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On October 10 2014 01:25 ChunderBoy wrote: annoy enemy junglers and possibly kill them... leech lane and pull xp.
Well, what good is spending a carry to semi shut down a jungler? Normally you want someone with little/no item dependancy shutting down someone with more item dependancy. If you're spending a carry role (Riki) to shut down an Axe, Doom or Prophet, I consider that very much a win for the Axe/Prophet/Doom. You'll always be trading yourself for whoever you shut down.
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If you wanted to roam/harass junglers with an invis hero why not go BH? BH can actually still contribute with little farm due to track and shuriken.
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Riki has 7 armor and 4 hp/s regen at level 1, that's more than enough for survivability in the offlane.
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just tried roaming riki. it sucks.
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United States47024 Posts
On October 13 2014 15:01 AssuredVacancy wrote: Riki has 7 armor and 4 hp/s regen at level 1, that's more than enough for survivability in the offlane. I don't think the question is whether he can survive in the offlane, it's whether he can be a useful hero with offlane farm when he has no nukes, a soft disable that requires you to be in very close range, and item-dependent burst damage.
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On October 14 2014 05:08 TheYango wrote:Show nested quote +On October 13 2014 15:01 AssuredVacancy wrote: Riki has 7 armor and 4 hp/s regen at level 1, that's more than enough for survivability in the offlane. I don't think the question is whether he can survive in the offlane, it's whether he can be a useful hero with offlane farm when he has no nukes, a soft disable that requires you to be in very close range, and item-dependent burst damage. I've been playing some Riki these last couple of days and he definitely can be useful even with offlane farm. What I usually do it this: Buy a set of tangos, a stout shield and three branches. Level Permanent Invis, get a ward from the support and block the pull-camp in a place that makes it hard to de-ward. I usually skip creep-blocking to be able to scout their supports and make sure they don't have sentries while they're walking to lane. My skill build is the standard 1-1-3-1
I don't show myself at all until level two, since I suck at last-hitting, and instead get the odd creep whenever I can. If they have sentries I just play like you with any other hero in the offlane without a solid escape. Once I get level 2 I go for more last hits, not all of them ofc, but taking a bit of damage here is fine. You have fucking 4,5 hp reg. As soon as I hit level 6 I roam to middle for a gank and then I just look for supports to pick up. You'll end up with orb of venom, power threads and a diff. blade decently fast and just be a fucking nuisance after that.
Honestly, with level 3 in backstab you have 100% bonus damage. You don't need that many items on top of that to be able to make good use of the damage. You can blink up to 3 times at level 6. I've played games vs. a team with bounty and slardar and still crushed them.
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biggest problem with riki offlane: you could have offlaned someone useful. he has no presence in the lane (quite literally he just wants to stand there invisible) and dual lanes are way more popular now. In a 1v2 especiallty you need to atleast try to obstruct their safelane farm.
hes extremely prone to being shut down, at least gold wise. You then depend on him snowballing mid game, but he is pretty poor at fighting until he has items up, and if you don't snowball you are rendered useless.
i mean it works sometimes, but you could just play bounty hunter and at least offer track gold for your team. or play an offlane with presence, like tide, NP, centaur, DS, etc
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anybody think this hero is good?
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VG seems to think he's good (they've had iceiceice run him in the offlane a lot) & aui said on stream that he thinks riki offlane is pretty good too
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On December 15 2014 15:14 tehh4ck3r wrote: VG seems to think he's good (they've had iceiceice run him in the offlane a lot) & aui said on stream that he thinks riki offlane is pretty good too i've looked up the pro games where he was used and it doesnt really impress me
i'd just like to hear somebody try to give a reason why this hero is good. i've been trying to play him offlane and while fun, it feels very underwhelming, like any other hero could do very well offlane when he does well offlane. i can see how hed do well against some greedy lanes, but thats about it.
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The only thing I can think of is that all invis heroes are good in that they make the enemy supports poor. If you are going for that then riki is pretty good due to his cloud.
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Bumping this thread because this hero is ownage and deserves some love. My "core" item build is Power Treads, PMS, Diffusal Blade and Skadi.
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Germany38463 Posts
Why not PMS before PT?
I prefer smaller items than Skadi after Diffusal Blade like Vlad's, Basher, even S&Y
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oov is generally enough until late late game. I love pms boots oov treads diffusal
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So what do people think with the new changes?
Battlefury is a new flashy pick-up with riki, but is it gimmicky since it doesn't play to riki's other strengths (AGI bonus damage notably) all that much? With a 90 -> 70s cooldown ult it seems difficult to tell if the item impacts enough of the game to actually be viable even if it is pretty dominating in the right situations.
But what about Maelstorm rikimaru? Outside of ult, attack speed would probably work better on Riki because we expect high dmg from the AGI bonus (obviously not as good as actual +Agi though). The procs would then contribute to the AoE damage potential. Not as much as battlefury, but something still. It also comes online faster which would contribute better to Riki's ability to gank or fight early
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So hes a crappy version of ember spirit now?
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Uh only sort of. If you have people trapped in an area riki's ult will dominate a fight more than SoF because the ult ticks once/sec for up to 5 seconds which is a lot more dmg a lot faster. But people can get out of the aoe between the 1 second ticks.
But you don't get any of what makes ember ember spirit.
It's about as ember spirit as jugg with omnislash is.
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Damn they ruined my favourite pub hero...dropping from ~55% winrate to less than 45% winrate between patches. Wish they just left him as is.
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I just feel that Riki has lost alot of synergy with his abilities. Like before the idea behind Riki was basically pop cloud, kill dude. Now nothing really makes sense, his solo killing potential is way lower now, he still farms to slow to be a relevant teamfighter (and no one is afraid of a Riki they see farming anyway). I don't really see his place anymore, before the gameplan was basically kill stuff until you get items and give your team massive mapcontrol, now I just don't know what he is supposed to do. Before this patch, Riki could be a good pick in some situations and was only a small buff from being a really good hero, now not so much.
Hopefully with time someone comes up with a good way to play him or he gets some big buffs, since I kind of like the hero (smoke cloud imba).
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thoughts on tranquils vs power treads and playing riki as a 4/5?
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