll do crazy damage on the move. Before with Kat you'd only towerdive if your ult was up, and once your ult was stopped or they moved out you were useless. Literally now I'm more reckless with my ult, because if it's stopped I'll simply bust out the other skills and burst people down anyways. Put another way, it used to be that if you survived her ult, you won. Now, if you survive her ult, you have to survive 500 damage bursts. 500 damage bursts that are hard/impossible to run away from. I'll disagree with you only at the point that come late game, I feel she drops in viability currently. Without her ult damage, her burst and dps from her other abilities just can't match up with other champs. If you went AP, its even worse as you sit around autoattacking people in between cooldowns for pathetic damage and pathetic attack rate, not to mention BB scales with AD. In other words, while she she owns small encounters, she really needs her ult in team encounters to win team fights. Trying to whittle down people in small bursts just isn't good enough. Compared to that, for the Old Kat it was literally a race for either her to hit level 16 as fast as possible, or her opponents to prevent her from hitting 16 as long as possible. She was a monster once late game rolled around cuz the second she hit her level 3 ult, it was team ace time. | ||
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Mogwai
United States13274 Posts
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Madkipz
Norway1643 Posts
and how come Lol is less popular than Beta HoN? is it really the graphics? | ||
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pokeyAA
United States936 Posts
On May 04 2010 02:23 Mogwai wrote: was her old ult interuptable? I dunno, I remember back in the day getting rolled by Kat's ult, but now a days, I just keep my stun off CD and wait for her to make her move. If she were even more reliant on it back in the day, I think I'd rather fight that version because as long as you have a stun ready, her ult isn't all that scary, regardless of how much it's doing. Yes it was interruptable, and thats what I meant with risk and reward. The old version, IF you got it off, you did assloads of damage. That was the fun and challenge of Kat, knowing when to engage and the exact timing to get it off (you learned to hate and despise Fiddles and Alistars) Saving a stun is easier said than done when the other team is stunning/silencing you themselves, people are out of position, youre losing the initial engagement etc. It was super satisfying seeing a team blow their abilities and panic when they see you waltzing in. Oh, and they basically nerfed her only due to the Morgana / Kat combo. Morgana would black shield Kat, and her ult would be practically unstoppable as you couldn't save a stun for her. That was what made her 'unbalanced'. Similar to the Twitch/Kayle combo, it was the combination of 2 champ's ults or abilities that made people cry. | ||
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. Counters to healing are so gay, OMG! They need to nerf Kat.