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On May 14 2016 13:46 Ryder. wrote: I feel like I am always going back to base with this hero. Sustain items don't seem to suit him, but I feel like after each gank I end up at 25% HP and end up needing to go heal. Not to mention jungling with him is barely possible (I know you shouldn't be afk jungling with this hero but you can definitely make an argument that farming a lane isn't ideal since you want to try be off the map as much as possible.
Any ideas on a sustain item that might fit with this hero? Thinking either drums (HP regen isn't much but better than nothing), tranquils (if playing offlane/roaming riki) or maybe Vanguard into eventual abyssal?
Urn
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Casual Ring of Regen, eventually building into Vlad's?
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Didn't think about Urn, seems decent if its roaming riki. Otherwise casual regen ring into vlads or drums makes sense. Thanks
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Vlads is a waste of money for that timing
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Which timing? I certainly wouldn't finish the Vlad's before Diffusal, but the casual ring is really good value and getting it after does allow him to clear camps while resetting between ganks.
(E): On an unrelated note, how should I play a position 5 roaming Riki?
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On May 15 2016 09:52 Buckyman wrote: Which timing? I certainly wouldn't finish the Vlad's before Diffusal, but the casual ring is really good value and getting it after does allow him to clear camps while resetting between ganks.
(E): On an unrelated note, how should I play a position 5 roaming Riki?
Casual ring is just a +2 HP Regen, hardly enough to sustain you.
The timing is before Diffusal. As you agreed, you do not want to do Vlad's first. Anyway Urn has offensive features as well.
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Thoughts on Mask of Madness? It seems valuable for burst DPS during Smoke Screen and allowing Riki to farm jungle between ganks to stay off the map. Furthermore, its damage taken amplification was lowered a bit and Tricks of the Trade can buy time for Blink Strike to come off cooldown for escape.
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If you're having trouble laning, just buy more Tangos. Starting out with 8 tangos (2 sets) should be the norm for a Riki player now that his passive regen is gone.
Also, Mask of Madness isn't the lifesteal item you're looking for.
Get a Helm of the Dominator. You get armor, lifesteal, and hp regen to sustain you plenty. Go grab a small satyr from the neutral camp. You can use its purge ability 4 times, and it's only a 3 second cooldown for a 5 second duration slow. Timed correctly that's a 20 second slow which is more than enough time to kill any hero in the game.
You could also go for a big satyr if you want, for an extra +6 hp regen and an aoe nuke. But I prefer the small satyr which is clearly better because you can also use the purge to take debuffs off yourself in bad situations plus you can even blink strike to it for escape.
I still recommend getting Diffusal Blade before this, but HotD is an option if you're severely behind and need an edge.
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SoCal8910 Posts
On May 16 2016 07:34 aeroblaster wrote: If you're having trouble laning, just buy more Tangos. Starting out with 8 tangos (2 sets) should be the norm for a Riki player now that his passive regen is gone.
Also, Mask of Madness isn't the lifesteal item you're looking for.
Get a Helm of the Dominator. You get armor, lifesteal, and hp regen to sustain you plenty. Go grab a small satyr from the neutral camp. You can use its purge ability 4 times, and it's only a 3 second cooldown for a 5 second duration slow. Timed correctly that's a 20 second slow which is more than enough time to kill any hero in the game.
You could also go for a big satyr if you want, for an extra +6 hp regen and an aoe nuke. But I prefer the small satyr which is clearly better because you can also use the purge to take debuffs off yourself in bad situations plus you can even blink strike to it for escape.
I still recommend getting Diffusal Blade before this, but HotD is an option if you're severely behind and need an edge.
The idea behind a mask of madness is to get as many right clicks in before smoke screen wears off. The good thing about picking it up on this hero is now you have recourse when it does. The enemy can't simply turn around on you anymore bc of your blink strike and your ultimate.
As for regen, ferry out a salve to yourself while you coordinate your next attack. Core riki should hardly be farming creeps if possible and staying off the map if possible so the enemy is never at ease.
Anyhow, I predict this hero is gonna become a popular 3 or 4 pos. His ability to turn into a core after he helps the team is really good. I've said it for a couple patches but perhaps kuro at Epicenter will make the dream a reality.
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The idea behind a mask of madness is to get as many right clicks in before smoke screen wears off
I know that, but it makes you insta-die to aoe which is why I generally avoid it.
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On May 16 2016 12:58 aeroblaster wrote:Show nested quote +The idea behind a mask of madness is to get as many right clicks in before smoke screen wears off I know that, but it makes you insta-die to aoe which is why I generally avoid it. If you're getting murdered by AoE when you're trying to kill someone as Riki, it's a fairly clear sign that you shouldn't be playing Riki in that game.
Or you need to be far more selective of the targets you go on.
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Does MoM even give more extra hits compared to Echo Sabre if you're relying on smoke as your way of not dieing?
If we're talking about a full smoke duration you get +2 hits with Echo Sabre over that period which is pretty big.
Out of the Mask's three effects (movespeed, IAS, and Lifesteal) the only one that's really really attractive to Riki's playstyle is the IAS. You generally have no problems with movespeed especially if/when you get a diffusal blade. Lifesteal is nice, but is it really core to Riki's playstyle?
Meanwhile Riki benefits from all of the stats provided by echo sabre pretty well; you get some extra HP and nice mana sustain.
I guess an important question would be which item offers better farming potential during the downtime; is it better to use the mana regen to farm with smoke & blink or the lifesteal and active effect to sustain through camps.
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been seeing a shitton of roaming rikis this past month. Is he now a roamer? What makes him comfortable to do that as much as Bounty Hunter?
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Northern Ireland22208 Posts
doesnt need to spend mana or pay attention to cooldowns to be invisible. cloud is good. naturally transitions into a right clicker
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On June 10 2016 17:24 Torte de Lini wrote: been seeing a shitton of roaming rikis this past month. Is he now a roamer? What makes him comfortable to do that as much as Bounty Hunter?
I think the mana change to bounty invis helped riki become a more favourable roamer.
riki needs no clarities/no mana for a large portion of the game. Meaning he never really has to go back to base early game so appears to me to have a stronger impact on lanes.
Most people sentry lvl1 so you need counter sentries as bounty. but you cannot afford counter sentries, tangoes, oov and clarities. Riki can get counter-sentries without forcing himself back to base after a few minutes.
Also lifestealer becoming meta has made roaming riki way stronger mid-game onwards. There are so many usually hard to kill heroes that are just guaranteed dead to a riki ls bomb. Not only that but he is quite favoured against lifestealer (as well as slark who's also super popular)
Plus a lot of bounty hunters these days just seem to feed. People using a lot of detection and bounty no escape. Often riki can still get out with blink and/or smoke.
in my opinion those are what are making riki a stronger invis roamer now, compare to last patch
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Northern Ireland22208 Posts
ya hes hard to kill, if he gets into trouble he can just ult and wait for blink strike to come off cooldown. also as mentioned above, really good against slark
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Dont really think its the roaming he excels at. He does very much lack damage early levels, and doesnt have a nuke like BH.
However, BH turns into a track-bot and a 350dmg nuke come mid/lategame. Track is great and all, but only if you win fights. And BH generally contributes very little to winning fights.
Riki on the other hand can somewhat reliably make life hell for weak supports. Taking out that pesky Dazzle or something in a Cloud is no joke. And as other pointed out, Riki is much harder to kill.
Cloud overall is actually an amazing skill. Its like a slightly smaller static storm with 11sec CD. It very much forces enemies to get BKBs/MKBs/Forces which they otherwise might not want to make.
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His roaming is actually quite average. He is all about cloud usage. Bonus that he is a great naix bomb carrier.
Thing about riki is that if you don't have any impact, you fall off quite substantially. Meanwhile bounty just needs to press R to contribute throughout the game.
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I find the opposite for Riki in some ways, but that's mostly my own experience in pubs.
Like it doesn't matter when you get Diffusal Blade + 1 item, you'll constantly have a big impact once you get them. So even if it takes you forever to get them you're very dangerous in fights once you do.
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On June 10 2016 22:59 DucK- wrote: His roaming is actually quite average. He is all about cloud usage. Bonus that he is a great naix bomb carrier.
Thing about riki is that if you don't have any impact, you fall off quite substantially. Meanwhile bounty just needs to press R to contribute throughout the game.
Yes, that was my fear in trying him; but I've seen players from as low as 3K still roam as Riki.
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