On July 28 2014 08:03 GtC wrote:
What's wrong with refresher kunkka?
What's wrong with refresher kunkka?
Rum stacks additively atm. His team becomes immortal.
Forum Index > Dota 2 Strategy |
Belisarius
Australia6226 Posts
On July 28 2014 08:03 GtC wrote: What's wrong with refresher kunkka? Rum stacks additively atm. His team becomes immortal. | ||
lolfail9001
Russian Federation40190 Posts
On July 28 2014 08:22 Belisarius wrote: Rum stacks additively atm. His team becomes immortal. Hohoho, now that sounds fun. | ||
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TheYango
United States47024 Posts
On July 28 2014 08:22 Belisarius wrote: Rum stacks additively atm. His team becomes immortal. That's how it's SUPPOSED to work. Unfortunately it's bugged at the moment to NOT stack, and just refresh the duration of the Rum buff: http://dev.dota2.com/showthread.php?t=141841 I also tested this just now and the bug is still there. Also, X-marks also interacts incorrectly with Refresher. | ||
NeoRussia
Canada381 Posts
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GGitsJack
New Zealand426 Posts
Thought this might be relevant to keep around in here | ||
Belisarius
Australia6226 Posts
On July 28 2014 08:39 TheYango wrote: Show nested quote + On July 28 2014 08:22 Belisarius wrote: On July 28 2014 08:03 GtC wrote: What's wrong with refresher kunkka? Rum stacks additively atm. His team becomes immortal. That's how it's SUPPOSED to work. Unfortunately it's bugged at the moment to NOT stack, and just refresh the duration of the Rum buff: http://dev.dota2.com/showthread.php?t=141841 I also tested this just now and the bug is still there. Also, X-marks also interacts incorrectly with Refresher. Yeah fair enough. That's the thread I'd seen but I clearly just remembered the immortal part and decided that must have been the bug. Can't help but feel like the D2 behaviour is on the "intended" pile, then. | ||
Torte de Lini
Germany38463 Posts
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Velr
Switzerland10681 Posts
X before lvl 3 has shit range. Before Kunkka was usefull with 1 Torrent/2X... Now he basically Needs 3X to get the same result. No clue why they would do that to him. If i read correctly X now goes thru BKB? That makes him better mid/late but still... | ||
Torte de Lini
Germany38463 Posts
On December 17 2014 19:26 Velr wrote: Imho he is just worse in earlygame now because of the X-Range nerf. X before lvl 3 has shit range. Before Kunkka was usefull with 1 Torrent/2X... Now he basically Needs 3X to get the same result. No clue why they would do that to him. If i read correctly X now goes thru BKB? That makes him better mid/late but still... goes through allied BKB | ||
Laserist
Turkey4269 Posts
On December 17 2014 18:50 Torte de Lini wrote: so this hero is no longer straight-up easy for kills, but I don't understand how he is leveled anymore? I think you cannot hit x-mark boat until level 4 if the opponent knows what to do. Xmark is 750 range in level 3 and boat is 1k distance to 425 width so you need some form of initiation from teammates or cover the boat well. It might be a good idea to max tidebringer early for lane dominance, aim for a midas into late game with 1.5k+ crits. This hero seems to need more and more levels than before. | ||
totalpigeon
United Kingdom162 Posts
It's a stronger escape for him too - if you are being initiated on, you can x someone and run to get away and they will be a long way back rather than the two steps back they used to be. It's also an excellent value point for both fountain trips (you or an ally) and also a very efficient and safe way to go collect a rune, or even to farm in a dangerous lane. It's probably a situational value point somewhere in levels 3-5 as a core. Tbh, I think the change also makes him much more viable in a support and offlane role. Support you probably you would go 4-1-1-1, levelling torrent where possible. That disgusting tinker - kunkka combo (where kunkka stands in the fountain x'ing tinker and tinker just goes full potato mode across the map), could now also be run with a support kunkka who doesn't need any farm at all, just stacking for other cores all early game. Perhaps get lvl 1 torrent to double stack hard camps every minute, then take enough exp for lvl 2 and x and you are practically set for the rest of the game. Offlane, he can play very aggressively against even very high kill potential lanes, going up for a last hit and x'ing back (for free now) to the tower when necessary. You can even very safely go and contest / ward the pull camp. If he takes a lot of damage, he can get a ~5s fountain trip for 100g. Offlane bottle rush might well be viable, as that fountain trip also gives you a quick refill so you don't even need to take the courier away from your other lanes. Basically the 4s and 8s times at level 1 open up so many options that I think they will give Kunkka a huge amount of depth early game that wasn't there before. Much more interesting and high utility hero as a result, and well worth losing some range over. 1 point might even be enough time to x someone and walk far enough away to chain torrent boat. Need to test this. Lvl 2 is definitely enough. But like Velr says, landing your x on the enemy is now the main problem. | ||
Torte de Lini
Germany38463 Posts
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totalpigeon
United Kingdom162 Posts
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Torte de Lini
Germany38463 Posts
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TheYango
United States47024 Posts
On December 17 2014 20:01 Laserist wrote: Show nested quote + On December 17 2014 18:50 Torte de Lini wrote: so this hero is no longer straight-up easy for kills, but I don't understand how he is leveled anymore? I think you cannot hit x-mark boat until level 4 if the opponent knows what to do. Xmark is 750 range in level 3 and boat is 1k distance to 425 width so you need some form of initiation from teammates or cover the boat well. It might be a good idea to max tidebringer early for lane dominance, aim for a midas into late game with 1.5k+ crits. This hero seems to need more and more levels than before. Boat is 425 radius, not 425 width. You can actually X-boat on rank 2 due to the duration change (you have an extra second to walk back and Ship), but it requires really good timing/range knowledge of X and Ship. On December 17 2014 20:28 totalpigeon wrote: 1 point might even be enough time to x someone and walk far enough away to chain torrent boat. Need to test this. Lvl 2 is definitely enough. But like Velr says, landing your x on the enemy is now the main problem. It's not. The minimum distance you can ship someone from is 575 range. The ship delay is 3s while X lasts 4, so you need to walk 225 range, turn 360 degrees, and run through your cast animation, which takes significantly longer than 1s even if you queued everything flawlessly and had 522 MS. | ||
totalpigeon
United Kingdom162 Posts
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TheYango
United States47024 Posts
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Laserist
Turkey4269 Posts
On December 17 2014 22:37 TheYango wrote: Show nested quote + On December 17 2014 20:01 Laserist wrote: On December 17 2014 18:50 Torte de Lini wrote: so this hero is no longer straight-up easy for kills, but I don't understand how he is leveled anymore? I think you cannot hit x-mark boat until level 4 if the opponent knows what to do. Xmark is 750 range in level 3 and boat is 1k distance to 425 width so you need some form of initiation from teammates or cover the boat well. It might be a good idea to max tidebringer early for lane dominance, aim for a midas into late game with 1.5k+ crits. This hero seems to need more and more levels than before. Boat is 425 radius, not 425 width. You are right, I look at a wrong source. I still believe 2 levels xmark + boat is very hard. Either xmark+torrent+boat to use torrent slow, or level xmark more imo. | ||
hariooo
Canada2830 Posts
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Laserist
Turkey4269 Posts
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