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League of Legends - Page 143

Forum Index > General Games
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Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
April 15 2010 08:08 GMT
#2841
Wow the new items sound very cool. Riot's really trying to improve melee DPS.

Rally sounds useless now. No more Shen teleport into rally drop.
Retvrn to Forvms
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
April 15 2010 08:56 GMT
#2842
yesssssssssssssssssss morgana buff so happy
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
April 15 2010 09:33 GMT
#2843
Wowow!

Back to playing tryndamere for me! Wee.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
pripple
Profile Blog Joined May 2009
Finland1714 Posts
April 15 2010 10:42 GMT
#2844
On April 15 2010 06:19 Brees wrote:
the euro 500, where 500 people play!

this actually might be the truth as im quite mediocre myself and still made it ;p
Jaedong! <> Team MVP <> Mouz.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 15 2010 10:48 GMT
#2845
Dammit I´m the 501st...
xLethargicax
Profile Blog Joined April 2010
United States469 Posts
April 15 2010 11:54 GMT
#2846
direct me to a vent that will allow me to play with TL people.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
April 15 2010 12:24 GMT
#2847
On April 15 2010 16:23 Unentschieden wrote:
+ Show Spoiler +
Shurelia wrote:
* = See design notes.

Champions

Garen, The Might of Demacia

Garen, The Might of Demacia approaches...
Garen is a new melee fighter champion that is intended to be easy to use! His abilities are all only limited by cooldown, with no energy or mana costs.
Perseverance (passive) - Garen gains a large health regeneration boost when he stays out of combat for a few seconds
Decisive Strike - Garen gains a movement speed boost upon activating this ability, and his next melee attack deals increased damage and silences his opponent
Courage - Garen permanently increases his armor and magic resistance every time he kills a minion, and he can activate this ability to take reduced damage from all sources for a few seconds
Judgment - Garen spins his sword rapidly around his body and moves with it, dealing large amounts of physical damage to all enemies within its radius
Demacian Justice (ultimate) - Garen executes Demacian Justice upon an opponent, dealing a large amount of damage with bonus damage for health that an opponent is missing

Alistar

Triumphant Roar
Self heal increased to 60/90/120/150/180 from 50/75/100/125/150
Triumphant Roar now heals surrounding allied units for half of the self heal amount.
Headbutt *
Is no longer castable while immobilized.


Amumu *

Curse of the Sad Mummy
Now stuns all targets within the area of effect, instead of disabling moving and attacking.

Anivia

Fixed the tooltip for Crystallize to no longer display reduced cooldown as a level-up statistic

Fiddlesticks

Darkwind
Silence duration reduced to 1.2 from 1.5
Reduced the number of bounces to 2/4/6/8/10 from 3/5/7/9/11
Increased the missile speed to 1200 from 800.
Crowstorm
Reduced the AP Ratio to 1.75 from 2.
Dread
Fixed the tooltip to show the correct Magic Resist reduction value.

Janna

Howling Gale
No longer tosses H-28G Evolution Turrets into the air.
Jax

Fixed a minor tooltip typo with Empower
Leapstrike
Is no longer castable while immobilized.

Mordekaiser

Fixed a minor tooltip typo with Children of the Grave

Morgana

Dark Binding
Decreased cooldown to 10 seconds from 15 seconds.
Decreased mana cost to 60/75/90/105/120 from 80/100/120/140/160.
Decreased total damage to 80/130/180/240/300 from 90/150/245/315/440.
Decreased duration to 2/2.25/2.5/2.75/3 from 2.5/2.75/3/3.25/3.5.
AP ratio now properly applies across all levels.
Tormented Soil
Now applies a stacking and renewing Magic Resistance debuff of 4/5/6/7/8 to targets in area. Lasts 2 seconds and stacks up to 5 times.
Decreased total damage to 125/200/275/350/425 from 150/225/300/375/425 (actual damage approximately the same/higher with MR debuff included).
Decrease mana cost to 70/90/110/130/150 from 80/100/120/140/160
Increased attack range to 400 from 350.
Increased attack speed per level to 1.4% from 1.25%.
Increased attack damage per level to 3.5 from 2.8.

Nunu

Base Magic Resist increased to 30 from 25.
Consume
Heal Amount Increased to 125/200/275/350/425
Mana cost reduced to 60 from 80 at all ranks.
Cooldown reduced to 30/26/22/18/14 from 35/30/25/20/15.
Ice Blast
Slow effect now scales with level to 40/45/50/55/60 from 50/50/50/50/50.
Bloodboil
Movement Speed Increase reduced to 11/12/13/14/15 from 10/12.5/15/17.5/20.
Reduced the duration to 15 from 40. (Duration is being increased to 20 for live.)
Reduced the cooldown to 15 from 20.
If Bloodboil is casted on an ally target, Nunu now also gains the affect of Bloodboil.
Absolute Zero
Mana cost reduced to be 150/150/150 from 150/225/300.
Visionary
Now requires 7 hits to activate down from 8.

Pantheon

Fixed a minor tooltip typo with Heartseeker
Aegis of Zeonia *
Is no longer castable while Immobilized.

Poppy

Heroic Charge *
Is no longer castable while immobilized.

Ryze

Rune Prison *
Rune Prison no longer prevents the target from attacking, and only immobilizes.

Shen

Vorpal Blade
Damage changed to 50/95/140/185/230, from 60/100/140/180/220
AP Ratio increased to 0.65 from 0.6
Feint
Energy cost changed to 45, from 60/55/50/45/40
Cooldown increased to 9/8/7/6/5, from 3.
Feint now always lasts the full 2 seconds.
Feint blocks 40/80/120/160/200 damage from all non-turret damage sources.
Shadow Dash
Energy cost decreased to 110/105/100/95/90 from 120/115/110/105/100.
Cooldown increased to 10 seconds, from 9.
Stand United
Shield amount changed to 350/600/850, from 400/600/800.
No longer refunds cooldown when interrupted.

Sion

Base movement speed increased to 315 from 310.
Feel No Pain
Block percentage increased to 40% from 20%
Cryptic Gaze
Mana cost reduced to 100 at all ranks from 120.

Soraka

Wish
Cooldown changed to 100/90/80 from 120/90/60.

Taric

Imbue
Reduced the cooldown of Imbue to 16/15/14/13/12 from 20/19/18/17/16.
Increased the base heal amount to 100/150/200/250/300 from 70/120/170/220/270.
Dazzle
Fixed a bug that was incorrectly calculating minimum damage.
Radiance
Radiance no longer heals surrounding allied units.
Reduced the upkeep mana increment to 5/10/15 from 10/15/20.
Increased the startup mana cost to 20 from 10.

Tristana

Rocket Jump *
Is no longer castable while immobilized.

Tryndamere

Battle Fury
Increased the amount of Critical Strike Chance per 10% health missing to 4.5% from 3%
Blood Lust
Reduced the cooldown of the active to 18/16/14/12/10 from 20/18/16/14/12.
Spinning Slash *
Is no longer castable while immobilized.

Warwick

Hunter's Call
This ability has been adjusted to work on nearby allied champions instead of globally.
Infinite Duress
Fixed a bug where Warwick would sometimes stay stunned even if his opponent broke out of the effect.

Items


Executioner's Calling
Active ability changed to a target spell that inflicts the target with Grievous Wound for 7 seconds, causing 50% reduced healing and regeneration. 40 second cooldown.

New Item: Youmuu's Ghostblade
+30 Attack Damage +15% Critical Chance
UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction
UNIQUE Active: You gain +20% movespeed and +50% attack speed for 4 seconds. Attacking enemy units with melee attacks increases the duration by 2 to a maximum of 8 seconds. 60 second cooldown.

New Item: Randuin's Omen
+300 Health +90 Armor + 25 Health Regen per 5 Sec.
UNIQUE Passive: 15% Cooldown Reduction
UNIQUE Passive: 20% chance to reduce physical attackers movement / attack speed by 35% for 2 seconds.
UNIQUE Active: Slows movement speed and attack speed of surrounding units by 35% for 1 second + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown.

Summoner Spells

Fortify will now affect all allied towers, not just the forward most towers in a lane.
Teleport will now allow you to travel to all allied towers, not just the forward most towers in a lane.

Rally
Rally no longer heals surrounding allied units.
Rally cooldown reduced to 270 from 360.

General

New secondary assist system added. Champions may now gain assists on kills if they contributed to the battle via active abilities but did not deal damage (i.e. slowed an opponent with Wither, hasted the ally who got the kill with Time Warp, etc.). In addition, assists should now be properly granted if you debuffed an enemy but they were immune to the damage (Teemo mushroom slowing an invulnerable Kayle). Certain effects like blind, reveal, and attack speed slows will not grant assists.

---------------------------------------------------------------

Design Notes:

Katarina: The changes to Katarina did not make it into this patch due to some issues with the changes. We're going to be working hard to get them out for the following patch.

Sion: The changes for Sion were not completed as well, but a few of them had a low risk factor so are being pushed out this patch.

Immobilization: Immobilization has been changed so that any ability that physically moves you from one to another (jumping/dashing/running) should not be castable while rooted. Teleportation abilities and blinks should be castable, but will leave you rooted at the spot you teleport to.

Amumu/Ryze Change: The change to Amumu isn't necessarily meant as THE buff to Amumu. The Amumu and Ryze changes are to add more consistency with abilities to either Only Lock Movement or Lock movement and casting AND attacking (stun). Amumu's curse was set to a stun due to this.


Most strikingly are Tarics removal of AOE healing and Shens buff.
To be clear, Shens feint isn´t Turtle Shell - it reduces ANY damage during the next 2 seconds by the shown amount. Think Ammumus E´s passive on supercrack. Now people might actually use feint.

Also Nunu gets some buffs that make him considerably stronger, especially on treeline. Bloodboil another champ gives him the buff too? So sick!
I'm on GOLD CHAIN
oberon
Profile Joined May 2009
United States1320 Posts
April 15 2010 12:46 GMT
#2848
Looking at the new items:

New Item: Randuin's Omen
+300 Health +90 Armor + 25 Health Regen per 5 Sec.
UNIQUE Passive: 15% Cooldown Reduction
UNIQUE Passive: 20% chance to reduce physical attackers movement / attack speed by 35% for 2 seconds.
UNIQUE Active: Slows movement speed and attack speed of surrounding units by 35% for 1 second + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown.

Which tank doesn't run this? Gotta be the best initiator item in the game, plus HP and armor.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-04-15 13:23:13
April 15 2010 13:23 GMT
#2849
On April 15 2010 21:46 oberon wrote:
Looking at the new items:

New Item: Randuin's Omen
+300 Health +90 Armor + 25 Health Regen per 5 Sec.
UNIQUE Passive: 15% Cooldown Reduction
UNIQUE Passive: 20% chance to reduce physical attackers movement / attack speed by 35% for 2 seconds.
UNIQUE Active: Slows movement speed and attack speed of surrounding units by 35% for 1 second + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown.

Which tank doesn't run this? Gotta be the best initiator item in the game, plus HP and armor.


It's good, but it's not that good, mainly because it doesn't actually give you any MR. It'll depend on the cost; if it's over 2000 (as it probably is) it won't actually see much use, similar to Frozen Heart being a very matchup-specific item.
oraoraoraoraoraoraoraora
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
April 15 2010 13:26 GMT
#2850
Wow this game looks really amazing. Played through the tutorial. Is it better to start playing a lot of practice games or jump right into the ladder?
Chains none
Southlight
Profile Blog Joined August 2007
United States11767 Posts
April 15 2010 13:30 GMT
#2851
Either way you're likely to start off play against (other) scrubs, so it's all whether you're willing to place your "official record" on the line or not o/ It has automated matchmaking so you'll generally be playing against people "your level" so to speak.
oraoraoraoraoraoraoraora
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
April 15 2010 13:32 GMT
#2852
I'm not willing to place my official record on the line. Sooooooo practice games It'll be, cuz I don't want to make 23000000 smurf accounts like every other game. Thanks for the advice.
Chains none
Southlight
Profile Blog Joined August 2007
United States11767 Posts
April 15 2010 13:37 GMT
#2853
Well the flip side is, Automated Matchmaking tries very hard to match equal skill level, while in practice games you're at the whim of stackers etc. so there're pros and cons. Good luck and have fun ^^
oraoraoraoraoraoraoraora
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 15 2010 14:27 GMT
#2854
Don´t overvalue your "Record" when beginning. Untill you reach summoner Level 13 you are considered "noob Island" so you get matched with all the other beginners. Official Record will matter once Ranked Games beginn which is a bit off.
After about Level 20 or so people expect you to know what you are doing in a "real" Game so first get some Practicegames when you buy a new Champion.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
April 15 2010 14:46 GMT
#2855
I don't even expect most level 30s to "know what they are doing" :D

Yeeeeeeeees, the taste of pessimism. Mmm.
oraoraoraoraoraoraoraora
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
April 15 2010 14:47 GMT
#2856
you just have to be willing to commit to the game, as in the real ladder you most likely wont find a settled skil level for yourself until you have at least 100 games. before then expect a lot of lopsided games.
Brees on in
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
April 15 2010 14:52 GMT
#2857
On April 15 2010 22:23 Southlight wrote:
Show nested quote +
On April 15 2010 21:46 oberon wrote:
Looking at the new items:

New Item: Randuin's Omen
+300 Health +90 Armor + 25 Health Regen per 5 Sec.
UNIQUE Passive: 15% Cooldown Reduction
UNIQUE Passive: 20% chance to reduce physical attackers movement / attack speed by 35% for 2 seconds.
UNIQUE Active: Slows movement speed and attack speed of surrounding units by 35% for 1 second + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown.

Which tank doesn't run this? Gotta be the best initiator item in the game, plus HP and armor.


It's good, but it's not that good, mainly because it doesn't actually give you any MR. It'll depend on the cost; if it's over 2000 (as it probably is) it won't actually see much use, similar to Frozen Heart being a very matchup-specific item.

well, this item's been on the table for awhile and I think it's gonna see at least a little play. ofc it's not universal or anything, I can't imagine Alistar/Malphite wasting money on it, but it seems like a respectable choice on like Rammus/Amumu.

It builds from Heart of Gold + Warden's Mail for like 600 gold or something. All in all, that's pretty expensive (975 + 1350 + 600 = 2925), but considering that a lot of tank builds do get HoG anyway, this should be a nice way to transition that into something useful in the end game. Same reasoning behind ghost blade making avarice blade turn into something useful (and DFG making kage's pick useful for that matter). I'm guessing that this will make it into my core Amumu build and that Ghostblade will make it into my core Pantheon build, as I already get HoG will Amumu and Brutalizer with Pantheon.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-04-15 15:42:09
April 15 2010 15:11 GMT
#2858
Ghostblade is great because it makes melee DPS capable of "closing the gap" while providing them a huge boost to damage output (crit%, AS, and arm pen) - as of now, the only two arm pen items a melee DPS are willing to grab are LW and BC, neither of which you see often anyways because they provide no gap-closing nor survivability (and you need one or the other).

I suppose if you already get HoG the Omen might be useful, but I've not seen an HoG in several months. 2925 is more gold than it costs to buy Guardian Angel, which will give you 65 magic resistance and a 40% rez, along with comparable armor. The 0.9 second slow (assuming they have Treads) isn't particularly useful, and for the Warden effect to trigger you need them to hit you, a lot, which is a 50-50 of whether you actually are enough of a killing threat or not - buying a 3000 gold item that depends on you already outputting heavy damage or being super ahead seems like a "win better" option than a "win more" option. I guess it's a nice "seal the deal" item for a damaging tank though. I dunno.

Edit:
Not to mention if I'm going to buy a 3000-gold armor-only item I'd probably rather take Frozen Heart over Warden.

Edit2:
I guess my point boils down to,
People already get Brutalizer. Ghostblade is not so much an upgrade of Avarice so much as, for all intents and purposes, an upgrade of Brutalizer.
People do not get Wardens. Hell if you're gonna slow them 25% of the time, get Phage. An upgrade of Wardens will see hardly any use IMO because no one gets Wardens anyways. Now, if this were an upgrade of Thornmail, now we might be talking, although I'd still (as a tank) be weary of buying a 3000-gold armor-only item.

Edit3:
No? Yes? ?
oraoraoraoraoraoraoraora
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2010-04-15 15:55:34
April 15 2010 15:53 GMT
#2859
Is your name Rammus?

:D

[edit] Also yeah Pantheon will see use of the ghostblade. Ashe would if it applied for ranged attacks, but nope, it doesn't, which makes it build naturally into one champ's build. Lulz. [/edit]
I'm on GOLD CHAIN
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2010-04-15 15:58:43
April 15 2010 15:58 GMT
#2860
I would bring it on Ashe, because it gives 4 seconds and good crit chance, which may make it worth it after LW + Cata. Not sure if it trumps BC/BFSword in terms of importance, but it'd certainly beat out Zeal possibly Cata->Veil as 4th/5th item, which you can reach in 40-50-minute games. It's also a superior third item on Twitch, and I can see Trists bringing it (they farm so fast anyways).

Edit:
I don't even see Rammus bring Warden, and I don't think Omen is better than Warden by a good enough amount to make it "worthwhile." Honestly, I struggle to see Omen being of ANY use, right now.
oraoraoraoraoraoraoraora
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