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League of Legends - Page 142

Forum Index > General Games
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Brees
Profile Joined January 2010
Marshall Islands3404 Posts
April 14 2010 21:19 GMT
#2821
the euro 500, where 500 people play!
Brees on in
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2010-04-14 21:33:02
April 14 2010 21:32 GMT
#2822
ive been having some great success with ashe now by getting a brutalizer, berserker's greaves, black cleaver, last whisper, blood thirster, and infinity edge
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2010-04-14 23:43:20
April 14 2010 23:41 GMT
#2823
On April 15 2010 00:40 Brees wrote:
an easy way to tell if some is bad is by looking at their summoner skills. If you are going to play a fucking carry, pick up carry summoner spells! I see too many twitch/tristana/etc with exhaust/ignite/etc... Ghost/cleanse/flash are your friends.

I play a different style of tristana but that one is okay. Side-lane tristana picking up madred's/mallet/stark's is my personal favorite

I've thought about this and at my ELO it seems like exhaust/ignite is okay for the 1v1s in the lane, you just have to make sure the other solo mid didn't take cleanse and if they did you bust them one at a time and bait it out. I don't think it necessarily makes me bad, though, and I'm not too far under your tier. If my 5 man does well 2-3 games in a row, we start queuing against people like takashix

and usually get stomped, but you know.

[edit] I mean, it'd be different if Tristana didn't have a built-in jump skill that can cast AS you're being stunned/knocked up/rooted, and I see your point there, but I think in this case I can get away with not taking flash. Cleanse I might consider though. [/edit]
I'm on GOLD CHAIN
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
April 14 2010 23:55 GMT
#2824
you'll enjoy the benefits of cleanse. I personally run a 9-21-0 on tristana. look up my profile on inept if you want to see the domination that ensues
Brees on in
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2010-04-15 00:11:31
April 15 2010 00:10 GMT
#2825
does flash have a limited range?
it barely seems to be enough to get away from guys
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
April 15 2010 00:26 GMT
#2826
Flash's range has been nerfed to hell recently but it's still the best skill to have for escapes, imagine all the times that you could have lived if you had been able to jump over a wall or next to a tower. It's really good for getting kills too, characters like Fiddlesticks and Cho (my main) use it to hit ults on people unexpectedly. Nothing like a nice flash feast to start the game off with a first blood :D.
I'm on GOLD CHAIN
Southlight
Profile Blog Joined August 2007
United States11766 Posts
April 15 2010 00:28 GMT
#2827
I prefer Ghost Walk for escapes.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
April 15 2010 00:31 GMT
#2828
it's situational which is better, but with the latest range nerf, I'd say ghost is better more frequently.
mogwaismusings.wordpress.com
Frolossus
Profile Joined February 2010
United States4779 Posts
April 15 2010 00:36 GMT
#2829
yeah flash is just annoying to use cause i flash away from the enemy next to a tower/over a wall or whatever but i barely get away with any health
phenomist
Profile Joined April 2010
25 Posts
Last Edited: 2010-04-15 00:56:47
April 15 2010 00:51 GMT
#2830
Hmmm, I can't seem to install this; it says that my installer is corrupted. Do I have to reinstall the installer?

edit: it consistently freezes at 5% Copying LoL.Game with error message "The launcher has experienced an error, please restart the application"
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
April 15 2010 01:38 GMT
#2831
On April 15 2010 09:36 Frolossus wrote:
yeah flash is just annoying to use cause i flash away from the enemy next to a tower/over a wall or whatever but i barely get away with any health

You'll get used to it, it's still the most useful spell in the game simply because you can flash over walls to escape ganks at like dragon or in the jungle.
I'm on GOLD CHAIN
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
April 15 2010 01:39 GMT
#2832
On April 15 2010 09:51 phenomist wrote:
Hmmm, I can't seem to install this; it says that my installer is corrupted. Do I have to reinstall the installer?

edit: it consistently freezes at 5% Copying LoL.Game with error message "The launcher has experienced an error, please restart the application"

I get that with my Test Realm Client. Try redownloading the installer, and if that doesn't work, check the forums and post there.
I'm on GOLD CHAIN
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
Last Edited: 2010-04-15 02:20:37
April 15 2010 02:19 GMT
#2833
[image loading]

I have no idea how we won this. We tried to do the 5 tank 5 fort elixirs into push mid tower. The only problem, we failed horrifically and their Ashe started with 3 kills. I had to mid against her with no items while she started with a Zeal. I still ended up killing her early. This game was so lulzy because we just randomly did Baron when he was up. The second time we tried Baron they saw us but we still finished it. The game got a lot easier after we began smashing their Ashe (she had all of her kills and like 2 deaths at one point in the game and then we just started killing her so all she did was die). I really don't know how we won this, but it was one hell of a fun game.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
G0dly
Profile Blog Joined October 2008
United States450 Posts
April 15 2010 02:38 GMT
#2834
RAAAGEE

I just went on a 4 game loss streak, b/c my team kept feeding.

One of those games should have been an easy win b/c our tf was getting fed like crazy and we had already pushed down one of the other team's inhibs, but all of a sudden our two carries disconnect even though we're miles ahead.

RAAAAGEEEEE

I really hate solo queue -.-
The Emperor - The Genius - The Cheater - The Maestro
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2010-04-15 02:47:32
April 15 2010 02:46 GMT
#2835
Had a frustrating game with a non-TL TF. We were forced into 2-3 teamfights without him because he was solo pushing towers. He'd then, after all or all but one of us had died, gate into the four guys they had left and die. He went from 2-0 at 10 minutes to 2-7 at 25.
He went with us for the next teamfight, but by then it was too late and we lost it badly. His logical conclusion was that he should continue solo pushing.
(This was four TLers and a random guy. Also, he used gate to get TO the lane instead of to escape or something.)
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Southlight
Profile Blog Joined August 2007
United States11766 Posts
April 15 2010 03:36 GMT
#2836
On April 15 2010 11:19 hasuprotoss wrote:
I have no idea how we won this..


Oversimplification would be that their team had basically no disables, especially in the mass-disable department, and Ashe's inability to be a true dominating DPS became exposed. From the sounds of it, it looks like they also didn't press their advantage by controlling map/baron, which bought you enough time for Blitz/Amumu/Mundo to shine against team "come kill our Ashe we won't stop you."
oraoraoraoraoraoraoraora
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
April 15 2010 04:09 GMT
#2837
What are good seals for Zilean? I have 6% cooldowns and a bunch of magic pen in mark/glyphs, but.. D:

Halllpp~
@KawaiiRiceLighT
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
April 15 2010 04:15 GMT
#2838
HP/level are the most economical seals that are good on everyone. I actually think they're generally better than dodge unless you're jax or investing at least 9 into defensive and getting nimbleness. If you just wanna run with the glass cannoning thing though, you should probably just get AP/level.
mogwaismusings.wordpress.com
D4C3
Profile Joined April 2010
Canada4 Posts
April 15 2010 04:29 GMT
#2839
Add me: forcedawg
Rawrr!
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 15 2010 07:23 GMT
#2840
Shurelia wrote:
* = See design notes.

Champions

Garen, The Might of Demacia

Garen, The Might of Demacia approaches...
Garen is a new melee fighter champion that is intended to be easy to use! His abilities are all only limited by cooldown, with no energy or mana costs.
Perseverance (passive) - Garen gains a large health regeneration boost when he stays out of combat for a few seconds
Decisive Strike - Garen gains a movement speed boost upon activating this ability, and his next melee attack deals increased damage and silences his opponent
Courage - Garen permanently increases his armor and magic resistance every time he kills a minion, and he can activate this ability to take reduced damage from all sources for a few seconds
Judgment - Garen spins his sword rapidly around his body and moves with it, dealing large amounts of physical damage to all enemies within its radius
Demacian Justice (ultimate) - Garen executes Demacian Justice upon an opponent, dealing a large amount of damage with bonus damage for health that an opponent is missing

Alistar

Triumphant Roar
Self heal increased to 60/90/120/150/180 from 50/75/100/125/150
Triumphant Roar now heals surrounding allied units for half of the self heal amount.
Headbutt *
Is no longer castable while immobilized.


Amumu *

Curse of the Sad Mummy
Now stuns all targets within the area of effect, instead of disabling moving and attacking.

Anivia

Fixed the tooltip for Crystallize to no longer display reduced cooldown as a level-up statistic

Fiddlesticks

Darkwind
Silence duration reduced to 1.2 from 1.5
Reduced the number of bounces to 2/4/6/8/10 from 3/5/7/9/11
Increased the missile speed to 1200 from 800.
Crowstorm
Reduced the AP Ratio to 1.75 from 2.
Dread
Fixed the tooltip to show the correct Magic Resist reduction value.

Janna

Howling Gale
No longer tosses H-28G Evolution Turrets into the air.
Jax

Fixed a minor tooltip typo with Empower
Leapstrike
Is no longer castable while immobilized.

Mordekaiser

Fixed a minor tooltip typo with Children of the Grave

Morgana

Dark Binding
Decreased cooldown to 10 seconds from 15 seconds.
Decreased mana cost to 60/75/90/105/120 from 80/100/120/140/160.
Decreased total damage to 80/130/180/240/300 from 90/150/245/315/440.
Decreased duration to 2/2.25/2.5/2.75/3 from 2.5/2.75/3/3.25/3.5.
AP ratio now properly applies across all levels.
Tormented Soil
Now applies a stacking and renewing Magic Resistance debuff of 4/5/6/7/8 to targets in area. Lasts 2 seconds and stacks up to 5 times.
Decreased total damage to 125/200/275/350/425 from 150/225/300/375/425 (actual damage approximately the same/higher with MR debuff included).
Decrease mana cost to 70/90/110/130/150 from 80/100/120/140/160
Increased attack range to 400 from 350.
Increased attack speed per level to 1.4% from 1.25%.
Increased attack damage per level to 3.5 from 2.8.

Nunu

Base Magic Resist increased to 30 from 25.
Consume
Heal Amount Increased to 125/200/275/350/425
Mana cost reduced to 60 from 80 at all ranks.
Cooldown reduced to 30/26/22/18/14 from 35/30/25/20/15.
Ice Blast
Slow effect now scales with level to 40/45/50/55/60 from 50/50/50/50/50.
Bloodboil
Movement Speed Increase reduced to 11/12/13/14/15 from 10/12.5/15/17.5/20.
Reduced the duration to 15 from 40. (Duration is being increased to 20 for live.)
Reduced the cooldown to 15 from 20.
If Bloodboil is casted on an ally target, Nunu now also gains the affect of Bloodboil.
Absolute Zero
Mana cost reduced to be 150/150/150 from 150/225/300.
Visionary
Now requires 7 hits to activate down from 8.

Pantheon

Fixed a minor tooltip typo with Heartseeker
Aegis of Zeonia *
Is no longer castable while Immobilized.

Poppy

Heroic Charge *
Is no longer castable while immobilized.

Ryze

Rune Prison *
Rune Prison no longer prevents the target from attacking, and only immobilizes.

Shen

Vorpal Blade
Damage changed to 50/95/140/185/230, from 60/100/140/180/220
AP Ratio increased to 0.65 from 0.6
Feint
Energy cost changed to 45, from 60/55/50/45/40
Cooldown increased to 9/8/7/6/5, from 3.
Feint now always lasts the full 2 seconds.
Feint blocks 40/80/120/160/200 damage from all non-turret damage sources.
Shadow Dash
Energy cost decreased to 110/105/100/95/90 from 120/115/110/105/100.
Cooldown increased to 10 seconds, from 9.
Stand United
Shield amount changed to 350/600/850, from 400/600/800.
No longer refunds cooldown when interrupted.

Sion

Base movement speed increased to 315 from 310.
Feel No Pain
Block percentage increased to 40% from 20%
Cryptic Gaze
Mana cost reduced to 100 at all ranks from 120.

Soraka

Wish
Cooldown changed to 100/90/80 from 120/90/60.

Taric

Imbue
Reduced the cooldown of Imbue to 16/15/14/13/12 from 20/19/18/17/16.
Increased the base heal amount to 100/150/200/250/300 from 70/120/170/220/270.
Dazzle
Fixed a bug that was incorrectly calculating minimum damage.
Radiance
Radiance no longer heals surrounding allied units.
Reduced the upkeep mana increment to 5/10/15 from 10/15/20.
Increased the startup mana cost to 20 from 10.

Tristana

Rocket Jump *
Is no longer castable while immobilized.

Tryndamere

Battle Fury
Increased the amount of Critical Strike Chance per 10% health missing to 4.5% from 3%
Blood Lust
Reduced the cooldown of the active to 18/16/14/12/10 from 20/18/16/14/12.
Spinning Slash *
Is no longer castable while immobilized.

Warwick

Hunter's Call
This ability has been adjusted to work on nearby allied champions instead of globally.
Infinite Duress
Fixed a bug where Warwick would sometimes stay stunned even if his opponent broke out of the effect.

Items


Executioner's Calling
Active ability changed to a target spell that inflicts the target with Grievous Wound for 7 seconds, causing 50% reduced healing and regeneration. 40 second cooldown.

New Item: Youmuu's Ghostblade
+30 Attack Damage +15% Critical Chance
UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction
UNIQUE Active: You gain +20% movespeed and +50% attack speed for 4 seconds. Attacking enemy units with melee attacks increases the duration by 2 to a maximum of 8 seconds. 60 second cooldown.

New Item: Randuin's Omen
+300 Health +90 Armor + 25 Health Regen per 5 Sec.
UNIQUE Passive: 15% Cooldown Reduction
UNIQUE Passive: 20% chance to reduce physical attackers movement / attack speed by 35% for 2 seconds.
UNIQUE Active: Slows movement speed and attack speed of surrounding units by 35% for 1 second + 0.5 seconds for each 100 Armor and Magic Resist. 60 second cooldown.

Summoner Spells

Fortify will now affect all allied towers, not just the forward most towers in a lane.
Teleport will now allow you to travel to all allied towers, not just the forward most towers in a lane.

Rally
Rally no longer heals surrounding allied units.
Rally cooldown reduced to 270 from 360.

General

New secondary assist system added. Champions may now gain assists on kills if they contributed to the battle via active abilities but did not deal damage (i.e. slowed an opponent with Wither, hasted the ally who got the kill with Time Warp, etc.). In addition, assists should now be properly granted if you debuffed an enemy but they were immune to the damage (Teemo mushroom slowing an invulnerable Kayle). Certain effects like blind, reveal, and attack speed slows will not grant assists.

---------------------------------------------------------------

Design Notes:

Katarina: The changes to Katarina did not make it into this patch due to some issues with the changes. We're going to be working hard to get them out for the following patch.

Sion: The changes for Sion were not completed as well, but a few of them had a low risk factor so are being pushed out this patch.

Immobilization: Immobilization has been changed so that any ability that physically moves you from one to another (jumping/dashing/running) should not be castable while rooted. Teleportation abilities and blinks should be castable, but will leave you rooted at the spot you teleport to.

Amumu/Ryze Change: The change to Amumu isn't necessarily meant as THE buff to Amumu. The Amumu and Ryze changes are to add more consistency with abilities to either Only Lock Movement or Lock movement and casting AND attacking (stun). Amumu's curse was set to a stun due to this.


Most strikingly are Tarics removal of AOE healing and Shens buff.
To be clear, Shens feint isn´t Turtle Shell - it reduces ANY damage during the next 2 seconds by the shown amount. Think Ammumus E´s passive on supercrack. Now people might actually use feint.
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