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[Hero] Kunkka - Page 2

Forum Index > Dota 2 Strategy
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govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-05-29 21:08:33
May 29 2014 21:03 GMT
#21
Mushi did it a couple of times, i copied that because godz said it was easier (and laserist pointed it out it was mushi, i forgot). The better you are at adjusting your combotimings with kunka, the greedier you can skill i guess. 1131 is a garanteed combo, even for mechanically lesser skilled people It really hard to fu^%k the combo up with 3 points in X, almost undoable because the ultimate also has a 3second delay.

So thats total garanteed damage at lvl 6, even in the trench: 400 & 120 + 150 from 2 rightclicks = 670 damage in mearly 2 seconds
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
govie
Profile Blog Joined November 2012
9334 Posts
May 29 2014 23:37 GMT
#22
Meanwhile.... in the trench...

[image loading]

If i do a standard kunkabuild for supportkunka i loose the trenchgame
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Hds
Profile Joined July 2011
France200 Posts
May 30 2014 00:33 GMT
#23
On May 30 2014 08:37 govie wrote:
Meanwhile.... in the trench...

[image loading]

If i do a standard kunkabuild for supportkunka i loose the trenchgame


Haha so weird!
Watily! ♥
icystorage
Profile Blog Joined November 2008
Jollibee19343 Posts
May 30 2014 00:58 GMT
#24
On May 30 2014 08:37 govie wrote:
Meanwhile.... in the trench...

[image loading]

If i do a standard kunkabuild for supportkunka i loose the trenchgame

how can you keep your teammates from flaming you?
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
corpsepose
Profile Blog Joined August 2010
1678 Posts
May 30 2014 01:08 GMT
#25
every time i play this hero i miss half my torrents and 75% of my boats, dont time my x-mark correctly, and basically make all the same fumbles that your average pub kunkka makes.
but then when im playing against this hero as rubick, and i steal torrent or ghostship, i seem to hit them way more consistently, despite the fact that i dont have kunkkas other skills to set them up with. its actually quite disheartening, cuz kunkka is one of my favorite heroes to play middle, but i just play so bad when i get him.
still hes such a quick farmer that it oftentimes doesnt matter if youre not a pro with torrent/x/boat, those crits can win games by themselves. really wish he'd break into the pro meta
http://www.twitch.tv/corpsep0se
govie
Profile Blog Joined November 2012
9334 Posts
May 30 2014 08:25 GMT
#26
On May 30 2014 09:58 icystorage wrote:
Show nested quote +
On May 30 2014 08:37 govie wrote:
Meanwhile.... in the trench...

[image loading]

If i do a standard kunkabuild for supportkunka i loose the trenchgame

how can you keep your teammates from flaming you?


I tell them during the pickingstage that im on a 7 game winningstreak with soeportkoenka In the trench AP is a cancerous gamemode. Teams are allready pleased when someone says he will support and will not steal lasthits i guess.

Some low KDA's are decieving because most enemies react to kunka as he is a glasscannon, which results in me getting focussed down first. But because i have alot of HP, i create extra time for our hardhitters to deal damage and win us the teamfight. Kunka with a urn+sange+mek feels like your playing with centaur warrunner, so tanky i like it!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
wuhan_clan
Profile Joined April 2012
United States5609 Posts
May 30 2014 08:44 GMT
#27
For people trying to learn Kunkka and have trouble with the timing of spells, don't be afraid to set up a private lobby game with bots just to practice your combo timings. It's an easy and pressure-less environment to get a feel for 3 pts X and 4 pts X combos. While its always ideal to have your boat hit, just getting it off for Coco Rum is pretty huge already.

Another thing to be weary of is when your tidebringer is on CD during teamfights. In a big teamfight you can autoattack whoever but when you see your tidebringer coming off cd, you need to concentrate on what you are hitting to maximize cleaving. It's worth it to sacrifice a couple regular autoattacks on a target if it means you are putting yourself in a position to get a good cleave on multiples. Getting good cleaves in the middle of chaotic teamfights is probably the most overlooked aspect of Kunkka play. I don't know of any way to directly practice this. It just comes with experience I guess.

Also don't forget to abuse X for little things like free fountain tp bottling, sieging high ground etc. There are so many applications of this spell.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
July 22 2014 22:53 GMT
#28
Okay so for support Kunkka I'm honestly not sure how to itemize him.

I feel like urn into mana boots is the best start for him, but after that I'm not sure what is really core. I don't think that he carries anything particularly well. Maybe a vlads or something, but outsider of that I just am lost.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
2Pacalypse-
Profile Joined October 2006
Croatia9497 Posts
July 23 2014 00:03 GMT
#29
Blink for gank/initiation (with an X). Daedalus for late game physical damage (if you sense the game will go there and your team needs more physical damage). Shadow blade to force your opponents to carry detection if they don't need to otherwise. I would prefer to go drums instead of urn to make him a little bit more survivable.

All in all, Kunkka depends much more on how you play him rather than what items you make.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
jazzbassmatt
Profile Joined August 2010
United States566 Posts
July 23 2014 04:17 GMT
#30
maybe this is just me? but I think, since that patch, you only need 2 levels in X to land the combo in sync if you cast torrent right after.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
July 23 2014 06:44 GMT
#31
On July 23 2014 13:17 jazzbassmatt wrote:
maybe this is just me? but I think, since that patch, you only need 2 levels in X to land the combo in sync if you cast torrent right after.


It has always been the case. You can even do it with 1 point xmts, but the combo is little different and still somewhat reliant on predicting. The main draw of maxing xmts is the range of the setup.
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 23 2014 07:57 GMT
#32
On July 23 2014 13:17 jazzbassmatt wrote:
maybe this is just me? but I think, since that patch, you only need 2 levels in X to land the combo in sync if you cast torrent right after.


It always requires 2 xmark to land a torrent and 3 xmark to land a boat if you are in a proper distance(1k I assume). Most people leave xmark at 2 to land a torrent and a boat afterwards. I remember Mushi did some gimmicky 1-1-3-1 build to ensure the boat always hits since the boat damage is insane. Also if you torrent after the boat, you use the slow of the torrent to full extent, otherwise the profit is lost.
“Are you with the Cartel? Because you’re definitely an Angel.”
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
July 23 2014 10:09 GMT
#33
You can dodge the boat followup from 2 xmark - torrent if you walk towards (±~45°) kunkka after the torrent. This doesn't always feel like the most sensible thing to do because kunkka + potentially 4 other heroes are usually charging at you from that direction, but it is a very easy way to avoid the boat damage + stun. Experienced doto gamers will know this and you will miss the boat from 2 xmark without any additional external factors, hence the Mushi 3 xmark build.
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 23 2014 10:38 GMT
#34
On July 23 2014 19:09 totalpigeon wrote:
You can dodge the boat followup from 2 xmark - torrent if you walk towards (±~45°) kunkka after the torrent. This doesn't always feel like the most sensible thing to do because kunkka + potentially 4 other heroes are usually charging at you from that direction, but it is a very easy way to avoid the boat damage + stun. Experienced doto gamers will know this and you will miss the boat from 2 xmark without any additional external factors, hence the Mushi 3 xmark build.


I don't think you can dodge 2 xmark - torrent - boat combo which is thrown from optimal distance(1k?) and centered right at you. Maybe if you have an insane ms(race car build, max ms DP or bs bullshit). I might be wrong since I never played against any good players.
“Are you with the Cartel? Because you’re definitely an Angel.”
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
Last Edited: 2014-07-23 12:20:08
July 23 2014 11:45 GMT
#35
2 xmark only has 650 range. It's a testament to the sheer size of the boats aoe that it clips it at all.

I suppose if you can reposition to 1k range from the torrent quickly you could throw a boat which can't be dodged (blink, earth spirit pull, self x (refresher orb for double x required) etc). Not sure if the slow duration from higher torrent levels + something like phase on kunkka is enough time to reposition, however this is becoming significantly more difficult to execute correctly.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 23 2014 12:03 GMT
#36
you totally can dodge it if you walk towards kunkka or if you have a blink hence 1-1-3-1 best build
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 23 2014 13:33 GMT
#37
On July 23 2014 20:45 totalpigeon wrote:
2 xmark only has 650 range. It's a testament to the sheer size of the boats aoe that it clips it at all.

I suppose if you can reposition to 1k range from the torrent quickly you could throw a boat which can't be dodged (blink, earth spirit pull, self x (refresher orb for double x required) etc). Not sure if the slow duration from higher torrent levels + something like phase on kunkka is enough time to reposition, however this is becoming significantly more difficult to execute correctly.


I take the aoe into account.
“Are you with the Cartel? Because you’re definitely an Angel.”
Vikeif
Profile Joined September 2009
126 Posts
July 23 2014 17:11 GMT
#38
On July 23 2014 20:45 totalpigeon wrote:
2 xmark only has 650 range. It's a testament to the sheer size of the boats aoe that it clips it at all.

I suppose if you can reposition to 1k range from the torrent quickly you could throw a boat which can't be dodged (blink, earth spirit pull, self x (refresher orb for double x required) etc). Not sure if the slow duration from higher torrent levels + something like phase on kunkka is enough time to reposition, however this is becoming significantly more difficult to execute correctly.



level 2 xmark --> torrent --> walk back a little --> boat

I'm pretty sure the slow from the torrent makes that undodgeable

As for help with timings, if you are not used to kunkka spell timings then whenever you ask yourself "what is this spell timing?" the answer is always "longer than you think". Sounds janky, I know, but it helped me a lot for some reason when I thought of it that way.
Eschew obfuscation
NeoRussia
Profile Joined January 2013
Canada381 Posts
July 26 2014 06:37 GMT
#39
Why hasn't Valve fixed refresher kunkka yet wtf
#BUFFEARTH
GtC
Profile Joined August 2013
United States546 Posts
July 27 2014 23:03 GMT
#40
What's wrong with refresher kunkka?
The Turtle Moves
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