Ok so we are back at it, the road to TI8 begins today! New journey this time round with the new system but the same goal!
Will Liquid continue the TI curse or will they continue their strong form post TI! I am hoping to see alot VG but also wondering how good COL are going to do. The NA qualifiers have all spouted out different teams for the winners so far, so is the region competitive within its own niche or are they all really strong and a force in tournaments around the world.
Monkey king did not work at all and the heavy push strat right from SG was pretty good. Nice echo's in that game too, some whiffed ones as well but the Roshan one and the one in mid were both 4 hero plus echos
Hypu I don't expect much from Liquid, especially that in the meantime every single one of their picks became the new standard, and every time I launch a stream I see a Liquid lineup being played by one or both teams. I imagine they didn't practiced much so they'll have to rely on their fundamentals. Still, I'll root for them =p
OldEleven is constantly out of position, and Paparazzi is doing what Paparazzi does best, making dumb questionable decisions that completely fuck up fights where his team should have an advantage.
On October 12 2017 21:16 MrCon wrote: What's happening, VG dominates everyone right now in China :O
they are definitely not dominating china. newbee is still the no1 while lgd, lfy and vg are taking games of each other (yes vg had a short streak of beating lgd and lfy on multiple occasions)
One of the first games I've watched since TI. It's always tempting to go into doomsday mode when a team plays an awful series, but while there's absolutely no reason for that, the game did hint at a few things I was scared of when I saw this VG lineup. Eleven's this strange player who's insanely good but has completely inexplicable games in between. And while I love Lanm, it's been a while since he's looked in the right place as a 4. The role worked a lot differently when he was one of the best 4s in the world.
Bit strange to blame this game on Paparazzi. It's almost impossible to get off good ults against that lineup when your only catch hero's having a super-rough game. I'd rather blame their game plan. They tried to go full pickoff with all the SBs (not ideal in the first place when you have DP oracle) and when that stopped working, they were left with awful items to teamfight with.
On October 12 2017 21:35 Orome wrote: One of the first games I've watched since TI. It's always tempting to go into doomsday mode when a team plays an awful series, but while there's absolutely no reason for that, the game did hint at a few things I was scared of when I saw this VG lineup. Eleven's this strange player who's insanely good but has completely inexplicable games in between. And while I love Lanm, it's been a while since he's looked in the right place as a 4. The role worked a lot differently when he was one of the best 4s in the world.
Bit strange to blame this game on Paparazzi. It's almost impossible to get off good ults against that lineup when your only catch hero's having a super-rough game. I'd rather blame their game plan. They tried to go full pickoff with all the SBs (not ideal in the first place when you have DP oracle) and when that stopped working, they were left with awful items to teamfight with.
I am not blaming Paparazzi for the loss of course, but he isn't playing well. You might say that this game, but last game his Void ultis were horrible as well.
It seems that they are seriously de-synchronized, but who knows, maybe they will get their shit together in the next games.
And I might be wrong but I completely disagree with people saying how VG dominates Chinese right now, from my experience, and I watched quite a bit of games during all these different qualifiers, they are really a hit or miss team. They are not consistent at all, and have great games or games just like these 2 against SGE.
Yeah not sure how Mushi is going to get enough time to get online here. Iceiceice will need to have a quick fast start and take towers and give goal through his team that way.
As much as I like to see Mineski win, dota draft system needs a rework. Pretty dumb to see a free win because of last pick heroes like huskar or brood.
Not sure if alch can really facerush and win game. Mineski have scythe and maledict to amplify their team damage output
Brood taking away jungle makes Chen seem very useless in this match, as he hasn't gotten midas and Aghs. Maybe he will have effect when Alch gives him a aghs.
On October 12 2017 23:05 Pandemona wrote: Mushi's Medusa is pretty strong now, hex is interesting. 2.2k mana though, surely he is a walking tank?
No he is rubbish. Shit build no damage...has he screwed the reaper scythe several times with the agha too?? This game is 80% on mushi's shit build and 20% on Nana for feeding...
On October 12 2017 23:05 Pandemona wrote: Mushi's Medusa is pretty strong now, hex is interesting. 2.2k mana though, surely he is a walking tank?
Yeah but they didn't need a walking tank, he never was the one that gets focused.
Necro isn't supposed to use ulti just as 1.5 sec stun THAT often. He was the one that initiated most of these fights for Mski and they were missing that big chunk of damage from that ult, while Medusa went for utility/tank build.
And yeah, Liquid would completely fall apart in the mid game if it wasn't for Mind Control's Pugna that made those fights even or just won those for them.
If Valve does not introduce next patch item that stops healing for like 3-5 sec just like root item and break ability item I am really considering quitting. This is getting really pathetic with only ONE hero being able to counter so boring and pathetic hero like Alche ...
I think the game was on Ice3 actually. He needed a blink so he can jump into their backline and kill off all their low armor heroes especially pugna. If he starts the fight, Mineski doesn't even need a stun to start the fight.
Game should had been Mineski but they forgot about Pugna a few too many time and where is the eul for necro or atos. Mushi going agha over skadi was gg would had worked better had he went his usual build linken > manta > skadi.
On October 12 2017 23:14 babysimba wrote: I think the game was on Ice3 actually. He needed a blink so he can jump into their backline and kill off all their low armor heroes especially pugna. If he starts the fight, Mineski doesn't even need a stun to start the fight.
Naw. Blink would have helped but there's only so much you can do when your Medusa farmed so much to be a glorified creep. Wouldn't even blame him for anything
On October 12 2017 23:14 SatsuinoHado wrote: If Valve does not introduce next patch item that stops healing for like 3-5 sec just like root item and break ability item I am really considering quitting. This is getting really pathetic with only ONE hero being able to counter so boring and pathetic hero like Alche ...
I agree in a sense, but it is difficult to balance. You have to make that ability dispelable or it would be too strong and it will make too many items/abilities/heroes useless. If you make it dispelable then it wouldn't be much different than what we have right now, cause teams will buy dispels.
I think more heroes that have AA's ulti effect should be introduced to the game, but not such hard counter as AA, more like debuffs on basic abilities that reduces healing by 50% or something.
On October 12 2017 23:14 babysimba wrote: I think the game was on Ice3 actually. He needed a blink so he can jump into their backline and kill off all their low armor heroes especially pugna. If he starts the fight, Mineski doesn't even need a stun to start the fight.
Naw. Blink would have helped but there's only so much you can do when your Medusa farmed so much to be a glorified creep. Wouldn't even blame him for anything
Well, for one it would help them not to waste Necro's ulti as initiation tool, that's for sure...
On October 12 2017 23:14 babysimba wrote: I think the game was on Ice3 actually. He needed a blink so he can jump into their backline and kill off all their low armor heroes especially pugna. If he starts the fight, Mineski doesn't even need a stun to start the fight.
Naw. Blink would have helped but there's only so much you can do when your Medusa farmed so much to be a glorified creep. Wouldn't even blame him for anything
Dusa just exists as a frontliner so alch couldn't easily run to Mineski backline. Mineski has enough damage with maledict and scythe. No matter what item he gets, he will get rekt by veno slow and pugna's long range suck without proper support from his own team.
Necro lost both game he played in today, without AA as counter pick. Think that Medusa pick was reason for loss. They needed stun, brood seems to fall of in late game, so need hero that can take over.
Alch can be annoying without the AA ult, but if we look at this game, Miracle wasnt really a big factor anyways, Mineski had no problems bursting him down. If the game went longer and Dusa actually had DPS items, Alch would have had even less of an impact. TL won on the back of MC and Matu, especially MC. The idea to introduce more items or spells that counter healing is a good idea though.
On October 12 2017 23:14 SatsuinoHado wrote: If Valve does not introduce next patch item that stops healing for like 3-5 sec just like root item and break ability item I am really considering quitting. This is getting really pathetic with only ONE hero being able to counter so boring and pathetic hero like Alche ...
I agree in a sense, but it is difficult to balance. You have to make that ability dispelable or it would be too strong and it will make too many items/abilities/heroes useless. If you make it dispelable then it wouldn't be much different than what we have right now, cause teams will buy dispels.
I think more heroes that have AA's ulti effect should be introduced to the game, but not such hard counter as AA, more like debuffs on basic abilities that reduces healing by 50% or something.
Indeed for instance Doom provides brake with Agha. Lets say the same goes for item that costs like 4000-5000 gold and is effective for around 4 sec. This is not broken and it will require to have timing and so on but this is the only "unique" ability that is only for one hero and nothing or no one else.
Feel like the Mski vs Fnatic in the major qualifier where they had a huge lead in game 1 and got comebacked and just rekt in game 2. Wish Mski would stick to their comfortable pick where they won in SEA rather than trying out different stuffs.
On October 13 2017 00:01 RiZu wrote: Feel like the Mski vs Fnatic in the major qualifier where they had a huge lead in game 1 and got comebacked and just rekt in game 2. Wish Mski would stick to their comfortable pick where they won in SEA rather than trying out different stuffs.
I dont think you can draft in a way that will make TL play suboptimal, so in that sense the only way to win against them is to counter their map movement, which imo is what makes TL so strong. They simply take over the map and keep pressuring from all sides, leaving very little space for the other team.
You can always expect sea throws to happen when you don't see proper hard stuns in their lineup. They have a weakness in engaging teamfights properly as a team. And those lineups with no stuns require more finesse in execution.
That was an awkward faceoff. Both sides hesitating to kill or deny Mindcontrol. Then Kuro heals and prompts the retread only for MC and Matumba to die to SG.
On October 12 2017 23:14 SatsuinoHado wrote: If Valve does not introduce next patch item that stops healing for like 3-5 sec just like root item and break ability item I am really considering quitting. This is getting really pathetic with only ONE hero being able to counter so boring and pathetic hero like Alche ...
I agree in a sense, but it is difficult to balance. You have to make that ability dispelable or it would be too strong and it will make too many items/abilities/heroes useless. If you make it dispelable then it wouldn't be much different than what we have right now, cause teams will buy dispels.
I think more heroes that have AA's ulti effect should be introduced to the game, but not such hard counter as AA, more like debuffs on basic abilities that reduces healing by 50% or something.
Agreed mostly. I think they need to rework certain dispell items and skills, making more use of the strong and basic dispell function. For example, I find it riculous that almost every dispell works on bloodthorn- manta is the worst. 4.5k item renders a 7.5k item useless...
Really like the Chen build with midas into Aghs that Puppy made. They took the Chen and Visage combo from OG but combined with Batrider that had room to pickoff heroes in creep chaos was brilliant from Compl part.
On October 14 2017 00:04 RuiBarbO wrote: Man what the heck is this meta, I haven't watched Dota since TI7 and now there's a clock vs AA mid and people are picking doom again?
Clock is support, it's just soaking exp mid while Alch jungles
On October 14 2017 00:10 nanaoei wrote: how is navi's lineup supposed to hit towers?
pugna
and what will they do when they just press W on underlord or run at pugna with one of their many tough heroes? basically, only pugna can deal damage to towers this game, so long as timbersaw is up.
On October 14 2017 00:10 nanaoei wrote: how is navi's lineup supposed to hit towers?
pugna
and what will they do when they just press W on underlord or run at pugna with one of their many tough heroes? basically, only pugna can deal damage to towers this game, so long as timbersaw is up.
pugna can blast from like 1100 range with aether and the talent and secret lack lockdown outside the pit (which he can just be forced out of)
he's one of the best sieging heroes in the game right now
So I took a quick look at Complexity's draft on game 2 of their match and noticed Zfreek building Phase Boots, Helm of the Dominator, Shadow Blade and Aghs on Wyvern. New meta?
On October 14 2017 01:30 M.S.Bismarck wrote: So I took a quick look at Complexity's draft on game 2 of their match and noticed Zfreek building Phase Boots, Helm of the Dominator, Shadow Blade and Aghs on Wyvern. New meta?
That makes sense right? Both HotD and Shadowblade are good cheap sources of attack speed (with utility) and with the +75 dmg talent it makes sense for a right click Wyvren to focus attack speed?
Though it's weird to be going for right click as a support WW.
I don't know if these character models on the preview screen are to scale in the actual game, but Sniper is literally less than 50% of Beastmaster's size.
right click WW is being experimented on at least in some of the NA pubs. around 20-25m in a good game, it's close to 300damage. stronger than most people might think.
I still think Na'Vi got this later. Even though Sniper and BS become scary later in the game, Na`Vi's cores also become cancerous to play against later in the game. Moo is overfarmed but can't help to think that he maybe made too many early-mid game items.
On October 14 2017 03:53 M.S.Bismarck wrote: This tournament is making Necrophos look like an overrated hero. 0% win rate at this lan.
Because he isn't nearly as good as people think when countered well and pressured in the early game. Hero needs Radiance for speed farming and can't rush it as some other heroes, so if he doesn't farm well in the early game and can't snowball with items, all he can do is hope for good Scythe pick offs on farmed heroes.
Secret used to use Pugna as carry and they should know they lost to Navi in the second game is totally due to Pugna. But they allowed Navi to take Pugna again at deciding game... To show their arrogance? And they like oracle so much, which I personally think rather useless in team fight.
You may argue that Sonneiko Earth Spirit is very good, and I do agree but the real hero behind that decided the game favored Navi is actually Pugna.
On October 14 2017 14:24 Kelefei2016 wrote: Secret used to use Pugna as carry and they should know they lost to Navi in the second game is totally due to Pugna. But they allowed Navi to take Pugna again at deciding game... To show their arrogance? And they like oracle so much, which I personally think rather useless in team fight.
You may argue that Sonneiko Earth Spirit is very good, and I do agree but the real hero behind that decided the game favored Navi is actually Pugna.
People still don't realize how strong Pugna is. She is right now easily on par with Venom, Necro, Visage etc. Liquid vs. Mineski was also the reason why Liquid won the mid game when Miracle and Matumbaman still didn't have enough farm, Mind_Control just kept winning the fights for them and showed what happens if you ignore the Pugna in team fight.