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SoCal8910 Posts
On April 28 2015 21:00 Yarbleck wrote: Does octarine Core lifesteal works on spectre passiv ? It works with radiance... Radiance + octarine core spectre could be very hard to kill + lower CD on ulti + tankiness + the comeback of the 17% miss chance on radiance...
Thoughts ?
I was just thinking about this. I'm at work and there was a reddit thread with a pretty exhaustive list
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Yeah Octariane seems really good on Rad spect. Factoring in magic resist if you hit all 5 of the enemy team with radiance you will be stealing 50hp per second. That would seem to make it a slightly better Heart replacement as while it wont give as much raw HP spell lifesteal in fights would be ridiculious and Radiance evasion would make it that much harder to kill you.
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so i've been going poor mans shield, phase, urn, into radiance. What do you all recommend going from there. I've been trying a few different things. Straight skadi after, heart after, manta, after? What would you recommend?
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On June 10 2015 09:40 the bear jew wrote: so i've been going poor mans shield, phase, urn, into radiance. What do you all recommend going from there. I've been trying a few different things. Straight skadi after, heart after, manta, after? What would you recommend? Depends on the enemy lineup but if they don't have too much healing and aren't that tanky, I usually go for Yasha into Refresher, then finishing Manta and Diffusal. After that Skadi is probably the best choice since it doesn't give you just tankyness like Heart does. Abyssal is great in certain situations where you have to man-fight heroes that are generally better than you at that.
So in the late game I end up with something like this: Boots of Travel, Radiance, Skadi, Manta, Diffusal, Refresher. If the game goes for quite some time I buy Etheral Blade, sometimes even two to switch with Manta and Refresher when using ulti to maximize the damage that illusions are doing.
Now, if they have some strong healing/pushing/tanky lineup where your double ulti isn't nearly as strong, I focus on some items that can make difference earlier in the game. Casual Vitality/Point Booster, Blade Mail, going for Diffusal etc. You still get all of this after Radiance as I think that Spectre is one of the heroes that really needs Radiance to shine, but I had successful builds without Radiance when I just went for massive ganking or when I couldn't really farm quite well.
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im sure octarine for spectre is not good coz it doesnt work with dispersion
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On June 10 2015 16:39 ChunderBoy wrote: im sure octarine for spectre is not good coz it doesnt work with dispersion Yeah, I've tried it with Blademail + Dispersion and it didn't work. Having Haunt on 90 second cooldown and Spectral Dagger on 12 second cooldown is very nice but far from needed. I really like OC on many heroes but Spectre will do a ton better with Skadi/Heart.
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Northern Ireland22208 Posts
So u need to burn all five enemy heroes to heal a (gasp) whole 50hp/s I doubt when five enemy heroes are beating on you, that's gonna make a difference
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So question, why does Spectre have such a high pub dota winrate this patch? You'd think with the plenitude of early aggression and spell casters it would be bad but instead she's top 4 I think last I checked dotabuff. Even when you break it down by brackets, she is still 55% winrate very high.
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coz no matter what happens early-mid she usually wins late
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On June 11 2015 10:11 ChunderBoy wrote: coz no matter what happens early-mid she usually wins late
I was under the assumption she lost late when enemy agi carries got satantic and could man fight her. Or is that just ultra late?
Also, hello Beesa, I know who you are now. 
I guess the better question is, If early/mid game doesn't matter as much in pubs since people suck at ending games, what makes Spectre so much better then other later game carries? Especially better win rate then other carries that can farm so much better then her.
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Spectre's early game is actually not too bad from a selfish point of view. She's one of the few carries than can reliably kill steal in any team fight w/o compensating farm time, that in itself is huge, she also works really well with a big 4 man(undying + co) fighting lineup with spec just off the map farming somewhere.
I do have a question though. What's the deal with phase boot? I usually build tread/urn/ into radiance, I just can't seem to understand why phaseboot can help you in any way beside chasing a bit better. Desolate is massive damage that scales with attack speed, dispersion is a great EHP booster that scales with stats, spectral dagger already give u phase, it just seem tread is superior in every aspect.
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On June 11 2015 11:09 the bear jew wrote:Show nested quote +On June 11 2015 10:11 ChunderBoy wrote: coz no matter what happens early-mid she usually wins late I was under the assumption she lost late when enemy agi carries got satantic and could man fight her. Or is that just ultra late? Also, hello Beesa, I know who you are now.  I guess the better question is, If early/mid game doesn't matter as much in pubs since people suck at ending games, what makes Spectre so much better then other later game carries? Especially better win rate then other carries that can farm so much better then her. she contributes even if under-farmed and applies pressure to the whole team
most hard carries are a threat only if super-farmed, and that's the difference
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On June 11 2015 09:53 the bear jew wrote: So question, why does Spectre have such a high pub dota winrate this patch? You'd think with the plenitude of early aggression and spell casters it would be bad but instead she's top 4 I think last I checked dotabuff. Even when you break it down by brackets, she is still 55% winrate very high. I'm pretty sure it has to do with the radiance 17% evasion buff.
And the reason she is such a good late game carry is her ulti. Late game you pretty much just press R and the enemy supports are running around trying not to die to your haunt illusions. Also disables enemy teams blink daggers making it hard for those big initiations that can wombo combo your team.
And i have no idea why people use phase instead of treads. I think the rational is the one or two extra attacks you can get off with phase in the early levels exceeds the extra attack speed of treads.
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spectre has been high winrate pub hero for a long time, since before radiance evasion change
source: im a dotabuff expert
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Opinion on the MoM+Yasha build? With a bit of awareness and ability to disappear from the map to farm with MoM you can reliably get PT+MoM+Yasha+Radiance in under 28 mins.
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Russian Federation40190 Posts
On June 11 2015 21:33 Terrorbladder wrote: Opinion on the MoM+Yasha build? With a bit of awareness and ability to disappear from the map to farm with MoM you can reliably get PT+MoM+Yasha+Radiance in under 28 mins. Would not just MoM suffice? IIRC you can reliably get under 25 minute pt-MoM-Radiance even with a death or two.
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On June 11 2015 12:15 evanthebouncy! wrote: Spectre's early game is actually not too bad from a selfish point of view. She's one of the few carries than can reliably kill steal in any team fight w/o compensating farm time, that in itself is huge, she also works really well with a big 4 man(undying + co) fighting lineup with spec just off the map farming somewhere.
I do have a question though. What's the deal with phase boot? I usually build tread/urn/ into radiance, I just can't seem to understand why phaseboot can help you in any way beside chasing a bit better. Desolate is massive damage that scales with attack speed, dispersion is a great EHP booster that scales with stats, spectral dagger already give u phase, it just seem tread is superior in every aspect. You usually hit more often with phase than with treads on melee heroes. Phase active is not just "a bit better", it's a lot better early game when maxed desolate alone does tons of damage. If your team/the ennemy team allows you to reliably rightclick stuff, treads is indeed better. It's also better for farming.
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On June 11 2015 12:15 evanthebouncy! wrote: Spectre's early game is actually not too bad from a selfish point of view. She's one of the few carries than can reliably kill steal in any team fight w/o compensating farm time, that in itself is huge, she also works really well with a big 4 man(undying + co) fighting lineup with spec just off the map farming somewhere.
I do have a question though. What's the deal with phase boot? I usually build tread/urn/ into radiance, I just can't seem to understand why phaseboot can help you in any way beside chasing a bit better. Desolate is massive damage that scales with attack speed, dispersion is a great EHP booster that scales with stats, spectral dagger already give u phase, it just seem tread is superior in every aspect. im a treads buyer myself
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On June 11 2015 23:32 nojok wrote:Show nested quote +On June 11 2015 12:15 evanthebouncy! wrote: Spectre's early game is actually not too bad from a selfish point of view. She's one of the few carries than can reliably kill steal in any team fight w/o compensating farm time, that in itself is huge, she also works really well with a big 4 man(undying + co) fighting lineup with spec just off the map farming somewhere.
I do have a question though. What's the deal with phase boot? I usually build tread/urn/ into radiance, I just can't seem to understand why phaseboot can help you in any way beside chasing a bit better. Desolate is massive damage that scales with attack speed, dispersion is a great EHP booster that scales with stats, spectral dagger already give u phase, it just seem tread is superior in every aspect. You usually hit more often with phase than with treads on melee heroes. Phase active is not just "a bit better", it's a lot better early game when maxed desolate alone does tons of damage. If your team/the ennemy team allows you to reliably rightclick stuff, treads is indeed better. It's also better for farming. Yeah, pretty much this. Tried both options quite a bit and I still go for Phase most of the time, I just feel more comfortable with it. Spectre is quite immobile outside of Spectral Dagger which you can't spam at the start anyway, and Phase helps you a lot. I don't know how many times I just can't chase hero at all with Treads and he escapes with low HP because I really have to commit if I want to kill him while with Phase I would get a few hits more and I usually get the kill with it or Urn.
Earlier in the game Phase provides more hits and more damage than Treads(unless your target stands still). Treads is definitely better for farming and if you need a bit more HP earlier in the game, while Phase provides better mobility for chasing and escaping, and to be honest I am more of a chasing Spectre player. I go for the Urn most of the time and look to fight with ulti and dagger as much as possible.
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I think the extra life / mana early game makes up for the phase ability. if you survive once with treads hp or get a kill with the bonus mana then it makes the justification pretty easy. You can make the argument about chasing but ideally you don't want to be chasing early game, you want to be farming and take easy kills with haunt. You have a team to make people slow / stunned.
especially for more greedy builds like pms->urn->radiance, treads gives you a bit more survivability/utility
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