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On August 25 2019 19:51 Wintex wrote:Show nested quote +On August 25 2019 19:49 goody153 wrote:On August 25 2019 19:45 Wintex wrote:On August 25 2019 19:41 goody153 wrote:On August 25 2019 19:39 Wintex wrote: Impressive how strategically deep this game is. a puddle Liquid picks cooldown based heroes and heroes who need to farm. OG picks low cooldown heroes who only needs levels then kill everybody. Seems good Well you rarely see a team just leave the base one by one and die like Liquid did. Or see tide or enigma just feed trying to save their carry without even PRESSING their ults, which give you an easy popoff every time you use them on one hero. Anyone can make stuff seem smart when you use good color commentary. That just looked day and night from some of the good games on the TI stage. Liquid could've possibly done something if they fought back but they didn't they just tried to stall. They didn't think they were strong enough to fight OG's skirmishes (not OG's problem if they didn't wanna fight blame liquid for that). It was kinda that game where two teams had opposite strats. And nobody letting go of that strat and one of them doing super well with their strat. Then that's just it It wasn't low strategy. It just so happens that liquid's gameplan is for the midgame-lategame. While OG wants to murder them before even reaching that point and has heroes to do it There was no amount of adapting to anything happening on the map from TL. They easily could have done that shit in, and attempt to play the skirmish in any way, especially before OG ran away with it. They need to be able to use the two ults they drafted when the other team are being needlessly reckless. Show nested quote +On August 25 2019 19:49 SpiritoftheTunA wrote:On August 25 2019 19:48 Wintex wrote:On August 25 2019 19:46 lolfail9001 wrote:On August 25 2019 19:45 Wintex wrote:On August 25 2019 19:41 goody153 wrote:On August 25 2019 19:39 Wintex wrote: Impressive how strategically deep this game is. a puddle Liquid picks cooldown based heroes and heroes who need to farm. OG picks low cooldown heroes who only needs levels then kill everybody. Seems good Well you rarely see a team just leave the base one by one and die like Liquid did. Or see tide or enigma just feed trying to save their carry without even PRESSING their ults, which give you an easy popoff every time you use them on one hero. Anyone can make stuff seem smart when you use good color commentary. That just looked day and night from some of the good games on the TI stage. I mean, this is typical TI final, what did you expect? The last TI final where you could make a statement both teams were playing to limits of their drafts was TI4. There was way more to talk about in that sense tho. VG tried really hard to break the team that broke their strat. wat vg got stomped in the first 10 minutes 3 times in a row You can reduce it to that, but there was an obvious attempt at understanding if it was down to execution, or trying to secure lanes bit by bit with different heroes and moves. They had a script to follow, but the components were somewhat different to give them the right fix.
What are you on about? TL did try to fight. When OG baited the Rosh, they tried to fight OG but got their shit pushed in, because they got split in two. Doesn't really help them, to BH 1-2 out of 5 when they have so many ways to to interrupt it, and after that they just didn't have the farm to actually fight against OG. Liquids heroes needed more farm than they had to actually fight them properly.
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Russian Federation40190 Posts
Why are we watching a repeat of game 1?
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On August 25 2019 19:55 Wintex wrote:Show nested quote +On August 25 2019 19:52 goody153 wrote:On August 25 2019 19:51 Wintex wrote:On August 25 2019 19:49 goody153 wrote:On August 25 2019 19:45 Wintex wrote:On August 25 2019 19:41 goody153 wrote:On August 25 2019 19:39 Wintex wrote: Impressive how strategically deep this game is. a puddle Liquid picks cooldown based heroes and heroes who need to farm. OG picks low cooldown heroes who only needs levels then kill everybody. Seems good Well you rarely see a team just leave the base one by one and die like Liquid did. Or see tide or enigma just feed trying to save their carry without even PRESSING their ults, which give you an easy popoff every time you use them on one hero. Anyone can make stuff seem smart when you use good color commentary. That just looked day and night from some of the good games on the TI stage. Liquid could've possibly done something if they fought back but they didn't they just tried to stall. They didn't think they were strong enough to fight OG's skirmishes (not OG's problem if they didn't wanna fight blame liquid for that). It was kinda that game where two teams had opposite strats. And nobody letting go of that strat and one of them doing super well with their strat. Then that's just it It wasn't low strategy. It just so happens that liquid's gameplan is for the midgame-lategame. While OG wants to murder them before even reaching that point and has heroes to do it There was no amount of adapting to anything happening on the map from TL. They easily could have done that shit in, and attempt to play the skirmish in any way, especially before OG ran away with it. They need to be able to use the two ults they drafted when the other team are being needlessly reckless. Again not our problem or OG's. It was liquid's decision. They decided to stall as they thought it was the best course of things. Clearly they misjudged that's why they lost. It looks embarassing but i wonder how much it affected their mindset. OG crushed them I get that, but the game looks to be in a way worse state than it was in the past TIs. it just looked bad. I guess i just hate OG too much to appreciate the dota, but i think that was a bad game, even if TI finals usually are poorer than the other games. Sorry, but from my subjective perspective it is indeed the hate for OG that you mention that may be clouding your judgement. We have a TI final game of constant aggression, constant fighting and action, constant plays and outplays, and at the same time highlighting the importance of draft strategies and executing of a gameplan. From a spectator perspective, how is it bad?
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On August 25 2019 19:55 Wintex wrote:Show nested quote +On August 25 2019 19:52 goody153 wrote:On August 25 2019 19:51 Wintex wrote:On August 25 2019 19:49 goody153 wrote:On August 25 2019 19:45 Wintex wrote:On August 25 2019 19:41 goody153 wrote:On August 25 2019 19:39 Wintex wrote: Impressive how strategically deep this game is. a puddle Liquid picks cooldown based heroes and heroes who need to farm. OG picks low cooldown heroes who only needs levels then kill everybody. Seems good Well you rarely see a team just leave the base one by one and die like Liquid did. Or see tide or enigma just feed trying to save their carry without even PRESSING their ults, which give you an easy popoff every time you use them on one hero. Anyone can make stuff seem smart when you use good color commentary. That just looked day and night from some of the good games on the TI stage. Liquid could've possibly done something if they fought back but they didn't they just tried to stall. They didn't think they were strong enough to fight OG's skirmishes (not OG's problem if they didn't wanna fight blame liquid for that). It was kinda that game where two teams had opposite strats. And nobody letting go of that strat and one of them doing super well with their strat. Then that's just it It wasn't low strategy. It just so happens that liquid's gameplan is for the midgame-lategame. While OG wants to murder them before even reaching that point and has heroes to do it There was no amount of adapting to anything happening on the map from TL. They easily could have done that shit in, and attempt to play the skirmish in any way, especially before OG ran away with it. They need to be able to use the two ults they drafted when the other team are being needlessly reckless. Again not our problem or OG's. It was liquid's decision. They decided to stall as they thought it was the best course of things. Clearly they misjudged that's why they lost. It looks embarassing but i wonder how much it affected their mindset. OG crushed them I get that, but the game looks to be in a way worse state than it was in the past TIs. it just looked bad. I guess i just hate OG too much to appreciate the dota, but i think that was a bad game, even if TI finals usually are poorer than the other games. I don't really think that was low quality. It just so happens that OG kinda crushed Liquid and perhaps for your expectations even if OG wins it shouldn't look that stompy if they beat liquid.
But that is just it. OG has momentum to play fast with the last game and they did. They're playing for millions so if one team gets a momentum and has a chance to hold that advantage they won't ever give it back,
Think back on all the TI's before. There were some really stompy games like the last one,
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On August 25 2019 19:57 lolfail9001 wrote: Why are we watching a repeat of game 1?
Because TL liked the outcome.
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liquid pick sf please and og please pick ursa for the lulz
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Russian Federation40190 Posts
Naga ban = easy Void pick for Ana, no?
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the io draft advantage is might be too big for liquid to overcome
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why is liquid giving enchantress and tiny again
those are big comfort heroes for OG
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On August 25 2019 20:00 lolfail9001 wrote: Naga ban = easy Void pick for Ana, no? Are you the Oracle?
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Russian Federation40190 Posts
On August 25 2019 20:01 Ufnal wrote:Show nested quote +On August 25 2019 20:00 lolfail9001 wrote: Naga ban = easy Void pick for Ana, no? Are you the Oracle? I see Enchantress and Tiny in first phase and see Naga ban.
I dare say even someone with half of my unranked mmr would predict it.
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On August 25 2019 20:01 goody153 wrote: why is liquid giving enchantress and tiny again
those are big comfort heroes for OG
because they cant give mag and io, and they need to ban AA in case OG lets alch through
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On August 25 2019 19:56 FueledUpAndReadyToGo wrote:Show nested quote +On August 25 2019 19:53 goody153 wrote:On August 25 2019 19:52 Latham wrote:On August 25 2019 19:51 goody153 wrote:On August 25 2019 19:51 fajo wrote: Slacks is just embarrassing at that point. Does he think the average dota player is 12? Slacks is ok. I don't see an alternative unless you go up the stage and show how slacks it is done better. 2GD somewhere in the world: Hey, that looks like a job for me! 2GD  I backed his shooter game years ago wonder if it will ever come out
Wait, it didn't come out? I remember some buzz around it, I just assumed it released, was popular for about 1 month due to it being carried by 2GD's name, and then fizzled out. Much like Battlerite
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On August 25 2019 20:02 FueledUpAndReadyToGo wrote: What is this AA ban
Not sure.
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On August 25 2019 19:59 goody153 wrote:Show nested quote +On August 25 2019 19:55 Wintex wrote:On August 25 2019 19:52 goody153 wrote:On August 25 2019 19:51 Wintex wrote:On August 25 2019 19:49 goody153 wrote:On August 25 2019 19:45 Wintex wrote:On August 25 2019 19:41 goody153 wrote:On August 25 2019 19:39 Wintex wrote: Impressive how strategically deep this game is. a puddle Liquid picks cooldown based heroes and heroes who need to farm. OG picks low cooldown heroes who only needs levels then kill everybody. Seems good Well you rarely see a team just leave the base one by one and die like Liquid did. Or see tide or enigma just feed trying to save their carry without even PRESSING their ults, which give you an easy popoff every time you use them on one hero. Anyone can make stuff seem smart when you use good color commentary. That just looked day and night from some of the good games on the TI stage. Liquid could've possibly done something if they fought back but they didn't they just tried to stall. They didn't think they were strong enough to fight OG's skirmishes (not OG's problem if they didn't wanna fight blame liquid for that). It was kinda that game where two teams had opposite strats. And nobody letting go of that strat and one of them doing super well with their strat. Then that's just it It wasn't low strategy. It just so happens that liquid's gameplan is for the midgame-lategame. While OG wants to murder them before even reaching that point and has heroes to do it There was no amount of adapting to anything happening on the map from TL. They easily could have done that shit in, and attempt to play the skirmish in any way, especially before OG ran away with it. They need to be able to use the two ults they drafted when the other team are being needlessly reckless. Again not our problem or OG's. It was liquid's decision. They decided to stall as they thought it was the best course of things. Clearly they misjudged that's why they lost. It looks embarassing but i wonder how much it affected their mindset. OG crushed them I get that, but the game looks to be in a way worse state than it was in the past TIs. it just looked bad. I guess i just hate OG too much to appreciate the dota, but i think that was a bad game, even if TI finals usually are poorer than the other games. I don't really think that was low quality. It just so happens that OG kinda crushed Liquid and perhaps for your expectations even if OG wins it shouldn't look that stompy if they beat liquid. But that is just it. OG has momentum to play fast with the last game and they did. They're playing for millions so if one team gets a momentum and has a chance to hold that advantage they won't ever give it back, Think back on all the TI's before. There were some really stompy games like the last one, I get that, but it was uncharacteristically sloppy from TL, and was way worse than the NB/TL stomps.
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On August 25 2019 20:02 FueledUpAndReadyToGo wrote: What is this AA ban They keep banning it all the time, and I'm mistified too, but I'm a 2k scrub so what do I know.
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On August 25 2019 20:02 Taf the Ghost wrote:Not sure.
its to enable alch if it gets through
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I'm so done with TA, go OG!
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AA ban is always the 1st pick team forcing the 2nd pick team to ban Alch in the first phase. The teams don't want overall 1st pick Alch and play it against AA+1.
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