[EPICENTER] Knockout Stage! - Page 56
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Azarkon
United States21060 Posts
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Artisreal
Germany9235 Posts
All hail the MMR gods! | ||
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CosmicSpiral
United States15275 Posts
On May 13 2016 01:56 Logo wrote: It seems like their whole draft was an overestimation of Phoenix, which is odd given they just beat Phoenix the game before. Like their only draft synergy and plan out would be Phoenix going ham until Slark comes online in a big way. Like they built up this big Wombo Combo with the majority of the damage coming from Phoenix... but seems oblivious to OG's draft heading towards a lot of good fight disruption especially against Phoenix. Hmm, really? If anything, I thought they erroneously assumed that Wisp-Beastmaster would be the core of a global ganking lineup and they chose their first 4 picks based on that mistake. All of them either have escapes or can counter-initiate a Relocate gank. | ||
Artisreal
Germany9235 Posts
Rated 6 for 6yneess. | ||
Wineandbread
United States2065 Posts
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Logo
United States7542 Posts
On May 13 2016 02:00 CosmicSpiral wrote: Hmm, really? If anything, I thought they erroneously assumed that Wisp-Beastmaster would be the core of a global ganking lineup and they chose their first 4 picks based on that mistake. Hmm true, and good points perhaps a bit of both? Like Phoenix would be their only option outside of using big cooldowns to give damage to a skirmish/fight but you're right that BM + IO is something you'd expect to do a lot of work early on. Like outside of BM Roar ganks, big ults (Static Storm and Ravage) or Phoenix's damage you're just running people down with anchor smash & Ion shell or Slark (who's great of course, but he needs to farm and all that). | ||
babysimba
10466 Posts
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turpentine
1624 Posts
On May 13 2016 02:00 CosmicSpiral wrote: Hmm, really? If anything, I thought they erroneously assumed that Wisp-Beastmaster would be the core of a global ganking lineup and they chose their first 4 picks based on that mistake. All of them either have escapes or can counter-initiate a Relocate gank. I agree that this is how the draft started, but then adapting to OG's draft by picking DS at the end does feel like they went full control/teamfight abilities without realizing that with OG not afraid of the egg they could just stand their ground and right click and then you only have an early game slark to actually kill heroes once the spells are used | ||
nojok
France15845 Posts
On May 13 2016 02:01 Wineandbread wrote: dat hexagon Any screenshot? | ||
Diavlo
Belgium2915 Posts
Supports: Liquid > EG Mid: EG > Liquid Offlane: EG > Liquid Carry: Liquid > EG Strategy: EG > Liquid Teamfight: Liquid > EG | ||
Toadesstern
Germany16350 Posts
I second that. Want to see | ||
Vadrigar
Bulgaria2379 Posts
On May 13 2016 02:05 Diavlo wrote: If anything I would say that apart from supports the hexagones should be reversed. Supports: Liquid > EG Mid: EG > Liquid Offlane: EG > Liquid Carry: Liquid > EG Strategy: EG > Liquid Teamfight: Liquid > EG How is Bulbo better than MCgod? I may be biased but you know nothing. | ||
LemOn
United Kingdom8629 Posts
Never would I thought I'd see the day | ||
LemOn
United Kingdom8629 Posts
On May 13 2016 02:07 Vadrigar wrote: How is Bulbo better than MCgod? I may be biased but you know nothing. Yeah Better for the team in terms of knowledge and experience In terms of actual raw play on offlane bitch please | ||
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CosmicSpiral
United States15275 Posts
On May 13 2016 02:01 Logo wrote: Hmm true, and good points perhaps a bit of both? Like Phoenix would be their only option outside of using big cooldowns to give damage to a skirmish/fight but you're right that BM + IO is something you'd expect to do a lot of work early on. Like outside of BM Roar ganks, big ults (Static Storm and Ravage) or Phoenix's damage you're just running people down with anchor smash & Ion shell or Slark (who's great of course, but he needs to farm and all that). I assume Slark was Newbee's "punish" to the other advantage of a Wisp strategy. Disruptor/Tide can counter-initiate, but you still need Phoenix + 1 to get kills. OG could spread the map post-laning stage and outfarm Newbee without investing too much into global ganking if Newbee has no roamer. So NB needed a carry that could solo gank (I think DK was already banned?). On May 13 2016 02:04 turpentine wrote: I agree that this is how the draft started, but then adapting to OG's draft by picking DS at the end does feel like they went full control/teamfight abilities without realizing that with OG not afraid of the egg they could just stand their ground and right click and then you only have an early game slark to actually kill heroes once the spells are used I'm not sure DS was an adaptation more than a desperation choice. They needed an offlaner who could possible jungle farm (since Tide is just going to get zoned out), tanky enough to survive a Roar/Missile and use his spells, and push the creep waves. Their old plan went to shit after the Drow pick and Newbee was left scrambling. | ||
Dracolich70
Denmark3820 Posts
Btw, if Bulba is the tactical genius, does that take away from the view of PPD? | ||
Souldivnr
Cuba127 Posts
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Plansix
United States60190 Posts
On May 13 2016 01:48 babysimba wrote: The team who executes better usually understands the game better and draft better. IMO the pick ban phase needs some sort of revamp. There are too many versatile heroes to open up a draft and OP situational heroes to follow up. By the time you understand the opponent's gameplan with their 3rd or 4th pick, it might be too late to do anything. I’ve been thinking this for a while. Although it does come into the problem that no human can be familiar with unlimited heroes, so too many bans causes problems. But more bans in the middle or later in the process would help. | ||
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TanGeng
Sanya12364 Posts
On May 13 2016 01:56 Logo wrote: It seems like their whole draft was an overestimation of Phoenix, which is odd given they just beat Phoenix the game before. Like their only draft synergy and plan out would be Phoenix going ham until Slark comes online in a big way. Like they built up this big Wombo Combo with the majority of the damage coming from Phoenix... but seems oblivious to OG's draft heading towards a lot of good fight disruption especially against Phoenix. Don't know. Phoenix doesn't seem like a must draft when the opponent already drafts IO. You can go after that pick like disruptor + beastmaster instead. IO phoenix synergy is low. Kaka just wanted to play Phoenix and got baited. But effectiveness of drow strats in 6.87 is new to me. | ||
Logo
United States7542 Posts
On May 13 2016 02:09 CosmicSpiral wrote: I assume Slark was Newbee's "punish" to the other advantage of a Wisp strategy. Disruptor/Tide can counter-initiate, but you still need Phoenix + 1 to get kills. OG could spread the map post-laning stage and outfarm Newbee without investing too much into global ganking if Newbee has no roamer. So NB needed a carry that could solo gank (I think DK was already banned?). Since part of is , Newbee Interesting and sounds well reasoned! Don't know. Perhaps it's just as simple as not picking Phoenix after opponent picks Io. You can pick up just the disruptor. Possibly that as well, but if you don't think you can punish Phoenix + IO as a support duo they become really scary with the idea of Sun Ray healing both Io & Io's teather target. But drow also does a lot of work against Phoenix with Gust and naturally high attack speed as does Puck's control. | ||
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