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Forum Index > Dota 2 Strategy
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5-s
Profile Joined June 2010
United States1674 Posts
Last Edited: 2011-08-19 06:01:50
August 19 2011 06:01 GMT
#101
On August 18 2011 23:40 ztoa03 wrote:
Show nested quote +
On August 18 2011 22:31 CubEdIn wrote:
On August 18 2011 20:49 ztoa03 wrote:
Q1: How much would the excitement monitor cost?
Q2: Would it actually be one of the source of revenues for DotA2?


The excitement monitor is most likely a heart-rate monitor. They used to do this in poker matches so that you can lol @ people's heart rate go up when bluffing big, and things like that.

If you want one, you can search heart rate monitors on amazon or w/e, there are plenty of companies that make them, like Timex, Suunto, Polar, etc. But most of them come with a chest strap not a wrist trap.

2. No, I don't think they'll sell things like this lol.


Thanks. I did not know that.

Actually, it's a SCL monitor (Wrist band, essentially). Read: Skin Conductance I wouldn't be THAT shocked if they sold them eventually; or you can get them from Scientologists.
I liked Dota before it was Mainstream.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 19 2011 06:29 GMT
#102
On August 19 2011 15:01 5-s wrote:
Show nested quote +
On August 18 2011 23:40 ztoa03 wrote:
On August 18 2011 22:31 CubEdIn wrote:
On August 18 2011 20:49 ztoa03 wrote:
Q1: How much would the excitement monitor cost?
Q2: Would it actually be one of the source of revenues for DotA2?


The excitement monitor is most likely a heart-rate monitor. They used to do this in poker matches so that you can lol @ people's heart rate go up when bluffing big, and things like that.

If you want one, you can search heart rate monitors on amazon or w/e, there are plenty of companies that make them, like Timex, Suunto, Polar, etc. But most of them come with a chest strap not a wrist trap.

2. No, I don't think they'll sell things like this lol.


Thanks. I did not know that.

Actually, it's a SCL monitor (Wrist band, essentially). Read: Skin Conductance I wouldn't be THAT shocked if they sold them eventually; or you can get them from Scientologists.

wait what? they are using it in the game? source?
Im daed. Follow me @TL_NB
5-s
Profile Joined June 2010
United States1674 Posts
August 19 2011 09:36 GMT
#103
Take a look: http://www.playdota.com/forums/514617/international-photo-blog-day-3-a/ (Wrist bands, as shown in pictures).
I liked Dota before it was Mainstream.
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
August 19 2011 10:01 GMT
#104
On August 19 2011 13:59 NB wrote:
Show nested quote +
On August 18 2011 22:24 s_Evil wrote:
On August 18 2011 16:26 NB wrote:
blizzard games units are designed so that when they attack, the model will act as follow:

idle -> before attack animation -> projectile laucher -> withdraw animation -> idle

animation canceling is used to cancel out the withdra animation phase by giving the hero another command (move). It is only effective on some certain heroes such as Potm or viper, the rest will just be treated as shutter step micro as in starcraft. Yes animation canceling will increase your attack speed if you do it correctly.


This is not entirely true. Animation cancelling of spells is effective on every hero throughout the whole game. Animation cancelling after attacks is also effective on every hero in early game but becomes less effective when your attack speed gets higher (read: agi carries in late game). Animation cancelling can not increase your attack speed to be higher than what it would be if you stood still and auto attacked. However if you are attacking a moving target you can definately get a lot more attacks in by animation cancelling (getting more attacks in does not mean higher attack speed, it just means you are in range of them for a longer time and thus can do more attacks with the same attack speed).

dont get confused between animation canceling with hit-and-run concept (stutter step) and orb-walking.
These 3 concepts has a very similar aspect but are not the same. animation canceling will give you bonus attack speed on some certain heroes(silencer is the best example) while stutter step is just hit and run so you can stay in range with the target longer.


Animation cancelling does not give any bonus attack speed. It gives you more free time between attacks, where you can move or cast, but it will NOT let you attack more:

http://www.playdota.com/forums/433529/animation-cancelling-info/

from the mechanics forum at playdota.

Summary: The only thing that can affect attack speed is base attack time and bonus attack speed. Antimation cancelling gives ou more dead time, but does not increase the number of attacks.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
heladocasero
Profile Joined January 2011
Australia87 Posts
August 19 2011 16:06 GMT
#105
Why is Ancient Apparition such a strong pick? I just don't understand the hero in general
qqw
Profile Joined June 2011
107 Posts
August 19 2011 17:15 GMT
#106
On August 20 2011 01:06 heladocasero wrote:
Why is Ancient Apparition such a strong pick? I just don't understand the hero in general

He has a very unique (and I would say overpowered) lane control spell, combined with a great attack animation/projectile, an ulti that can both damage heroes globally and is useful in big fights because of its aoe, and a cheap aoe slow, means he A) is just really strong and B) can't really be replaced by any other hero, (except maybe lich, who is also really strong atm).
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
August 19 2011 17:36 GMT
#107
Combine that with his ulti stopping heals for the duration of effect - neutralising meka, chen, necrolyte etc.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Snaiil
Profile Blog Joined April 2010
Sweden312 Posts
August 19 2011 18:22 GMT
#108
Gabe said there's going to be an invitational beta and an open beta, with the invitational beta coming out shortly after gamescon. Does anyone know if the invitational one will only be exclusive invites for top tier players or if it's going to be random picked people from the beta sign ups (similar to the SC2 beta)?
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-08-19 18:28:04
August 19 2011 18:27 GMT
#109
Why does Butterfly seem so much more popular on agi carries in DotA compared to HoN? Even in competitive HoN games you hardly ever see heroes like potm/valk pick up a butterfly, but you see it almost every game in these DotA 2 matches so far.
eqez
Profile Joined March 2011
Sweden837 Posts
August 19 2011 18:31 GMT
#110
On August 20 2011 03:27 Angra wrote:
Why does Butterfly seem so much more popular on agi carries in DotA compared to HoN? Even in competitive HoN games you hardly ever see heroes like potm/valk pick up a butterfly, but you see it almost every game in these DotA 2 matches so far.

HoN players suck?

I dont know why HoN players dont use it but It depends on situation. Butterfly gives alot of armor and 30% misschance which can be really good if you get targeted by their melee dpsers. But if you need to counter someones butterfly you need to get MKB so you get the truestrike or what its called so you dont miss like some morph player had to do earlier today.
5-s
Profile Joined June 2010
United States1674 Posts
August 19 2011 18:31 GMT
#111
On August 20 2011 03:22 Snaiil wrote:
Gabe said there's going to be an invitational beta and an open beta, with the invitational beta coming out shortly after gamescon. Does anyone know if the invitational one will only be exclusive invites for top tier players or if it's going to be random picked people from the beta sign ups (similar to the SC2 beta)?

Not announced yet. I assume a combination of both eventually.
I liked Dota before it was Mainstream.
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-08-19 18:39:11
August 19 2011 18:32 GMT
#112
On August 20 2011 03:31 eqez wrote:
Show nested quote +
On August 20 2011 03:27 Angra wrote:
Why does Butterfly seem so much more popular on agi carries in DotA compared to HoN? Even in competitive HoN games you hardly ever see heroes like potm/valk pick up a butterfly, but you see it almost every game in these DotA 2 matches so far.

HoN players suck?

I dont know why HoN players dont use it but It depends on situation. Butterfly gives alot of armor and 30% misschance which can be really good if you get targeted by their melee dpsers. But if you need to counter someones butterfly you need to get MKB so you get the truestrike or what its called so you dont miss like some morph player had to do earlier today.


There's quite a lot of MKB's used in the HoN meta right now too it seems, which might be why you don't see a butterfly picked up as often.. but then of course I guess I should be asking why there's so many MKB's in HoN but you don't see them as often in Dota. Or at least these Dota 2 matches so far.

Maybe it's just the current trend right now and it just happens to be different, but just thought I'd ask incase someone who's played both games a lot would know if there's an actual reason.
eqez
Profile Joined March 2011
Sweden837 Posts
August 19 2011 18:47 GMT
#113
On August 20 2011 03:32 Angra wrote:
Show nested quote +
On August 20 2011 03:31 eqez wrote:
On August 20 2011 03:27 Angra wrote:
Why does Butterfly seem so much more popular on agi carries in DotA compared to HoN? Even in competitive HoN games you hardly ever see heroes like potm/valk pick up a butterfly, but you see it almost every game in these DotA 2 matches so far.

HoN players suck?

I dont know why HoN players dont use it but It depends on situation. Butterfly gives alot of armor and 30% misschance which can be really good if you get targeted by their melee dpsers. But if you need to counter someones butterfly you need to get MKB so you get the truestrike or what its called so you dont miss like some morph player had to do earlier today.


There's quite a lot of MKB's used in the HoN meta right now too it seems, which might be why you don't see a butterfly picked up as often.. but then of course I guess I should be asking why there's so many MKB's in HoN but you don't see them as often in Dota. Or at least these Dota 2 matches so far.

Maybe it's just the current trend right now and it just happens to be different, but just thought I'd ask incase someone who's played both games a lot would know if there's an actual reason.


It may be because if the player got mantastyle. If someone could confirm this. +Damage doesnt affect your illusions from manta while +stats does. And since manta is a very popular item butterfly goes exellent togheter with it. Especially with the attackspeed.

Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-08-19 18:58:01
August 19 2011 18:55 GMT
#114
On August 20 2011 03:47 eqez wrote:
Show nested quote +
On August 20 2011 03:32 Angra wrote:
On August 20 2011 03:31 eqez wrote:
On August 20 2011 03:27 Angra wrote:
Why does Butterfly seem so much more popular on agi carries in DotA compared to HoN? Even in competitive HoN games you hardly ever see heroes like potm/valk pick up a butterfly, but you see it almost every game in these DotA 2 matches so far.

HoN players suck?

I dont know why HoN players dont use it but It depends on situation. Butterfly gives alot of armor and 30% misschance which can be really good if you get targeted by their melee dpsers. But if you need to counter someones butterfly you need to get MKB so you get the truestrike or what its called so you dont miss like some morph player had to do earlier today.


There's quite a lot of MKB's used in the HoN meta right now too it seems, which might be why you don't see a butterfly picked up as often.. but then of course I guess I should be asking why there's so many MKB's in HoN but you don't see them as often in Dota. Or at least these Dota 2 matches so far.

Maybe it's just the current trend right now and it just happens to be different, but just thought I'd ask incase someone who's played both games a lot would know if there's an actual reason.


It may be because if the player got mantastyle. If someone could confirm this. +Damage doesnt affect your illusions from manta while +stats does. And since manta is a very popular item butterfly goes exellent togheter with it. Especially with the attackspeed.



Hmm actually yeah that makes sense. They did nerf the cost of manta in HoN to be a bit more expensive so it's not AS popular anymore as it used to be on heroes that usually get it. A lot of times you'll see people building something like linkens/bkb, helm of the dominator, and MKB on ranged carries in HoN lately. That seems to be the top european teams' trend at least.

Well I think I understand now haha. Thanks.
jambam
Profile Joined June 2010
United States324 Posts
Last Edited: 2011-08-20 01:46:25
August 20 2011 01:41 GMT
#115
I apologize if this isn't simple to answer.

Why do we see so little of butcher (pudge)? It seems like his meat hook is a pretty good ability to pick off heros (1200 range). And +3.2 str per level seems pretty good.

I'm not trying to argue that he should be used. I just want to what makes him not viable. (or who outclasses him if that's the case)

Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-08-20 01:47:53
August 20 2011 01:47 GMT
#116
Every single game I keep hearing this australian accent going "saving up for that BKEYB" "you think hes gonna get that BKEYBE?" "Hes gotta get that BKEYBE now"

Is this the end-all, be-all item in dota?

viable items lacking in this game?
"trash micro but win - its marine" MC commentary during HSC 4
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-08-20 01:53:10
August 20 2011 01:50 GMT
#117
On August 20 2011 10:47 Senx wrote:
Every single game I keep hearing this australian accent going "saving up for that BKEYB" "you think hes gonna get that BKEYBE?" "Hes gotta get that BKEYBE now"

Is this the end-all, be-all item in dota?

Item variety lacking in this game?

depends on the hero, but most would benefit from it, most carries absolutely need it to shake off and survive all the disables thrown at them, basically if it didnt exist you would see much less variety of carries

it is not the end-all, be-all item unless a team exploits a surprise BKB which can result in a team wipe

viable items that "lack" in this game are mainly just some orb effects which dota 2 will hope to fix better than dota 1 and veil of discord which is a new item, but its all viable. the thing is when you have 1+ million dollars being fought over... most people resort to safer strategies


as for pudge, he doesnt really fit in any lineup and his ultimate is channeling at melee range, which limits his usefulness in teamfights
LiquidDota StaffOnly a true king can play the King.
jambam
Profile Joined June 2010
United States324 Posts
August 20 2011 03:16 GMT
#118
On August 20 2011 10:50 rabidch wrote:
Show nested quote +
On August 20 2011 10:47 Senx wrote:
Every single game I keep hearing this australian accent going "saving up for that BKEYB" "you think hes gonna get that BKEYBE?" "Hes gotta get that BKEYBE now"

Is this the end-all, be-all item in dota?

Item variety lacking in this game?

depends on the hero, but most would benefit from it, most carries absolutely need it to shake off and survive all the disables thrown at them, basically if it didnt exist you would see much less variety of carries

it is not the end-all, be-all item unless a team exploits a surprise BKB which can result in a team wipe

viable items that "lack" in this game are mainly just some orb effects which dota 2 will hope to fix better than dota 1 and veil of discord which is a new item, but its all viable. the thing is when you have 1+ million dollars being fought over... most people resort to safer strategies


as for pudge, he doesnt really fit in any lineup and his ultimate is channeling at melee range, which limits his usefulness in teamfights


What about his pull? It seems like it could help a team pick off a player quickly and gain the much needed 4v5 before a team fight. Is it easy to dodge?
rabidch
Profile Joined January 2010
United States20289 Posts
August 20 2011 03:31 GMT
#119
On August 20 2011 12:16 jambam wrote:
Show nested quote +
On August 20 2011 10:50 rabidch wrote:
On August 20 2011 10:47 Senx wrote:
Every single game I keep hearing this australian accent going "saving up for that BKEYB" "you think hes gonna get that BKEYBE?" "Hes gotta get that BKEYBE now"

Is this the end-all, be-all item in dota?

Item variety lacking in this game?

depends on the hero, but most would benefit from it, most carries absolutely need it to shake off and survive all the disables thrown at them, basically if it didnt exist you would see much less variety of carries

it is not the end-all, be-all item unless a team exploits a surprise BKB which can result in a team wipe

viable items that "lack" in this game are mainly just some orb effects which dota 2 will hope to fix better than dota 1 and veil of discord which is a new item, but its all viable. the thing is when you have 1+ million dollars being fought over... most people resort to safer strategies


as for pudge, he doesnt really fit in any lineup and his ultimate is channeling at melee range, which limits his usefulness in teamfights


What about his pull? It seems like it could help a team pick off a player quickly and gain the much needed 4v5 before a team fight. Is it easy to dodge?

yes and no, depends on how the other team expects it. despite the pull, pudge is a pretty gimped hero in competitive dota, also his usefulness is less than other heroes that can do similar things (slow, disable that goes through bkb)
LiquidDota StaffOnly a true king can play the King.
shostakovich
Profile Blog Joined August 2011
Brazil1429 Posts
August 20 2011 05:19 GMT
#120
About the BKB: if you're getting it or some other item that give magical defense (Linken's Sphere, Pipe, for example) really depends on the game you're into. There are spells (ultimates mostly) that ignores BKB for example.

About Pudge: The main reason behind Pudge not being picked in competitive games is because you can't rely on his hook just as you can rely in other spells. It's not hard to avoid it. it's not impossible to run Pudge (thinking back, MYM won Dreamhack using Pudge in their lineup), but you really need to outplay your opponent by a big margin if you want him to be successful.
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