Simple Questions, Simple Answers - Page 8
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WhiteNights
United States252 Posts
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red_b
United States1267 Posts
On August 21 2011 03:56 WhiteNights wrote: Why is there a huge pile of heroes not in -cm? I believe that was explained in the two above posts. I cannot give you insight, maybe if that is not enough someone else can clear it up. my question: if you hit stop before you autoattack does it actually cancel your movement animation so you go straight into the autoattack, making it faster than just right clicking or a-clicking when moving, or am I imagining that? | ||
SKC
Brazil18828 Posts
On August 21 2011 04:13 red_b wrote: I believe that was explained in the two above posts. I cannot give you insight, maybe if that is not enough someone else can clear it up. my question: if you hit stop before you autoattack does it actually cancel your movement animation so you go straight into the autoattack, making it faster than just right clicking or a-clicking when moving, or am I imagining that? If you hit stop before hitting the enemy you don't actually attack him. You cancel your animation and don't do any damage. Not sure if that's what you mean. I don't think movement has any effect in when the actual attack animation starts, it should be immediatly after you are in range. | ||
Elasticity
3420 Posts
On August 21 2011 04:13 red_b wrote: my question: if you hit stop before you autoattack does it actually cancel your movement animation so you go straight into the autoattack, making it faster than just right clicking or a-clicking when moving, or am I imagining that? I don't really understand what you mean O.o When you walking, you can not attack someone. You have to stand still, then the attack animation will start. If you press stop during this time, you will stop the animation -> no attack, the hero will try to (auto)attack again.Note hero will attack the closest opponent. If that's what you meant, then yes, that's why they use cancel animation for last hit. Also, you can learn how much time does it take for 1 auto attack of each hero. Some are really fast like Anti mage, some very slow like Vengeful spirit. | ||
WhiteNights
United States252 Posts
On August 21 2011 04:13 red_b wrote: I believe that was explained in the two above posts. I cannot give you insight, maybe if that is not enough someone else can clear it up. my question: if you hit stop before you autoattack does it actually cancel your movement animation so you go straight into the autoattack, making it faster than just right clicking or a-clicking when moving, or am I imagining that? I didn't realize they were all remade since I saw a bunch of old ones there. Thanks. | ||
jambam
United States324 Posts
On August 21 2011 04:21 Knightess wrote: I don't really understand what you mean O.o When you walking, you can not attack someone. You have to stand still, then the attack animation will start. If you press stop during this time, you will stop the animation -> no attack, the hero will try to (auto)attack again.Note hero will attack the closest opponent. If that's what you meant, then yes, that's why they use cancel animation for last hit. Also, you can learn how much time does it take for 1 auto attack of each hero. Some are really fast like Anti mage, some very slow like Vengeful spirit. I think this is his question. "If i am moving and i want to attack a target is it faster to stop command and let the auto-attack take place? Or is it the same as a-moving?" I don't know the answer myself but i think that's what he meant. I can see the confusion though. Hard to word it properly. | ||
red_b
United States1267 Posts
On August 21 2011 04:36 jambam wrote: I think this is his question. "If i am moving and i want to attack a target is it faster to stop command and let the auto-attack take place? Or is it the same as a-moving?" I don't know the answer myself but i think that's what he meant. I can see the confusion though. Hard to word it properly. yes, this. I am moving. I have to stop moving to start the attack animation: my query: if I a-move or right click, is this actually slower than hitting stop to stop moving, THEN attacking? reasoning: if I am moving and want to last hit a creep, it definitely feels faster to hit stop then right click as opposed to attack moving while I am moving. | ||
.Aar
2177 Posts
On August 21 2011 05:10 red_b wrote: yes, this. I am moving. I have to stop moving to start the attack animation: my query: if I a-move or right click, is this actually slower than hitting stop to stop moving, THEN attacking? reasoning: if I am moving and want to last hit a creep, it definitely feels faster to hit stop then right click as opposed to attack moving while I am moving. Right-click is faster. Pressing Stop resets the attack animation. | ||
SKC
Brazil18828 Posts
On August 21 2011 05:10 red_b wrote: yes, this. I am moving. I have to stop moving to start the attack animation: my query: if I a-move or right click, is this actually slower than hitting stop to stop moving, THEN attacking? reasoning: if I am moving and want to last hit a creep, it definitely feels faster to hit stop then right click as opposed to attack moving while I am moving. Like I said, I don't think movement has any effect on when the attack animation starts. If you are a melee heroes, you are probally just risking cancelling you attack animation instead of attacking faster. So even if it works, it should be very, very minimal and I have never heard about anyone using it like that. | ||
red_b
United States1267 Posts
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Yurie
11839 Posts
On August 21 2011 05:22 red_b wrote: so the attack move command/right click on enemy unit cancels the current movement animation? Any new order cancels the current animation (unless I am wrong). Though I think you can activate/change some items without it causing an animation break. | ||
TheRealPaciFist
United States1049 Posts
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SKC
Brazil18828 Posts
On August 21 2011 08:27 TheRealPaciFist wrote: How does AA's ulty work? http://www.playdota.com/heroes/ancient-apparition You can basically target any point in the map and an "ice blast" will move towards it and hit the area, doing damage and inflicting an status effect that does a small dot, prevents healing and kill you if you get below a certain threshold. The targeting mechanic is a little weird, you send the skill to a certain direction and the use it again when you want it to stop. Then the actual blast goes to that point and does it's thing. | ||
gh0un
601 Posts
On August 21 2011 08:27 TheRealPaciFist wrote: How does AA's ulty work? It does aoe damage and applies damage over time. If the victim falls below 11% hp while the dot is still active, he immediately shatters and dies. The shatter is triggered by the first damage source that afflicts the victim while he is already below 11%, which is AA most of the time, because the dot ticks pretty fast. Rarely you will see someone else squeese that damage inbetween 2 ticks of AAs dot, but it can happen. | ||
Elasticity
3420 Posts
On August 21 2011 08:27 TheRealPaciFist wrote: How does AA's ulty work? http://www.reddit.com/r/DotA2/comments/jou23/how_does_aas_ulti_work/ that thread has really good info. The "first shot" is just an indicator as to where its going to hit, the enemy team can't see that at all and it has no effect The size of the aoe is based on the distance traveled It does 250/350/450 damage (based on the level of the skill) and heroes under the effect of the ultimate instantly die if they are below 10%/11%/12% hp What you are seeing is the instant kill effect In addition, if the ultimate does not land directly one somebody, but the second shot travels over an enemy on its course, it will still apply the debuff (of 32 DPS and death by "shattering" below 12% hp when the skill is maxed). This debuff lasts for 10 seconds. Also worth mentioning is that the AoE of the spell increases based on distance traveled, making further shots more advantageous. | ||
SkimGuy
Canada709 Posts
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TheRealPaciFist
United States1049 Posts
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Kipsate
Netherlands45349 Posts
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5-s
United States1674 Posts
On August 21 2011 09:06 SkimGuy wrote: Why is nightstalker being used so often? 6 base armor at level 1 (Highest for a strength hero) gives him a lot of survivability for early game laning and ganks. He has a spammable, strong nuke, as well as one of the best silences in the game (besides bloodseeker, which is not implemented yet). Basically he's a very good tower diver, and also counters common escape-mechanism carries like Weaver and Antimage. He also 1v1's 90% of the hero pool early on at night very easily. | ||
Horse...falcon
United States1851 Posts
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