On December 01 2013 05:31 1nobody wrote:
Darude is at 22-20, thats 50 minutes... I hope they wont wait for it....
Darude is at 22-20, thats 50 minutes... I hope they wont wait for it....
thanks. Good to know.
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Grettin
42384 Posts
On December 01 2013 05:31 1nobody wrote: Show nested quote + On December 01 2013 05:29 Grettin wrote: so hold on. someone tell me that they arent interrupting the finals because of darude? Everyone is saying that darude is "playing next" on DH SC2 thread and twitter. Darude is at 22-20, thats 50 minutes... I hope they wont wait for it.... thanks. Good to know. | ||
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govie
9334 Posts
On December 01 2013 05:33 Faruko wrote: Twitch chat goes wild when this commercial goes ari "BEMBEMBEM" lol Twitch is like fightclub. What happens in chat stays in chat. I would not like it if that ever reached the real world and people i like knew what i was writing there all the time:D.. bembembembembemmmmm | ||
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trinxified
Canada7774 Posts
On December 01 2013 05:34 Zizy wrote: Show nested quote + On December 01 2013 05:31 DavoS wrote: On December 01 2013 05:30 WindWolf wrote: Cannot agree more with this That and I'm tired of seeing Navi win everything. I liked things early this year/ late 2012 when any team could beat any team and tournaments were always crazy You can blame other teams as well for not being on par. Fnatic tried gimmicky Wisp+Tiny and they were defeated and now they're choking. Alliance perfected DotA last patch, and now new patch changes their whole system. Na'Vi is the only team that kept going despite all the changes. Because Navi is pretty flexible and chaotic at the same time so they didn't really perfect last patch, but still managed to change quickly. Very good team right now. | ||
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TheYango
United States47024 Posts
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Manit0u
Poland17720 Posts
On December 01 2013 05:12 Jehct wrote: Show nested quote + On December 01 2013 05:07 Manit0u wrote: On December 01 2013 04:48 SKC wrote: On December 01 2013 04:46 Manit0u wrote: On December 01 2013 04:37 govie wrote: On December 01 2013 04:28 trinxified wrote: Hence why Midas ruins games now. Imagine if item was removed. Heroes will actually get their core items now without having to debate if Midas is better. I dont agree. The midas gives the supports more farm, making the game more dynamic. There is more damage then just a carry, semi carry. I think midas is a blessing for supports and a more dynamic dota2 teamfight. They should do it the way HoN did. Support gold for kills. You get the gold (and it's as much as 150g) if you participated in the kill (if you hit the hero that dies later with one auto-attack for example or if you cast a spell on him). And you get this gold regardless if you're anywhere near the kill (you can even be dead at the time). This helps supports with their farm immensely and makes for faster item progression overall and thus more dynamic environment. Support gold exists, and it can be quite meaningful. But you get it from being near a kill instead of getting an assist. And that's the problem. With you getting gold from assist (as opposed to being near the kill) it's much easier for squishy supports to get it. what the gold aoe is huge (1300 range) hows landing a spell or right click easier than just being in the area It's easier because you can launch your spell/autoattack/whatever and then die, walk away or something. Being around the kill usually means staying alive and (relatively) close to it. Might not seem like much when you're ganking, but in a bigger teamfight when supports tend to melt almost-instantly it's quite a factor. | ||
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h0munkulus
Austria1481 Posts
another reason to hate double elimination, especially this "hybrid" format that goes into this psuedo-grandfinal were the whole concept is dropped for more excitement (you getting eliminated twice...). MLG was really breath of fresh air... double elimination and dota are just a horrible match. Long game-times and repeat match-ups giving the loser of the upper bracket series additional information for the draft just make double elim a horrible format for the game... | ||
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Denzil
United Kingdom4193 Posts
On December 01 2013 05:33 Ramiz1989 wrote: Show nested quote + On December 01 2013 05:29 Daralii wrote: See, Puppey knows how to use a fucking Midas. Fnatic don't, but they keep building it anyway. That is my impression as well. Same thing when Fnatic lost their first game to Alliance but won next two. If you are ahead, you can get Midas, but if you are behind, you need some items as soon as possible so you can actually fight the enemy. Fnatic is just building Midases no matter if they are behind or ahead, and when they are behind(last two games), it ends up by Na`Vi having stuff like Armlet/Manta/BKBs/Meka/Force Staffs etc, while they have just Midases and maybe half of the next item. It is painful to watch, but I guess it is good for me being a Na`Vi fan. just a question about getting a midas whats wrong with getting a midas first on a carry, i'm curious why hvost or funn1k didnt while weaver did, im more so curious about the luna because i would of thought a lot of her teamfight prior to glaives is based around her Q and ult (along with the lunar blessing) so grabbing a midas while ensuring levels won't really gimp her too hard at an early item deficit surely as a core getting an early midas ~5-6 minutes (although weavers was significantly later) should be fine because its quite likely the game is going to go on long enough for you to get your worth from it back | ||
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TheYango
United States47024 Posts
On December 01 2013 05:36 Manit0u wrote: It's easier because you can launch your spell/autoattack/whatever and then die, walk away or something. Being around the kill usually means staying alive and (relatively) close to it. Might not seem like much when you're ganking, but in a bigger teamfight when supports tend to melt almost-instantly it's quite a factor. ??? It's the exact same. All that's different is the timing. You can either be in 1300 range the split-second they die and be out of range for the rest of the fight, or you can be in a lot less than 1300 range the split-second you need to cast your spell. Also, assist gold/XP while dead affects way more things than just support gold. It affects the entire dynamic of trading kills (e.g. whether a 2v1 dive where you get the kill but lose one after is worth it). | ||
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SKC
Brazil18828 Posts
On December 01 2013 05:38 Denzil wrote: Show nested quote + On December 01 2013 05:33 Ramiz1989 wrote: On December 01 2013 05:29 Daralii wrote: See, Puppey knows how to use a fucking Midas. Fnatic don't, but they keep building it anyway. That is my impression as well. Same thing when Fnatic lost their first game to Alliance but won next two. If you are ahead, you can get Midas, but if you are behind, you need some items as soon as possible so you can actually fight the enemy. Fnatic is just building Midases no matter if they are behind or ahead, and when they are behind(last two games), it ends up by Na`Vi having stuff like Armlet/Manta/BKBs/Meka/Force Staffs etc, while they have just Midases and maybe half of the next item. It is painful to watch, but I guess it is good for me being a Na`Vi fan. just a question about getting a midas whats wrong with getting a midas first on a carry, i'm curious why hvost or funn1k didnt while weaver did, im more so curious about the luna because i would of thought a lot of her teamfight prior to glaives is based around her Q and ult (along with the lunar blessing) so grabbing a midas while ensuring levels won't really gimp her too hard at an early item deficit surely as a core getting an early midas ~5-6 minutes (although weavers was significantly later) should be fine because its quite likely the game is going to go on long enough for you to get your worth from it back If your goal is to grab a BKB and then keep applying pressure and increasing your advantage, it makes sense to avoid delaying your first core item and start the 5 man earlier. | ||
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Futura
Germany33 Posts
On December 01 2013 05:34 Zizy wrote: Show nested quote + On December 01 2013 05:31 DavoS wrote: On December 01 2013 05:30 WindWolf wrote: https://twitter.com/wykrhm/status/406882532810969088 Cannot agree more with this That and I'm tired of seeing Navi win everything. I liked things early this year/ late 2012 when any team could beat any team and tournaments were always crazy You can blame other teams as well for not being on par. Fnatic tried gimmicky Wisp+Tiny and they were defeated and now they're choking. Alliance perfected DotA last patch, and now new patch changes their whole system. Na'Vi is the only team that kept going despite all the changes. This! Na'vi is simply adapting its style best. | ||
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1nobody
Czech Republic2040 Posts
On December 01 2013 05:40 SKC wrote: Show nested quote + On December 01 2013 05:38 Denzil wrote: On December 01 2013 05:33 Ramiz1989 wrote: On December 01 2013 05:29 Daralii wrote: See, Puppey knows how to use a fucking Midas. Fnatic don't, but they keep building it anyway. That is my impression as well. Same thing when Fnatic lost their first game to Alliance but won next two. If you are ahead, you can get Midas, but if you are behind, you need some items as soon as possible so you can actually fight the enemy. Fnatic is just building Midases no matter if they are behind or ahead, and when they are behind(last two games), it ends up by Na`Vi having stuff like Armlet/Manta/BKBs/Meka/Force Staffs etc, while they have just Midases and maybe half of the next item. It is painful to watch, but I guess it is good for me being a Na`Vi fan. just a question about getting a midas whats wrong with getting a midas first on a carry, i'm curious why hvost or funn1k didnt while weaver did, im more so curious about the luna because i would of thought a lot of her teamfight prior to glaives is based around her Q and ult (along with the lunar blessing) so grabbing a midas while ensuring levels won't really gimp her too hard at an early item deficit surely as a core getting an early midas ~5-6 minutes (although weavers was significantly later) should be fine because its quite likely the game is going to go on long enough for you to get your worth from it back If your goal is to grab a BKB and then keep applying pressure and increasing your advantage, it makes sense to avoid delaying your first core item and start the 5 man earlier. especially when there is NS, that could just go for pick offs. So why not 5man earlier and make the weaver just useless, cause he has nothing. | ||
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TheYango
United States47024 Posts
On December 01 2013 05:38 Denzil wrote: Show nested quote + On December 01 2013 05:33 Ramiz1989 wrote: On December 01 2013 05:29 Daralii wrote: See, Puppey knows how to use a fucking Midas. Fnatic don't, but they keep building it anyway. That is my impression as well. Same thing when Fnatic lost their first game to Alliance but won next two. If you are ahead, you can get Midas, but if you are behind, you need some items as soon as possible so you can actually fight the enemy. Fnatic is just building Midases no matter if they are behind or ahead, and when they are behind(last two games), it ends up by Na`Vi having stuff like Armlet/Manta/BKBs/Meka/Force Staffs etc, while they have just Midases and maybe half of the next item. It is painful to watch, but I guess it is good for me being a Na`Vi fan. just a question about getting a midas whats wrong with getting a midas first on a carry, i'm curious why hvost or funn1k didnt while weaver did, im more so curious about the luna because i would of thought a lot of her teamfight prior to glaives is based around her Q and ult (along with the lunar blessing) so grabbing a midas while ensuring levels won't really gimp her too hard at an early item deficit surely as a core getting an early midas ~5-6 minutes (although weavers was significantly later) should be fine because its quite likely the game is going to go on long enough for you to get your worth from it back Luna demands teamfight/pushing participation at 10-15 minutes, long before a Midas has kicked in. What's more, Luna's early fighting power banks a lot on her survivability because she needs to be at very close range to maximize the effectiveness of her ultimate. Having a Midas instead of Drums or an Ogre Axe is quite noticeable because having less HP might mean the difference between a full ult and getting killed a few beams in. | ||
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DucK-
Singapore11447 Posts
On December 01 2013 05:34 Zizy wrote: Show nested quote + On December 01 2013 05:31 DavoS wrote: On December 01 2013 05:30 WindWolf wrote: https://twitter.com/wykrhm/status/406882532810969088 Cannot agree more with this That and I'm tired of seeing Navi win everything. I liked things early this year/ late 2012 when any team could beat any team and tournaments were always crazy You can blame other teams as well for not being on par. Fnatic tried gimmicky Wisp+Tiny and they were defeated and now they're choking. Alliance perfected DotA last patch, and now new patch changes their whole system. Na'Vi is the only team that kept going despite all the changes. That's also because Navi's strength has always been in their insane teamfights. Alliance and many other teams relied on drafting and strategy, which in turn is heavily dependent on the patch. That's why while Navi still needs to adjust to the patch, their ability to adapt and play in game has not changed. They are not really doing anything different from before. | ||
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ymir233
United States8275 Posts
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Manit0u
Poland17720 Posts
On December 01 2013 05:40 TheYango wrote: Show nested quote + On December 01 2013 05:36 Manit0u wrote: It's easier because you can launch your spell/autoattack/whatever and then die, walk away or something. Being around the kill usually means staying alive and (relatively) close to it. Might not seem like much when you're ganking, but in a bigger teamfight when supports tend to melt almost-instantly it's quite a factor. ??? It's the exact same. All that's different is the timing. You can either be in 1300 range the split-second they die and be out of range for the rest of the fight, or you can be in a lot less than 1300 range the split-second you need to cast your spell. Also, assist gold/XP while dead affects way more things than just support gold. It affects the entire dynamic of trading kills (e.g. whether a 2v1 dive where you get the kill but lose one after is worth it). It's not really the same. The biggest difference is that you can get support gold if you're around when the fight starts. With the near-kill gold you must be there when the fight ends/is heavily underway. For most it's not a big difference, but for your hard support who has just wards and maybe brown boots its huge. Imagine this example: You get spotted and killed while warding jungle but you managed to hit the killer and someone was nearby and comes to avenge you since they were too far to help you live. You die, your killer dies, you get 150g (after death, so you don't lose it) and can now purchase another set of wards at least. I agree with changing the dynamic (it's still a change in the more desired direction -> more action). On December 01 2013 05:42 TheYango wrote: Luna demands teamfight/pushing participation at 10-15 minutes, long before a Midas has kicked in. What's more, Luna's early fighting power banks a lot on her survivability because she needs to be at very close range to maximize the effectiveness of her ultimate. Having a Midas instead of Drums or an Ogre Axe is quite noticeable because having less HP might mean the difference between a full ult and getting killed a few beams in. Doesn't Luna's ult keep going even after she dies? | ||
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DavoS
United States4605 Posts
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Vimsey
United Kingdom2235 Posts
On December 01 2013 05:47 DavoS wrote: Is anyone else getting super lag on the stream? Ive had to give up on source, it was fine for me on the first day but not today and most of yesterday. Also was that Streets mum and dad sat behind him during the interview ![]() | ||
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Ramiz1989
12124 Posts
On December 01 2013 05:42 TheYango wrote: Show nested quote + On December 01 2013 05:38 Denzil wrote: On December 01 2013 05:33 Ramiz1989 wrote: On December 01 2013 05:29 Daralii wrote: See, Puppey knows how to use a fucking Midas. Fnatic don't, but they keep building it anyway. That is my impression as well. Same thing when Fnatic lost their first game to Alliance but won next two. If you are ahead, you can get Midas, but if you are behind, you need some items as soon as possible so you can actually fight the enemy. Fnatic is just building Midases no matter if they are behind or ahead, and when they are behind(last two games), it ends up by Na`Vi having stuff like Armlet/Manta/BKBs/Meka/Force Staffs etc, while they have just Midases and maybe half of the next item. It is painful to watch, but I guess it is good for me being a Na`Vi fan. just a question about getting a midas whats wrong with getting a midas first on a carry, i'm curious why hvost or funn1k didnt while weaver did, im more so curious about the luna because i would of thought a lot of her teamfight prior to glaives is based around her Q and ult (along with the lunar blessing) so grabbing a midas while ensuring levels won't really gimp her too hard at an early item deficit surely as a core getting an early midas ~5-6 minutes (although weavers was significantly later) should be fine because its quite likely the game is going to go on long enough for you to get your worth from it back Luna demands teamfight/pushing participation at 10-15 minutes, long before a Midas has kicked in. What's more, Luna's early fighting power banks a lot on her survivability because she needs to be at very close range to maximize the effectiveness of her ultimate. Having a Midas instead of Drums or an Ogre Axe is quite noticeable because having less HP might mean the difference between a full ult and getting killed a few beams in. Pretty much this. If you plan to drag the game for Midases to take the effect, it is good, but that still doesn't mean that the enemy is going to wait for you to farm up, they will just punish you for it with faster core items. | ||
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smr
Germany4808 Posts
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Jehct
New Zealand9115 Posts
On December 01 2013 05:40 TheYango wrote: Show nested quote + On December 01 2013 05:36 Manit0u wrote: It's easier because you can launch your spell/autoattack/whatever and then die, walk away or something. Being around the kill usually means staying alive and (relatively) close to it. Might not seem like much when you're ganking, but in a bigger teamfight when supports tend to melt almost-instantly it's quite a factor. ??? It's the exact same. All that's different is the timing. You can either be in 1300 range the split-second they die and be out of range for the rest of the fight, or you can be in a lot less than 1300 range the split-second you need to cast your spell. Also, assist gold/XP while dead affects way more things than just support gold. It affects the entire dynamic of trading kills (e.g. whether a 2v1 dive where you get the kill but lose one after is worth it). think he's saying it's less punishing of poor play (diving in and getting one round of spells off). the actual consequences are much bigger, though - supportey supports like omni/dazzle end up getting a lot less money, the whole dynamic changes. that's the kind of change i'd rather stays in other games. crosses the line into homogenization, the way I see it. i'm sure you can design around it, just not sure the trades are worth it. other games are already doing it, after all. On December 01 2013 05:42 TheYango wrote: Show nested quote + On December 01 2013 05:38 Denzil wrote: On December 01 2013 05:33 Ramiz1989 wrote: On December 01 2013 05:29 Daralii wrote: See, Puppey knows how to use a fucking Midas. Fnatic don't, but they keep building it anyway. That is my impression as well. Same thing when Fnatic lost their first game to Alliance but won next two. If you are ahead, you can get Midas, but if you are behind, you need some items as soon as possible so you can actually fight the enemy. Fnatic is just building Midases no matter if they are behind or ahead, and when they are behind(last two games), it ends up by Na`Vi having stuff like Armlet/Manta/BKBs/Meka/Force Staffs etc, while they have just Midases and maybe half of the next item. It is painful to watch, but I guess it is good for me being a Na`Vi fan. just a question about getting a midas whats wrong with getting a midas first on a carry, i'm curious why hvost or funn1k didnt while weaver did, im more so curious about the luna because i would of thought a lot of her teamfight prior to glaives is based around her Q and ult (along with the lunar blessing) so grabbing a midas while ensuring levels won't really gimp her too hard at an early item deficit surely as a core getting an early midas ~5-6 minutes (although weavers was significantly later) should be fine because its quite likely the game is going to go on long enough for you to get your worth from it back Luna demands teamfight/pushing participation at 10-15 minutes, long before a Midas has kicked in. What's more, Luna's early fighting power banks a lot on her survivability because she needs to be at very close range to maximize the effectiveness of her ultimate. Having a Midas instead of Drums or an Ogre Axe is quite noticeable because having less HP might mean the difference between a full ult and getting killed a few beams in. we've seen pretty successful ricing midas luna too. think it's more a playstyle/timing thing: if fnatic are playing really greedy, but losing lanes, it's better to slay all the towers as safely as possible and then outfarm, rather than slowing down the pace. and funnik's build was still pretty greedy. treads, dominator, yasha then bkb isn't like the old drum bkb then kill towers On December 01 2013 05:47 Manit0u wrote: Show nested quote + On December 01 2013 05:42 TheYango wrote: Luna demands teamfight/pushing participation at 10-15 minutes, long before a Midas has kicked in. What's more, Luna's early fighting power banks a lot on her survivability because she needs to be at very close range to maximize the effectiveness of her ultimate. Having a Midas instead of Drums or an Ogre Axe is quite noticeable because having less HP might mean the difference between a full ult and getting killed a few beams in. Doesn't Luna's ult keep going even after she dies? believe the night affect stays for the rest of the duration, but the beams definitely stop. | ||
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