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Through The Nydus Worm - Starcraft 2 Insight - Page 4

Forum Index > Final Edits
116 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
November 09 2008 22:53 GMT
#61
wow, I read the whole thing. Great read. I am a little surprised how much you guys contradict each other. One person says build A or unit B is useless, then the next person says its really effective.
I am really looking forward to this game. Sounds like a lot of fun.
Augury
Profile Blog Joined September 2008
United States758 Posts
November 09 2008 23:26 GMT
#62
Nice article and nice to see that everyone found different units either amazing or awful. Then again I have complete faith that Sc2 will be amazing for the casual/mid level audience, so not much of a surprise there.
Centric
Profile Blog Joined March 2008
United States1989 Posts
November 09 2008 23:52 GMT
#63
Great job guys.
Super serious.
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
November 10 2008 00:24 GMT
#64
Good read, skipped a couple parts but you guys seem to have a very good sense and understanding of the game. Hopefully the shortcomings you've discussed will be addressed... keep keeping us updated!
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Sudyn
Profile Joined May 2007
United States744 Posts
November 10 2008 00:31 GMT
#65
thx for showing me the zatic build first zatic

my wotlk and sc2 posters are dedicated to the imbaness of your build
Gaetele banned?
meegrean
Profile Joined May 2008
Thailand7699 Posts
November 10 2008 00:34 GMT
#66
Nice update.
Brood War loyalist
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
Last Edited: 2008-11-10 00:57:28
November 10 2008 00:57 GMT
#67
I agree about the animations for units pivoting (poor zealots vs lings!) and dying. If those things and the gas mechanic can be removed or improved, things will start to look seriously good for SC2.

And nice write-up, that was fucking LONG!! (nice!)
Oh no
Manowarrior
Profile Joined May 2007
United States159 Posts
Last Edited: 2008-11-10 02:27:51
November 10 2008 01:48 GMT
#68
Excellent read. Took me an hour or so, but it was well worth it.

At this point, I can safely say that if they don't make some improvements (like removing mbs/automine/autosurround/smartcasting), I will not play this game.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
November 10 2008 01:50 GMT
#69
Thank you for the article, it was very informative...and soul crushingly long...
MyLove + Your Love= Supa Love
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
November 10 2008 03:00 GMT
#70
holy crap, will read when i get home ^^
merz
Profile Blog Joined July 2004
Sweden2760 Posts
November 10 2008 03:20 GMT
#71
i cant believe i just read that in one run.

anyways nice analysis from everyone, i can't wait to play this game myself I need the beta! :O
Winners never quit, quitters never win.
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
November 10 2008 03:30 GMT
#72
I'm still hopeful for this, even though the amoutn of time I'll have to play it will be minimal
StorMofsweden
Profile Joined November 2008
Sweden9 Posts
November 10 2008 05:23 GMT
#73
Nice article! Cant wait to play terran.
And for you who think the font is too small to read hold ctrl and scroll downwards(if youre using FF, up if youre using explorer) with your mouse.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
November 10 2008 05:31 GMT
#74
Can't believe I read all that
Seems like there's a lot of Zerg love and Toss hate as always.
Roxen000
Profile Blog Joined April 2008
1226 Posts
November 10 2008 05:50 GMT
#75
Awesome read. Thanks to all who contributed.
._.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
November 10 2008 06:07 GMT
#76
Hmmm they still have that weird feature of spawning broodlings/swarms everytime a zerg building dies?
The only remote reason i see is to somehow help deter rushes in teamplay games or something. Unless of course they want to deter rushes in the zerg game overall...I don't think that's too cool.
Or maybe they just wan to add some asthetics

Meh fuck it, doesn't matter haha.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
November 10 2008 06:11 GMT
#77
I read most of it fun read

Plexa i think you are really good looking and you have a cool accent ^^
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Raz0r
Profile Joined September 2008
United States287 Posts
November 10 2008 06:22 GMT
#78
i hope they get rid of that stupid gas mechanism
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
November 10 2008 06:42 GMT
#79
Wow @ the people that took over an hour to read this, took me like half. Great read, but I'm just hoping that SC2 lives up to it's predecessor atm. I know it'll have a big following to begin with and I'd really like to try and go pro with it (not very likely tbqh) but it's staying power is something I doubt.
u gotta sk8
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
November 10 2008 07:07 GMT
#80
What will be awesome is if the game stays similar and the "Zatic build" name actually catches on like "SK Terran" or the "Midas Rush" lolz
Speak the word...
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