• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:52
CEST 19:52
KST 02:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 238Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder SC4ALL II: Brood War Player Announcement 4/4 BSL Season 23 screpdb: new Starcraft reporting tool PLAYzone Challenge - open offline tour in Prague
Tourneys
[IPSL] IPSL is Back With Winter 26-27! [ASL22] Ro8 Day 2 PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9484 users

Simple Questions, Simple Answers - Page 12

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 1254 Next
figq
Profile Blog Joined May 2010
12519 Posts
August 25 2011 17:59 GMT
#221
What to do when you are behind, as a team? I mean, it's midgame, 10+ levels for both teams. Scores have been pretty even until now, but your team tried to push mid with epic fails. Many heroes died repeatedly, putting all of you significantly behind in levels. Now what?

I noticed in progames they usually go for jungling and try to set up ganks. Or stay very defensive, and hope that the enemy overextends near towers and thus somehow turn it around. It seems however, that the percentage of usefulness of any of this is very low, and you just lose the game eventually.
If you stand next to my head, you can hear the ocean. - Day[9]
Yoshi-
Profile Joined October 2008
Germany10227 Posts
August 25 2011 18:00 GMT
#222
Buy smoke and try to pick off heroes 5v1 and then go for a push
chocopaw
Profile Blog Joined May 2011
2072 Posts
August 25 2011 18:04 GMT
#223
Can you tell me a specially recommendable game from the DotA2 tournament @ gamescom?

http://www.youtube.com/user/dota2

(if there was a vote on it somewhere else or something similar link plz :>)
http://twitter.com/lechocopaw
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 25 2011 21:04 GMT
#224
On August 26 2011 03:04 chocopaw wrote:
Can you tell me a specially recommendable game from the DotA2 tournament @ gamescom?

http://www.youtube.com/user/dota2

(if there was a vote on it somewhere else or something similar link plz :>)

anything above ro4 is good. Some games are cheese but it reflect the meta game that you could learn from. Team to follow: MiTH-trust, EHOME, Navi, scythe.sg, M5.

Dont watch MYM games except their games in ro4. All of their wins are luck based mostly or the other team just being outclassed.
Im daed. Follow me @TL_NB
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 25 2011 21:09 GMT
#225
On August 26 2011 02:59 figq wrote:
What to do when you are behind, as a team? I mean, it's midgame, 10+ levels for both teams. Scores have been pretty even until now, but your team tried to push mid with epic fails. Many heroes died repeatedly, putting all of you significantly behind in levels. Now what?

I noticed in progames they usually go for jungling and try to set up ganks. Or stay very defensive, and hope that the enemy overextends near towers and thus somehow turn it around. It seems however, that the percentage of usefulness of any of this is very low, and you just lose the game eventually.

it depends on your line up. If you have a hard carry such as AM or weaver or void, just try to ward river and push creep to the other side of river wait until the carry has enough items to 1v5 the other team. This is what they call "creating room for carry" to farm :-/

otherwise if you have a ganking/pushing composition, stick together and put some anti ward + smoke up. Try to catch their hero out of position(most likely carry) and preventing roshan.

Most of the composition has a time where they are vulnerable to some certain strat. Thats why ban/pick phase will decide how can you come back in any sort of situation.
Im daed. Follow me @TL_NB
figq
Profile Blog Joined May 2010
12519 Posts
August 26 2011 14:07 GMT
#226
Thanks a lot! And another one about melee heroes and laning, especially vs ranged heroes. As far as I can see, your only way to last hit as melee is to walk around your creeps, and go behind the enemy creeps. That means, between enemy creeps and enemy heroes, away from your own creeps and your hero support. Naturally, enemy ranged heroes will harass you very badly when you do that, with very little you can do about it.

So as melee hero, you either don't last hit, and don't get gold, or you last hit and you die fast to open kiting from the enemy heroes. What am I missing? Are melee heroes generally bad? (but then, why are they so recommended for noobs?)
If you stand next to my head, you can hear the ocean. - Day[9]
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
August 26 2011 14:16 GMT
#227
--- Nuked ---
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 26 2011 16:01 GMT
#228
On August 26 2011 23:07 figq wrote:
Thanks a lot! And another one about melee heroes and laning, especially vs ranged heroes. As far as I can see, your only way to last hit as melee is to walk around your creeps, and go behind the enemy creeps. That means, between enemy creeps and enemy heroes, away from your own creeps and your hero support. Naturally, enemy ranged heroes will harass you very badly when you do that, with very little you can do about it.

So as melee hero, you either don't last hit, and don't get gold, or you last hit and you die fast to open kiting from the enemy heroes. What am I missing? Are melee heroes generally bad? (but then, why are they so recommended for noobs?)

there are different techniques to farm as melee heroes but overall its much harder compare to a range hero. If your melee heroes dont have a farming mechanic (kunka splash etc), the best solution is not to push your lane up and farm close to tower. Doing so will give you an average amount of cs. Another way often seen in comp. dota is to have a support hero harass the enemy while you farm. This hero should be a range hero and dont need money/level to be useful. Best examples would be lich/CM/lion etc.

Last solution would be 'pulling jungle' which could applied to top dire and bot radiant. You can pull the jugnle creeps to your lane at a precise timing so you lane creep AI will choose to attack the jungle creep and support you to farm. Doing this will help you farm safely in your own jungle as the same time causing the enemy creeps get closer to your tower and easier to last hit. This is the reason why you see in comp dota people normally ward at the jungle creep spawn point to prevent creep spawning there early on in the game.
Im daed. Follow me @TL_NB
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 26 2011 16:03 GMT
#229
What's a good skillbuild for a teamfight Invoker and what item build / skill combos should one use? Not sure if this is simple enough >_>
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
August 26 2011 16:14 GMT
#230
--- Nuked ---
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-08-26 16:18:16
August 26 2011 16:17 GMT
#231
On August 27 2011 01:03 Shikyo wrote:
What's a good skillbuild for a teamfight Invoker and what item build / skill combos should one use? Not sure if this is simple enough >_>

theres a lot of different ways to go about it. concentrate on the primary spells (meteor, nado, cold snap, emp, for mid/late deafening and forge spirits, also situational icewall and situational alacrity) and tailor the build around that. if you're still a noob always remember ghost walk is your escape. cold snap and sun strike are your best friends for ganks.

never go wex @ level 1 invoker unless you need it in a 1/100 game situation, exort and quas are much better for early lane control (exort against weak laners, quas against strong laners). however you should have it by level 3 or 4
LiquidDota StaffOnly a true king can play the King.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 26 2011 16:18 GMT
#232
On August 27 2011 01:14 Dattish wrote:
Show nested quote +
On August 27 2011 01:03 Shikyo wrote:
What's a good skillbuild for a teamfight Invoker and what item build / skill combos should one use? Not sure if this is simple enough >_>

Not sure about item and skillbuilds, but most people I've seen in cws seem to favor using that tornado thingy followed by a quick EMP.

Around what level would they be at that point?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
rabidch
Profile Joined January 2010
United States20289 Posts
August 26 2011 16:20 GMT
#233
On August 27 2011 01:17 rabidch wrote:
Show nested quote +
On August 27 2011 01:03 Shikyo wrote:
What's a good skillbuild for a teamfight Invoker and what item build / skill combos should one use? Not sure if this is simple enough >_>

theres a lot of different ways to go about it. concentrate on the primary spells (meteor, nado, cold snap, emp, for mid/late deafening and forge spirits, also situational icewall and situational alacrity) and tailor the build around that. if you're still a noob always remember ghost walk is your escape. cold snap and sun strike are your best friends for ganks.

never go wex @ level 1 invoker unless you need it in a 1/100 game situation, exort and quas are much better for early lane control (exort against weak laners, quas against strong laners). however you should have it by level 3 or 4

oh and that said, try to not put yourself in the position where you have to use ghost walk unless you're doing a carry invoker and farming, it usually means that you were out of position
LiquidDota StaffOnly a true king can play the King.
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
Last Edited: 2011-08-26 16:23:59
August 26 2011 16:22 GMT
#234
That's a deceptively difficult question in a simple shell.

It depends on how you're laning invoker, what stage of the game the teamfight is, whether you're needing to turtle or not, whether you're going for agha caster invoker, dps invoker.. etc.

However as a very simple example, a quas/wex heavy defensive invoker with a singleton in exort works very nicely as a passive laner/dual laner (cold snap) and has access to a lot of disable and AoE, as well as turtle, I'd go quas over wex until you feel safe, or you get 4 quas, to max out the slow on ice wall, then singleton exort just before you feel team fights are going to start happening to get blast, or level 13 at the latest:

tornado, EMP, ice wall, deafening blast, cold snap, as well as solid strength gain. I'd tend to go for this build if it looked like an early push was coming early, as torando and emp are far better push stoppers than meteor imo, primarily due to cooldown concerns, as well as the mana drain being pretty harsh on early pushes. It's very hard to lane against properly due to nuts regen from quas, and tornado/emp being arguably the most irritating thing in dota.

Setting up the fight I'd go either emp then tornado, or tornado then emp, depending on quas levels, not that it matters much, since emp is flat hp removal - it's just whether the emp will actually hit. Then switch to a blast if they have heavy dps carry or it looks like the battle is going south, otherwise cold snap or ice wall, depending on if you need to take out one guy or slow a bunch of them.

Personally I think aghanim's invoker is superior to basically every other kind, then into a guinsoo.


DPS invoker is a compeltely different matter, that revovles around mostly alacrity and dps items - it hits like a freaking truck, and gives you access to both meteor and sun strike, which is either a blessing or a curse - I know I spend way too much time looking at other lanes when I'm going exort heavy with invoker.


Err. I could probably go on for about 2-3000 words on invoker, if you can narrow down a question that would be spiffy ^^
For every battle honour a thousand heroes die alone, unsung, and unremembered.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 26 2011 17:10 GMT
#235
im a noob invoker but if you want to support team, go forge spirits with cold snap (1st piority). Item go eul(aka. cyclone) and necromicon (aka. sex book). It will help your team a tons in ganking while forge spirits will help you farm easily.
Im daed. Follow me @TL_NB
Horse...falcon
Profile Joined December 2010
United States1851 Posts
August 26 2011 17:54 GMT
#236
So I know he's not in CM mode yet but I remember everyone was crying imba about Thrall when he first came out. Did he get toned down and/or is he still a beast?
Artosis: "From horsssse....falcon"
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
August 26 2011 18:02 GMT
#237
--- Nuked ---
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 26 2011 18:37 GMT
#238
Okay thanks, just played a game with Invoker where we won 4v5 vs a fed mortred(who built triple battlefury in 32min). Deafening blast is prettygud
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
St.Velten
Profile Joined March 2011
Germany222 Posts
August 27 2011 21:09 GMT
#239
On August 27 2011 02:54 Horse...falcon wrote:
So I know he's not in CM mode yet but I remember everyone was crying imba about Thrall when he first came out. Did he get toned down and/or is he still a beast?


6.71 - Static Storm cooldown increased from 75 to 85
6.70 - Thunderstrike manacost increased from 100/110/120/130 to 130
6.69 - Static Storm cooldown increased from 60 to 75

He just got nerves as you can tell, but hes still quiet powerfull in the right hands.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-08-27 21:38:50
August 27 2011 21:37 GMT
#240
On August 27 2011 03:37 Shikyo wrote:
Okay thanks, just played a game with Invoker where we won 4v5 vs a fed mortred(who built triple battlefury in 32min). Deafening blast is prettygud


More like PA pretty bad.

On August 28 2011 06:09 St.Velten wrote:
Show nested quote +
On August 27 2011 02:54 Horse...falcon wrote:
So I know he's not in CM mode yet but I remember everyone was crying imba about Thrall when he first came out. Did he get toned down and/or is he still a beast?


6.71 - Static Storm cooldown increased from 75 to 85
6.70 - Thunderstrike manacost increased from 100/110/120/130 to 130
6.69 - Static Storm cooldown increased from 60 to 75

He just got nerves as you can tell, but hes still quiet powerfull in the right hands.


Too bad his best skill didn't get touched at all. 1800 cast range on Glimpse, seems fair. Oh you tp-ed to your tower? Go back.
Get it by your hands...
Prev 1 10 11 12 13 14 1254 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
16:00
10 Year Group B Replay Cast
TaKeTV 350
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 111
MindelVK 26
StarCraft: Brood War
Britney 24804
Mini 537
ggaemo 177
Dewaltoss 135
firebathero 74
HiyA 29
soO 26
Trap 22
Dota 2
qojqva2889
Fuzer 136
Heroes of the Storm
Liquid`Hasu210
Other Games
summit1g5743
Liquid`RaSZi1928
Beastyqt709
ceh9447
byalli358
B2W.Neo301
XBOCT270
Hui .202
C9.Mang0120
KnowMe93
ArmadaUGS82
Mew2King71
QueenE70
Trikslyr49
Chillindude13
Organizations
StarCraft: Brood War
Afreeca ASL 292
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile126
• Reevou 13
• StrangeGG 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4016
League of Legends
• TFBlade671
Other Games
• Shiphtur267
Upcoming Events
Replay Cast
15h 8m
WardiTV Invitational
17h 8m
Korean StarCraft League
1d 9h
CranKy Ducklings
1d 16h
GSL
2 days
Yamato Cup
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.