• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:59
CEST 05:59
KST 12:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed15Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Esports World Cup 2025 - Brackets Revealed Who will win EWC 2025? The GOAT ranking of GOAT rankings Server Blocker
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 548 users

[Hero] Riki - Page 7

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 Next All
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 09 2016 23:54 GMT
#121
On July 10 2016 08:11 1 2 1 2 wrote:
Show nested quote +
On July 10 2016 06:09 Torte de Lini wrote:
I used to get Wand on Riki, but found myself six-slotted way too fast to get it.

Before Diffusal, I will have:

Tranq. Boots
Urn
OOV
Wind Lace
Magic Wand
TP

If I include Wards, there's no room for TP.




so Maxing Smoke is still the ideal choice because the larger radius and increased miss chance is so good early on? I mean, I figured that the AOE increase essentially increases the long the enemy is silenced (as they have more to traverse), but didn't think it was that amazing to make maxed first. Especially if the miss chance increase is negligible because the enemy's attack speed is so low already.


Assuming ordinary circumstances, you'd start with 2 sent tango oov (and 1 or 2 wards from pos 5 for you to place). Then it's time to try to acquire Boots, Stick, Raindrop, Wand while making sure courier is upgraded and wards/sentries are bought as needed. In an actual game where the enemy team knows how to play against pos 4 Riki and their draft is equipped to do so, even getting an urn is going to be a struggle. Personally, I wouldnt get the Wind Lace in most cases but obviously item progression is always situational and every choice has pros and cons.

So you'd end up with TBoots, Urn, OoV, Wand, TP, Wards. Diffusal is such a luxury item that getting rid of OoV or Wand by that time isn't a reason not to get either in the first place.

Also Smoke does not slow enemy attack speed and I dont think you understand the math given that you say the miss chance increase is negligible so let me break it down for you:

Lets assume the enemy affected by Cloud attack 5 times in total (which to me seems like a reasonable number but I'll be happy to do other numbers too).

lvl 1 Smoke: chance to hit 0 times = 1 %, chance to hit 1 time = 8 %, chance to hit 2 times = 23 %, chance to hit 3 times = 35 %, chance to hit 4 times = 26 %, chance to hit 5 times = 8 %

avg number of hits per 5 attacks = ~3.0 (66 % EHP increase)

lvl 4 Smoke: chance to hit 0 times = 17 %, chance to hit 1 time = 36 %, chance to hit 2 times = 30 %, chance to hit 3 times = 13 %, chance to hit 4 times = 3 %, chance to hit 5 times = 0.243 % (1 out of 412)

avg number of hits per 5 attacks = ~1.5 (333 % EHP increase)

In other words (and slightly simplified) if an enemy has to deal 1000 dmg to kill you, with lvl 1 Cloud, they need the equivalent of 1666 dmg to kill you and with lvl 4 Cloud, they need 3333 dmg to kill you.

1666 - 3333

Negligible? :DDDDD


So I guess CnD's 3-second delay is simply not worthwhile in comparison. Six seconds for the enemy to hit Riki for 1,6666 damage is a better insurance than CnD maxed and the 3-second delay (because if they have wards, that shorter amount of time won't matter).

Any reason players max CnD? Is just a more greedier/confident style because they know they can get away with it?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
1 2 1 2
Profile Joined June 2016
39 Posts
Last Edited: 2016-07-10 00:09:11
July 10 2016 00:06 GMT
#122
On July 10 2016 08:54 Torte de Lini wrote:
Show nested quote +
On July 10 2016 08:11 1 2 1 2 wrote:
On July 10 2016 06:09 Torte de Lini wrote:
I used to get Wand on Riki, but found myself six-slotted way too fast to get it.

Before Diffusal, I will have:

Tranq. Boots
Urn
OOV
Wind Lace
Magic Wand
TP

If I include Wards, there's no room for TP.




so Maxing Smoke is still the ideal choice because the larger radius and increased miss chance is so good early on? I mean, I figured that the AOE increase essentially increases the long the enemy is silenced (as they have more to traverse), but didn't think it was that amazing to make maxed first. Especially if the miss chance increase is negligible because the enemy's attack speed is so low already.


Assuming ordinary circumstances, you'd start with 2 sent tango oov (and 1 or 2 wards from pos 5 for you to place). Then it's time to try to acquire Boots, Stick, Raindrop, Wand while making sure courier is upgraded and wards/sentries are bought as needed. In an actual game where the enemy team knows how to play against pos 4 Riki and their draft is equipped to do so, even getting an urn is going to be a struggle. Personally, I wouldnt get the Wind Lace in most cases but obviously item progression is always situational and every choice has pros and cons.

So you'd end up with TBoots, Urn, OoV, Wand, TP, Wards. Diffusal is such a luxury item that getting rid of OoV or Wand by that time isn't a reason not to get either in the first place.

Also Smoke does not slow enemy attack speed and I dont think you understand the math given that you say the miss chance increase is negligible so let me break it down for you:

Lets assume the enemy affected by Cloud attack 5 times in total (which to me seems like a reasonable number but I'll be happy to do other numbers too).

lvl 1 Smoke: chance to hit 0 times = 1 %, chance to hit 1 time = 8 %, chance to hit 2 times = 23 %, chance to hit 3 times = 35 %, chance to hit 4 times = 26 %, chance to hit 5 times = 8 %

avg number of hits per 5 attacks = ~3.0 (66 % EHP increase)

lvl 4 Smoke: chance to hit 0 times = 17 %, chance to hit 1 time = 36 %, chance to hit 2 times = 30 %, chance to hit 3 times = 13 %, chance to hit 4 times = 3 %, chance to hit 5 times = 0.243 % (1 out of 412)

avg number of hits per 5 attacks = ~1.5 (333 % EHP increase)

In other words (and slightly simplified) if an enemy has to deal 1000 dmg to kill you, with lvl 1 Cloud, they need the equivalent of 1666 dmg to kill you and with lvl 4 Cloud, they need 3333 dmg to kill you.

1666 - 3333

Negligible? :DDDDD


So I guess CnD's 3-second delay is simply not worthwhile in comparison. Six seconds for the enemy to hit Riki for 1,6666 damage is a better insurance than CnD maxed and the 3-second delay (because if they have wards, that shorter amount of time won't matter).

Any reason players max CnD? Is just a more greedier/confident style because they know they can get away with it?

3-second delay is pretty useless whether you're a support or core Riki. If you're playing core Riki (to taunt an inferior team or whatever) I'd imagine 1-4-4 would be the skill build of choice because of the dmg. As a support Riki your damage is pretty insignicant whether you or not you max E. What support Riki offers is good early harass (lvl 1 CnD + OoV is pretty damn strong early on in the game), scouting intel through deep wards, enemy team's supports being poor due to buying detection and not being able to pull/stack freely while your offlaner is iron taloning it up & then there's Cloud an amazing ability. Honestly I cant think of a single competitive game with Riki where I thought to myself hey this game Riki should consider something else than 4-4-1. As for the ultimate lategame luxury support Riki item, Diffusal is amazing but by the time you reach this stage, you'd probably be higher lvl than 11 anyway.

Like I remember back in wc3 dota some of the competitve pinoy teams were fond of core riki for a time. Usually paired with Wisp for the steroids. With Overcharge and max E Riki is capable of dealing ridiculous dmg for that time in the game if you have a way to lock people down.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 10 2016 00:25 GMT
#123
Just feels like no one is going max Smoke these days nor Infused Raindrop but I am seeing a lot of Wind Lace and max CnD.

I'm going to play more Riki. I tried a few games with max CnD and overall, feels like I don't do much damage at all anyways, but I also noticed that some lanes are just not gankable because my allies don't have the reliable damage yet.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2016-07-10 03:16:24
July 10 2016 01:58 GMT
#124
Think the main reason to max CnD over SS is that ss disable doesn't scale well at all. Without other slows SS adds roughly 0.1 seconds slow&silence per level on an average target. So unless your target actually stays in ss and fights, levels in ss do very little.
CnD max on the other hand is still 35 dmg more at lvl 7 and half the fade time. Then again with the hero being as exp starved as he usually is on pos 5, I don't think it matters either way unless you are snowballing like crazy, in which case CnD is a lot better

So yeah tldr is that it probably doesn't matter at all how you skill after 1:1:1 if you play sup riki.
low gravity, yes-yes!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 10 2016 09:36 GMT
#125
On July 10 2016 10:58 Blackfeather wrote:
Think the main reason to max CnD over SS is that ss disable doesn't scale well at all. Without other slows SS adds roughly 0.1 seconds slow&silence per level on an average target. So unless your target actually stays in ss and fights, levels in ss do very little.
CnD max on the other hand is still 35 dmg more at lvl 7 and half the fade time. Then again with the hero being as exp starved as he usually is on pos 5, I don't think it matters either way unless you are snowballing like crazy, in which case CnD is a lot better

So yeah tldr is that it probably doesn't matter at all how you skill after 1:1:1 if you play sup riki.


Yes, this was my point-of-view as well. Most of the time, my opponent does not stay in the smoke; so the larger radius is kind of wasted overall until I have diffusal or a slow/stun to help out (beyond OOV).
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
BigO
Profile Joined December 2011
Sweden956 Posts
July 10 2016 11:04 GMT
#126
CnD over Blink strike is pretty much dependant on how aggressive you want to be. With CnD maxed first you will output abit more damage in early fights, while if you max Blink Strike you can go yolo dive towers at lvl 7 and stuff like that while still being fairly safe. I prefer Blink strike first cause it allows for more flexibility and CnD doesn't really provide that much added damage early on. Besides, one thing to keep in mind is that in your early ganks around the lanes, you shouldn't really be the one expected to deal alot of damage, it should be whoever is standing on the lane you are ganking.
1 2 1 2
Profile Joined June 2016
39 Posts
July 10 2016 19:23 GMT
#127
Well, if you're playing against people who don't know what Sentries do and who don't play coordinated against Riki, obviously, CnD becomes more and more attractive. On the other hand, if you're playing against people who have a clue, 69 % bigger AoE to your disruptive counter-initiation zoning ability becomes more attractive.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-07-12 02:12:31
July 11 2016 03:12 GMT
#128
if you think of it as a greatly balanced skill (which it probably is in fairness), it's a 69% increase.
otherwise, it strictly makes the aoe ~100 units larger. that is truesight detection range from towers, minus attack range. it's very little. in the best case, you're place it in front of a hero retreat path that they will run through, which would make it an even bigger increase.

poor placement or just faster characters makes that increase in aoe size completely negligible and that happens more often than not.

same sort of thing happens in pubs, you'll more likely get overleveled, so you get to add an extra level in cloak and dagger/smoke much earlier than you should be able to, so your earlier skillbuild matters less.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
arghyad1
Profile Joined April 2018
India243 Posts
April 29 2018 23:15 GMT
#129
Please share thoughts on pos 4 riki with 1/2 dragon lance.

Pro's : easier build-up, grants about 20 strength much needed for riki
con's : no mana break hence less damage, no purge

I am thinking something like 2 dragon lance into basher, maelstorm or 1 dragon lance into diffusal, basher and other core items.
The more you hurt me, The Stronger I become....
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2018-04-30 00:17:12
April 30 2018 00:16 GMT
#130
Depends on the game you have. Imo it's never ideal to get a second.
It's damage wise straight inferior to diffu, even for cost and that is disregarding that the purge is amazing for smoke cloud and ultimate.
If you want to bulk up you can still go dragon lance basher and get the same strength buildup, just with the added utility of basher once you finish your second item.

Imo 1 DL is okay as a first 2k gold investment, but you might as well just get the basher to tank up or build a drums to be more useful in teamfights.
low gravity, yes-yes!
arghyad1
Profile Joined April 2018
India243 Posts
Last Edited: 2018-04-30 02:02:57
April 30 2018 02:02 GMT
#131
On April 30 2018 09:16 Archeon wrote:
Depends on the game you have. Imo it's never ideal to get a second.
It's damage wise straight inferior to diffu, even for cost and that is disregarding that the purge is amazing for smoke cloud and ultimate.
If you want to bulk up you can still go dragon lance basher and get the same strength buildup, just with the added utility of basher once you finish your second item.

Imo 1 DL is okay as a first 2k gold investment, but you might as well just get the basher to tank up or build a drums to be more useful in teamfights.



Hmmm... Makes sense. So with DL it can be like DL, BASHER, MAELSTORM n riki is pretty good. I missed the part that DL n basher give the same tankiness. Ty for pointing it out.
The more you hurt me, The Stronger I become....
Baggage
Profile Joined October 2012
Hong Kong593 Posts
April 30 2018 02:38 GMT
#132
On April 30 2018 08:15 arghyad1 wrote:
Please share thoughts on pos 4 riki with 1/2 dragon lance.

Pro's : easier build-up, grants about 20 strength much needed for riki
con's : no mana break hence less damage, no purge

I am thinking something like 2 dragon lance into basher, maelstorm or 1 dragon lance into diffusal, basher and other core items.


It's terrible. You don't get a lot of money unless you are getting kills, and DL doesnt give you anywhere near the solo or 2 man kill potential of a diffusal.

Strength is a wasted stat since you should rarely be caught out and have positional advantage via invis.
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2018-04-30 06:08:10
April 30 2018 06:05 GMT
#133
On April 30 2018 11:38 Baggage wrote:

It's terrible.


+1

I used to play quite a bit of riki even before the recent series of patch and by then the most efficient lowcost strat - as in you're really getting nothing - was to stack aquilas. As a roaming riki, I would always get tranquils, aquila(s), and WARDS. Then, maybe, diffu then basher, if the game was going my way.

This has changed, for 3 reasons I'd say :

1°) Right now the new and improved riki has insane solo kill potential with his ultimate. Even with low farm.
2°) Bounty runes give more gold than ever.
3°) And, few weeks after those changes, people are more used to see/suffer from what a roaming riki can do - meaning they're more willing to let you reach that stage (almost nobody will freak out if you don't buy wards/take some time to farm/ks, etc).

The first change make diffusal blade a must have, as a first big item. It enhances/unlocks your solo skill potential (depending on the time you get it). Besides, it gives you the invis slow utility which is always good to have, and has amazing synergy with your cloud. It is much more potent than what dragon lances would ever give you, especially because the STR is rather wasted on riki - if you feel like you need the STR at this stage, you're doing it wrong.

The 2 other changes allows you to actually get it, in a timely manner. The sooner the better.

Basher is still good but as a 2nd big item. The utility it provides is very good but unreliable, the build-up is not as nice as diffu (no synergy with your bs + that 1.150 recipe ), and I'd argue that 10 INT (diffu) are more useful than 10 STR (basher), early.

For me, "the" current build is : phase / aquila / (dust) / (raindrops) / diffu / basher

And get the +5 hp regen talent, it is good.
Resistance ain't futile
arghyad1
Profile Joined April 2018
India243 Posts
April 30 2018 06:22 GMT
#134
On April 30 2018 15:05 Murlox wrote:
Show nested quote +
On April 30 2018 11:38 Baggage wrote:

It's terrible.


+1

I used to play quite a bit of riki even before the recent series of patch and by then the most efficient lowcost strat - as in you're really getting nothing - was to stack aquilas. As a roaming riki, I would always get tranquils, aquila(s), and WARDS. Then, maybe, diffu then basher, if the game was going my way.

This has changed, for 3 reasons I'd say :

1°) Right now the new and improved riki has insane solo kill potential with his ultimate. Even with low farm.
2°) Bounty runes give more gold than ever.
3°) And, few weeks after those changes, people are more used to see/suffer from what a roaming riki can do - meaning they're more willing to let you reach that stage (almost nobody will freak out if you don't buy wards/take some time to farm/ks, etc).

The first change make diffusal blade a must have, as a first big item. It enhances/unlocks your solo skill potential (depending on the time you get it). Besides, it gives you the invis slow utility which is always good to have, and has amazing synergy with your cloud. It is much more potent than what dragon lances would ever give you, especially because the STR is rather wasted on riki - if you feel like you need the STR at this stage, you're doing it wrong.

The 2 other changes allows you to actually get it, in a timely manner. The sooner the better.

Basher is still good but as a 2nd big item. The utility it provides is very good but unreliable, the build-up is not as nice as diffu (no synergy with your bs + that 1.150 recipe ), and I'd argue that 10 INT (diffu) are more useful than 10 STR (basher), early.

For me, "the" current build is : phase / aquila / (dust) / (raindrops) / diffu / basher

And get the +5 hp regen talent, it is good.


Noted and I agree this is better. But I just thought of DL for those games where i m like dying in my first 2-3 ganks without getting the kills or the xp. Sometimes it gets hard to get 1k gold for the blades whereas i can add 24 damage on bactstab by accumulating 450 gold on me twice and without using cour. But if I am the 1 farming the lane DL is pointless.
The more you hurt me, The Stronger I become....
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2018-04-30 09:19:01
April 30 2018 09:15 GMT
#135
Yeah I get what you're saying, even still, for me it's nothing short of a waste.

Yes sometimes games don't go where you want to, for sure, but you're arguably making it worse by getting a DL instead of a diffu.

How to say... I don't think the +24 dmg on bs will ever be enough to justify not making a diffu first. Once you are at 450 gold for the band of elvenskin, you're basically 50% done with a blade of alacrity. So instead of buying a band, just... if anything, just go somewhere and farm your blade. People won't mind, they've all been destroyed by rikis enough, they know what farm does on this hero. Bounties give very good gold these times. You can KS with backstab (you can end your ult with that - this could require to level it a bit or not use it straight ahead).

For me, it's more of a "game sense / farming pattern" than anything, DL is simply not an option. Rather, not a good one.


ps : you could see it that way. It is your duty, and beneficial to your 4 teammates MMR, that you do get a diffu, asap.
Resistance ain't futile
ahw
Profile Blog Joined April 2011
Canada1099 Posts
May 01 2018 14:44 GMT
#136
as a core player, i would rather give up a free lane and push, look for fights, or jungle so my riki can get the diffu at a reasonable timing. in most games its usually like 5-7 mins of farming needed, which isn't too bad. If i saw DL on his quickbuy i would tell him to take lane and farm diffu.

I can see the argument for basher first sometimes but yeah, diffu is too game changing for him.
Fleetfeet
Profile Blog Joined May 2014
Canada2549 Posts
May 02 2018 20:20 GMT
#137
Conceptually, don't try solve with items what you can solve with positioning and play. If you feel more comfortable with a tankier build, I'd be more inclined to go double bracer into very-eventual atos, because that at least synergises with what you do.

It'd still be awful though, because its still a ton of money on stats you don't need and doesn't help against the items people would build against you anyways.

Aquila/wand/raindrops should keep you alive. If that's not enough, watch how other people play the hero and see how they stay alive.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 03 2018 04:34 GMT
#138
I used to swear by basher, but diffusal is just better as first item. I think for a non core riki, gold is a scarcity and you really want an item that do something rather than just give stats. Diffusal gives you the lockdown needed together with smokescreen before the force staff/ghost/eul/bkb etc comes into play.
Murlox
Profile Blog Joined March 2008
France1699 Posts
May 04 2018 05:55 GMT
#139
I used to swear by echo saber... but that was many patches ago and I always ended playing more of a (pub) pos5 than anything else. Invis warding is the shit. The item is pretty decent though - mana regen was an issue, you get a nice slow, some hp... build up was nice.

But yeah, even back then I don't think it was better than a diffu, and given today's situation, there's no question.
Resistance ain't futile
sertas
Profile Joined April 2012
Sweden887 Posts
May 07 2018 21:52 GMT
#140
my build guide for riki at 6k mmr is get sentry lvl 1 to counter enemy sentries,
phase, stick, aquila, (double aquila if low farm), diffusal into basher into aghs.

talents:
5hp reg
smoke talent
blink strike
aoe

dont try to farm to much if pos 4, try to scout enemy movement or setup kills with vision, when you hit 6 you can consider placing courier kill wards that you kill with ulti.

Around 13+ time into game you should start farming empty sidelines to speed up diffusal. A normal timing would be 17-21 min diffusal.

I belivie this is the obvious way to build/play riki, murlox said tranq but i cant see how thats better.
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 286
StarCraft: Brood War
ajuk12(nOOB) 44
LuMiX 1
Dota 2
monkeys_forever889
League of Legends
JimRising 594
Counter-Strike
Stewie2K961
Other Games
summit1g16199
shahzam1050
WinterStarcraft340
C9.Mang0268
ViBE241
Trikslyr69
Organizations
Other Games
gamesdonequick4230
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH218
• Hupsaiya 102
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
• swagsyndrome_ 0
StarCraft: Brood War
• Azhi_Dahaki11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo858
• Stunt561
Upcoming Events
CranKy Ducklings
6h 1m
Epic.LAN
8h 1m
CSO Contender
13h 1m
Sparkling Tuna Cup
1d 6h
Online Event
1d 12h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.