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babysimba
Profile Joined November 2010
10466 Posts
October 12 2017 14:01 GMT
#61
The beginning of the SEA throw.
RiZu
Profile Joined February 2012
Singapore5715 Posts
October 12 2017 14:02 GMT
#62
Mushi build suck as usual lol
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51490 Posts
Last Edited: 2017-10-12 14:06:06
October 12 2017 14:05 GMT
#63
Mushi's Medusa is pretty strong now, hex is interesting. 2.2k mana though, surely he is a walking tank?
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51490 Posts
October 12 2017 14:09 GMT
#64
Erm ok then? 1-0 Liquid lol
Delayed "Alch'd" but it happened lol
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2017-10-12 14:10:03
October 12 2017 14:09 GMT
#65
On October 12 2017 23:05 Pandemona wrote:
Mushi's Medusa is pretty strong now, hex is interesting. 2.2k mana though, surely he is a walking tank?


No he is rubbish. Shit build no damage...has he screwed the reaper scythe several times with the agha too?? This game is 80% on mushi's shit build and 20% on Nana for feeding...
Ramiz1989
Profile Joined July 2012
12124 Posts
October 12 2017 14:10 GMT
#66
On October 12 2017 23:05 Pandemona wrote:
Mushi's Medusa is pretty strong now, hex is interesting. 2.2k mana though, surely he is a walking tank?

Yeah but they didn't need a walking tank, he never was the one that gets focused.

Necro isn't supposed to use ulti just as 1.5 sec stun THAT often. He was the one that initiated most of these fights for Mski and they were missing that big chunk of damage from that ult, while Medusa went for utility/tank build.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
babysimba
Profile Joined November 2010
10466 Posts
October 12 2017 14:10 GMT
#67
The last few scythe usages were awful =(. Mineski didn't even engage as a team properly. No damage on scythe and stun duration was useless
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51490 Posts
October 12 2017 14:11 GMT
#68
Oh right, plus vs an alch and chen mjolnir for Mushi makes even more sense in a game too?
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
October 12 2017 14:12 GMT
#69
He had to use the reaper for stun duration, because Mineski had no disables in their team. Same reason why Mushi bought a hex.

Mindcontrol was sick this game.
super gg
hunter_x
Profile Joined June 2014
Germany2762 Posts
October 12 2017 14:13 GMT
#70
EZ
Ramiz1989
Profile Joined July 2012
12124 Posts
October 12 2017 14:13 GMT
#71
And yeah, Liquid would completely fall apart in the mid game if it wasn't for Mind Control's Pugna that made those fights even or just won those for them.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
SatsuinoHado
Profile Joined May 2010
Bulgaria777 Posts
October 12 2017 14:14 GMT
#72
If Valve does not introduce next patch item that stops healing for like 3-5 sec just like root item and break ability item I am really considering quitting. This is getting really pathetic with only ONE hero being able to counter so boring and pathetic hero like Alche ...
People call me Jack, OMASJack
babysimba
Profile Joined November 2010
10466 Posts
October 12 2017 14:14 GMT
#73
I think the game was on Ice3 actually. He needed a blink so he can jump into their backline and kill off all their low armor heroes especially pugna. If he starts the fight, Mineski doesn't even need a stun to start the fight.
RiZu
Profile Joined February 2012
Singapore5715 Posts
October 12 2017 14:14 GMT
#74
Game should had been Mineski but they forgot about Pugna a few too many time and where is the eul for necro or atos. Mushi going agha over skadi was gg would had worked better had he went his usual build linken > manta > skadi.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2017-10-12 14:17:42
October 12 2017 14:17 GMT
#75
On October 12 2017 23:14 babysimba wrote:
I think the game was on Ice3 actually. He needed a blink so he can jump into their backline and kill off all their low armor heroes especially pugna. If he starts the fight, Mineski doesn't even need a stun to start the fight.


Naw. Blink would have helped but there's only so much you can do when your Medusa farmed so much to be a glorified creep. Wouldn't even blame him for anything
Ramiz1989
Profile Joined July 2012
12124 Posts
October 12 2017 14:17 GMT
#76
On October 12 2017 23:14 SatsuinoHado wrote:
If Valve does not introduce next patch item that stops healing for like 3-5 sec just like root item and break ability item I am really considering quitting. This is getting really pathetic with only ONE hero being able to counter so boring and pathetic hero like Alche ...

I agree in a sense, but it is difficult to balance. You have to make that ability dispelable or it would be too strong and it will make too many items/abilities/heroes useless. If you make it dispelable then it wouldn't be much different than what we have right now, cause teams will buy dispels.

I think more heroes that have AA's ulti effect should be introduced to the game, but not such hard counter as AA, more like debuffs on basic abilities that reduces healing by 50% or something.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Ramiz1989
Profile Joined July 2012
12124 Posts
October 12 2017 14:18 GMT
#77
On October 12 2017 23:17 DucK- wrote:
Show nested quote +
On October 12 2017 23:14 babysimba wrote:
I think the game was on Ice3 actually. He needed a blink so he can jump into their backline and kill off all their low armor heroes especially pugna. If he starts the fight, Mineski doesn't even need a stun to start the fight.


Naw. Blink would have helped but there's only so much you can do when your Medusa farmed so much to be a glorified creep. Wouldn't even blame him for anything

Well, for one it would help them not to waste Necro's ulti as initiation tool, that's for sure...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
babysimba
Profile Joined November 2010
10466 Posts
October 12 2017 14:22 GMT
#78
On October 12 2017 23:17 DucK- wrote:
Show nested quote +
On October 12 2017 23:14 babysimba wrote:
I think the game was on Ice3 actually. He needed a blink so he can jump into their backline and kill off all their low armor heroes especially pugna. If he starts the fight, Mineski doesn't even need a stun to start the fight.


Naw. Blink would have helped but there's only so much you can do when your Medusa farmed so much to be a glorified creep. Wouldn't even blame him for anything

Dusa just exists as a frontliner so alch couldn't easily run to Mineski backline. Mineski has enough damage with maledict and scythe. No matter what item he gets, he will get rekt by veno slow and pugna's long range suck without proper support from his own team.
Sapaio
Profile Joined October 2017
Denmark2037 Posts
October 12 2017 14:23 GMT
#79
Necro lost both game he played in today, without AA as counter pick.
Think that Medusa pick was reason for loss. They needed stun, brood seems to fall of in late game, so need hero that can take over.
GO OG
FreakyDroid
Profile Joined July 2012
Macedonia2616 Posts
October 12 2017 14:24 GMT
#80
Alch can be annoying without the AA ult, but if we look at this game, Miracle wasnt really a big factor anyways, Mineski had no problems bursting him down. If the game went longer and Dusa actually had DPS items, Alch would have had even less of an impact. TL won on the back of MC and Matu, especially MC. The idea to introduce more items or spells that counter healing is a good idea though.

Smile, tomorrow will be worse
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