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rob.au
Profile Joined May 2010
1087 Posts
August 10 2013 16:48 GMT
#8081
Some of you seem to think Navi ran Pudge + Chen with the idea that they would win by doing fountain hooks and that was the only reason they picked this combination. If anything, they picked this comp because it's completely viable and good without fountain hooks, but in addition to that they then have the opportunity if the game doesn't go their way to start throwing out fountain hooks to hope for a comeback.

Don't even know what to say about anyone who can't understand what people mean by 0 risk. Guess it makes sense with all the dumbasses you see in game that they are on TL forums as well.


Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 10 2013 16:49 GMT
#8082
On August 11 2013 01:48 BlitzerSC wrote:
This "strat" ( I wouldn't even call it strat tbh, but whatever ) is OP for the simple fact that, if executed correctly, it can instagib every single hero ignoring the amount of farm it has. If people can't see this, then you need a pair of glasses and a reality check.

Then why have we only seen it in one game at TI3? If its so OP, why isn't it used every game like the naga-blackhole of old?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-10 16:51:27
August 10 2013 16:50 GMT
#8083
Some clarification on the mechanics of fountain hooks in DotA 1 compared to DotA 2:

- Hook in DotA 1 and DotA 2 are VERY different spells. The DotA 2 behavior is listed as an intended change, but that's honestly because the functionality is so different right now that it would take a major overhaul to attempt to replicate the DotA 1 functionality of the spell.
- In DotA 1, hook always pulls the target to where you cast hook from,but the end of the hook is displaced by any forced movement you make. This means that any forced movement spell changes the trajectory of the hook by the direction/distance of that forced movement (Force Staff, Glimpse, Relocate, Recall, etc.). However, all these pull the target to the location where Hook was CAST from.
- In DotA 2, the hook always pulls the target to where you are when the hook hits, but the Hook's trajectory is fixed the moment you throw it. This is how DotA 2 fountain hooks work--you throw the hook, and are in fountain when it lands.

Personally, I prefer the DotA 1 behavior. Not because I consider fountain hooks to be abusive in any way, but because I feel that it gives MANY MORE opportunities for a good Pudge player to show his skill. Particularly using Force Staff to alter the direction/range of a hook. IIRC Dendi was quite good at this in DotA 1, and it's actually a shame that he can't do it in DotA 2.

Fountain hooks are still possible with the DotA 1 hook functionality, but they are harder and higher risk because the two spells that bring you TO the hook location long-CD ultimates (Relocate and Recall) whereas Chen's Test of Faith is on a much lower CD. On the other hand, they are even more instantly game-winning when done successfully because Pudge doesn't have to go back to the fountain with his hook target--Pudge's team is 5v4.
Moderator
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
August 10 2013 16:50 GMT
#8084
On August 11 2013 01:49 Plansix wrote:
Show nested quote +
On August 11 2013 01:48 BlitzerSC wrote:
This "strat" ( I wouldn't even call it strat tbh, but whatever ) is OP for the simple fact that, if executed correctly, it can instagib every single hero ignoring the amount of farm it has. If people can't see this, then you need a pair of glasses and a reality check.

Then why have we only seen it in one game at TI3? If its so OP, why isn't it used every game like the naga-blackhole of old?


GJ, you completly dodged my point with your stupid statement. I won't reply in this thread anymore.
Gentso
Profile Joined July 2010
United States2218 Posts
Last Edited: 2013-08-10 16:54:50
August 10 2013 16:52 GMT
#8085
On August 11 2013 01:43 BlitzerSC wrote:
Show nested quote +
On August 11 2013 01:21 Gentso wrote:
This is far from the first time this has been used competitively. But the hillarious thing is how everyone who is whining is posting about how the game "should" work. Terrible mindset that leads to league of legends balance and starcraft level bitching.

DS + Naga Siren was much worse than this. IMO Phantom Lancer late game is worse right now. But I don't let any of it bother me, because DOTA is balanced around extremes and there is probably a way to counter it and there probably are better undiscovered strategies out there. I love how this game is balanced because it's so volatile.

Maybe it's as simple as don't play 4 protect 1 so you can force team fights against Pudge and Chen because in team fights it still comes down to 4v4. Maybe it comes to strong split pushing. Maybe it comes down to turtle-ing. But what I do know is the bitching is ridiculous!


Are you stupid or what.

I guess that wanting to remove an instagibbing mechanic that completly ignores the amount of farm the enemy hero has leads to "league of legends balance". LOL



Nah bro use your brain? Forcing the game to work the way you 'think' it should be balanced, especially right after the series in which it happened, forces the same gameplay and metagame. There's a shit load of other ways to disable a hero without much risk. Alliance blinked in with batrider and then double force staffs to get a free kill on Alchemist late game, which imo is more powerful because it becomes 5v4 at enemy T3.

You can definitely draft and play around chen/pudge if you see it coming, and that's the point. That's how I think people should start thinking about balance first before bitching like league players who want the same exact thing every single fucking day!
rob.au
Profile Joined May 2010
1087 Posts
August 10 2013 16:58 GMT
#8086
It doesn't matter if it's OP or not it's whether you want a mechanic like that in the game. Obviously the forums where 90% of people play in games with 10 hard carries isn't going to net you a smart consensus though.

I'd be betting my rares on icefrog removing the possibility...
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 10 2013 16:59 GMT
#8087
On August 11 2013 01:50 TheYango wrote:
Some clarification on the mechanics of fountain hooks in DotA 1 compared to DotA 2:

- Hook in DotA 1 and DotA 2 are VERY different spells. The DotA 2 behavior is listed as an intended change, but that's honestly because the functionality is so different right now that it would take a major overhaul to attempt to replicate the DotA 1 functionality of the spell.
- In DotA 1, hook always pulls the target to where you cast hook from,but the end of the hook is displaced by any forced movement you make. This means that any forced movement spell changes the trajectory of the hook by the direction/distance of that forced movement (Force Staff, Glimpse, Relocate, Recall, etc.). However, all these pull the target to the location where Hook was CAST from.
- In DotA 2, the hook always pulls the target to where you are when the hook hits, but the Hook's trajectory is fixed the moment you throw it. This is how DotA 2 fountain hooks work--you throw the hook, and are in fountain when it lands.

Personally, I prefer the DotA 1 behavior. Not because I consider fountain hooks to be abusive in any way, but because I feel that it gives MANY MORE opportunities for a good Pudge player to show his skill. Particularly using Force Staff to alter the direction/range of a hook. IIRC Dendi was quite good at this in DotA 1, and it's actually a shame that he can't do it in DotA 2.

Fountain hooks are still possible with the DotA 1 hook functionality, but they are harder and higher risk because the two spells that bring you TO the hook location long-CD ultimates (Relocate and Recall) whereas Chen's Test of Faith is on a much lower CD. On the other hand, they are even more instantly game-winning when done successfully because Pudge doesn't have to go back to the fountain with his hook target--Pudge's team is 5v4.

Force staff extended the trajectory in wc3 DotA I thought and I cant explain it but I thought there was more of a "curve" to Wc3's hooking. I can't explain it but you can angle your hook one way, force pudge to move in the opposite direction to create a curved trajectory.

I don't recall though, it's been a long time ago.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 10 2013 16:59 GMT
#8088
On August 11 2013 01:50 BlitzerSC wrote:
Show nested quote +
On August 11 2013 01:49 Plansix wrote:
On August 11 2013 01:48 BlitzerSC wrote:
This "strat" ( I wouldn't even call it strat tbh, but whatever ) is OP for the simple fact that, if executed correctly, it can instagib every single hero ignoring the amount of farm it has. If people can't see this, then you need a pair of glasses and a reality check.

Then why have we only seen it in one game at TI3? If its so OP, why isn't it used every game like the naga-blackhole of old?


GJ, you completly dodged my point with your stupid statement. I won't reply in this thread anymore.

Yay, because that's what we wanted in the first place?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
August 10 2013 16:59 GMT
#8089
On August 11 2013 01:47 superstartran wrote:
Show nested quote +
On August 11 2013 01:43 Sbrubbles wrote:
If test of faith and hook were on the same hero, then maybe it would be imba. The fact that at least Dendi and Puppey had to walk the map together meant Tongfu had a window of opportunity on top of every missed hook, but they didn't abuse it.

I do think they needed to play more agressive and buy more mobility items. A blink dagger on Doom and/or DS would have allowed them to force fights a lot harder, for example.

One thing to remember is that even though Navi were hitting fountain hooks every once in a while, they were still losing the game. What really turned things around wasn't the Hao aegis hook, but the terrible terrible fight TF took near the radiant ancients after visage (the least important hero at the moment) got hooked. They yoloed blind into Navi through a terrible angle (probably out of frustration) and payed for it.



Hao getting hooked was huge. It meant that Tongfu could no longer push and Hvost got just enough time to become relevant.


Yes, Hao getting hooked was huge, but so what? But they didn't lose their gold or experience lead right there. Heck, they even took the tower in that push, since Xboct was there for Hao's second death (I'm not 100% sure about this and VODs aren't up yet).

Either way, the question is: so what? Dota is made of big plays. You can call Mag imba because 5-man RPs can win fights even if a team is 20k behind, but teams have learned to play against him. It's not Navi's fault TF weren't exactly sure what to do. And you can't declare a strategy imba and uncounterable based on pure theorycrafting and a 1-game sample size.
Bora Pain minha porra!
Sif_
Profile Joined January 2011
Brazil3106 Posts
August 10 2013 17:01 GMT
#8090
Navi's game was awesome and people should simply accept that. Its amazing to watch a team with the skill and the balls do something unorthodox and eventually win. I'd take this na'vi style over DK's "we need aegis and 3 cheese to break highground" ANY AND EVERY DAY.
Gentso
Profile Joined July 2010
United States2218 Posts
August 10 2013 17:02 GMT
#8091
On August 11 2013 01:59 Sbrubbles wrote:
Show nested quote +
On August 11 2013 01:47 superstartran wrote:
On August 11 2013 01:43 Sbrubbles wrote:
If test of faith and hook were on the same hero, then maybe it would be imba. The fact that at least Dendi and Puppey had to walk the map together meant Tongfu had a window of opportunity on top of every missed hook, but they didn't abuse it.

I do think they needed to play more agressive and buy more mobility items. A blink dagger on Doom and/or DS would have allowed them to force fights a lot harder, for example.

One thing to remember is that even though Navi were hitting fountain hooks every once in a while, they were still losing the game. What really turned things around wasn't the Hao aegis hook, but the terrible terrible fight TF took near the radiant ancients after visage (the least important hero at the moment) got hooked. They yoloed blind into Navi through a terrible angle (probably out of frustration) and payed for it.



Hao getting hooked was huge. It meant that Tongfu could no longer push and Hvost got just enough time to become relevant.


Yes, Hao getting hooked was huge, but so what? But they didn't lose their gold or experience lead right there. Heck, they even took the tower in that push, since Xboct was there for Hao's second death (I'm not 100% sure about this and VODs aren't up yet).

Either way, the question is: so what? Dota is made of big plays. You can call Mag imba because 5-man RPs can win fights even if a team is 20k behind, but teams have learned to play against him. It's not Navi's fault TF weren't exactly sure what to do. And you can't declare a strategy imba and uncounterable based on pure theorycrafting and a 1-game sample size.


I'm in complete agreement.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-10 17:06:45
August 10 2013 17:03 GMT
#8092
On August 11 2013 01:59 Kuroeeah wrote:
Force staff extended the trajectory in wc3 DotA I thought and I cant explain it but I thought there was more of a "curve" to Wc3's hooking. I can't explain it but you can angle your hook one way, force pudge to move in the opposite direction to create a curved trajectory.

I don't recall though, it's been a long time ago.

Regular movement allowed you to curve the hook by the same means (end of the hook is directed based on where you moved after Hook left your hand). It's really the same principle, it's just that certain forms of forced movement simply displaced the hook segments rather than just curving the hook because you were moved too far. I think it depends on how far you move from the casting position that determines whether you get a curved hook or a displaced hook, but I'm not 100% sure anymore.

Again, I think these things are much better displays of a Pudge player's skill than just having fountain hooks in the game (and fountain hooks are still possible with the DotA 1 functionality, just harder to execute and using a long CD ultimate).

Quite honestly I'm certain that anyone who's seen Dendi's curved/Force Staff hook usage in DotA 1 would find that more impressive than just fountain hook execution.
Moderator
rob.au
Profile Joined May 2010
1087 Posts
August 10 2013 17:05 GMT
#8093
On August 11 2013 02:01 Sif_ wrote:
Navi's game was awesome and people should simply accept that. Its amazing to watch a team with the skill and the balls do something unorthodox and eventually win. I'd take this na'vi style over DK's "we need aegis and 3 cheese to break highground" ANY AND EVERY DAY.


What balls? they were getting stomped and did the only thing that gave them a chance to win. Not hating on Navi but these Navi fanboys...
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-08-10 17:09:39
August 10 2013 17:09 GMT
#8094
On August 11 2013 01:59 Sbrubbles wrote:
Show nested quote +
On August 11 2013 01:47 superstartran wrote:
On August 11 2013 01:43 Sbrubbles wrote:
If test of faith and hook were on the same hero, then maybe it would be imba. The fact that at least Dendi and Puppey had to walk the map together meant Tongfu had a window of opportunity on top of every missed hook, but they didn't abuse it.

I do think they needed to play more agressive and buy more mobility items. A blink dagger on Doom and/or DS would have allowed them to force fights a lot harder, for example.

One thing to remember is that even though Navi were hitting fountain hooks every once in a while, they were still losing the game. What really turned things around wasn't the Hao aegis hook, but the terrible terrible fight TF took near the radiant ancients after visage (the least important hero at the moment) got hooked. They yoloed blind into Navi through a terrible angle (probably out of frustration) and payed for it.



Hao getting hooked was huge. It meant that Tongfu could no longer push and Hvost got just enough time to become relevant.


Yes, Hao getting hooked was huge, but so what? But they didn't lose their gold or experience lead right there. Heck, they even took the tower in that push, since Xboct was there for Hao's second death (I'm not 100% sure about this and VODs aren't up yet).

Either way, the question is: so what? Dota is made of big plays. You can call Mag imba because 5-man RPs can win fights even if a team is 20k behind, but teams have learned to play against him. It's not Navi's fault TF weren't exactly sure what to do. And you can't declare a strategy imba and uncounterable based on pure theorycrafting and a 1-game sample size.



Mag isn't imba because he can be outplayed. He also puts himself in harms way when he uses RP. Also Hao getting hooked was huge because it bought just enough time for Hvost to finally get farmed and carry his team.


There was 0 risk in the way Na'vi was using fountain hooks as a defensive tool. I don't think anyone can argue that you should have a chance of one shotting a hero every 30 seconds. That's not fair in the slightest, no matter how hard it is to execute.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
August 10 2013 17:09 GMT
#8095
On August 11 2013 02:05 rob.au wrote:
Show nested quote +
On August 11 2013 02:01 Sif_ wrote:
Navi's game was awesome and people should simply accept that. Its amazing to watch a team with the skill and the balls do something unorthodox and eventually win. I'd take this na'vi style over DK's "we need aegis and 3 cheese to break highground" ANY AND EVERY DAY.


What balls? they were getting stomped and did the only thing that gave them a chance to win. Not hating on Navi but these Navi fanboys...


In the great majority of sports, playing unorthodox takes courage because you look really really stupid if it fails (and it very nearly did). Picking pudge by itself takes balls. Attempting fountain hooks is just bonus.
Bora Pain minha porra!
Gentso
Profile Joined July 2010
United States2218 Posts
August 10 2013 17:11 GMT
#8096
Are there any popular Chinese DOTA forums out there? Anyone know how they're reacting to the game?
superstartran
Profile Joined March 2010
United States4013 Posts
August 10 2013 17:11 GMT
#8097
On August 11 2013 02:09 Sbrubbles wrote:
Show nested quote +
On August 11 2013 02:05 rob.au wrote:
On August 11 2013 02:01 Sif_ wrote:
Navi's game was awesome and people should simply accept that. Its amazing to watch a team with the skill and the balls do something unorthodox and eventually win. I'd take this na'vi style over DK's "we need aegis and 3 cheese to break highground" ANY AND EVERY DAY.


What balls? they were getting stomped and did the only thing that gave them a chance to win. Not hating on Navi but these Navi fanboys...


In the great majority of sports, playing unorthodox takes courage because you look really really stupid if it fails (and it very nearly did). Picking pudge by itself takes balls. Attempting fountain hooks is just bonus.



Picking Pudge means you should accept that if you lose the early game you're pretty useless outside of hooking someone into your team (even then if you hook the wrong person you get punished). You shouldn't be allowed to have a bad early game (which Dendi did have) and then come back on the whims of a free one shot mechanic every 30 seconds.
Sif_
Profile Joined January 2011
Brazil3106 Posts
August 10 2013 17:11 GMT
#8098
On August 11 2013 02:05 rob.au wrote:
Show nested quote +
On August 11 2013 02:01 Sif_ wrote:
Navi's game was awesome and people should simply accept that. Its amazing to watch a team with the skill and the balls do something unorthodox and eventually win. I'd take this na'vi style over DK's "we need aegis and 3 cheese to break highground" ANY AND EVERY DAY.


What balls? they were getting stomped and did the only thing that gave them a chance to win. Not hating on Navi but these Navi fanboys...


To pick pudge, to get out of their base. As bad as it was going leading up to a massacre late-game, the XP diference was stationary at around 7.5k if i remember correctly.

That 2nd aegis was a HUGE deal, maybe even game ending...and that was the FIRST hook to get Hao...he walked in na'vis jungle without vision and paid for it

Also, i'm hardly a na'vi fanboy..i bet 4 rares against them on almost every game in allienware cup and lose those rares. I guess you could say im someone who'd rather watch good and entertaining dota
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
August 10 2013 17:11 GMT
#8099
On August 11 2013 02:09 superstartran wrote:
Show nested quote +
On August 11 2013 01:59 Sbrubbles wrote:
On August 11 2013 01:47 superstartran wrote:
On August 11 2013 01:43 Sbrubbles wrote:
If test of faith and hook were on the same hero, then maybe it would be imba. The fact that at least Dendi and Puppey had to walk the map together meant Tongfu had a window of opportunity on top of every missed hook, but they didn't abuse it.

I do think they needed to play more agressive and buy more mobility items. A blink dagger on Doom and/or DS would have allowed them to force fights a lot harder, for example.

One thing to remember is that even though Navi were hitting fountain hooks every once in a while, they were still losing the game. What really turned things around wasn't the Hao aegis hook, but the terrible terrible fight TF took near the radiant ancients after visage (the least important hero at the moment) got hooked. They yoloed blind into Navi through a terrible angle (probably out of frustration) and payed for it.



Hao getting hooked was huge. It meant that Tongfu could no longer push and Hvost got just enough time to become relevant.


Yes, Hao getting hooked was huge, but so what? But they didn't lose their gold or experience lead right there. Heck, they even took the tower in that push, since Xboct was there for Hao's second death (I'm not 100% sure about this and VODs aren't up yet).

Either way, the question is: so what? Dota is made of big plays. You can call Mag imba because 5-man RPs can win fights even if a team is 20k behind, but teams have learned to play against him. It's not Navi's fault TF weren't exactly sure what to do. And you can't declare a strategy imba and uncounterable based on pure theorycrafting and a 1-game sample size.



Mag isn't imba because he can be outplayed. He also puts himself in harms way when he uses RP. Also Hao getting hooked was huge because it bought just enough time for Hvost to finally get farmed and carry his team.


There was 0 risk in the way Na'vi was using fountain hooks as a defensive tool. I don't think anyone can argue that you should have a chance of one shotting a hero every 30 seconds. That's not fair in the slightest, no matter how hard it is to execute.


Pudge/Chen can also be outplayed, but you sound very much convinced that your theorycrafting and your amazing 1-game sample size is enough proof that it can't. I won't bother any more with you.
Bora Pain minha porra!
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 10 2013 17:12 GMT
#8100
On August 11 2013 02:03 TheYango wrote:
Show nested quote +
On August 11 2013 01:59 Kuroeeah wrote:
Force staff extended the trajectory in wc3 DotA I thought and I cant explain it but I thought there was more of a "curve" to Wc3's hooking. I can't explain it but you can angle your hook one way, force pudge to move in the opposite direction to create a curved trajectory.

I don't recall though, it's been a long time ago.

Regular movement allowed you to curve the hook by the same means (end of the hook is directed based on where you moved after Hook left your hand). It's really the same principle, it's just that certain forms of forced movement simply displaced the hook segments rather than just curving the hook because you were moved too far. I think it depends on how far you move from the casting position that determines whether you get a curved hook or a displaced hook, but I'm not 100% sure anymore.

Again, I think these things are much better displays of a Pudge player's skill than just having fountain hooks in the game (and fountain hooks are still possible with the DotA 1 functionality).

Ah right this is something I think i do remember. Hook as a spell projectile was segmented in wc3, I think the spell effect was something from fan of knives if I recall.

I don't really know how DotA 2 (source) codes hook. I wish I had an insight on how the Source engine operates. The wc3 editor was so intuitive and easy to learn @_@.
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