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[Hero] Troll Warlord - Page 9

Forum Index > Dota 2 Strategy
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govie
Profile Blog Joined November 2012
9334 Posts
November 06 2014 15:16 GMT
#161
I think a drum on troll is like a drum on capt. "obvious" kunka or ember spirit.They can create, harras and dive to deep just a tad bit more. If you dont need the stats to accomplish the same shit or are snowballing so hard that you can skip it, then simply do so.

BUT if you are trenchtier like me, i GARANTEE that 8 out of 10 trolls suck without statitem backbone (like i do). So, papers build is legit and it works well for me in duallane AP pubs and paper on any position. If you suck and need to learn troll, i think phase+bottle+drum+yasha as a core itemsetup is really good and alot more stable then those glascannon builds.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-11-06 15:31:23
November 06 2014 15:30 GMT
#162
i think meka is pretty awful on troll, especially after 6.82....
pros are somehow fixated on buying meka on cores for w.e reason
out of all the heroes troll is prolly the one that drums is most core on...
"mmr is a social construct" - tumblr
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2014-11-06 15:32:28
November 06 2014 15:32 GMT
#163
On November 07 2014 00:30 ChunderBoy wrote:
i think meka is pretty awful on troll, especially after 6.82....
pros are somehow fixated on buying meka on cores for w.e reason

Well, it was pretty important in deathball nigh-allin push strats (much moreso for competitive games), and cores could pick them up much more quickly. But yeah you don't really have mana for mek on troll anymore.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2014-11-06 18:38:32
November 06 2014 18:37 GMT
#164
well, if you look at a core like viper, mek makes him almost invincible in the early game and it helps your team as a whole for any early aggression AND he can farm it really easily.

I guess that's the same concept behind troll, but I agree..i don't see a reason to not grab drums over mek on this hero.
LiquidDota Staff@BluemoonGG_
Comeh
Profile Blog Joined July 2008
United States18918 Posts
November 06 2014 19:19 GMT
#165
On November 07 2014 03:37 BluemoonSC wrote:
well, if you look at a core like viper, mek makes him almost invincible in the early game and it helps your team as a whole for any early aggression AND he can farm it really easily.

I guess that's the same concept behind troll, but I agree..i don't see a reason to not grab drums over mek on this hero.

Troll has much more severe mana problems (early on) than Viper does, however. Good vipers only need a poison attack every few seconds and 125/175/225 mana to ult, and the rest can be used for mek. Troll has much shorter CD's to work with, so it hurts him quite a bit more.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-11-06 19:22:44
November 06 2014 19:20 GMT
#166
troll's also as mentioned the literal stupidest (lowest int) hero in dota

as in, you only think that viper's 15 + 1.8int/level is bad
until you realise troll is 13 + 1int/level
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-11-06 19:30:53
November 06 2014 19:26 GMT
#167
Are my calculations correct? :

Troll lvl16 with phase+bottle+mek and no statitems has a manapool = 390+(5*13)= 455 manapool
Assumption: Spellusage during a fight should be 4 nukes+ult+mek = 4*50+75+225 = 500 manapool
The bottle has no influence during fights only inbetween farm/fights, using the mek drains 50% of trolls manapool without any extra int-items.

E:updated it when u began typing
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 06 2014 19:30 GMT
#168
mek = 5 all stats
wand if u get it is 3 more. even if u dont a full stick is 150 mana

u can cast everything with a few stick charges but its still ass
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
govie
Profile Blog Joined November 2012
9334 Posts
November 06 2014 19:31 GMT
#169
Agreed.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-11-06 20:00:55
November 06 2014 19:53 GMT
#170
The Viper comparison is also bad because the two heroes fight with very different mindsets. Viper's a frontline core who expects to tank damage and fundamentally gets damage output in drawn out fights because of Nethertoxin's damage means you naturally kill things in long scrappy fights once everyone's below half HP, so a first item like Meka is good because it doesn't contribute DPS but draws out fights longer, which is inherently good for how Viper plays.

Troll doesn't play that way. His mana gates him in long, drawn-out fights, and his ability-based damage comes in the first 7 seconds of the fight until you have damage items and higher levels.

EDIT: Also Mek makes Viper "invincible" because of Corrosive Skin, which limits the effectiveness of using spells to kill him, so he really just needs to buffer HP and armor. Troll is basically the exact opposite cuz melee Whirling Axes gives miss chance and Troll gets good armor from Agility + early game free armor from Berserker's Rage, but lacks survivability against spells.
Moderator
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
November 07 2014 12:07 GMT
#171
lol chill out everyone, that's why I said "I guess that's their line of reasoning."

I do not agree with getting mek on troll.
LiquidDota Staff@BluemoonGG_
ahw
Profile Blog Joined April 2011
Canada1099 Posts
November 07 2014 16:05 GMT
#172
Well I mean traditionally you look at Mek like: someone's gotta make it fast so we can death ball / counter their deathball. I think that's all there is to it regardless of hero.

Troll is very hard to play from behind with, I find. He is so tempo based
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
November 07 2014 16:17 GMT
#173
On November 08 2014 01:05 ahw wrote:
Well I mean traditionally you look at Mek like: someone's gotta make it fast so we can death ball / counter their deathball. I think that's all there is to it regardless of hero.

Troll is very hard to play from behind with, I find. He is so tempo based

his ult is still nice, provided you have other right clickers on your team
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2014-11-09 09:51:42
November 09 2014 09:41 GMT
#174
so there isn't much talk about non-item builds in this thread yet. here are some basic tricks that help a lot..

after a few levels, you've got a big movespeed advantage on everybody. practice toggling q while chasing enemies -- you run faster in melee, toggle to range to throw an attack, toggle back to melee to chase, etc.

You can kite / run away the same way. If you intentionally leave ranged form on when leaving a team fight, you can switch to melee and phase and get like 80 bonus MS. This is useful to draw the team to you and make them think they can chase you.

actively toggle your Q when being auto attacked. Usually for the first few levels you use ranged to lh/deny/harass, switch to melee when you are being hit by a ranged auto attack for the bonus armor.
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2014-11-09 14:32:23
November 09 2014 11:12 GMT
#175
Don't forget to abuse lower HP pool by using tango/salve/bottle/hpregen in ranged form. Salves are worth around 500hp of healing after the full duration and you switch back to melee form.

Maximising your regeneration with any aggressive hero is going to help you big time in lane especially with such a bullying hero.
Erase and improve
Comeh
Profile Blog Joined July 2008
United States18918 Posts
November 10 2014 15:16 GMT
#176
On November 09 2014 18:41 ahw wrote:
so there isn't much talk about non-item builds in this thread yet. here are some basic tricks that help a lot..

after a few levels, you've got a big movespeed advantage on everybody. practice toggling q while chasing enemies -- you run faster in melee, toggle to range to throw an attack, toggle back to melee to chase, etc.

You can kite / run away the same way. If you intentionally leave ranged form on when leaving a team fight, you can switch to melee and phase and get like 80 bonus MS. This is useful to draw the team to you and make them think they can chase you.

actively toggle your Q when being auto attacked. Usually for the first few levels you use ranged to lh/deny/harass, switch to melee when you are being hit by a ranged auto attack for the bonus armor.

In regards to this, making sure you time your phase charges are really important for Troll. You have a considerably higher MS in Melee, so the idea is you want to pop your phase while you are in melee form. So if you are chasing someone, you want to throw ranged whirling axes, go into melee, phase, start right clicking, ult, whatever. Or make sure you pop your phase after drums charges while in melee etc. Its actually pretty important to time that properly.
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Belisarius
Profile Joined November 2010
Australia6229 Posts
November 10 2014 21:53 GMT
#177
Wait, phase counts drum-charge speed? I didn't know that.

Actually now that I think about it, I have no idea how ms stacking works at all. I guess I assumed all the % modifiers only counted base and flat ms from boots/euls etc
govie
Profile Blog Joined November 2012
9334 Posts
November 10 2014 22:02 GMT
#178
Iirc if you phase before drums, the drums override the phasespeed and you go slower haha, but if you activate the phaseboots after the drums then both can be added on top of eachother.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Vikeif
Profile Joined September 2009
126 Posts
November 10 2014 23:13 GMT
#179
Windwalk type spells/items cancel phase as well.
Eschew obfuscation
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-11-10 23:20:54
November 10 2014 23:13 GMT
#180
On November 11 2014 07:02 govie wrote:
Iirc if you phase before drums, the drums override the phasespeed and you go slower haha, but if you activate the phaseboots after the drums then both can be added on top of eachother.

This. Phase Boots' MS buff is canceled by activating other items or using skills because it is coded as a Wind Walk with longer fade time than duration.

% MS buffs only multiply base + flat MS (boots, Eul's, etc). They don't multiply each other.
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