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[DreamLeague] Day 3 Kick-off Season Finals - Page 34

Forum Index > Dota 2 Tournaments
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Grettin
Profile Joined April 2010
42384 Posts
November 30 2013 20:35 GMT
#661
On December 01 2013 05:31 1nobody wrote:
Show nested quote +
On December 01 2013 05:29 Grettin wrote:
so hold on. someone tell me that they arent interrupting the finals because of darude? Everyone is saying that darude is "playing next" on DH SC2 thread and twitter.

Darude is at 22-20, thats 50 minutes... I hope they wont wait for it....


thanks. Good to know.
"If I had force-fields in Brood War, I'd never lose." -Bisu
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-11-30 20:36:39
November 30 2013 20:36 GMT
#662
On December 01 2013 05:33 Faruko wrote:
Twitch chat goes wild when this commercial goes ari "BEMBEMBEM" lol


Twitch is like fightclub. What happens in chat stays in chat. I would not like it if that ever reached the real world and people i like knew what i was writing there all the time:D.. bembembembembemmmmm
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
trinxified
Profile Joined December 2010
Canada7774 Posts
November 30 2013 20:36 GMT
#663
On December 01 2013 05:34 Zizy wrote:
Show nested quote +
On December 01 2013 05:31 DavoS wrote:
On December 01 2013 05:30 WindWolf wrote:


Cannot agree more with this

That and I'm tired of seeing Navi win everything. I liked things early this year/ late 2012 when any team could beat any team and tournaments were always crazy


You can blame other teams as well for not being on par. Fnatic tried gimmicky Wisp+Tiny and they were defeated and now they're choking.

Alliance perfected DotA last patch, and now new patch changes their whole system. Na'Vi is the only team that kept going despite all the changes.


Because Navi is pretty flexible and chaotic at the same time so they didn't really perfect last patch, but still managed to change quickly. Very good team right now.
TheYango
Profile Joined September 2008
United States47024 Posts
November 30 2013 20:36 GMT
#664
To be quite frank, Fnatic as a team has never had foresight and sense of game flow as one of their strengths. Their strength has always been in their teamplay so it doesn't make sense to me that they'd embrace a strategy centered around selfish farming, and which requires good foresight of the next 10 minutes of the game so readily. It doesn't play to their strengths as a team.
Moderator
Manit0u
Profile Blog Joined August 2004
Poland17720 Posts
November 30 2013 20:36 GMT
#665
On December 01 2013 05:12 Jehct wrote:
Show nested quote +
On December 01 2013 05:07 Manit0u wrote:
On December 01 2013 04:48 SKC wrote:
On December 01 2013 04:46 Manit0u wrote:
On December 01 2013 04:37 govie wrote:
On December 01 2013 04:28 trinxified wrote:
Hence why Midas ruins games now. Imagine if item was removed. Heroes will actually get their core items now without having to debate if Midas is better.


I dont agree. The midas gives the supports more farm, making the game more dynamic. There is more damage then just a carry, semi carry. I think midas is a blessing for supports and a more dynamic dota2 teamfight.


They should do it the way HoN did. Support gold for kills. You get the gold (and it's as much as 150g) if you participated in the kill (if you hit the hero that dies later with one auto-attack for example or if you cast a spell on him). And you get this gold regardless if you're anywhere near the kill (you can even be dead at the time). This helps supports with their farm immensely and makes for faster item progression overall and thus more dynamic environment.

Support gold exists, and it can be quite meaningful. But you get it from being near a kill instead of getting an assist.


And that's the problem. With you getting gold from assist (as opposed to being near the kill) it's much easier for squishy supports to get it.

what

the gold aoe is huge (1300 range)

hows landing a spell or right click easier than just being in the area


It's easier because you can launch your spell/autoattack/whatever and then die, walk away or something. Being around the kill usually means staying alive and (relatively) close to it. Might not seem like much when you're ganking, but in a bigger teamfight when supports tend to melt almost-instantly it's quite a factor.
Time is precious. Waste it wisely.
h0munkulus
Profile Joined March 2010
Austria1481 Posts
November 30 2013 20:38 GMT
#666
I feel like tournaments that have the lower bracket final and grand final on the same day are really punishing for the team from the winner's bracket. the lb team just had the perfect preparation with a very motivating result and the ub team has to come in "cold" (of course they can warm-up with scrims and pub play) but it does not compare to winning an actual game.

another reason to hate double elimination, especially this "hybrid" format that goes into this psuedo-grandfinal were the whole concept is dropped for more excitement (you getting eliminated twice...). MLG was really breath of fresh air... double elimination and dota are just a horrible match. Long game-times and repeat match-ups giving the loser of the upper bracket series additional information for the draft just make double elim a horrible format for the game...
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
November 30 2013 20:38 GMT
#667
On December 01 2013 05:33 Ramiz1989 wrote:
Show nested quote +
On December 01 2013 05:29 Daralii wrote:
See, Puppey knows how to use a fucking Midas. Fnatic don't, but they keep building it anyway.

That is my impression as well. Same thing when Fnatic lost their first game to Alliance but won next two. If you are ahead, you can get Midas, but if you are behind, you need some items as soon as possible so you can actually fight the enemy.

Fnatic is just building Midases no matter if they are behind or ahead, and when they are behind(last two games), it ends up by Na`Vi having stuff like Armlet/Manta/BKBs/Meka/Force Staffs etc, while they have just Midases and maybe half of the next item. It is painful to watch, but I guess it is good for me being a Na`Vi fan.


just a question about getting a midas

whats wrong with getting a midas first on a carry, i'm curious why hvost or funn1k didnt while weaver did, im more so curious about the luna because i would of thought a lot of her teamfight prior to glaives is based around her Q and ult (along with the lunar blessing) so grabbing a midas while ensuring levels won't really gimp her too hard at an early item deficit

surely as a core getting an early midas ~5-6 minutes (although weavers was significantly later) should be fine because its quite likely the game is going to go on long enough for you to get your worth from it back
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
TheYango
Profile Joined September 2008
United States47024 Posts
November 30 2013 20:40 GMT
#668
On December 01 2013 05:36 Manit0u wrote:
It's easier because you can launch your spell/autoattack/whatever and then die, walk away or something. Being around the kill usually means staying alive and (relatively) close to it. Might not seem like much when you're ganking, but in a bigger teamfight when supports tend to melt almost-instantly it's quite a factor.

??? It's the exact same. All that's different is the timing. You can either be in 1300 range the split-second they die and be out of range for the rest of the fight, or you can be in a lot less than 1300 range the split-second you need to cast your spell.

Also, assist gold/XP while dead affects way more things than just support gold. It affects the entire dynamic of trading kills (e.g. whether a 2v1 dive where you get the kill but lose one after is worth it).
Moderator
SKC
Profile Joined October 2010
Brazil18828 Posts
November 30 2013 20:40 GMT
#669
On December 01 2013 05:38 Denzil wrote:
Show nested quote +
On December 01 2013 05:33 Ramiz1989 wrote:
On December 01 2013 05:29 Daralii wrote:
See, Puppey knows how to use a fucking Midas. Fnatic don't, but they keep building it anyway.

That is my impression as well. Same thing when Fnatic lost their first game to Alliance but won next two. If you are ahead, you can get Midas, but if you are behind, you need some items as soon as possible so you can actually fight the enemy.

Fnatic is just building Midases no matter if they are behind or ahead, and when they are behind(last two games), it ends up by Na`Vi having stuff like Armlet/Manta/BKBs/Meka/Force Staffs etc, while they have just Midases and maybe half of the next item. It is painful to watch, but I guess it is good for me being a Na`Vi fan.


just a question about getting a midas

whats wrong with getting a midas first on a carry, i'm curious why hvost or funn1k didnt while weaver did, im more so curious about the luna because i would of thought a lot of her teamfight prior to glaives is based around her Q and ult (along with the lunar blessing) so grabbing a midas while ensuring levels won't really gimp her too hard at an early item deficit

surely as a core getting an early midas ~5-6 minutes (although weavers was significantly later) should be fine because its quite likely the game is going to go on long enough for you to get your worth from it back

If your goal is to grab a BKB and then keep applying pressure and increasing your advantage, it makes sense to avoid delaying your first core item and start the 5 man earlier.
Futura
Profile Joined January 2009
Germany33 Posts
November 30 2013 20:41 GMT
#670
On December 01 2013 05:34 Zizy wrote:
Show nested quote +
On December 01 2013 05:31 DavoS wrote:
On December 01 2013 05:30 WindWolf wrote:
https://twitter.com/wykrhm/status/406882532810969088

Cannot agree more with this

That and I'm tired of seeing Navi win everything. I liked things early this year/ late 2012 when any team could beat any team and tournaments were always crazy


You can blame other teams as well for not being on par. Fnatic tried gimmicky Wisp+Tiny and they were defeated and now they're choking.

Alliance perfected DotA last patch, and now new patch changes their whole system. Na'Vi is the only team that kept going despite all the changes.


This! Na'vi is simply adapting its style best.
1nobody
Profile Joined May 2013
Czech Republic2040 Posts
November 30 2013 20:42 GMT
#671
On December 01 2013 05:40 SKC wrote:
Show nested quote +
On December 01 2013 05:38 Denzil wrote:
On December 01 2013 05:33 Ramiz1989 wrote:
On December 01 2013 05:29 Daralii wrote:
See, Puppey knows how to use a fucking Midas. Fnatic don't, but they keep building it anyway.

That is my impression as well. Same thing when Fnatic lost their first game to Alliance but won next two. If you are ahead, you can get Midas, but if you are behind, you need some items as soon as possible so you can actually fight the enemy.

Fnatic is just building Midases no matter if they are behind or ahead, and when they are behind(last two games), it ends up by Na`Vi having stuff like Armlet/Manta/BKBs/Meka/Force Staffs etc, while they have just Midases and maybe half of the next item. It is painful to watch, but I guess it is good for me being a Na`Vi fan.


just a question about getting a midas

whats wrong with getting a midas first on a carry, i'm curious why hvost or funn1k didnt while weaver did, im more so curious about the luna because i would of thought a lot of her teamfight prior to glaives is based around her Q and ult (along with the lunar blessing) so grabbing a midas while ensuring levels won't really gimp her too hard at an early item deficit

surely as a core getting an early midas ~5-6 minutes (although weavers was significantly later) should be fine because its quite likely the game is going to go on long enough for you to get your worth from it back

If your goal is to grab a BKB and then keep applying pressure and increasing your advantage, it makes sense to avoid delaying your first core item and start the 5 man earlier.

especially when there is NS, that could just go for pick offs. So why not 5man earlier and make the weaver just useless, cause he has nothing.
TheYango
Profile Joined September 2008
United States47024 Posts
November 30 2013 20:42 GMT
#672
On December 01 2013 05:38 Denzil wrote:
Show nested quote +
On December 01 2013 05:33 Ramiz1989 wrote:
On December 01 2013 05:29 Daralii wrote:
See, Puppey knows how to use a fucking Midas. Fnatic don't, but they keep building it anyway.

That is my impression as well. Same thing when Fnatic lost their first game to Alliance but won next two. If you are ahead, you can get Midas, but if you are behind, you need some items as soon as possible so you can actually fight the enemy.

Fnatic is just building Midases no matter if they are behind or ahead, and when they are behind(last two games), it ends up by Na`Vi having stuff like Armlet/Manta/BKBs/Meka/Force Staffs etc, while they have just Midases and maybe half of the next item. It is painful to watch, but I guess it is good for me being a Na`Vi fan.


just a question about getting a midas

whats wrong with getting a midas first on a carry, i'm curious why hvost or funn1k didnt while weaver did, im more so curious about the luna because i would of thought a lot of her teamfight prior to glaives is based around her Q and ult (along with the lunar blessing) so grabbing a midas while ensuring levels won't really gimp her too hard at an early item deficit

surely as a core getting an early midas ~5-6 minutes (although weavers was significantly later) should be fine because its quite likely the game is going to go on long enough for you to get your worth from it back

Luna demands teamfight/pushing participation at 10-15 minutes, long before a Midas has kicked in. What's more, Luna's early fighting power banks a lot on her survivability because she needs to be at very close range to maximize the effectiveness of her ultimate. Having a Midas instead of Drums or an Ogre Axe is quite noticeable because having less HP might mean the difference between a full ult and getting killed a few beams in.
Moderator
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2013-11-30 20:46:05
November 30 2013 20:45 GMT
#673
On December 01 2013 05:34 Zizy wrote:
Show nested quote +
On December 01 2013 05:31 DavoS wrote:
On December 01 2013 05:30 WindWolf wrote:
https://twitter.com/wykrhm/status/406882532810969088

Cannot agree more with this

That and I'm tired of seeing Navi win everything. I liked things early this year/ late 2012 when any team could beat any team and tournaments were always crazy


You can blame other teams as well for not being on par. Fnatic tried gimmicky Wisp+Tiny and they were defeated and now they're choking.

Alliance perfected DotA last patch, and now new patch changes their whole system. Na'Vi is the only team that kept going despite all the changes.


That's also because Navi's strength has always been in their insane teamfights. Alliance and many other teams relied on drafting and strategy, which in turn is heavily dependent on the patch. That's why while Navi still needs to adjust to the patch, their ability to adapt and play in game has not changed. They are not really doing anything different from before.
ymir233
Profile Blog Joined June 2010
United States8275 Posts
November 30 2013 20:45 GMT
#674
I love this battle of the accents :D
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
Manit0u
Profile Blog Joined August 2004
Poland17720 Posts
Last Edited: 2013-11-30 20:50:20
November 30 2013 20:47 GMT
#675
On December 01 2013 05:40 TheYango wrote:
Show nested quote +
On December 01 2013 05:36 Manit0u wrote:
It's easier because you can launch your spell/autoattack/whatever and then die, walk away or something. Being around the kill usually means staying alive and (relatively) close to it. Might not seem like much when you're ganking, but in a bigger teamfight when supports tend to melt almost-instantly it's quite a factor.

??? It's the exact same. All that's different is the timing. You can either be in 1300 range the split-second they die and be out of range for the rest of the fight, or you can be in a lot less than 1300 range the split-second you need to cast your spell.

Also, assist gold/XP while dead affects way more things than just support gold. It affects the entire dynamic of trading kills (e.g. whether a 2v1 dive where you get the kill but lose one after is worth it).


It's not really the same. The biggest difference is that you can get support gold if you're around when the fight starts. With the near-kill gold you must be there when the fight ends/is heavily underway. For most it's not a big difference, but for your hard support who has just wards and maybe brown boots its huge. Imagine this example: You get spotted and killed while warding jungle but you managed to hit the killer and someone was nearby and comes to avenge you since they were too far to help you live. You die, your killer dies, you get 150g (after death, so you don't lose it) and can now purchase another set of wards at least.

I agree with changing the dynamic (it's still a change in the more desired direction -> more action).

On December 01 2013 05:42 TheYango wrote:
Luna demands teamfight/pushing participation at 10-15 minutes, long before a Midas has kicked in. What's more, Luna's early fighting power banks a lot on her survivability because she needs to be at very close range to maximize the effectiveness of her ultimate. Having a Midas instead of Drums or an Ogre Axe is quite noticeable because having less HP might mean the difference between a full ult and getting killed a few beams in.


Doesn't Luna's ult keep going even after she dies?
Time is precious. Waste it wisely.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
November 30 2013 20:47 GMT
#676
Is anyone else getting super lag on the stream?
"KDA is actually the most useless stat in the game" Aui_2000
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
November 30 2013 20:49 GMT
#677
On December 01 2013 05:47 DavoS wrote:
Is anyone else getting super lag on the stream?

Ive had to give up on source, it was fine for me on the first day but not today and most of yesterday.

Also was that Streets mum and dad sat behind him during the interview
Ramiz1989
Profile Joined July 2012
12124 Posts
November 30 2013 20:49 GMT
#678
On December 01 2013 05:42 TheYango wrote:
Show nested quote +
On December 01 2013 05:38 Denzil wrote:
On December 01 2013 05:33 Ramiz1989 wrote:
On December 01 2013 05:29 Daralii wrote:
See, Puppey knows how to use a fucking Midas. Fnatic don't, but they keep building it anyway.

That is my impression as well. Same thing when Fnatic lost their first game to Alliance but won next two. If you are ahead, you can get Midas, but if you are behind, you need some items as soon as possible so you can actually fight the enemy.

Fnatic is just building Midases no matter if they are behind or ahead, and when they are behind(last two games), it ends up by Na`Vi having stuff like Armlet/Manta/BKBs/Meka/Force Staffs etc, while they have just Midases and maybe half of the next item. It is painful to watch, but I guess it is good for me being a Na`Vi fan.


just a question about getting a midas

whats wrong with getting a midas first on a carry, i'm curious why hvost or funn1k didnt while weaver did, im more so curious about the luna because i would of thought a lot of her teamfight prior to glaives is based around her Q and ult (along with the lunar blessing) so grabbing a midas while ensuring levels won't really gimp her too hard at an early item deficit

surely as a core getting an early midas ~5-6 minutes (although weavers was significantly later) should be fine because its quite likely the game is going to go on long enough for you to get your worth from it back

Luna demands teamfight/pushing participation at 10-15 minutes, long before a Midas has kicked in. What's more, Luna's early fighting power banks a lot on her survivability because she needs to be at very close range to maximize the effectiveness of her ultimate. Having a Midas instead of Drums or an Ogre Axe is quite noticeable because having less HP might mean the difference between a full ult and getting killed a few beams in.

Pretty much this. If you plan to drag the game for Midases to take the effect, it is good, but that still doesn't mean that the enemy is going to wait for you to farm up, they will just punish you for it with faster core items.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
smr
Profile Joined April 2011
Germany4808 Posts
November 30 2013 20:49 GMT
#679
If no teammate can stack every minute hotd is a better midas for somebody like luna, no? stack the ancients while staying active and when you're near collect money + xp. of course you need to defend the ancient spot but that is doable especially when it's really early and all your enemies are sitting on nothing but midases
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2013-11-30 20:53:57
November 30 2013 20:50 GMT
#680
On December 01 2013 05:40 TheYango wrote:
Show nested quote +
On December 01 2013 05:36 Manit0u wrote:
It's easier because you can launch your spell/autoattack/whatever and then die, walk away or something. Being around the kill usually means staying alive and (relatively) close to it. Might not seem like much when you're ganking, but in a bigger teamfight when supports tend to melt almost-instantly it's quite a factor.

??? It's the exact same. All that's different is the timing. You can either be in 1300 range the split-second they die and be out of range for the rest of the fight, or you can be in a lot less than 1300 range the split-second you need to cast your spell.

Also, assist gold/XP while dead affects way more things than just support gold. It affects the entire dynamic of trading kills (e.g. whether a 2v1 dive where you get the kill but lose one after is worth it).

think he's saying it's less punishing of poor play (diving in and getting one round of spells off). the actual consequences are much bigger, though - supportey supports like omni/dazzle end up getting a lot less money, the whole dynamic changes.

that's the kind of change i'd rather stays in other games. crosses the line into homogenization, the way I see it. i'm sure you can design around it, just not sure the trades are worth it. other games are already doing it, after all.
On December 01 2013 05:42 TheYango wrote:
Show nested quote +
On December 01 2013 05:38 Denzil wrote:
On December 01 2013 05:33 Ramiz1989 wrote:
On December 01 2013 05:29 Daralii wrote:
See, Puppey knows how to use a fucking Midas. Fnatic don't, but they keep building it anyway.

That is my impression as well. Same thing when Fnatic lost their first game to Alliance but won next two. If you are ahead, you can get Midas, but if you are behind, you need some items as soon as possible so you can actually fight the enemy.

Fnatic is just building Midases no matter if they are behind or ahead, and when they are behind(last two games), it ends up by Na`Vi having stuff like Armlet/Manta/BKBs/Meka/Force Staffs etc, while they have just Midases and maybe half of the next item. It is painful to watch, but I guess it is good for me being a Na`Vi fan.


just a question about getting a midas

whats wrong with getting a midas first on a carry, i'm curious why hvost or funn1k didnt while weaver did, im more so curious about the luna because i would of thought a lot of her teamfight prior to glaives is based around her Q and ult (along with the lunar blessing) so grabbing a midas while ensuring levels won't really gimp her too hard at an early item deficit

surely as a core getting an early midas ~5-6 minutes (although weavers was significantly later) should be fine because its quite likely the game is going to go on long enough for you to get your worth from it back

Luna demands teamfight/pushing participation at 10-15 minutes, long before a Midas has kicked in. What's more, Luna's early fighting power banks a lot on her survivability because she needs to be at very close range to maximize the effectiveness of her ultimate. Having a Midas instead of Drums or an Ogre Axe is quite noticeable because having less HP might mean the difference between a full ult and getting killed a few beams in.

we've seen pretty successful ricing midas luna too. think it's more a playstyle/timing thing: if fnatic are playing really greedy, but losing lanes, it's better to slay all the towers as safely as possible and then outfarm, rather than slowing down the pace.

and funnik's build was still pretty greedy. treads, dominator, yasha then bkb isn't like the old drum bkb then kill towers
On December 01 2013 05:47 Manit0u wrote:
Show nested quote +
On December 01 2013 05:42 TheYango wrote:
Luna demands teamfight/pushing participation at 10-15 minutes, long before a Midas has kicked in. What's more, Luna's early fighting power banks a lot on her survivability because she needs to be at very close range to maximize the effectiveness of her ultimate. Having a Midas instead of Drums or an Ogre Axe is quite noticeable because having less HP might mean the difference between a full ult and getting killed a few beams in.


Doesn't Luna's ult keep going even after she dies?

believe the night affect stays for the rest of the duration, but the beams definitely stop.
"You seem to think about this game a lot"
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