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Through The Nydus Worm - Starcraft 2 Insight - Page 3

Forum Index > Final Edits
116 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
TonyL2
Profile Blog Joined August 2007
England1953 Posts
November 09 2008 19:53 GMT
#41
Awesome write up, I was wondering where this was but I guess it would only have been put up when it was "ready."

Interesting that zeals are so bad now There wasn't too much said about warp-in this time, that sounded to be useful, not quite as good as nydus of course though
antiq
Profile Joined June 2008
Slovakia191 Posts
Last Edited: 2008-11-09 20:24:01
November 09 2008 19:55 GMT
#42
On November 10 2008 04:47 parkin wrote:
This article made me alot more optimistic about SC2


This.

Also, you have no idea what a relief it is to close the stupid Localism, Globalism and Cultural Identity (M. Featherstone) bs and read this kind of text. Be glad you can read this ppl, it lets you use your imagination (which is usually better than the real thing..).

edit:: yes, and I'm hoping for a usable phoenix, colossus back to his sweeping laser attack and base armor of 2 for zealots :p in the next build. And next time please try out if storms are viable with smartcasting.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 09 2008 20:09 GMT
#43
Very long, very good. The game examples reminded me of when I used to read battle reports, before replays were implemented.

I wants to play...
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
November 09 2008 20:11 GMT
#44
Amazing articles.

One thing i noticed, most of the balance you guys talked is negated by the time you get to the next articles, so I guess there is a decent balance in the game.

The things you agreed on were auto-mine has to go and slow unit spining or as some called it latency. I also agree with this.

Another thing is that many of you are giving MBS a decent responce and I also fully agree with this.

The main problems right now seem to be auto-mining and units turning animation.

As for balance its still early to judge!

Balance problems will mostly be solved in the beta stage.
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
November 09 2008 20:23 GMT
#45
I read everything NeoIllusions's part. The article was just THAT big :S
I'll get back to it later, but great article - although it makes me rather nervous about whether this will be a game I'll enjoy more than 6 months after its release.
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
November 09 2008 20:30 GMT
#46
I have done it! I read the whole thing.

This makes me feel a ton better. <3 teamliquid for life
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 09 2008 20:34 GMT
#47
On November 10 2008 05:23 GinNtoniC wrote:
I read everything NeoIllusions's part. The article was just THAT big :S
I'll get back to it later, but great article - although it makes me rather nervous about whether this will be a game I'll enjoy more than 6 months after its release.


A good 4-5 hours on my segment + revisions.

I had a lot to say. :>
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Ghostclaws
Profile Blog Joined October 2006
114 Posts
November 09 2008 20:37 GMT
#48
Great reads, and watch, in Plexa's case. With such varied opinions (especially on not so controversial topics like what build is good, what unit beats which, what race is strong in that build, etc.), it feels like there are a large variety of ways to approach this game with your own style without being at a disadvantage. There's still so much more to learn and explore within the game.

My own opinions:
-the gas mechanic has a lot of potential early game, but is ignored later on
-too many animation frames/unit turning delays is a pretty big issue that I hope will be addressed
-pathfinding, army formation movement, and your own units moving to make way for a passing unit is another issue I think needs attention
-Terran was imbalanced and most powerful in this build at Blizzcon, though some units (Thor) seemed useless
-automine/mbs/infinite unit select are not deal breakers, though I'm still opposed to them
-want hotkey screens back (F2 F3 F4)
-definitely a fun game

Fun thing as a Terran: add-ons are interchangable between structures, so you can get a fast add-on for your starport/factory by building it with a barracks and lifting off. This also allows a easy transition from one tech level to another, bio to mech to air or backwards and inbetween so there's a lot more potential in different unit compositions.

Annnd much love to NeoIllusions, it was a memorable game for me as well
hhjkkjhgffghhgg, hhjkkjhgffghgff
Empyrean
Profile Blog Joined September 2004
17018 Posts
November 09 2008 20:49 GMT
#49
Wow, great article and I actually read it all. I'm very encouraged by all the different opinions, which means that maybe there's still some variety left in the game.

I still can't decide what race I'd like to pick up on when SC2 comes out haha :D
Moderator
checo
Profile Joined November 2008
Mexico1364 Posts
November 09 2008 20:52 GMT
#50
Great article just 40min to read thx a lot i hope Bliz take care of most or all(yea rigth) the thinks you guys mark, Great Job and like we said in spanish En Hora Buena!!!

Att.Checo
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
November 09 2008 21:01 GMT
#51
On November 10 2008 04:21 SonuvBob wrote:
Digg!
http://digg.com/pc_games/Through_The_Nydus_Worm_Starcraft_2_Insight

Administrator
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
November 09 2008 21:02 GMT
#52
Read the whole thing

They better fix some of that stuff

The writers didn't agree on anything, Chill said the Nydus worm was unbeatable and spiral said it was going to become the scout of SC2....how is it possible to have such vastly different views
You are crushing me like a cheese sandwich
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
November 09 2008 21:04 GMT
#53
Blizzard is lucky to have a community site like TL.net. Usually they would have to pay somebody to get a review like that.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 09 2008 21:07 GMT
#54
On November 10 2008 06:04 uNiGNoRe wrote:
Blizzard is lucky to have a community site like TL.net. Usually they would have to pay somebody to get a review like that.


I'm sure people would gladly give their reviews for free to be able to beta test SC2. That's kind of what BlizzCon was, a 2 day beta test. Chill said we probably rounded up 60 games in 2 days but to be honest, I wouldn't be surprised if some of us played more than that.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
November 09 2008 21:26 GMT
#55
Zerg seems to be really boring, just mass ling and/or hydras with a couple roaches? So it's sauron-zerg every game basically?

Good read for sure.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
fanatacist
Profile Blog Joined August 2007
10319 Posts
November 09 2008 21:50 GMT
#56
Thanks for the write-ups n_n

I am still upset somewhat... I will just see when it is released.
Peace~
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
November 09 2008 22:15 GMT
#57
Long ass read but well written good job on that guys
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 09 2008 22:21 GMT
#58
so the game penalizes you for microing your zealots?
a-move > micro now? OMFG
I've got a point, and i'm ready to kill or die for it.
SpiralArchitect
Profile Blog Joined December 2006
United States2116 Posts
November 09 2008 22:30 GMT
#59
On November 10 2008 01:55 MasterOfChaos wrote:
So if I understand the article correctly the main problems you see are:
1. The cooperative pathing which is often better than manual micro and makes other types of micro like opening/closing chokes unnecessary
2. Automine which simplifies getting a good eco very much
3. The artificial features like the gas mechanic which should increase macro to compensate for UI improvements.

I think that is a good overview of what was said, of course there are other things which need fixing as well. #1 especially needs to have some attention paid to it.
TeamLiquids #1 illiterate writer, writin dem wordz is de hardz.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
November 09 2008 22:38 GMT
#60
Also, most of you seem to agree about the turning animation being way to tardy.

Hope they fix that.
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