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Simple Questions, Simple Answers - Page 10

Forum Index > Dota 2 Strategy
Post a Reply
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hYdrA-MeNo
Profile Joined January 2010
Mexico344 Posts
August 21 2011 07:47 GMT
#181
Where can i get Dota????
Cant Tell you Whats good....But i can tell you what's what
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
August 21 2011 07:58 GMT
#182
On August 21 2011 16:47 hYdrA-MeNo wrote:
Where can i get Dota????


First you need Warcraft 3: The Frozen Throne. You can either buy it, or.... you know.... what 90% of people who play dota did who don't really want to pay for the game they don't play anyway. Then you need to download the map from getdota.com Last thing you need is a client where to play it. Some of the most popular are: Garena, Ranked Gaming Client, Dotalicious. Just google it.
super gg
Yurie
Profile Blog Joined August 2010
12019 Posts
August 21 2011 08:23 GMT
#183
On August 21 2011 16:58 cecek wrote:
Show nested quote +
On August 21 2011 16:47 hYdrA-MeNo wrote:
Where can i get Dota????


First you need Warcraft 3: The Frozen Throne. You can either buy it, or.... you know.... what 90% of people who play dota did who don't really want to pay for the game they don't play anyway. Then you need to download the map from getdota.com Last thing you need is a client where to play it. Some of the most popular are: Garena, Ranked Gaming Client, Dotalicious. Just google it.


Is Dotalicious that popular? Seemed half inactive last time I checked it.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 21 2011 08:48 GMT
#184
How long has anti-mage been a must pick/ban?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 21 2011 08:55 GMT
#185
On August 21 2011 15:52 NB wrote:
Show nested quote +
On August 21 2011 11:32 Manit0u wrote:
I was trying to give pub-level examples here
And as far as regular attack animation cancelling goes, while it's true for original DotA, I believe that most of the modern games (HoN, DotA2, LoL) have smooth and good enough attack animations to not actually require it most of the time (I mean, CM in DotA was just atrocious when it comes to attack/cast animations).
Of course, there's a whole another level to it when you look at the competetive scene and people even take into account things like hero turn speed.

i would highly doubt it. From the live stream i have seen multiple times when maelk use furion he never cancel is teleport animation. We all know when furion use his teleport, instead of auto attacking right away, he will stand there to raise his staff for 1.5-2 useless seconds and that is totally cancel-able. Proof is maelk has been teleporting in the middle of battle multiple times to assit and there were no animation delay as far as i can tell.

This mean that icefrog did keep animation canceling in the game and i hope he really does. This will be the most used mechanism to tell the pros and the pub apart.

And FYI, animation canceling does increase your attack speed in multiple situation. HoN and LoL removed it since they think that its not fair (as well as they removing the crit/miss cahnce and such) but it has been a part of dota and should stay in dota2. Heroes will benefit from animation canceling are (as far as 1 remember):
+Crystal Maiden:wayyy too common also her frostbite(stun) has extra animation that you could cancel
+Silencer: he spin his wheel everytime he finish an attack, this could be cancel
+viper: flap his wings twice
+potm: too common LOLOL
+furion (lots of spell casting animation to cancel)
+traxex: hardly noticed and mostly orb walk

Never try animation canceling:
+lina:she lift her dress before attack... scroll wheel zoom in!!!
+clock

more information http://www.playdota.com/learn/animations


Hmmm, as far back as I remember, animation cancelling never increases attack speed. This is because AS is a "cooldown" which begins after the attack point of the animation is over, thus triggering said cooldown, if you cancel the animation after this point, and try to attack while the attack command is still on "cooldown" the hero will just stand there, this time is better spent catching up to your opponent, moving, or whatever else you need to do, but you can't attack until the cd is over, so AS doesn't increase.
vasculaR
Profile Joined March 2011
Malaysia791 Posts
August 21 2011 09:14 GMT
#186
On August 21 2011 17:48 UniversalSnip wrote:
How long has anti-mage been a must pick/ban?


AM was and is never going to be a must pick/ban. (in dota1)
It is good at times but there a lot of hard carries out there to choose from and AM is just one of them.
Song Ji Hyo hwaiting!
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2011-08-21 09:20:00
August 21 2011 09:18 GMT
#187
On August 21 2011 17:55 mordk wrote:
Show nested quote +
On August 21 2011 15:52 NB wrote:
On August 21 2011 11:32 Manit0u wrote:
I was trying to give pub-level examples here
And as far as regular attack animation cancelling goes, while it's true for original DotA, I believe that most of the modern games (HoN, DotA2, LoL) have smooth and good enough attack animations to not actually require it most of the time (I mean, CM in DotA was just atrocious when it comes to attack/cast animations).
Of course, there's a whole another level to it when you look at the competetive scene and people even take into account things like hero turn speed.

i would highly doubt it. From the live stream i have seen multiple times when maelk use furion he never cancel is teleport animation. We all know when furion use his teleport, instead of auto attacking right away, he will stand there to raise his staff for 1.5-2 useless seconds and that is totally cancel-able. Proof is maelk has been teleporting in the middle of battle multiple times to assit and there were no animation delay as far as i can tell.

This mean that icefrog did keep animation canceling in the game and i hope he really does. This will be the most used mechanism to tell the pros and the pub apart.

And FYI, animation canceling does increase your attack speed in multiple situation. HoN and LoL removed it since they think that its not fair (as well as they removing the crit/miss cahnce and such) but it has been a part of dota and should stay in dota2. Heroes will benefit from animation canceling are (as far as 1 remember):
+Crystal Maiden:wayyy too common also her frostbite(stun) has extra animation that you could cancel
+Silencer: he spin his wheel everytime he finish an attack, this could be cancel
+viper: flap his wings twice
+potm: too common LOLOL
+furion (lots of spell casting animation to cancel)
+traxex: hardly noticed and mostly orb walk

Never try animation canceling:
+lina:she lift her dress before attack... scroll wheel zoom in!!!
+clock

more information http://www.playdota.com/learn/animations


Hmmm, as far back as I remember, animation cancelling never increases attack speed. This is because AS is a "cooldown" which begins after the attack point of the animation is over, thus triggering said cooldown, if you cancel the animation after this point, and try to attack while the attack command is still on "cooldown" the hero will just stand there, this time is better spent catching up to your opponent, moving, or whatever else you need to do, but you can't attack until the cd is over, so AS doesn't increase.

sadly no, the cooldown system was inserted into HoN and LoL so they can make newb dont suffer from lack of mechanic. These animation system has existed in blizzards game for quite some time. For example corsair in BW can shoot and move at the same time if you have enough APM to do it. Attack is served as a cool down but the cooldown is only triggered after the animation finish (aka. time to launch projectile)

It is really hard to tell if the attack speed increase or not in dota because the bonus only exist at the early level when the move command(used to cancel the backswing animation) is faster than the animation time that you can cancel. As the attack speed increase by level, the animation also get shorten which as a result make animation canceling impossible past a certain point. And with the leveling mechanic, the first 10 level could be achieve really fast which make the user cant really tell whether or not AC is giving them the edge. Again, this is one of the reason why the animation system doesnt affect the game balance at all.

Again, we are talking about 0.1~0.5 second bonus which is really not that significant early game.

On August 21 2011 16:58 cecek wrote:
Show nested quote +
On August 21 2011 16:47 hYdrA-MeNo wrote:
Where can i get Dota????


First you need Warcraft 3: The Frozen Throne. You can either buy it, or.... you know.... what 90% of people who play dota did who don't really want to pay for the game they don't play anyway. Then you need to download the map from getdota.com Last thing you need is a client where to play it. Some of the most popular are: Garena, Ranked Gaming Client, Dotalicious. Just google it.

be a dork and go play DotA on iccup ... joking aside garena is the best way to go.
Im daed. Follow me @TL_NB
Yoshi-
Profile Joined October 2008
Germany10227 Posts
August 21 2011 09:19 GMT
#188
On August 21 2011 17:48 UniversalSnip wrote:
How long has anti-mage been a must pick/ban?

He started to become picked, when morphling was picked.
A few months ago.
Kishin2
Profile Joined May 2011
United States7534 Posts
Last Edited: 2011-08-21 09:33:07
August 21 2011 09:30 GMT
#189
What happens if you run out of bonus time during the picking/banning stage?
mdma-_-
Profile Joined October 2010
Nauru1213 Posts
August 21 2011 09:36 GMT
#190
On August 21 2011 18:30 Kishin2 wrote:
What happens if you run out of bonus time during the picking/banning stage?

u get a random hero
Ruscour
Profile Blog Joined April 2011
5233 Posts
August 21 2011 10:38 GMT
#191
On August 21 2011 18:36 mdma-_- wrote:
Show nested quote +
On August 21 2011 18:30 Kishin2 wrote:
What happens if you run out of bonus time during the picking/banning stage?

u get a random hero

Normally if you random, you get an extra 250 gold, however in Captain's Mode (the mode that competitive play uses), this doesn't happen. So if you random in a game you're playing, you'll get more moneys.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
August 21 2011 19:13 GMT
#192
Why isn't bane elemental picked anymore? Was he nerfed in any way since 2010?
Artosis: "From horsssse....falcon"
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2011-08-21 19:21:46
August 21 2011 19:18 GMT
#193
On August 22 2011 04:13 Horse...falcon wrote:
Why isn't bane elemental picked anymore? Was he nerfed in any way since 2010?


his disable requires channeling and an ulti (long cooldown) just make it harder to use in team fight situation. With the meta game of 1-1-3 lanning (result of 1-4 formation), bane cant really side lane solo (have a chance to 1v3 at side) and cant really go tri lane either since he needs level to be powerful. His sleep also has a huge down side compare to VS stun since it just gona give time for the enemies to tele support. Also bane is incredibly useless before level 6, his brain sap wont help if he got roamed by anything more than 2 stuns (ES VS most common)

Bane still be pick occasionally for some special line up though (counter storm pick with mana drain for example). Also he is not in dota2 line up :D.
Im daed. Follow me @TL_NB
Horse...falcon
Profile Joined December 2010
United States1851 Posts
August 21 2011 19:26 GMT
#194
On August 22 2011 04:18 NB wrote:
Show nested quote +
On August 22 2011 04:13 Horse...falcon wrote:
Why isn't bane elemental picked anymore? Was he nerfed in any way since 2010?


his disable requires channeling and an ulti (long cooldown) just make it harder to use in team fight situation. With the meta game of 1-1-3 lanning (result of 1-4 formation), bane cant really side lane solo (have a chance to 1v3 at side) and cant really go tri lane either since he needs level to be powerful. His sleep also has a huge down side compare to VS stun since it just gona give time for the enemies to tele support. Also bane is incredibly useless before level 6, his brain sap wont help if he got roamed by anything more than 2 stuns (ES VS most common)

Bane still be pick occasionally for some special line up though (counter storm pick with mana drain for example). Also he is not in dota2 line up :D.


He can't solo mid anymore?
I guess mobility and range are more important now since people have gotten better at ganking.

Thanks.
Artosis: "From horsssse....falcon"
Ruscour
Profile Blog Joined April 2011
5233 Posts
August 21 2011 21:22 GMT
#195
On August 22 2011 04:26 Horse...falcon wrote:
Show nested quote +
On August 22 2011 04:18 NB wrote:
On August 22 2011 04:13 Horse...falcon wrote:
Why isn't bane elemental picked anymore? Was he nerfed in any way since 2010?


his disable requires channeling and an ulti (long cooldown) just make it harder to use in team fight situation. With the meta game of 1-1-3 lanning (result of 1-4 formation), bane cant really side lane solo (have a chance to 1v3 at side) and cant really go tri lane either since he needs level to be powerful. His sleep also has a huge down side compare to VS stun since it just gona give time for the enemies to tele support. Also bane is incredibly useless before level 6, his brain sap wont help if he got roamed by anything more than 2 stuns (ES VS most common)

Bane still be pick occasionally for some special line up though (counter storm pick with mana drain for example). Also he is not in dota2 line up :D.


He can't solo mid anymore?
I guess mobility and range are more important now since people have gotten better at ganking.

Thanks.

That's what he's saying, solo mid is the only thing Bane Elemental can really do. Ultimately it's still a viable pick, just outclassed a decent whack, and as stated he's not currently in Dota2.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 21 2011 23:17 GMT
#196
Alright, let's clear a few things up...

Animation cancelling never ever impacted your actual attack speed. It never has and probably never will (since I don't have access to beta). The reason it may seem like you are attacking faster is because you are getting more attacks in. No difference in attack speeds.

Bane Elemental isn't played because:

There are better solos.
There are better tri-laners.
His spell animation/cast point is complete garbage.

No, he is not a viable pick because he is absolutely dead weight against the current line ups.
Get it by your hands...
Kentakky
Profile Joined September 2010
Sweden1272 Posts
August 21 2011 23:28 GMT
#197
If Bane was in this tourney as a 47th hero I think we might've see him against a hard carry lineup since his new buffed enfeeble removes all the damage except green numbers of a Hero.

quite the funny thing seeing carrys hit for little to no damage ^_^

In DotA 1 though definitely not since it's about pushing atm and he's a terrible pusher and a terrible anti pusher.
My immune system is so strong that I have to get AIDS just to be normal.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
August 21 2011 23:36 GMT
#198
On August 22 2011 08:17 Judicator wrote:
Bane Elemental isn't played because:

There are better solos.
There are better tri-laners.
His spell animation/cast point is complete garbage.

No, he is not a viable pick because he is absolutely dead weight against the current line ups.


Actually, you are completely wrong here. Bane Elemental is one of the best (if not THE best) laners in the game. He's ranged, but he has one of the highest base damage in the game (including melee heroes) Has a pure damage nuke that sucks out mana, can escape ganks by sleeping the ganker. And an awesome ultimate granting a kill at level 6. Also, he's the only hero with all three stats having the same base and level gain, which is just awesome

The problem is, that he's useless after laning phase. He's the epitome of single target disables (which just doesn't cut now) and has nothing in terms of pushing/counterpushing. This makes him useless.
super gg
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 21 2011 23:45 GMT
#199
On August 22 2011 08:36 cecek wrote:
Show nested quote +
On August 22 2011 08:17 Judicator wrote:
Bane Elemental isn't played because:

There are better solos.
There are better tri-laners.
His spell animation/cast point is complete garbage.

No, he is not a viable pick because he is absolutely dead weight against the current line ups.


Actually, you are completely wrong here. Bane Elemental is one of the best (if not THE best) laners in the game. He's ranged, but he has one of the highest base damage in the game (including melee heroes) Has a pure damage nuke that sucks out mana, can escape ganks by sleeping the ganker. And an awesome ultimate granting a kill at level 6. Also, he's the only hero with all three stats having the same base and level gain, which is just awesome

The problem is, that he's useless after laning phase. He's the epitome of single target disables (which just doesn't cut now) and has nothing in terms of pushing/counterpushing. This makes him useless.


Ok so an awesome ganking hero has mana intensive skills on long CDs...with shitty animations...and a fairly strong ultimate on a long CD. Yeah so good.

He's not one of the best laners in the game, any laner that requires level 3 to be remotely effective is laughable. He's not even that great in the laning phase. And you know that sleep? If your teammates are worth anything, then you can play around that all day and use it to your advantage.

Also thanks for saying that I am completely wrong and then promptly re-iterate my points.
Get it by your hands...
5-s
Profile Joined June 2010
United States1674 Posts
August 22 2011 00:39 GMT
#200
Bane is decent 1v1er, but terrible laner. There's a big difference between the two.
I liked Dota before it was Mainstream.
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