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On February 15 2013 04:34 RuiBarbO wrote:Show nested quote +On February 15 2013 04:21 infam wrote: With ctrl you normally send the command to all units like meepo for instance ctrl + w makes all meepos poof. Somehow ctrl is ability learn for me so when i press ctrl + w it tells me that poof is allready maxed. I cant change it in the options and even when i copy the config from a friend it doesnt work. Does someone know how to fix this? :/ Whoa, that makes playing meepo a lot easier. I was proofing each one separately. No idea how to change it though :/ It's in a different spot than you would expect. It's under gameplay -> general -> unified unit orders.
This is also where auto-select summoned units is (Some heroes benefit greatly from it while others like PL or Darkseer want it to be off 99% of the time).
Anyways, I have both off because of playing junglers and never playing meepo.
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On February 15 2013 04:21 infam wrote: With ctrl you normally send the command to all units like meepo for instance ctrl + w makes all meepos poof. Somehow ctrl is ability learn for me so when i press ctrl + w it tells me that poof is allready maxed. I cant change it in the options and even when i copy the config from a friend it doesnt work. Does someone know how to fix this? :/
Poofing all at once with just ctrl+w, i don't think it's possible if it's not macro, but i might be wrong
edit: i see it now in options, hm, might turn it on for meepo, but then i will feel like i am cheating lol xD i want that tab+w spam
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On February 15 2013 07:17 thOr6136 wrote:Show nested quote +On February 15 2013 04:21 infam wrote: With ctrl you normally send the command to all units like meepo for instance ctrl + w makes all meepos poof. Somehow ctrl is ability learn for me so when i press ctrl + w it tells me that poof is allready maxed. I cant change it in the options and even when i copy the config from a friend it doesnt work. Does someone know how to fix this? :/ Poofing all at once with just ctrl+w, i don't think it's possible if it's not macro, but i might be wrong edit: i see it now in options, hm, might turn it on for meepo, but then i will feel like i am cheating lol xD i want that tab+w spam
Also, if you get too used to this you'll have a much harder time using the spells on individual Meepos, which will make blink-poofing and chain netting people trickier. Totally preference though =) though it kind of does feel like 'oh shit that's hax' the first time you try it.
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Does anyone around here ever build Morphling on strength for a the stun and what not, if so what is your ratio from Strength to Agility that you keep and what items might you get?
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On February 15 2013 09:08 Retrospection wrote: Does anyone around here ever build Morphling on strength for a the stun and what not, if so what is your ratio from Strength to Agility that you keep and what items might you get?
Not many people build Morphling for strength - he has no damage at all if you build str, which defeats his purpose as the hard carry most people play him as. That being said, I do think support morph is more viable than most people think - he brings a lot of survivability, early-game damage and initiation to the table along with replicate scaling incredibly well even if you have no items at all.
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On February 15 2013 07:16 Nevuk wrote:Show nested quote +On February 15 2013 04:34 RuiBarbO wrote:On February 15 2013 04:21 infam wrote: With ctrl you normally send the command to all units like meepo for instance ctrl + w makes all meepos poof. Somehow ctrl is ability learn for me so when i press ctrl + w it tells me that poof is allready maxed. I cant change it in the options and even when i copy the config from a friend it doesnt work. Does someone know how to fix this? :/ Whoa, that makes playing meepo a lot easier. I was proofing each one separately. No idea how to change it though :/ It's in a different spot than you would expect. It's under gameplay -> general -> unified unit orders. This is also where auto-select summoned units is (Some heroes benefit greatly from it while others like PL or Darkseer want it to be off 99% of the time). Anyways, I have both off because of playing junglers and never playing meepo. I know and thats where my problem starts: CTRL is both unified unit orders and ability learn for me, even tho ability learn is set as "O". Its some kind of different ability learn as it doesnt open the menu like the "normal" one. Somehow it doesnt go away, i searched through my config and there is nothing about it. Google says nothing either..
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How do I best land Dark Seer's combo? I only play single draft, so I have a lot of problems with spell ranges. Should I use mobility items, or wait until the fight starts to go in, wall and then vacuum? Do I put the wall x units away and then vacuum on that spot? I need some way to idiot proof the process.
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On February 15 2013 12:21 MeatlessTaco wrote: How do I best land Dark Seer's combo? I only play single draft, so I have a lot of problems with spell ranges. Should I use mobility items, or wait until the fight starts to go in, wall and then vacuum? Do I put the wall x units away and then vacuum on that spot? I need some way to idiot proof the process. Afaik the most idiot proof way is wall at a good spot -> vacuum. "Good spot" includes chokepoints, the middle of a teamfight, stuff like that. Basically after the initial vacuum you want your wall to be a zoning tool (worst case) or something people will have to walk through again when repositioning themselves.
Your combo is rarely the best possible initiation, more of a tool to turn the teamfight in your favor once the "real" initiators have made it clear where exactly the fight is going to happen.
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On February 15 2013 11:27 Cyx. wrote:Show nested quote +On February 15 2013 09:08 Retrospection wrote: Does anyone around here ever build Morphling on strength for a the stun and what not, if so what is your ratio from Strength to Agility that you keep and what items might you get? Not many people build Morphling for strength - he has no damage at all if you build str, which defeats his purpose as the hard carry most people play him as. That being said, I do think support morph is more viable than most people think - he brings a lot of survivability, early-game damage and initiation to the table along with replicate scaling incredibly well even if you have no items at all. Yeah, I'm very new so I'm not playing anybody who knows much of anything. I just thought his abilities were quite interesting and built him as strength for once. I did have a huge lack of damage, but the stun is quite nice lol Agility is definitely more beneficial either way.
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On February 15 2013 12:21 MeatlessTaco wrote: How do I best land Dark Seer's combo? I only play single draft, so I have a lot of problems with spell ranges. Should I use mobility items, or wait until the fight starts to go in, wall and then vacuum? Do I put the wall x units away and then vacuum on that spot? I need some way to idiot proof the process.
I'm not sure what you're trying to ask...are you trying to get off a Vacuum -> Wall combo? From my experience, you just need to Vaccuum people in, and then drop the wall on them. The Wall range is equal to (rank 1) or larger than Vacuum's range, so I don't see the problem...and yea you should wait until the fight starts because Dark Seer isn't really an initiator
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Dark seer can start the fight in combination with some other heroes - for example, vac --> icepath or blackhole are both good ways to start a fight.
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Singapore147 Posts
Does Walrus Punch stack with Shadowblade bonus damage?
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I want to say no cause i hate seeing that item on every hero, but i think it does
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On February 15 2013 12:30 Whole wrote:Show nested quote +On February 15 2013 12:21 MeatlessTaco wrote: How do I best land Dark Seer's combo? I only play single draft, so I have a lot of problems with spell ranges. Should I use mobility items, or wait until the fight starts to go in, wall and then vacuum? Do I put the wall x units away and then vacuum on that spot? I need some way to idiot proof the process. I'm not sure what you're trying to ask...are you trying to get off a Vacuum -> Wall combo? From my experience, you just need to Vaccuum people in, and then drop the wall on them. The Wall range is equal to (rank 1) or larger than Vacuum's range, so I don't see the problem...and yea you should wait until the fight starts because Dark Seer isn't really an initiator
So, you vacuum then wall in the exact same spot? I wall and then try to vacuum.
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United States47024 Posts
Wall->Vacuum is generally the "safer" way to do it. If you Vacuum first, enemies have time to move away unless someone has an immediate follow-up skill like Ravage (in which case it doesn't matter).
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do you want kind of filler items in your build? For instance i'm chcking the 30s guides thread here and for spectre it gives you a boot option and then vanguard and radiance. Some are just one big item. For those big items that require something like an eaglesong, reaver, sacred relic, etc, do you build anything inbetween your boots and the first big item? For some characters it just feels like I'm going a long time with just boots and maybe a stout shield or something, and I don't know what to get inbetween if anything
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branches and maybe a magic stick (not wand) most heroes buy a bunch of early items, spectre is a rare exception because spec is really weak without radiance
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You have to make your own decisions. Often in pubs a strong spectre player can literally just go ring of health from side shop into their boots of choice and then into Vanguard/Radiance/Heart or Diffusal/Yasha/Heart with maybe an optional ring of aquila. Most hard carries do just go straight for big item after big item because using the ~1000 gold for smaller items doesn't compliment them as much as getting that really game-influencing item. Hard carries are meant to snowball with big items so they benefit from getting their farming item quickly.
You'll see mid-lane heroes and mid-game focused gankers going smaller items much more often, like BH getting phase drums medallion or QoP getting a few nulls and treads. It really depends on the pace of the game as well.
Also, as the poster above me said stick/wand is really great most of the time
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On February 15 2013 14:18 TheYango wrote: Wall->Vacuum is generally the "safer" way to do it. If you Vacuum first, enemies have time to move away unless someone has an immediate follow-up skill like Ravage (in which case it doesn't matter).
Vacuum disables for 0.3 seconds and DS has a cast point of 0.4, so as long as you place the wall instantly enemies shouldn't have a lot of time to move out of it after you vac them. It's totally personal preference though - I really like to vac instantly when I see a good opportunity and delay the wall by a little bit, because the animation of wall + vac gives people a ton of time to move out of the place you thought they were going to be.
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If you're playing Weaver as 1, what items are you looking at after say radiance and linken's? I don't completely understand how different effects like desolator or crit interact with germinate which it makes it tougher.
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