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[EPICENTER] Knockout Stage! - Page 56

Forum Index > Dota 2 Tournaments
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Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2016-05-12 16:59:36
May 12 2016 16:59 GMT
#1101
I'm going to put another pick out there, that I think has a lot of value provided we keep getting these team fight games: Luna. Been seeing it in a few of the top public games recently and it definitely has a lot going for it. The problem is that you need to pick it last because the hero does have obvious problems against, for example, Drow and Naix.
Artisreal
Profile Joined June 2009
Germany9235 Posts
May 12 2016 16:59 GMT
#1102
Let us savor the good dotes!
All hail the MMR gods!
passive quaranstream fan
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2016-05-12 17:01:17
May 12 2016 17:00 GMT
#1103
On May 13 2016 01:56 Logo wrote:
Show nested quote +
On May 13 2016 01:51 TanGeng wrote:
On May 13 2016 01:45 lolfail9001 wrote:
On May 13 2016 01:44 haxhax wrote:
ALERT

The damage control is now in full effect

Except a flood of "draft won", "newbee threw" and "5manning OP" posts (unfortunately le balanced bird excuse has been retired due to recent events)

1. 5manning OP

2. Newbee did not throw, because they were not in advantage, they just conceded the game with the fight at top.

3. Draft was down to execution.

This is pretty much it. OG did well.
They almost undermined their early advantage by feeding some deaths to NewBee.
Mu blowing an early ravage on a Wisp kill wasn't great and ceded control of game.
NewBee itemization was poor after that.
OG executed well in all aspects the game.

And I have no idea what the Dark Seer pick was about. NewBee needed wave clear more than more team fight.


It seems like their whole draft was an overestimation of Phoenix, which is odd given they just beat Phoenix the game before. Like their only draft synergy and plan out would be Phoenix going ham until Slark comes online in a big way.

Like they built up this big Wombo Combo with the majority of the damage coming from Phoenix... but seems oblivious to OG's draft heading towards a lot of good fight disruption especially against Phoenix.


Hmm, really? If anything, I thought they erroneously assumed that Wisp-Beastmaster would be the core of a global ganking lineup and they chose their first 4 picks based on that mistake. All of them either have escapes or can counter-initiate a Relocate gank.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Artisreal
Profile Joined June 2009
Germany9235 Posts
May 12 2016 17:01 GMT
#1104
"Bulba is gonna tilt so hard if he sees this!"
Rated 6 for 6yneess.
passive quaranstream fan
Wineandbread
Profile Joined September 2009
United States2065 Posts
May 12 2016 17:01 GMT
#1105
dat hexagon
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-05-12 17:02:39
May 12 2016 17:01 GMT
#1106
On May 13 2016 02:00 CosmicSpiral wrote:
Show nested quote +
On May 13 2016 01:56 Logo wrote:
On May 13 2016 01:51 TanGeng wrote:
On May 13 2016 01:45 lolfail9001 wrote:
On May 13 2016 01:44 haxhax wrote:
ALERT

The damage control is now in full effect

Except a flood of "draft won", "newbee threw" and "5manning OP" posts (unfortunately le balanced bird excuse has been retired due to recent events)

1. 5manning OP

2. Newbee did not throw, because they were not in advantage, they just conceded the game with the fight at top.

3. Draft was down to execution.

This is pretty much it. OG did well.
They almost undermined their early advantage by feeding some deaths to NewBee.
Mu blowing an early ravage on a Wisp kill wasn't great and ceded control of game.
NewBee itemization was poor after that.
OG executed well in all aspects the game.

And I have no idea what the Dark Seer pick was about. NewBee needed wave clear more than more team fight.


It seems like their whole draft was an overestimation of Phoenix, which is odd given they just beat Phoenix the game before. Like their only draft synergy and plan out would be Phoenix going ham until Slark comes online in a big way.

Like they built up this big Wombo Combo with the majority of the damage coming from Phoenix... but seems oblivious to OG's draft heading towards a lot of good fight disruption especially against Phoenix.


Hmm, really? If anything, I thought they erroneously assumed that Wisp-Beastmaster would be the core of a global ganking lineup and they chose their first 4 picks based on that mistake.


Hmm true, and good points perhaps a bit of both? Like Phoenix would be their only option outside of using big cooldowns to give damage to a skirmish/fight but you're right that BM + IO is something you'd expect to do a lot of work early on.

Like outside of BM Roar ganks, big ults (Static Storm and Ravage) or Phoenix's damage you're just running people down with anchor smash & Ion shell or Slark (who's great of course, but he needs to farm and all that).
Logo
babysimba
Profile Joined November 2010
10466 Posts
May 12 2016 17:02 GMT
#1107
Too bad they didn't include a category for consistency aka throw, would make for some fun discussions.
turpentine
Profile Joined November 2015
1624 Posts
Last Edited: 2016-05-12 17:05:03
May 12 2016 17:04 GMT
#1108
On May 13 2016 02:00 CosmicSpiral wrote:
Show nested quote +
On May 13 2016 01:56 Logo wrote:
On May 13 2016 01:51 TanGeng wrote:
On May 13 2016 01:45 lolfail9001 wrote:
On May 13 2016 01:44 haxhax wrote:
ALERT

The damage control is now in full effect

Except a flood of "draft won", "newbee threw" and "5manning OP" posts (unfortunately le balanced bird excuse has been retired due to recent events)

1. 5manning OP

2. Newbee did not throw, because they were not in advantage, they just conceded the game with the fight at top.

3. Draft was down to execution.

This is pretty much it. OG did well.
They almost undermined their early advantage by feeding some deaths to NewBee.
Mu blowing an early ravage on a Wisp kill wasn't great and ceded control of game.
NewBee itemization was poor after that.
OG executed well in all aspects the game.

And I have no idea what the Dark Seer pick was about. NewBee needed wave clear more than more team fight.


It seems like their whole draft was an overestimation of Phoenix, which is odd given they just beat Phoenix the game before. Like their only draft synergy and plan out would be Phoenix going ham until Slark comes online in a big way.

Like they built up this big Wombo Combo with the majority of the damage coming from Phoenix... but seems oblivious to OG's draft heading towards a lot of good fight disruption especially against Phoenix.


Hmm, really? If anything, I thought they erroneously assumed that Wisp-Beastmaster would be the core of a global ganking lineup and they chose their first 4 picks based on that mistake. All of them either have escapes or can counter-initiate a Relocate gank.


I agree that this is how the draft started, but then adapting to OG's draft by picking DS at the end does feel like they went full control/teamfight abilities without realizing that with OG not afraid of the egg they could just stand their ground and right click and then you only have an early game slark to actually kill heroes once the spells are used
Book of Funn1k, 3:22 "YOU RUINED MY LIFE AND NOW YOU TALK ABOUT 0-7 TUSK?? I would so fuckin Walrus Punch you that you will get stunned for 1 year."
nojok
Profile Joined May 2011
France15845 Posts
May 12 2016 17:04 GMT
#1109
On May 13 2016 02:01 Wineandbread wrote:
dat hexagon

Any screenshot?
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Diavlo
Profile Joined July 2011
Belgium2915 Posts
May 12 2016 17:05 GMT
#1110
If anything I would say that apart from supports the hexagones should be reversed.

Supports: Liquid > EG
Mid: EG > Liquid
Offlane: EG > Liquid
Carry: Liquid > EG
Strategy: EG > Liquid
Teamfight: Liquid > EG
"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
May 12 2016 17:07 GMT
#1111
On May 13 2016 02:04 nojok wrote:
Show nested quote +
On May 13 2016 02:01 Wineandbread wrote:
dat hexagon

Any screenshot?

I second that. Want to see
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
Vadrigar
Profile Joined January 2011
Bulgaria2379 Posts
May 12 2016 17:07 GMT
#1112
On May 13 2016 02:05 Diavlo wrote:
If anything I would say that apart from supports the hexagones should be reversed.

Supports: Liquid > EG
Mid: EG > Liquid
Offlane: EG > Liquid
Carry: Liquid > EG
Strategy: EG > Liquid
Teamfight: Liquid > EG


How is Bulbo better than MCgod? I may be biased but you know nothing.
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
May 12 2016 17:08 GMT
#1113
Liquid favorite over EG Hell yeah
Never would I thought I'd see the day
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
May 12 2016 17:09 GMT
#1114
On May 13 2016 02:07 Vadrigar wrote:
Show nested quote +
On May 13 2016 02:05 Diavlo wrote:
If anything I would say that apart from supports the hexagones should be reversed.

Supports: Liquid > EG
Mid: EG > Liquid
Offlane: EG > Liquid
Carry: Liquid > EG
Strategy: EG > Liquid
Teamfight: Liquid > EG


How is Bulbo better than MCgod? I may be biased but you know nothing.

Yeah
Better for the team in terms of knowledge and experience
In terms of actual raw play on offlane
bitch please
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2016-05-12 17:13:14
May 12 2016 17:09 GMT
#1115
On May 13 2016 02:01 Logo wrote:
Show nested quote +
On May 13 2016 02:00 CosmicSpiral wrote:
On May 13 2016 01:56 Logo wrote:
On May 13 2016 01:51 TanGeng wrote:
On May 13 2016 01:45 lolfail9001 wrote:
On May 13 2016 01:44 haxhax wrote:
ALERT

The damage control is now in full effect

Except a flood of "draft won", "newbee threw" and "5manning OP" posts (unfortunately le balanced bird excuse has been retired due to recent events)

1. 5manning OP

2. Newbee did not throw, because they were not in advantage, they just conceded the game with the fight at top.

3. Draft was down to execution.

This is pretty much it. OG did well.
They almost undermined their early advantage by feeding some deaths to NewBee.
Mu blowing an early ravage on a Wisp kill wasn't great and ceded control of game.
NewBee itemization was poor after that.
OG executed well in all aspects the game.

And I have no idea what the Dark Seer pick was about. NewBee needed wave clear more than more team fight.


It seems like their whole draft was an overestimation of Phoenix, which is odd given they just beat Phoenix the game before. Like their only draft synergy and plan out would be Phoenix going ham until Slark comes online in a big way.

Like they built up this big Wombo Combo with the majority of the damage coming from Phoenix... but seems oblivious to OG's draft heading towards a lot of good fight disruption especially against Phoenix.


Hmm, really? If anything, I thought they erroneously assumed that Wisp-Beastmaster would be the core of a global ganking lineup and they chose their first 4 picks based on that mistake.


Hmm true, and good points perhaps a bit of both? Like Phoenix would be their only option outside of using big cooldowns to give damage to a skirmish/fight but you're right that BM + IO is something you'd expect to do a lot of work early on.

Like outside of BM Roar ganks, big ults (Static Storm and Ravage) or Phoenix's damage you're just running people down with anchor smash & Ion shell or Slark (who's great of course, but he needs to farm and all that).


I assume Slark was Newbee's "punish" to the other advantage of a Wisp strategy. Disruptor/Tide can counter-initiate, but you still need Phoenix + 1 to get kills. OG could spread the map post-laning stage and outfarm Newbee without investing too much into global ganking if Newbee has no roamer. So NB needed a carry that could solo gank (I think DK was already banned?).

On May 13 2016 02:04 turpentine wrote:
I agree that this is how the draft started, but then adapting to OG's draft by picking DS at the end does feel like they went full control/teamfight abilities without realizing that with OG not afraid of the egg they could just stand their ground and right click and then you only have an early game slark to actually kill heroes once the spells are used


I'm not sure DS was an adaptation more than a desperation choice. They needed an offlaner who could possible jungle farm (since Tide is just going to get zoned out), tanky enough to survive a Roar/Missile and use his spells, and push the creep waves. Their old plan went to shit after the Drow pick and Newbee was left scrambling.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Dracolich70
Profile Joined May 2011
Denmark3820 Posts
Last Edited: 2016-05-12 17:11:46
May 12 2016 17:10 GMT
#1116
Yeah, Capitalist has a point. Bulba would be picked up immediately, and not waste time playing on shitty NA teams for years. Wasn't Bulba the one that thought 7ckingMad was like a genius.

Btw, if Bulba is the tactical genius, does that take away from the view of PPD?
LiangHao
Souldivnr
Profile Joined September 2015
Cuba127 Posts
May 12 2016 17:10 GMT
#1117
Can somebody tell me the draft in EG vs Liquid game 1?
"Puppey is always the BOSS"- XBOCT 2016
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 12 2016 17:11 GMT
#1118
On May 13 2016 01:48 babysimba wrote:
The team who executes better usually understands the game better and draft better.

IMO the pick ban phase needs some sort of revamp. There are too many versatile heroes to open up a draft and OP situational heroes to follow up. By the time you understand the opponent's gameplan with their 3rd or 4th pick, it might be too late to do anything.

I’ve been thinking this for a while. Although it does come into the problem that no human can be familiar with unlimited heroes, so too many bans causes problems. But more bans in the middle or later in the process would help.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
Last Edited: 2016-05-12 17:13:30
May 12 2016 17:11 GMT
#1119
On May 13 2016 01:56 Logo wrote:
Show nested quote +
On May 13 2016 01:51 TanGeng wrote:
On May 13 2016 01:45 lolfail9001 wrote:
On May 13 2016 01:44 haxhax wrote:
ALERT

The damage control is now in full effect

Except a flood of "draft won", "newbee threw" and "5manning OP" posts (unfortunately le balanced bird excuse has been retired due to recent events)

1. 5manning OP

2. Newbee did not throw, because they were not in advantage, they just conceded the game with the fight at top.

3. Draft was down to execution.

This is pretty much it. OG did well.
They almost undermined their early advantage by feeding some deaths to NewBee.
Mu blowing an early ravage on a Wisp kill wasn't great and ceded control of game.
NewBee itemization was poor after that.
OG executed well in all aspects the game.

And I have no idea what the Dark Seer pick was about. NewBee needed wave clear more than more team fight.


It seems like their whole draft was an overestimation of Phoenix, which is odd given they just beat Phoenix the game before. Like their only draft synergy and plan out would be Phoenix going ham until Slark comes online in a big way.

Like they built up this big Wombo Combo with the majority of the damage coming from Phoenix... but seems oblivious to OG's draft heading towards a lot of good fight disruption especially against Phoenix.


Don't know. Phoenix doesn't seem like a must draft when the opponent already drafts IO. You can go after that pick like disruptor + beastmaster instead.

IO phoenix synergy is low. Kaka just wanted to play Phoenix and got baited.
But effectiveness of drow strats in 6.87 is new to me.
Moderator我们是个踏实的赞助商模式俱乐部
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-05-12 17:15:33
May 12 2016 17:12 GMT
#1120
On May 13 2016 02:09 CosmicSpiral wrote:
Show nested quote +
On May 13 2016 02:01 Logo wrote:
On May 13 2016 02:00 CosmicSpiral wrote:
On May 13 2016 01:56 Logo wrote:
On May 13 2016 01:51 TanGeng wrote:
On May 13 2016 01:45 lolfail9001 wrote:
On May 13 2016 01:44 haxhax wrote:
ALERT

The damage control is now in full effect

Except a flood of "draft won", "newbee threw" and "5manning OP" posts (unfortunately le balanced bird excuse has been retired due to recent events)

1. 5manning OP

2. Newbee did not throw, because they were not in advantage, they just conceded the game with the fight at top.

3. Draft was down to execution.

This is pretty much it. OG did well.
They almost undermined their early advantage by feeding some deaths to NewBee.
Mu blowing an early ravage on a Wisp kill wasn't great and ceded control of game.
NewBee itemization was poor after that.
OG executed well in all aspects the game.

And I have no idea what the Dark Seer pick was about. NewBee needed wave clear more than more team fight.


It seems like their whole draft was an overestimation of Phoenix, which is odd given they just beat Phoenix the game before. Like their only draft synergy and plan out would be Phoenix going ham until Slark comes online in a big way.

Like they built up this big Wombo Combo with the majority of the damage coming from Phoenix... but seems oblivious to OG's draft heading towards a lot of good fight disruption especially against Phoenix.


Hmm, really? If anything, I thought they erroneously assumed that Wisp-Beastmaster would be the core of a global ganking lineup and they chose their first 4 picks based on that mistake.


Hmm true, and good points perhaps a bit of both? Like Phoenix would be their only option outside of using big cooldowns to give damage to a skirmish/fight but you're right that BM + IO is something you'd expect to do a lot of work early on.

Like outside of BM Roar ganks, big ults (Static Storm and Ravage) or Phoenix's damage you're just running people down with anchor smash & Ion shell or Slark (who's great of course, but he needs to farm and all that).


I assume Slark was Newbee's "punish" to the other advantage of a Wisp strategy. Disruptor/Tide can counter-initiate, but you still need Phoenix + 1 to get kills. OG could spread the map post-laning stage and outfarm Newbee without investing too much into global ganking if Newbee has no roamer. So NB needed a carry that could solo gank (I think DK was already banned?).

Since part of is , Newbee


Interesting and sounds well reasoned!


Don't know. Perhaps it's just as simple as not picking Phoenix after opponent picks Io. You can pick up just the disruptor.


Possibly that as well, but if you don't think you can punish Phoenix + IO as a support duo they become really scary with the idea of Sun Ray healing both Io & Io's teather target.

But drow also does a lot of work against Phoenix with Gust and naturally high attack speed as does Puck's control.
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