
Rally sounds useless now. No more Shen teleport into rally drop.

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Chrispy
Canada5878 Posts
April 15 2010 08:08 GMT
#2841
![]() Rally sounds useless now. No more Shen teleport into rally drop. ![]() | ||
DanceCommander
United States1808 Posts
April 15 2010 08:56 GMT
#2842
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Ota Solgryn
Denmark2011 Posts
April 15 2010 09:33 GMT
#2843
Back to playing tryndamere for me! Wee. | ||
pripple
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Finland1714 Posts
April 15 2010 10:42 GMT
#2844
On April 15 2010 06:19 Brees wrote: the euro 500, where 500 people play! this actually might be the truth as im quite mediocre myself and still made it ;p | ||
Unentschieden
Germany1471 Posts
April 15 2010 10:48 GMT
#2845
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xLethargicax
United States469 Posts
April 15 2010 11:54 GMT
#2846
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ZERG_RUSSIAN
10417 Posts
April 15 2010 12:24 GMT
#2847
On April 15 2010 16:23 Unentschieden wrote: + Show Spoiler + Shurelia wrote: * = See design notes. Champions Garen, The Might of Demacia Garen, The Might of Demacia approaches... Garen is a new melee fighter champion that is intended to be easy to use! His abilities are all only limited by cooldown, with no energy or mana costs. Perseverance (passive) - Garen gains a large health regeneration boost when he stays out of combat for a few seconds Decisive Strike - Garen gains a movement speed boost upon activating this ability, and his next melee attack deals increased damage and silences his opponent Courage - Garen permanently increases his armor and magic resistance every time he kills a minion, and he can activate this ability to take reduced damage from all sources for a few seconds Judgment - Garen spins his sword rapidly around his body and moves with it, dealing large amounts of physical damage to all enemies within its radius Demacian Justice (ultimate) - Garen executes Demacian Justice upon an opponent, dealing a large amount of damage with bonus damage for health that an opponent is missing Alistar Triumphant Roar Self heal increased to 60/90/120/150/180 from 50/75/100/125/150 Triumphant Roar now heals surrounding allied units for half of the self heal amount. Headbutt * Is no longer castable while immobilized. Amumu * Curse of the Sad Mummy Now stuns all targets within the area of effect, instead of disabling moving and attacking. Anivia Fixed the tooltip for Crystallize to no longer display reduced cooldown as a level-up statistic Fiddlesticks Darkwind Silence duration reduced to 1.2 from 1.5 Reduced the number of bounces to 2/4/6/8/10 from 3/5/7/9/11 Increased the missile speed to 1200 from 800. Crowstorm Reduced the AP Ratio to 1.75 from 2. Dread Fixed the tooltip to show the correct Magic Resist reduction value. Janna Howling Gale No longer tosses H-28G Evolution Turrets into the air. Jax Fixed a minor tooltip typo with Empower Leapstrike Is no longer castable while immobilized. Mordekaiser Fixed a minor tooltip typo with Children of the Grave Morgana Dark Binding Decreased cooldown to 10 seconds from 15 seconds. Decreased mana cost to 60/75/90/105/120 from 80/100/120/140/160. Decreased total damage to 80/130/180/240/300 from 90/150/245/315/440. Decreased duration to 2/2.25/2.5/2.75/3 from 2.5/2.75/3/3.25/3.5. AP ratio now properly applies across all levels. Tormented Soil Now applies a stacking and renewing Magic Resistance debuff of 4/5/6/7/8 to targets in area. Lasts 2 seconds and stacks up to 5 times. Decreased total damage to 125/200/275/350/425 from 150/225/300/375/425 (actual damage approximately the same/higher with MR debuff included). Decrease mana cost to 70/90/110/130/150 from 80/100/120/140/160 Increased attack range to 400 from 350. Increased attack speed per level to 1.4% from 1.25%. Increased attack damage per level to 3.5 from 2.8. Nunu Base Magic Resist increased to 30 from 25. Consume Heal Amount Increased to 125/200/275/350/425 Mana cost reduced to 60 from 80 at all ranks. Cooldown reduced to 30/26/22/18/14 from 35/30/25/20/15. Ice Blast Slow effect now scales with level to 40/45/50/55/60 from 50/50/50/50/50. Bloodboil Movement Speed Increase reduced to 11/12/13/14/15 from 10/12.5/15/17.5/20. Reduced the duration to 15 from 40. (Duration is being increased to 20 for live.) Reduced the cooldown to 15 from 20. If Bloodboil is casted on an ally target, Nunu now also gains the affect of Bloodboil. Absolute Zero Mana cost reduced to be 150/150/150 from 150/225/300. Visionary Now requires 7 hits to activate down from 8. Pantheon Fixed a minor tooltip typo with Heartseeker Aegis of Zeonia * Is no longer castable while Immobilized. Poppy Heroic Charge * Is no longer castable while immobilized. Ryze Rune Prison * Rune Prison no longer prevents the target from attacking, and only immobilizes. Shen Vorpal Blade Damage changed to 50/95/140/185/230, from 60/100/140/180/220 AP Ratio increased to 0.65 from 0.6 Feint Energy cost changed to 45, from 60/55/50/45/40 Cooldown increased to 9/8/7/6/5, from 3. Feint now always lasts the full 2 seconds. Feint blocks 40/80/120/160/200 damage from all non-turret damage sources. Shadow Dash Energy cost decreased to 110/105/100/95/90 from 120/115/110/105/100. Cooldown increased to 10 seconds, from 9. Stand United Shield amount changed to 350/600/850, from 400/600/800. No longer refunds cooldown when interrupted. Sion Base movement speed increased to 315 from 310. Feel No Pain Block percentage increased to 40% from 20% Cryptic Gaze Mana cost reduced to 100 at all ranks from 120. Soraka Wish Cooldown changed to 100/90/80 from 120/90/60. Taric Imbue Reduced the cooldown of Imbue to 16/15/14/13/12 from 20/19/18/17/16. Increased the base heal amount to 100/150/200/250/300 from 70/120/170/220/270. Dazzle Fixed a bug that was incorrectly calculating minimum damage. Radiance Radiance no longer heals surrounding allied units. Reduced the upkeep mana increment to 5/10/15 from 10/15/20. Increased the startup mana cost to 20 from 10. Tristana Rocket Jump * Is no longer castable while immobilized. Tryndamere Battle Fury Increased the amount of Critical Strike Chance per 10% health missing to 4.5% from 3% Blood Lust Reduced the cooldown of the active to 18/16/14/12/10 from 20/18/16/14/12. Spinning Slash * Is no longer castable while immobilized. Warwick Hunter's Call This ability has been adjusted to work on nearby allied champions instead of globally. Infinite Duress Fixed a bug where Warwick would sometimes stay stunned even if his opponent broke out of the effect. Items Executioner's Calling Active ability changed to a target spell that inflicts the target with Grievous Wound for 7 seconds, causing 50% reduced healing and regeneration. 40 second cooldown. New Item: Youmuu's Ghostblade +30 Attack Damage +15% Critical Chance UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction UNIQUE Active: You gain +20% movespeed and +50% attack speed for 4 seconds. Attacking enemy units with melee attacks increases the duration by 2 to a maximum of 8 seconds. 60 second cooldown. New Item: Randuin's Omen +300 Health +90 Armor + 25 Health Regen per 5 Sec. UNIQUE Passive: 15% Cooldown Reduction UNIQUE Passive: 20% chance to reduce physical attackers movement / attack speed by 35% for 2 seconds. UNIQUE Active: Slows movement speed and attack speed of surrounding units by 35% for 1 second + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown. Summoner Spells Fortify will now affect all allied towers, not just the forward most towers in a lane. Teleport will now allow you to travel to all allied towers, not just the forward most towers in a lane. Rally Rally no longer heals surrounding allied units. Rally cooldown reduced to 270 from 360. General New secondary assist system added. Champions may now gain assists on kills if they contributed to the battle via active abilities but did not deal damage (i.e. slowed an opponent with Wither, hasted the ally who got the kill with Time Warp, etc.). In addition, assists should now be properly granted if you debuffed an enemy but they were immune to the damage (Teemo mushroom slowing an invulnerable Kayle). Certain effects like blind, reveal, and attack speed slows will not grant assists. --------------------------------------------------------------- Design Notes: Katarina: The changes to Katarina did not make it into this patch due to some issues with the changes. We're going to be working hard to get them out for the following patch. Sion: The changes for Sion were not completed as well, but a few of them had a low risk factor so are being pushed out this patch. Immobilization: Immobilization has been changed so that any ability that physically moves you from one to another (jumping/dashing/running) should not be castable while rooted. Teleportation abilities and blinks should be castable, but will leave you rooted at the spot you teleport to. Amumu/Ryze Change: The change to Amumu isn't necessarily meant as THE buff to Amumu. The Amumu and Ryze changes are to add more consistency with abilities to either Only Lock Movement or Lock movement and casting AND attacking (stun). Amumu's curse was set to a stun due to this. Most strikingly are Tarics removal of AOE healing and Shens buff. To be clear, Shens feint isn´t Turtle Shell - it reduces ANY damage during the next 2 seconds by the shown amount. Think Ammumus E´s passive on supercrack. Now people might actually use feint. Also Nunu gets some buffs that make him considerably stronger, especially on treeline. Bloodboil another champ gives him the buff too? So sick! | ||
oberon
United States1320 Posts
April 15 2010 12:46 GMT
#2848
New Item: Randuin's Omen +300 Health +90 Armor + 25 Health Regen per 5 Sec. UNIQUE Passive: 15% Cooldown Reduction UNIQUE Passive: 20% chance to reduce physical attackers movement / attack speed by 35% for 2 seconds. UNIQUE Active: Slows movement speed and attack speed of surrounding units by 35% for 1 second + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown. Which tank doesn't run this? Gotta be the best initiator item in the game, plus HP and armor. | ||
Southlight
United States11766 Posts
April 15 2010 13:23 GMT
#2849
On April 15 2010 21:46 oberon wrote: Looking at the new items: New Item: Randuin's Omen +300 Health +90 Armor + 25 Health Regen per 5 Sec. UNIQUE Passive: 15% Cooldown Reduction UNIQUE Passive: 20% chance to reduce physical attackers movement / attack speed by 35% for 2 seconds. UNIQUE Active: Slows movement speed and attack speed of surrounding units by 35% for 1 second + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown. Which tank doesn't run this? Gotta be the best initiator item in the game, plus HP and armor. It's good, but it's not that good, mainly because it doesn't actually give you any MR. It'll depend on the cost; if it's over 2000 (as it probably is) it won't actually see much use, similar to Frozen Heart being a very matchup-specific item. | ||
LordWeird
United States3411 Posts
April 15 2010 13:26 GMT
#2850
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Southlight
United States11766 Posts
April 15 2010 13:30 GMT
#2851
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LordWeird
United States3411 Posts
April 15 2010 13:32 GMT
#2852
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Southlight
United States11766 Posts
April 15 2010 13:37 GMT
#2853
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Unentschieden
Germany1471 Posts
April 15 2010 14:27 GMT
#2854
After about Level 20 or so people expect you to know what you are doing in a "real" Game so first get some Practicegames when you buy a new Champion. | ||
Southlight
United States11766 Posts
April 15 2010 14:46 GMT
#2855
Yeeeeeeeees, the taste of pessimism. Mmm. | ||
Brees
Marshall Islands3404 Posts
April 15 2010 14:47 GMT
#2856
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Mogwai
United States13274 Posts
April 15 2010 14:52 GMT
#2857
On April 15 2010 22:23 Southlight wrote: Show nested quote + On April 15 2010 21:46 oberon wrote: Looking at the new items: New Item: Randuin's Omen +300 Health +90 Armor + 25 Health Regen per 5 Sec. UNIQUE Passive: 15% Cooldown Reduction UNIQUE Passive: 20% chance to reduce physical attackers movement / attack speed by 35% for 2 seconds. UNIQUE Active: Slows movement speed and attack speed of surrounding units by 35% for 1 second + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown. Which tank doesn't run this? Gotta be the best initiator item in the game, plus HP and armor. It's good, but it's not that good, mainly because it doesn't actually give you any MR. It'll depend on the cost; if it's over 2000 (as it probably is) it won't actually see much use, similar to Frozen Heart being a very matchup-specific item. well, this item's been on the table for awhile and I think it's gonna see at least a little play. ofc it's not universal or anything, I can't imagine Alistar/Malphite wasting money on it, but it seems like a respectable choice on like Rammus/Amumu. It builds from Heart of Gold + Warden's Mail for like 600 gold or something. All in all, that's pretty expensive (975 + 1350 + 600 = 2925), but considering that a lot of tank builds do get HoG anyway, this should be a nice way to transition that into something useful in the end game. Same reasoning behind ghost blade making avarice blade turn into something useful (and DFG making kage's pick useful for that matter). I'm guessing that this will make it into my core Amumu build and that Ghostblade will make it into my core Pantheon build, as I already get HoG will Amumu and Brutalizer with Pantheon. | ||
Southlight
United States11766 Posts
April 15 2010 15:11 GMT
#2858
I suppose if you already get HoG the Omen might be useful, but I've not seen an HoG in several months. 2925 is more gold than it costs to buy Guardian Angel, which will give you 65 magic resistance and a 40% rez, along with comparable armor. The 0.9 second slow (assuming they have Treads) isn't particularly useful, and for the Warden effect to trigger you need them to hit you, a lot, which is a 50-50 of whether you actually are enough of a killing threat or not - buying a 3000 gold item that depends on you already outputting heavy damage or being super ahead seems like a "win better" option than a "win more" option. I guess it's a nice "seal the deal" item for a damaging tank though. I dunno. Edit: Not to mention if I'm going to buy a 3000-gold armor-only item I'd probably rather take Frozen Heart over Warden. Edit2: I guess my point boils down to, People already get Brutalizer. Ghostblade is not so much an upgrade of Avarice so much as, for all intents and purposes, an upgrade of Brutalizer. People do not get Wardens. Hell if you're gonna slow them 25% of the time, get Phage. An upgrade of Wardens will see hardly any use IMO because no one gets Wardens anyways. Now, if this were an upgrade of Thornmail, now we might be talking, although I'd still (as a tank) be weary of buying a 3000-gold armor-only item. Edit3: No? Yes? ![]() | ||
ZERG_RUSSIAN
10417 Posts
April 15 2010 15:53 GMT
#2859
:D [edit] Also yeah Pantheon will see use of the ghostblade. Ashe would if it applied for ranged attacks, but nope, it doesn't, which makes it build naturally into one champ's build. Lulz. [/edit] | ||
Southlight
United States11766 Posts
April 15 2010 15:58 GMT
#2860
Edit: I don't even see Rammus bring Warden, and I don't think Omen is better than Warden by a good enough amount to make it "worthwhile." Honestly, I struggle to see Omen being of ANY use, right now. | ||
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