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Interesting that zeals are so bad now
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TonyL2
England1953 Posts
![]() Interesting that zeals are so bad now ![]() | ||
antiq
Slovakia191 Posts
On November 10 2008 04:47 parkin wrote: This article made me alot more optimistic about SC2 This. Also, you have no idea what a relief it is to close the stupid Localism, Globalism and Cultural Identity (M. Featherstone) bs and read this kind of text. Be glad you can read this ppl, it lets you use your imagination (which is usually better than the real thing..). edit:: yes, and I'm hoping for a usable phoenix, colossus back to his sweeping laser attack and base armor of 2 for zealots :p in the next build. And next time please try out if storms are viable with smartcasting. | ||
Osmoses
Sweden5302 Posts
I wants to play... | ||
SlickR12345
Macedonia408 Posts
One thing i noticed, most of the balance you guys talked is negated by the time you get to the next articles, so I guess there is a decent balance in the game. The things you agreed on were auto-mine has to go and slow unit spining or as some called it latency. I also agree with this. Another thing is that many of you are giving MBS a decent responce and I also fully agree with this. The main problems right now seem to be auto-mining and units turning animation. As for balance its still early to judge! Balance problems will mostly be solved in the beta stage. | ||
GinNtoniC
Sweden2945 Posts
I'll get back to it later, but great article - although it makes me rather nervous about whether this will be a game I'll enjoy more than 6 months after its release. | ||
Pokebunny
United States10654 Posts
This makes me feel a ton better. <3 teamliquid for life | ||
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NeoIllusions
United States37500 Posts
On November 10 2008 05:23 GinNtoniC wrote: I read everything NeoIllusions's part. The article was just THAT big :S I'll get back to it later, but great article - although it makes me rather nervous about whether this will be a game I'll enjoy more than 6 months after its release. A good 4-5 hours on my segment + revisions. I had a lot to say. :> | ||
Ghostclaws
114 Posts
My own opinions: -the gas mechanic has a lot of potential early game, but is ignored later on -too many animation frames/unit turning delays is a pretty big issue that I hope will be addressed -pathfinding, army formation movement, and your own units moving to make way for a passing unit is another issue I think needs attention -Terran was imbalanced and most powerful in this build at Blizzcon, though some units (Thor) seemed useless -automine/mbs/infinite unit select are not deal breakers, though I'm still opposed to them -want hotkey screens back (F2 F3 F4) -definitely a fun game Fun thing as a Terran: add-ons are interchangable between structures, so you can get a fast add-on for your starport/factory by building it with a barracks and lifting off. This also allows a easy transition from one tech level to another, bio to mech to air or backwards and inbetween so there's a lot more potential in different unit compositions. Annnd much love to NeoIllusions, it was a memorable game for me as well ![]() | ||
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Empyrean
16950 Posts
I still can't decide what race I'd like to pick up on when SC2 comes out haha :D | ||
checo
Mexico1364 Posts
Att.Checo | ||
SonuvBob
Aiur21549 Posts
On November 10 2008 04:21 SonuvBob wrote: Digg! http://digg.com/pc_games/Through_The_Nydus_Worm_Starcraft_2_Insight | ||
Ganfei
Taiwan1439 Posts
They better fix some of that stuff The writers didn't agree on anything, Chill said the Nydus worm was unbeatable and spiral said it was going to become the scout of SC2....how is it possible to have such vastly different views | ||
uNiGNoRe
Germany1115 Posts
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NeoIllusions
United States37500 Posts
On November 10 2008 06:04 uNiGNoRe wrote: Blizzard is lucky to have a community site like TL.net. Usually they would have to pay somebody to get a review like that. I'm sure people would gladly give their reviews for free to be able to beta test SC2. That's kind of what BlizzCon was, a 2 day beta test. Chill said we probably rounded up 60 games in 2 days but to be honest, I wouldn't be surprised if some of us played more than that. | ||
Nightmarjoo
United States3359 Posts
Good read for sure. | ||
fanatacist
10319 Posts
I am still upset somewhat... I will just see when it is released. | ||
Raelcun
United States3747 Posts
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Ki_Do
Korea (South)981 Posts
a-move > micro now? OMFG | ||
SpiralArchitect
United States2116 Posts
On November 10 2008 01:55 MasterOfChaos wrote: So if I understand the article correctly the main problems you see are: 1. The cooperative pathing which is often better than manual micro and makes other types of micro like opening/closing chokes unnecessary 2. Automine which simplifies getting a good eco very much 3. The artificial features like the gas mechanic which should increase macro to compensate for UI improvements. I think that is a good overview of what was said, of course there are other things which need fixing as well. #1 especially needs to have some attention paid to it. | ||
LaLuSh
Sweden2358 Posts
Hope they fix that. | ||
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