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On August 30 2011 18:49 Horse...falcon wrote: 5th meepo? 5 poofs do what? 1000+ damage? Like pre-nerf meepo. You can push 3 lanes and farm both forests at once.
I have had great success in -cm modes with Meepo: - You need to have really good micromanagement skills with your 5 MeePwns. - During the drafting phase you should first pick a hero with massive AoE disables like Earthshaker. - Also you need to make sure that your last pick is Meepo and DO NOT pick a hard carry. (Because the point of picking Meepo is for mid-game domination.) - Picking heroes with summons also helps you win faster by outnumbering the enemies. - If the team fights aren't going too well, tell one of your supports to get a Discord Veil. - DO NOT pick Meepo if the enemies get Earthshaker / Witch Doctor or similar heroes before you do. (But you can get away with this if you have insanely good micro)
Meepo farming tips: - Last-hitting with Meepo is quite hard at first since it has very low base damage. (It's average damage is less than 1.5x average damage of Techies.) - Once you hit level 7 you can clear entire creep waves using only 80 MP on each Meepo. - Make sure you get your XP fast by microing the Meepos around safe lanes / neutral camps.
If all of these go well for your team. (Especially the drafting phase) You can then enjoy your mid-game stomp.
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Where do you lane meepo tho?
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As long as you can afford it, a very passive solo mid meepo can work, with a billion regen items.
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How are you supposed to build Meepo? I just build Dagger/Dagon/Ethereal blade, I have a feeling that's not optimal(though a ton of fun)
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Meka, str treads, vlads if you want (is a meh item imo), agha if you can, always save money in mid game for buybacks - meepo needs to outlevel everyone, gold is far far less important than levels, since your clones only particularly benefit from levels, stats skills, and treads.
Dagger/lothars are doable.
Meka and treads are core, the rest is dependant on how hard you are outlevelling/what your team's relative farm is, if you can rely on a support for a pipe.
Personally I really like the agha, a 1000 damage aoe nuke on sod all cooldown, and permanet without millisecond tolerances is good, but there are lots who don't like it.
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Oh that's pretty much what I assumed <_< That's kind of a shame, With this build I can just dagger -> ethereal blade with my main meepo and then poof poof poof poof dagon and everything dies ^_^
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back when I played you'dd go str treads / meka / (dagger) / vlad / AC and then mb hot/bf, not sure what exactly does etheral blade but if I got it right and it banishes it should be very good on him.
On August 30 2011 20:22 ChunderBoy wrote:Show nested quote +On August 30 2011 18:49 Horse...falcon wrote: 5th meepo? 5 poofs do what? 1000+ damage? Like pre-nerf meepo. You can push 3 lanes and farm both forests at once.
I have had great success in -cm modes with Meepo: - You need to have really good micromanagement skills with your 5 MeePwns. - During the drafting phase you should first pick a hero with massive AoE disables like Earthshaker. - Also you need to make sure that your last pick is Meepo and DO NOT pick a hard carry. (Because the point of picking Meepo is for mid-game domination.) - Picking heroes with summons also helps you win faster by outnumbering the enemies. - If the team fights aren't going too well, tell one of your supports to get a Discord Veil. - DO NOT pick Meepo if the enemies get Earthshaker / Witch Doctor or similar heroes before you do. (But you can get away with this if you have insanely good micro) Meepo farming tips: - Last-hitting with Meepo is quite hard at first since it has very low base damage. (It's average damage is less than 1.5x average damage of Techies.) - Once you hit level 7 you can clear entire creep waves using only 80 MP on each Meepo. - Make sure you get your XP fast by microing the Meepos around safe lanes / neutral camps. If all of these go well for your team. (Especially the drafting phase) You can then enjoy your mid-game stomp.
Not picking a hardcarry cause of said mid-game domination makes no sense, you don't need to be 5 with a meepo to do that, having a hard carry is good with a meepo ... cause if you can play around his pick you'll get control of the game and the map when meepo reaches its peak giving time for the hard carry to get farmed and impossible to catch up to ... especially with meepo's disable and threat in fights, he still has high dps with his orb
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Eblade nullifies physical effects, of which net is one. I mean sure, if you just want to instant assassinate one person I guess it's ok, but tbh you'd probably be better off getting a pipe, living long enough to do a second poof round, or having enough money for two buybacks, isntead of that eblade.
decrep from eblade is 40% bonus damage on a single target, and sod all else. An agha gives you 25% bonus damage on the whole poof aoe, and makes permanet easy. Eblade = 4900 gold. Agha = 4200 gold, and gives you more hp as well as the bonus.
Not a hard decision imo.
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I like this Meepo discussion - it's a hero I NEVER play competitively because I can't micro it good enough for my own satisfaction. At the same time, it's one hero I see some potential yet to be displayed and it gives me that "Dota-nerd-chills" when a Meepo dominates the game.
There is this odd dilemma with Meepo. Avoiding AoE disables, as mentioned previously in this thread, is a must. Even if you're carrying one Meepo in lane and rest ready to poof into battle, smart AoE disablers will hold their stuff and let a lanemate use up single-target nukes/disables to deal with the single Meepo. Poof them in, and then BAM goes the echo (and you're wiped out, of course).
You also have to avoid massive single-target nukes early game (from Lion and Lina, just to mention the two most notorious ones) or stack str/hp heavy to survive it. Good thing that they made bracers slightly more attractive with the possibility of making a Janggo out of one (which I think is a decent item for Meepo).
Then you also have to avoid late-game hard-carries with sufficient hp+leech+dps that single-target kill one of your sub-Meepos (non-main, since main has most stats+hp) no matter of all the rest of your Meepos focusing on it. This applies to heroes like PA and Troll. Troll, now with the aoe accuracy debuff, is even better than before at soloing vs. Meepo late game. Careful rotation micro with constant netting can help your cause, but I find it very difficult (especially against lvl16+ PA).
So the timing window is pretty narrow. Ideally, with good farming, you should hit 11 when others are around 8-9 (or even earlier than that if you had solo lane for good period of time) and you should try to seal the game from then on.
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On August 30 2011 21:55 cArn- wrote:back when I played you'dd go str treads / meka / (dagger) / vlad / AC and then mb hot/bf, not sure what exactly does etheral blade but if I got it right and it banishes it should be very good on him. Show nested quote +On August 30 2011 20:22 ChunderBoy wrote:On August 30 2011 18:49 Horse...falcon wrote: 5th meepo? 5 poofs do what? 1000+ damage? Like pre-nerf meepo. You can push 3 lanes and farm both forests at once.
I have had great success in -cm modes with Meepo: - You need to have really good micromanagement skills with your 5 MeePwns. - During the drafting phase you should first pick a hero with massive AoE disables like Earthshaker. - Also you need to make sure that your last pick is Meepo and DO NOT pick a hard carry. (Because the point of picking Meepo is for mid-game domination.) - Picking heroes with summons also helps you win faster by outnumbering the enemies. - If the team fights aren't going too well, tell one of your supports to get a Discord Veil. - DO NOT pick Meepo if the enemies get Earthshaker / Witch Doctor or similar heroes before you do. (But you can get away with this if you have insanely good micro) Meepo farming tips: - Last-hitting with Meepo is quite hard at first since it has very low base damage. (It's average damage is less than 1.5x average damage of Techies.) - Once you hit level 7 you can clear entire creep waves using only 80 MP on each Meepo. - Make sure you get your XP fast by microing the Meepos around safe lanes / neutral camps. If all of these go well for your team. (Especially the drafting phase) You can then enjoy your mid-game stomp. Not picking a hardcarry cause of said mid-game domination makes no sense, you don't need to be 5 with a meepo to do that, having a hard carry is good with a meepo ... cause if you can play around his pick you'll get control of the game and the map when meepo reaches its peak giving time for the hard carry to get farmed and impossible to catch up to ... especially with meepo's disable and threat in fights, he still has high dps with his orb
Different people have different opinions and preferences. I didn't mean that picking a hard carry alongside with Meepo is not viable, it's just what I prefer.
I suggest that you don't pick a hard carry with Meepo because: - Meepo synergises very well with supports / initiators. For example, AA's Chilling Touch will give each Meepo +70 magic damage, now remember that Discord Veil that I talked about. Also Dazzle's Shadow Wave + 5 Meepos means an extra 140*4 damage. There are also a lot of other good examples. Off the top of my head a hard carry that synergises well with Meepo is Troll Warlord due to his ultimate. - I also prefer to have a semi-carry / initiator / stunner than a hard carry alongside Meepo. For example Slardar's AoE stun + poof work very well together, and with amplify damage they can both hit like trucks.
But in the end, there is no 'right' way it's just what I prefer.
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Don't forget that given how exp gains work, meepo actually quite likes participating in a few kills, since he gets the lion's share of the exp, and with 4 seconds of net and a solid nuke, he's more than capable of pulling his weight. I quite like to hit 7, flashfarm creeps and jungle till I have my treads and/or mek depending on the game and how well I've farmed earlier, and then try for a couple of kills.
If we're also talking about synergetic heroes, I'd like to put a shout to dark seer - it can save individual meepos, and vacuum combined with both poof and net is stellar, as well as cloning allied heroes (and hence a pile of meepos) with his aghanims wall of replica - not that it's necessarily a good item for seer, just that it's fun.
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how to have succcess in -cm with meepo without a hard carry:
dont let them pick es and tidehunter(<--- this guy is really important, in fact you probably want him on your team) and to a lesser extent sand king and pugna (a good pugna can screw over a meepo team so hard) dont let heavy nukers like lion and lina and ogre magi get levels against you dont let them pick omniknight, otherwise you will have to counterpick/item yourself around this dont let batrider get strong against you (on the other hand, he is very useful to have with you) dont let outlaned by a solo lane carry be careful against lich and witch doctor. their bounces are evil.
hope they never get fast force staffs let alone fast dagons
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or just simply dont pick meepo in CM...
i mean its like saying 'oh ima ban ganker so i can pick riki and PA'... normal team could just run an alternative push strat and try to win games around 20+ min mark. It is true that meepo could easily out level people in a game but it simply make your team level slower and become free food to the enemy which then result a weaker team fight mid game on. Otherwise you are a bad meepo and only do jungle...
the game has 104 heroes and there are plenty that could replace meepo position in a CM.
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What software/add on/txt can I use to get hotkeys like hon? I can manage to memorize hero skills, but WC3's item hotkeys are so shitty. I play HoN but I want to start geting used to Dota heroes.
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I use piecr3w's inventory + hotkey script. - based on autohotkey
Depending on your keyboard layout it might conflict as it rebinds to alt + q/w/a/s/z/x for 7/8/4/5/1/2
I don't mind making a few different scripts for different languages if it would benefit people, however, it's not a big deal.
Drop some requests here and I'll whip them up when I get home/post my script too.
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I'm brazilian but I use a US Mech Keyboard, so I think I'll have np. I'll try that. Thanks.
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In which situations would you want (are ok with) the opponent to get doom? Not that simple, but I know luminous had a cast where doom lets you lane a solo melee.
He's banned in most dota1 competitive games, especially against radiance farmers like weaver/spec, but sometimes he doesn't not one of the first 3 bans.. then he doesn't get first picked or at all. I have a rough sense of pick bans, but when autobanned doom doesn't get banned or picked, I don't understand how teams are thinking anymore.
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Doom basically says "you see this hero? This one right here, He does nothing in a team fight" and "I'm going to farm my balls off, and you can't do much about it"
If neither of those things worry you, then doom isn't that much of a big deal. If you have a strategy that can either bail on teamfights easily and then re-engage later, or have extreme early slash early/mid pushing, then it's not too bad, but you have to deal with the fact that scorched earth is one of the most annoying anti-push spells in the game.
Similarly if you have significant early -armour, you can take doom down really quite fast - his armour till he gets some items is pathetic.
He also is passively laneable, at least until 6. Not much control at all, and is focusing on last hits, if you have a key hero that hits 6 and then runs around making life hell for all and sundry, that can work too.
I still dislike giving him to anyone though, if only because he farms so damn fast and can shut someone down pretty much 100%
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