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On May 12 2011 18:40 jmbthirteen wrote:Show nested quote +On May 12 2011 18:39 BeyondCtrL wrote: OP is right. Current players suck and all GSL trophies and money prizes should automatically be given to Flash, Jaedong, and Bisu (just kidding Flash only ofc). I mean if Nestea wins GSL May they should just invite Jaedong (Flash) to come and take the trophy, money, and a foursome with that K-Pop band. Obviously its super obvious that Jaedong (Flash) is better at SC 2 than Nestea is, so why don't we give all the stuff to him? Heck just by even showing up Jaedong's (Flash's) aura of magnificence +100 boss will give the GSL some legitimac. Every build order and meta-game evolution should be attributed to his holiness, and not sub-human bottom feeders like MC or Nestea.
This is just like that time when Messi switched from Football to Handegg and totally dominated the Superbowl. Yes because football requires the same skills as american football. Come on now. While SCBW and sc2 are two different games, they require the same skill set. They are both RTS games.
They also require the same skill set. They are both physical team games.
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I am severely intrigued by this article.
Well done!
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On May 12 2011 18:43 Kipsate wrote: As of now SC2 is more based upon strategy and decision making and unit composition. In SCBW there is more mechanics, micro and the aforementioned that Starcraft has.
This is false, strategy and decision making are the core differentiation between brood war pros. There is much less strategy in a SC2 game.
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E-mazing article. Thank you for a nice read! And i completely agree
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Nice read. A few days ago i started to think like that more and more. But for me the S-class bw players switching would not change a thing. Its like you said, their workethics are far better than those we see in the sc2 pros today, for the most part at least. But they would just do the same thing that July or Nada do. Chill and earn some easy money. Korean bw pro teams dont have their bad reputations for nothing when it comes to treating their players really strictly. For me the situation would only change, if teams like that form in sc2, or the old bw teams open up sc2 sections.
Right now the most sc2 players enjoy their freedoms and a nearly normal life, while earning some decent money.
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Netherlands45349 Posts
On May 12 2011 18:45 corumjhaelen wrote:Show nested quote +On May 12 2011 18:43 Kipsate wrote: As of now SC2 is more based upon strategy and decision making and unit composition. In SCBW there is more mechanics, micro and the aforementioned that Starcraft has.
This is false, strategy and decision making are the core differentiation between brood war pros. There is much less strategy in a SC2 game.
I did not mean the amount of strategy, I meant the value of strategy, Strategy is undoubtfully more important in SC2, if you choose the wrong strategy you lose immideately, in BW you can micro your way out of that usually, perhaps not always, but in certain cases you can.
Not the case in SC2 bar some exceptions.
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Perhaps I missed, but what exactly is the point of this rather speculative article? You could write a similar one about Warcraft 3 or indeed any other RTS that is not Broodwar. Was the competition in WC3 a farce? Does anyone write similar articles about any FPS that is not Quake or Counterstrike? It doesn't seem to serve any purpose other than to downplay the achievements of current players.
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On May 12 2011 18:43 Kipsate wrote:Show nested quote +On May 12 2011 18:40 jmbthirteen wrote:On May 12 2011 18:39 BeyondCtrL wrote: OP is right. Current players suck and all GSL trophies and money prizes should automatically be given to Flash, Jaedong, and Bisu (just kidding Flash only ofc). I mean if Nestea wins GSL May they should just invite Jaedong (Flash) to come and take the trophy, money, and a foursome with that K-Pop band. Obviously its super obvious that Jaedong (Flash) is better at SC 2 than Nestea is, so why don't we give all the stuff to him? Heck just by even showing up Jaedong's (Flash's) aura of magnificence +100 boss will give the GSL some legitimac. Every build order and meta-game evolution should be attributed to his holiness, and not sub-human bottom feeders like MC or Nestea.
This is just like that time when Messi switched from Football to Handegg and totally dominated the Superbowl. Yes because football requires the same skills as american football. Come on now. While SCBW and sc2 are two different games, they require the same skill set. They are both RTS games. True and not true, while they are both games of the same genre, alot of things are different. As of now SC2 is more based upon strategy and decision making and unit composition. In SCBW there is more mechanics, micro and the aforementioned that Starcraft has. What the OP describes is that while the games are different, the MINDSET that certain players have have not come to the SC2 scene YET, so we still have a long way to go, with perhaps revolutionary play as people devolop the SCBW practice MINDSET. Look beyond the game people.
Of course things are different, but they aren't so different that making the switch is super difficult. Idra was one of the top foreign BW players and now is one of the top foreign sc2 players.
The sc2 scene definitely has a long way to go in all aspects.
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On May 12 2011 18:47 Kipsate wrote:Show nested quote +On May 12 2011 18:45 corumjhaelen wrote:On May 12 2011 18:43 Kipsate wrote: As of now SC2 is more based upon strategy and decision making and unit composition. In SCBW there is more mechanics, micro and the aforementioned that Starcraft has.
This is false, strategy and decision making are the core differentiation between brood war pros. There is much less strategy in a SC2 game. I did not mean the amount of strategy, I meant the value of strategy, Strategy is undoubtfully more important in SC2, if you choose the wrong strategy you lose immideately, in BW you can micro your way out of that usually, perhaps not always, but in certain cases you can. Not the case in SC2 bar some exceptions. I don't call build order loss strategy, and certainly not decision making. Edit : I would say mind games are maybe more important in SC2. Maybe.
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I used to play SC: BW a lot, but never had the chance to watch those big players.
Imo, I think this article is a bit too hypothetical. The part I liked was the proleagers stayed in BW because of the money incentive, and the heavy practice schedule is the reasons those players are still good. Korean players in GSL (Sc2) are relaxed because there is no real competition, but I think when the proleaguers join, they might have to practice more to keep up the name they made for themselves.
The only reason BW is still alive because of the huge amount of money invested, and not because it's the best RTS known to mankind. You can't compare it BW which had a lot of years and testing to a game like SC2 which has only been out 1 year and it's going to have an expansion very soon. Also, a lot of elements from SC2 : WoL are similar to BW elements if not a very impressive improvement.
I think BW fans should put aside the plethora of hate regarding starcraft 2 and start thinking of it a bit more wisely. Instead of bashing SC2 for being a good advancement and a long awaited change from BW, they ought to think about how to improve it. Improving it doesn't mean making it a BW clone. The world moves forward, staying with that static mindset was the downfall of a lot of empires.
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uhhh? i don't know where you got the impression that the general idea among people was that the more successful players of sc2 were also successful and/or skilled at brood war.
you seem pretty convinced though.
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On May 12 2011 18:46 BlueFlames wrote: Nice read. A few days ago i started to think like that more and more. But for me the S-class bw players switching would not change a thing. Its like you said, their workethics are far better than those we see in the sc2 pros today, for the most part at least. But they would just do the same thing that July or Nada do. Chill and earn some easy money. Korean bw pro teams dont have their bad reputations for nothing when it comes to treating their players really strictly. For me the situation would only change, if teams like that form in sc2, or the old bw teams open up sc2 sections.
Right now the most sc2 players enjoy their freedoms and a nearly normal life, while earning some decent money.
No, we want all the pros we watch to be gaming robots with no social life! That is how pro gaming should be, these guys don't deserve time off to enjoy spending the money they make or live semi-normal lives, they should have to be strapped to their computer 12+ hours a day practicing the same things over and over again to shave fractions of seconds off their movements!
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Netherlands45349 Posts
On May 12 2011 18:47 jmbthirteen wrote:Show nested quote +On May 12 2011 18:43 Kipsate wrote:On May 12 2011 18:40 jmbthirteen wrote:On May 12 2011 18:39 BeyondCtrL wrote: OP is right. Current players suck and all GSL trophies and money prizes should automatically be given to Flash, Jaedong, and Bisu (just kidding Flash only ofc). I mean if Nestea wins GSL May they should just invite Jaedong (Flash) to come and take the trophy, money, and a foursome with that K-Pop band. Obviously its super obvious that Jaedong (Flash) is better at SC 2 than Nestea is, so why don't we give all the stuff to him? Heck just by even showing up Jaedong's (Flash's) aura of magnificence +100 boss will give the GSL some legitimac. Every build order and meta-game evolution should be attributed to his holiness, and not sub-human bottom feeders like MC or Nestea.
This is just like that time when Messi switched from Football to Handegg and totally dominated the Superbowl. Yes because football requires the same skills as american football. Come on now. While SCBW and sc2 are two different games, they require the same skill set. They are both RTS games. True and not true, while they are both games of the same genre, alot of things are different. As of now SC2 is more based upon strategy and decision making and unit composition. In SCBW there is more mechanics, micro and the aforementioned that Starcraft has. What the OP describes is that while the games are different, the MINDSET that certain players have have not come to the SC2 scene YET, so we still have a long way to go, with perhaps revolutionary play as people devolop the SCBW practice MINDSET. Look beyond the game people. Of course things are different, but they aren't so different that making the switch is super difficult. Idra was one of the top foreign BW players and now is one of the top foreign sc2 players. The sc2 scene definitely has a long way to go in all aspects.
And this what the Starcraft 2 people want you to acknowledge, if you argue with the same shallow depth, nothing is going to come out of it and the 'discussions''(for what its worth) will consist out of calling each other fanboys or elitist.
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Loved all the stats and definitely agree with you there.
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On May 12 2011 18:44 BeyondCtrL wrote:Show nested quote +On May 12 2011 18:40 jmbthirteen wrote:On May 12 2011 18:39 BeyondCtrL wrote: OP is right. Current players suck and all GSL trophies and money prizes should automatically be given to Flash, Jaedong, and Bisu (just kidding Flash only ofc). I mean if Nestea wins GSL May they should just invite Jaedong (Flash) to come and take the trophy, money, and a foursome with that K-Pop band. Obviously its super obvious that Jaedong (Flash) is better at SC 2 than Nestea is, so why don't we give all the stuff to him? Heck just by even showing up Jaedong's (Flash's) aura of magnificence +100 boss will give the GSL some legitimac. Every build order and meta-game evolution should be attributed to his holiness, and not sub-human bottom feeders like MC or Nestea.
This is just like that time when Messi switched from Football to Handegg and totally dominated the Superbowl. Yes because football requires the same skills as american football. Come on now. While SCBW and sc2 are two different games, they require the same skill set. They are both RTS games. They also require the same skill set. They are both physical team games.
Wait, what? Just because they are physical team games mean they require the same skill set? What the fuck are you talking about? They don't require the same skill set at all.
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They enjoy prime salaries playing a game where they won't suddenly be informed that barracks now require depots, or that spellcasters have lost their energy upgrades.
I don't mind the game being non-stagnant at all.
I wonder if people in the FPS scene were thinking "man, these players sucked, Fatal1ty would own them if he switched to our game" when Fatal1ty was in his prime.
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this was a great read, cheers for taking the time to write it.
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On May 12 2011 18:42 Everhate wrote: Boxer was at his best when the game was young, and he was developing the strats that would end up leading to where things are now (many, many years down the line). His prime came in the days that strategy was comparatively more important than mechanics. Of course, as time went on, and the strategies became more and more 'known' and 'standard' the mechanics were what separated the ability to use them effectively.
Actually, Boxer was at his prime when the game was already 3 years old (2001). That may be young compared to Brood War's lifespan, but on the other hand SC2 is only 1 year old. So it's pretty safe to say that SC2 hasn't even reached its own "Boxer stage" yet.
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everyone who was once good in an RTS can be equally good in SC2 looking at how dominant flash is, yes i do believe he would crush SC2
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