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Personal attacks in this thread will draw a temp ban. |
idra will prob stream more after gsl
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On January 09 2011 14:44 Deekin[ wrote:Show nested quote +On January 09 2011 14:31 BasilPesto wrote:Lessons I've learnt from this doing this: I need to improve my blending/toning/shading/everything. Might try something a little more creative next time. Awesome drawing there, keep it up
COLD BLACK EYES OF A KILLER!
also from the previously posted interview at http://esfiworld.com/sc2/feature/idra-group-h-chances-maps-will-play-big-role
IdrA did you do well as protoss!? did you stream it I want to see
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Good luck in the GSL in 2days. Hope you win :D
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On January 07 2011 08:20 Denzil wrote: I know Idra dislikes HD and Husky but what's Idra's opinion of Day9?
I'm really hoping Day9 will set up a Friendday Wednesday with him,
if i remember correctly he said smth like day9 is a good caster because he doesnt rely on YELLING REAL LOUD to get ppl interested in his stream.. the quote was like "listen to what he says instead of how loud he says it"
idra hwaiting!!
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IdrA we your fans would really like to see you TvZ morrow b/c I think I remember you saying youd do it.. we your fans just need to find a sponsor...
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On January 07 2011 07:29 Numy wrote:Show nested quote +On January 07 2011 07:20 darmousseh wrote:On January 07 2011 07:08 Woony wrote:On January 07 2011 07:01 darmousseh wrote: Hi IdrA, big fan, but I have a single criticism of your play.
You leave too early while laddering. If starcraft is anything like chess, then chances are your opponent will not play perfectly. In chess, one very important skill to have is to be able to take advantage of opponent's weaknesses. If an opponent has a hung piece, take advantage. If the opponent is winning, but you think you can win by incorporating a different strategy, do it. There is absolutely no reason to leave until you are absolutely in a lost position. In chess it's very possible to tell who is ahead at any given time, but chess is a game of small advantages. It's possible to overcome a 2-3 point disadvantage simply by taking the initiative. By quitting early you are harming your chances at winning a game in a major tournament. All sports are competitive and should be played perfectly and yes you should never be satisfied until you win every game, however, almost equally important is a competitive spirit. Joe Montana wouldn't be a known person today if he gave up in a losing situation. In fact, overcoming adversity is something we strive for. If you still have a fighting shot, take it, learn from it. Learn ways to come back from a disadvantage. I know you think playing at a disadvantage is a waste of time, but if you have 1% more wins, then it is worth it. That 1 win could mean the difference between winning the GSL. If you are a true competitor I wish for you to take every win you can get and by that I don't mean incorporating bad strategies like 6pool into your play, i mean like, you've lose your 3rd expansion and protoss also has 3. That is a situation where you give up almost 100% of the time. If anything, the game you should have won with the base you didn't scout should be the perfect example. Take a risk. Risky behaviour in a losing position is significantly better than playing from behind. If you can sneak an expansion or go for an unusual tech (like burrow or fast broodlords or nydus) you can come from behind. Expect your opponent to play perfect, but also expect them to make mistakes. a) he will probably not read/reply/care to your post b) he allready stated that he only leaves if he thinks it's absolutely over, if he thinks he can win he stays I've watched his games enough to see him leaving really early and he's mentioned a few times places where he could have stayed and relied on his opponent's mistakes but didn't want to spend the time. He does it a lot more on his stream. Since ladder is for learning. Getting into a position your opponent needs to make a massive mistake in order for you to win is not teaching you anything. Hence why he quits. Thus quit when you screwed up and should lose so one can try the next time to not get into that position. That is where improvement takes place.
Playing from behind DOES help you learn. Even if you don't end up coming back you can learn from what it is exactly that you can do to get back into an even position.
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On January 10 2011 16:28 mindspike wrote:Show nested quote +On January 07 2011 07:29 Numy wrote:On January 07 2011 07:20 darmousseh wrote:On January 07 2011 07:08 Woony wrote:On January 07 2011 07:01 darmousseh wrote: Hi IdrA, big fan, but I have a single criticism of your play.
You leave too early while laddering. If starcraft is anything like chess, then chances are your opponent will not play perfectly. In chess, one very important skill to have is to be able to take advantage of opponent's weaknesses. If an opponent has a hung piece, take advantage. If the opponent is winning, but you think you can win by incorporating a different strategy, do it. There is absolutely no reason to leave until you are absolutely in a lost position. In chess it's very possible to tell who is ahead at any given time, but chess is a game of small advantages. It's possible to overcome a 2-3 point disadvantage simply by taking the initiative. By quitting early you are harming your chances at winning a game in a major tournament. All sports are competitive and should be played perfectly and yes you should never be satisfied until you win every game, however, almost equally important is a competitive spirit. Joe Montana wouldn't be a known person today if he gave up in a losing situation. In fact, overcoming adversity is something we strive for. If you still have a fighting shot, take it, learn from it. Learn ways to come back from a disadvantage. I know you think playing at a disadvantage is a waste of time, but if you have 1% more wins, then it is worth it. That 1 win could mean the difference between winning the GSL. If you are a true competitor I wish for you to take every win you can get and by that I don't mean incorporating bad strategies like 6pool into your play, i mean like, you've lose your 3rd expansion and protoss also has 3. That is a situation where you give up almost 100% of the time. If anything, the game you should have won with the base you didn't scout should be the perfect example. Take a risk. Risky behaviour in a losing position is significantly better than playing from behind. If you can sneak an expansion or go for an unusual tech (like burrow or fast broodlords or nydus) you can come from behind. Expect your opponent to play perfect, but also expect them to make mistakes. a) he will probably not read/reply/care to your post b) he allready stated that he only leaves if he thinks it's absolutely over, if he thinks he can win he stays I've watched his games enough to see him leaving really early and he's mentioned a few times places where he could have stayed and relied on his opponent's mistakes but didn't want to spend the time. He does it a lot more on his stream. Since ladder is for learning. Getting into a position your opponent needs to make a massive mistake in order for you to win is not teaching you anything. Hence why he quits. Thus quit when you screwed up and should lose so one can try the next time to not get into that position. That is where improvement takes place. Playing from behind DOES help you learn. Even if you don't end up coming back you can learn from what it is exactly that you can do to get back into an even position.
Pretty sure he knows how to play from behind, the difference is he's more interested in practicing how to not be in a situation where you're behind in the first place. When you do the same things that can get you from behind to an even situation when you aren't even behind then you're ahead, so it's more important to try to figure out how to not get into a "behind situation" and do the exact same things that you'd end up doing just to end up "even".
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On January 10 2011 16:28 mindspike wrote:Show nested quote +On January 07 2011 07:29 Numy wrote:On January 07 2011 07:20 darmousseh wrote:On January 07 2011 07:08 Woony wrote:On January 07 2011 07:01 darmousseh wrote: Hi IdrA, big fan, but I have a single criticism of your play.
You leave too early while laddering. If starcraft is anything like chess, then chances are your opponent will not play perfectly. In chess, one very important skill to have is to be able to take advantage of opponent's weaknesses. If an opponent has a hung piece, take advantage. If the opponent is winning, but you think you can win by incorporating a different strategy, do it. There is absolutely no reason to leave until you are absolutely in a lost position. In chess it's very possible to tell who is ahead at any given time, but chess is a game of small advantages. It's possible to overcome a 2-3 point disadvantage simply by taking the initiative. By quitting early you are harming your chances at winning a game in a major tournament. All sports are competitive and should be played perfectly and yes you should never be satisfied until you win every game, however, almost equally important is a competitive spirit. Joe Montana wouldn't be a known person today if he gave up in a losing situation. In fact, overcoming adversity is something we strive for. If you still have a fighting shot, take it, learn from it. Learn ways to come back from a disadvantage. I know you think playing at a disadvantage is a waste of time, but if you have 1% more wins, then it is worth it. That 1 win could mean the difference between winning the GSL. If you are a true competitor I wish for you to take every win you can get and by that I don't mean incorporating bad strategies like 6pool into your play, i mean like, you've lose your 3rd expansion and protoss also has 3. That is a situation where you give up almost 100% of the time. If anything, the game you should have won with the base you didn't scout should be the perfect example. Take a risk. Risky behaviour in a losing position is significantly better than playing from behind. If you can sneak an expansion or go for an unusual tech (like burrow or fast broodlords or nydus) you can come from behind. Expect your opponent to play perfect, but also expect them to make mistakes. a) he will probably not read/reply/care to your post b) he allready stated that he only leaves if he thinks it's absolutely over, if he thinks he can win he stays I've watched his games enough to see him leaving really early and he's mentioned a few times places where he could have stayed and relied on his opponent's mistakes but didn't want to spend the time. He does it a lot more on his stream. Since ladder is for learning. Getting into a position your opponent needs to make a massive mistake in order for you to win is not teaching you anything. Hence why he quits. Thus quit when you screwed up and should lose so one can try the next time to not get into that position. That is where improvement takes place. Playing from behind DOES help you learn. Even if you don't end up coming back you can learn from what it is exactly that you can do to get back into an even position.
The only feasible way to recover from the type of behind that Zerg gets into is to get lucky and kill an army with jesus-banelings or defensively all-in with drones.
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On January 10 2011 16:32 tangwhat wrote:Show nested quote +On January 10 2011 16:28 mindspike wrote:On January 07 2011 07:29 Numy wrote:On January 07 2011 07:20 darmousseh wrote:On January 07 2011 07:08 Woony wrote:On January 07 2011 07:01 darmousseh wrote: Hi IdrA, big fan, but I have a single criticism of your play.
You leave too early while laddering. If starcraft is anything like chess, then chances are your opponent will not play perfectly. In chess, one very important skill to have is to be able to take advantage of opponent's weaknesses. If an opponent has a hung piece, take advantage. If the opponent is winning, but you think you can win by incorporating a different strategy, do it. There is absolutely no reason to leave until you are absolutely in a lost position. In chess it's very possible to tell who is ahead at any given time, but chess is a game of small advantages. It's possible to overcome a 2-3 point disadvantage simply by taking the initiative. By quitting early you are harming your chances at winning a game in a major tournament. All sports are competitive and should be played perfectly and yes you should never be satisfied until you win every game, however, almost equally important is a competitive spirit. Joe Montana wouldn't be a known person today if he gave up in a losing situation. In fact, overcoming adversity is something we strive for. If you still have a fighting shot, take it, learn from it. Learn ways to come back from a disadvantage. I know you think playing at a disadvantage is a waste of time, but if you have 1% more wins, then it is worth it. That 1 win could mean the difference between winning the GSL. If you are a true competitor I wish for you to take every win you can get and by that I don't mean incorporating bad strategies like 6pool into your play, i mean like, you've lose your 3rd expansion and protoss also has 3. That is a situation where you give up almost 100% of the time. If anything, the game you should have won with the base you didn't scout should be the perfect example. Take a risk. Risky behaviour in a losing position is significantly better than playing from behind. If you can sneak an expansion or go for an unusual tech (like burrow or fast broodlords or nydus) you can come from behind. Expect your opponent to play perfect, but also expect them to make mistakes. a) he will probably not read/reply/care to your post b) he allready stated that he only leaves if he thinks it's absolutely over, if he thinks he can win he stays I've watched his games enough to see him leaving really early and he's mentioned a few times places where he could have stayed and relied on his opponent's mistakes but didn't want to spend the time. He does it a lot more on his stream. Since ladder is for learning. Getting into a position your opponent needs to make a massive mistake in order for you to win is not teaching you anything. Hence why he quits. Thus quit when you screwed up and should lose so one can try the next time to not get into that position. That is where improvement takes place. Playing from behind DOES help you learn. Even if you don't end up coming back you can learn from what it is exactly that you can do to get back into an even position. Pretty sure he knows how to play from behind, the difference is he's more interested in practicing how to not be in a situation where you're behind in the first place. When you do the same things that can get you from behind to an even situation when you aren't even behind then you're ahead, so it's more important to try to figure out how to not get into a "behind situation" and do the exact same things that you'd end up doing just to end up "even".
This. Coming from behind often relies on the opponent making a mistake and you capitalizing on it or forcing him into a mistake. What happens when the opponent doesn't make a mistake? You're up the creek without a paddle freezing in the winter air. At such a high level of play, it's the most beneficial to assure you're always up the creek with a paddle in hand.
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Both ZeNexLiveForever and SlayerS_Legalmind just said in their GSL interviews IdrA is the player they want to play against, Liveforever because he thinks he is the best Zerg foreigner, and Legalmind because he won his last 5 times in ladder and IdrA had said him to be an easy oponent before. Seing how he just gave away a win to MarineKing with the slowest rush ever (let me put my robo facility the farthest away posible so my inmortals take forever to rally please)... doesnt surprise me IdrA said so xD And Legalmind shows again why he gets called an easy oponent, he made a very good (duh!) 4gate against marineking, and a greatly bad forcefield gives his oponent time to breath, amazing
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why are you guys arguing about how IdrA practices I'm pretty sure he knows what to do by now
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Holy crap, I wonder what he did to meek, mild-mannered CLIDE to get him to basically say "I've had enough of him, I hope I can beat him and then laugh in his face after I win." o.O Wow.
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On January 11 2011 01:23 mierin wrote: Holy crap, I wonder what he did to meek, mild-mannered CLIDE to get him to basically say "I've had enough of him, I hope I can beat him and then laugh in his face after I win." o.O Wow. Source?
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Canada9720 Posts
On January 11 2011 01:26 decaf wrote:Show nested quote +On January 11 2011 01:23 mierin wrote: Holy crap, I wonder what he did to meek, mild-mannered CLIDE to get him to basically say "I've had enough of him, I hope I can beat him and then laugh in his face after I win." o.O Wow. Source? from: http://www.teamliquid.net/forum/viewmessage.php?topic_id=181265
Q. You now advanced to the Round of 16, who do you want to advance and play against you? A. I want EGIdrA to advance. It's the same case for many people, and I had enough of him as well. I want to beat him in the game and laugh in his face after I win. LOL
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So 3/4 in that group want to face Idra. Only one of them doesn't hate him. lulz
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Well, the more people rooting for our hero tomorrow the better right? :o) Good luck tomorrow IdrA, smack us some nerds!
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IdrA good luck tomorrow, beat every one and tell them what kind of noobs they are the way only you can <3
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LOL looks like his ladder BM is catching up to him. Do 90% of Korean pros hate him? xD
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I would really like if Jinro and IdrA gonna win, but since everybody is against IdrA im rooting for him
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