What are some good things to consider late game as an int hero
Simple Questions, Simple Answers - Page 333
| Forum Index > Dota 2 Strategy |
|
Arisen
United States2382 Posts
What are some good things to consider late game as an int hero | ||
|
Whole
United States6046 Posts
On February 13 2013 15:44 Arisen wrote: I never know what to build on int heroes late game. After I get my mek, eul's, ult sceptre or w/e the core items for the character I'm playing, I don't know what to build. I usually end up going for a sheepstick or shiva's just because the int staff builds into it and I can't think of anything better to do with the money. What are some good things to consider late game as an int hero You can never go wrong with a Sheepstick, but Sheepstick is expensive. So if you feel like it'd be better to aim for items now (in situations where you know the game won't last much longer) consider:
Those items are all good utility for when a Sheepstick is too far out of reach. Obviously, Pipe and Heaven's Halberd are very situational, but worth mentioning. All of the other items are pretty good in most situations though. | ||
|
Dead9
United States4725 Posts
it's not too uncommon to see even 10 points of stats before maxing brawler and beer get your other skills if you're going arcanes edit: if you mean in lane, both skills are pretty useful against anything that autoattacks, but beer puts you kinda tight on mana | ||
|
BurningSera
Ireland19621 Posts
On February 13 2013 15:47 Whole wrote: Is it still common for Brewmaster to still get stats at level 2 and 4...and what are the situations to go away from that build? Also, Brewmaster is a good 1v2 laner, right? What makes him able to because he doesn't really have an escape, so is it just his tankiness? Still is a personal preference but if you are laning against melee hero you can consider to get one level of dodge and miss. Panda is actually a fun topic to discuss. The guy has 2 skills that useful to be a melee carry but yet competitively people are lending more to utilizing panda's team fight power. Whenever i see the team has huge lead i'd go my favourite item on him: bfury! and then maybe sny+AC....satanic! | ||
|
synapse
China13814 Posts
On February 13 2013 15:44 Arisen wrote: I never know what to build on int heroes late game. After I get my mek, eul's, ult sceptre or w/e the core items for the character I'm playing, I don't know what to build. I usually end up going for a sheepstick or shiva's just because the int staff builds into it and I can't think of anything better to do with the money. What are some good things to consider late game as an int hero If you can find the farm, sheepstick / shivas are both extremely useful in teamfights. If you mean more supporty type where you're scraping by on gold, ghost scepter is great for personal survivability and force staff is amazing utility overall. Wards and smoke / dust are priority of course though, especially if you've finished the mek or whatever core item. Some situational items include necronomicon, veil (if your team has a lot of magic damage), rod of atos for survivability + int + a long range cast slow. | ||
|
VelJa
France1109 Posts
On February 13 2013 16:28 synapse wrote: If you can find the farm, sheepstick / shivas are both extremely useful in teamfights. If you mean more supporty type where you're scraping by on gold, ghost scepter is great for personal survivability and force staff is amazing utility overall. Wards and smoke / dust are priority of course though, especially if you've finished the mek or whatever core item. Some situational items include necronomicon, veil (if your team has a lot of magic damage), rod of atos for survivability + int + a long range cast slow. I think that when u get euls, mek, Force staff + wards u have enough to help your team. Now it's tuime to protect urself ! I personnaly prefer go for Skadi aswell. HP, MP, DMG, and frost attack who prevent you to get destroyed by the ennemy carry (slow works on BKB too) I like too Etheral Blade because ghost scepter can save ur ass many times ![]() | ||
|
FreeZer
Sweden288 Posts
| ||
|
Firebolt145
Lalalaland34503 Posts
On February 13 2013 20:48 FreeZer wrote: What exactly are the factors that causes a jungle camp NOT to respawn? I thought it was only vision, but it seems to be proximity as well, and sometimes they respawn despite vision. >.< It's confusing and I can't make sense out of it. It has NOTHING to do with vision, and EVERYTHING to do with proximity. If there is a unit or ward within a certain area of the spawn location, it won't spawn even if you don't have vision of it. If there are no units/heroes/creeps/neutral creeps/wards/courier/etc inside that location, it will spawn even if you have vision of it. There are a couple images and paragraphs in this guide which talk more about it: http://www.teamliquid.net/forum/viewmessage.php?topic_id=377503 | ||
|
TheSubtleArt
Canada2527 Posts
On February 13 2013 20:48 FreeZer wrote: What exactly are the factors that causes a jungle camp NOT to respawn? I thought it was only vision, but it seems to be proximity as well, and sometimes they respawn despite vision. >.< It's confusing and I can't make sense out of it. It only has to do with proximity. http://i.imgur.com/1aZuY.jpg If anything is within those boxes, the camp won't spawn. Vision doesn't matter | ||
|
FreeZer
Sweden288 Posts
On February 13 2013 21:14 TheSubtleArt wrote: It only has to do with proximity. http://i.imgur.com/1aZuY.jpg If anything is within those boxes, the camp won't spawn. Vision doesn't matter So that's what those boxes were for :D Thanks! | ||
|
RuiBarbO
United States1340 Posts
On February 13 2013 15:03 Dead9 wrote: the triggered heal on void happens within the frame he gets hit aa blast compares health on one frame to health on the frame before, and if it's higher then it sets it back down to whatever it was on the frame before so in theory in dota1 if you mek or heal or something exactly when you get hit the heal will actually go off So what happens if Void gets hit by Ancient Apparition's ult and then gets attacked by another source? Can he backtrack that source while the ult is in effect? | ||
|
Blitzkrieg0
United States13132 Posts
On February 13 2013 15:22 Nevuk wrote: What, morphing strength? Definitely a heal. Someone did the math at some point, said it was comparable to having all 9 of enchantress' wisps healing you. Makes physical damage hit harder yeah but it's definitely a heal. I don't see maintaining the percentage of health as a heal. Do you heal yourself when you tread switch to str? Do you heal when the courier passes you an item that gives hitpoints? I don't consider that a heal personally even though the exact same thing is happening. It does make an interesting counter to morphling though. On February 14 2013 00:14 RuiBarbO wrote: So what happens if Void gets hit by Ancient Apparition's ult and then gets attacked by another source? Can he backtrack that source while the ult is in effect? Void backtrack healing is merely an engine work around. You shouldn't think of it as a healing effect and it is not hindered by AA ult. | ||
|
TheYango
United States47024 Posts
On February 14 2013 01:32 Blitzkrieg0 wrote: I don't see maintaining the percentage of health as a heal. Do you heal yourself when you tread switch to str? Do you heal when the courier passes you an item that gives hitpoints? I don't consider that a heal personally even though the exact same thing is happening. It does make an interesting counter to morphling though. All of these count as heals for the purpose of AA ult in DotA 1 (rapid treads swapping causes you to lose hitpoints if you are under the Ice Blast HP freeze). On February 14 2013 01:32 Blitzkrieg0 wrote: Void backtrack healing is merely an engine work around. You shouldn't think of it as a healing effect and it is not hindered by AA ult. That's not quite true--there are cases where triggered heals do interact with AA ult. In particular, if you have multiple triggered heal effects that together would cause you to gain HP (e.g. Backtrack heals damage taken, Coco's Rum buff heals half damage taken causing you to gain HP under normal circumstances), the AA ult HP freeze still prevents your HP from going up due to these effects. Dead9's original explanation is the most accurate. Triggered heals adjust your HP on the frame you are hit, while the HP freeze trigger checks on successive frames to negate HP increases. | ||
|
theaxis12
United States489 Posts
On February 13 2013 15:44 Arisen wrote: I never know what to build on int heroes late game. After I get my mek, eul's, ult sceptre or w/e the core items for the character I'm playing, I don't know what to build. I usually end up going for a sheepstick or shiva's just because the int staff builds into it and I can't think of anything better to do with the money. What are some good things to consider late game as an int hero Shiva's and Sheep are some of my favorite items in the game so I don't see the problem here, but in addtion to the other suggestions Dagon can be good if it completes a burst combo. | ||
|
BoxingKangaroo
Japan955 Posts
| ||
|
Firebolt145
Lalalaland34503 Posts
| ||
|
Vod.kaholic
United States1052 Posts
| ||
|
Blitzkrieg0
United States13132 Posts
On February 15 2013 04:00 Vod.kaholic wrote: I was watching Dreadisback's stream, he was a pugna against a magnus in bot lane, and the mag was using his level 1/2 shockwave to harrass. I've also seen pub mags use it at level 1, and I never understood the rationale. It barely does any damage, has a steep mana cost, and it will push the lane. I can understand it if he's under heavy pressure and needs the CS to stay even, but it's never really been the case. I always thought it was better to save it until mag is level 3/level 2 shockwave or you secure some regen. Can someone explain? You get those cs to get your bottle faster. The bottle will give that mana back. | ||
|
infam
Germany66 Posts
| ||
|
RuiBarbO
United States1340 Posts
On February 15 2013 04:21 infam wrote: With ctrl you normally send the command to all units like meepo for instance ctrl + w makes all meepos poof. Somehow ctrl is ability learn for me so when i press ctrl + w it tells me that poof is allready maxed. I cant change it in the options and even when i copy the config from a friend it doesnt work. Does someone know how to fix this? :/ Whoa, that makes playing meepo a lot easier. I was proofing each one separately. No idea how to change it though :/ | ||
| ||
