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Simple Questions, Simple Answers - Page 333

Forum Index > Dota 2 Strategy
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Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 13 2013 06:44 GMT
#6641
I never know what to build on int heroes late game. After I get my mek, eul's, ult sceptre or w/e the core items for the character I'm playing, I don't know what to build. I usually end up going for a sheepstick or shiva's just because the int staff builds into it and I can't think of anything better to do with the money.

What are some good things to consider late game as an int hero
"If you're not angry, you're not paying attention"
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2013-02-13 07:05:38
February 13 2013 06:47 GMT
#6642
Is it still common for Brewmaster to still get stats at level 2 and 4...and what are the situations to go away from that build? Also, Brewmaster is a good 1v2 laner, right? What makes him able to because he doesn't really have an escape, so is it just his tankiness?

On February 13 2013 15:44 Arisen wrote:
I never know what to build on int heroes late game. After I get my mek, eul's, ult sceptre or w/e the core items for the character I'm playing, I don't know what to build. I usually end up going for a sheepstick or shiva's just because the int staff builds into it and I can't think of anything better to do with the money.

What are some good things to consider late game as an int hero


You can never go wrong with a Sheepstick, but Sheepstick is expensive. So if you feel like it'd be better to aim for items now (in situations where you know the game won't last much longer) consider:

  • Sentry Wards - Keep Obs Wards on cooldown, and have a Sentry at every single one of them!!!
  • Vladmir's Offering - If no one has it, get one. If the melee carry has one, get one and tell him he has another inventory slot to spend.
  • Drums - If no one has them, get them. If someone has them, still consider getting them and just be liberal with the charges.
  • Force Staff - It is always good for positioning
  • Ghost Scepter - If a physical damage is wailing on you.
  • Medallion of Courage - Very cheap, and it helps.
  • Pipe - Sometimes, a Pipe is still good if it isn't absolutely needed. Most teams are going to have some magic damage, so the shield will still get used.
  • Heaven's Halberd - Don't underestimate disarm; also helps survivability.


Those items are all good utility for when a Sheepstick is too far out of reach. Obviously, Pipe and Heaven's Halberd are very situational, but worth mentioning. All of the other items are pretty good in most situations though.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2013-02-13 07:20:24
February 13 2013 07:19 GMT
#6643
yes it's common to get stats at 2 and 4
it's not too uncommon to see even 10 points of stats before maxing brawler and beer
get your other skills if you're going arcanes
edit: if you mean in lane, both skills are pretty useful against anything that autoattacks, but beer puts you kinda tight on mana
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
February 13 2013 07:25 GMT
#6644
On February 13 2013 15:47 Whole wrote:
Is it still common for Brewmaster to still get stats at level 2 and 4...and what are the situations to go away from that build? Also, Brewmaster is a good 1v2 laner, right? What makes him able to because he doesn't really have an escape, so is it just his tankiness?


Still is a personal preference but if you are laning against melee hero you can consider to get one level of dodge and miss.

Panda is actually a fun topic to discuss. The guy has 2 skills that useful to be a melee carry but yet competitively people are lending more to utilizing panda's team fight power. Whenever i see the team has huge lead i'd go my favourite item on him: bfury! and then maybe sny+AC....satanic!
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2013-02-13 07:30:42
February 13 2013 07:28 GMT
#6645
On February 13 2013 15:44 Arisen wrote:
I never know what to build on int heroes late game. After I get my mek, eul's, ult sceptre or w/e the core items for the character I'm playing, I don't know what to build. I usually end up going for a sheepstick or shiva's just because the int staff builds into it and I can't think of anything better to do with the money.

What are some good things to consider late game as an int hero

If you can find the farm, sheepstick / shivas are both extremely useful in teamfights. If you mean more supporty type where you're scraping by on gold, ghost scepter is great for personal survivability and force staff is amazing utility overall. Wards and smoke / dust are priority of course though, especially if you've finished the mek or whatever core item.

Some situational items include necronomicon, veil (if your team has a lot of magic damage), rod of atos for survivability + int + a long range cast slow.
:)
VelJa
Profile Joined October 2011
France1109 Posts
February 13 2013 08:48 GMT
#6646
On February 13 2013 16:28 synapse wrote:
Show nested quote +
On February 13 2013 15:44 Arisen wrote:
I never know what to build on int heroes late game. After I get my mek, eul's, ult sceptre or w/e the core items for the character I'm playing, I don't know what to build. I usually end up going for a sheepstick or shiva's just because the int staff builds into it and I can't think of anything better to do with the money.

What are some good things to consider late game as an int hero

If you can find the farm, sheepstick / shivas are both extremely useful in teamfights. If you mean more supporty type where you're scraping by on gold, ghost scepter is great for personal survivability and force staff is amazing utility overall. Wards and smoke / dust are priority of course though, especially if you've finished the mek or whatever core item.

Some situational items include necronomicon, veil (if your team has a lot of magic damage), rod of atos for survivability + int + a long range cast slow.

I think that when u get euls, mek, Force staff + wards u have enough to help your team. Now it's tuime to protect urself !
I personnaly prefer go for Skadi aswell.
HP, MP, DMG, and frost attack who prevent you to get destroyed by the ennemy carry (slow works on BKB too)
I like too Etheral Blade because ghost scepter can save ur ass many times
ANGRY_KOREA_MAN. -- Giff WC4 plz
FreeZer
Profile Joined January 2011
Sweden288 Posts
February 13 2013 11:48 GMT
#6647
What exactly are the factors that causes a jungle camp NOT to respawn? I thought it was only vision, but it seems to be proximity as well, and sometimes they respawn despite vision. >.< It's confusing and I can't make sense out of it.
Ahh Scept-- hey where did you come from?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
Last Edited: 2013-02-13 12:11:54
February 13 2013 12:11 GMT
#6648
On February 13 2013 20:48 FreeZer wrote:
What exactly are the factors that causes a jungle camp NOT to respawn? I thought it was only vision, but it seems to be proximity as well, and sometimes they respawn despite vision. >.< It's confusing and I can't make sense out of it.

It has NOTHING to do with vision, and EVERYTHING to do with proximity. If there is a unit or ward within a certain area of the spawn location, it won't spawn even if you don't have vision of it. If there are no units/heroes/creeps/neutral creeps/wards/courier/etc inside that location, it will spawn even if you have vision of it.

There are a couple images and paragraphs in this guide which talk more about it: http://www.teamliquid.net/forum/viewmessage.php?topic_id=377503
Moderator
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
February 13 2013 12:14 GMT
#6649
On February 13 2013 20:48 FreeZer wrote:
What exactly are the factors that causes a jungle camp NOT to respawn? I thought it was only vision, but it seems to be proximity as well, and sometimes they respawn despite vision. >.< It's confusing and I can't make sense out of it.

It only has to do with proximity.
http://i.imgur.com/1aZuY.jpg
If anything is within those boxes, the camp won't spawn. Vision doesn't matter
Dodge arrows
FreeZer
Profile Joined January 2011
Sweden288 Posts
February 13 2013 12:21 GMT
#6650
On February 13 2013 21:14 TheSubtleArt wrote:
Show nested quote +
On February 13 2013 20:48 FreeZer wrote:
What exactly are the factors that causes a jungle camp NOT to respawn? I thought it was only vision, but it seems to be proximity as well, and sometimes they respawn despite vision. >.< It's confusing and I can't make sense out of it.

It only has to do with proximity.
http://i.imgur.com/1aZuY.jpg
If anything is within those boxes, the camp won't spawn. Vision doesn't matter



So that's what those boxes were for :D Thanks!
Ahh Scept-- hey where did you come from?
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
February 13 2013 15:14 GMT
#6651
On February 13 2013 15:03 Dead9 wrote:
the triggered heal on void happens within the frame he gets hit
aa blast compares health on one frame to health on the frame before, and if it's higher then it sets it back down to whatever it was on the frame before
so in theory in dota1 if you mek or heal or something exactly when you get hit the heal will actually go off


So what happens if Void gets hit by Ancient Apparition's ult and then gets attacked by another source? Can he backtrack that source while the ult is in effect?
Can someone please explain/how water falls with no rain?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-02-13 16:33:07
February 13 2013 16:32 GMT
#6652
On February 13 2013 15:22 Nevuk wrote:
Show nested quote +
On February 13 2013 14:48 Blitzkrieg0 wrote:
On February 13 2013 14:41 Nevuk wrote:
On February 13 2013 10:22 RuiBarbO wrote:
Does Ancient Apparition's ult prevent Void from backtracking?

AA ult has some weird bugs right now. Not sure if this is one of them, but it doesn't prevent morph from healing for example (in dota 2, I mean. It does in dota 1)


That is on the confirmed bugs list. Don't see how that is actually a heal though, but ^_^

What, morphing strength? Definitely a heal. Someone did the math at some point, said it was comparable to having all 9 of enchantress' wisps healing you. Makes physical damage hit harder yeah but it's definitely a heal.


I don't see maintaining the percentage of health as a heal. Do you heal yourself when you tread switch to str? Do you heal when the courier passes you an item that gives hitpoints? I don't consider that a heal personally even though the exact same thing is happening. It does make an interesting counter to morphling though.

On February 14 2013 00:14 RuiBarbO wrote:
Show nested quote +
On February 13 2013 15:03 Dead9 wrote:
the triggered heal on void happens within the frame he gets hit
aa blast compares health on one frame to health on the frame before, and if it's higher then it sets it back down to whatever it was on the frame before
so in theory in dota1 if you mek or heal or something exactly when you get hit the heal will actually go off


So what happens if Void gets hit by Ancient Apparition's ult and then gets attacked by another source? Can he backtrack that source while the ult is in effect?


Void backtrack healing is merely an engine work around. You shouldn't think of it as a healing effect and it is not hindered by AA ult.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-13 18:29:09
February 13 2013 18:25 GMT
#6653
On February 14 2013 01:32 Blitzkrieg0 wrote:
I don't see maintaining the percentage of health as a heal. Do you heal yourself when you tread switch to str? Do you heal when the courier passes you an item that gives hitpoints? I don't consider that a heal personally even though the exact same thing is happening. It does make an interesting counter to morphling though.

All of these count as heals for the purpose of AA ult in DotA 1 (rapid treads swapping causes you to lose hitpoints if you are under the Ice Blast HP freeze).

On February 14 2013 01:32 Blitzkrieg0 wrote:
Void backtrack healing is merely an engine work around. You shouldn't think of it as a healing effect and it is not hindered by AA ult.

That's not quite true--there are cases where triggered heals do interact with AA ult. In particular, if you have multiple triggered heal effects that together would cause you to gain HP (e.g. Backtrack heals damage taken, Coco's Rum buff heals half damage taken causing you to gain HP under normal circumstances), the AA ult HP freeze still prevents your HP from going up due to these effects.

Dead9's original explanation is the most accurate. Triggered heals adjust your HP on the frame you are hit, while the HP freeze trigger checks on successive frames to negate HP increases.
Moderator
theaxis12
Profile Joined March 2011
United States489 Posts
February 14 2013 05:57 GMT
#6654
On February 13 2013 15:44 Arisen wrote:
I never know what to build on int heroes late game. After I get my mek, eul's, ult sceptre or w/e the core items for the character I'm playing, I don't know what to build. I usually end up going for a sheepstick or shiva's just because the int staff builds into it and I can't think of anything better to do with the money.

What are some good things to consider late game as an int hero


Shiva's and Sheep are some of my favorite items in the game so I don't see the problem here, but in addtion to the other suggestions Dagon can be good if it completes a burst combo.
Shut your mouth and put your head back in the clouds.
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
February 14 2013 08:18 GMT
#6655
I see a lot of people talking about what level matchmaking their game was: normal, high, very high etc. How do they check this?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
February 14 2013 08:20 GMT
#6656
Watch tab -> recent games -> filter -> type your name in -> change 'level' between Very High, High and Normal, and see which one has most of your games.
Moderator
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2013-02-14 19:00:58
February 14 2013 19:00 GMT
#6657
I was watching Dreadisback's stream, he was a pugna against a magnus in bot lane, and the mag was using his level 1/2 shockwave to harrass. I've also seen pub mags use it at level 1, and I never understood the rationale. It barely does any damage, has a steep mana cost, and it will push the lane. I can understand it if he's under heavy pressure and needs the CS to stay even, but it's never really been the case. I always thought it was better to save it until mag is level 3/level 2 shockwave or you secure some regen. Can someone explain?
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 14 2013 19:07 GMT
#6658
On February 15 2013 04:00 Vod.kaholic wrote:
I was watching Dreadisback's stream, he was a pugna against a magnus in bot lane, and the mag was using his level 1/2 shockwave to harrass. I've also seen pub mags use it at level 1, and I never understood the rationale. It barely does any damage, has a steep mana cost, and it will push the lane. I can understand it if he's under heavy pressure and needs the CS to stay even, but it's never really been the case. I always thought it was better to save it until mag is level 3/level 2 shockwave or you secure some regen. Can someone explain?


You get those cs to get your bottle faster. The bottle will give that mana back.
I'll always be your shadow and veil your eyes from states of ain soph aur.
infam
Profile Joined January 2012
Germany66 Posts
February 14 2013 19:21 GMT
#6659
With ctrl you normally send the command to all units like meepo for instance ctrl + w makes all meepos poof. Somehow ctrl is ability learn for me so when i press ctrl + w it tells me that poof is allready maxed. I cant change it in the options and even when i copy the config from a friend it doesnt work. Does someone know how to fix this? :/
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
February 14 2013 19:34 GMT
#6660
On February 15 2013 04:21 infam wrote:
With ctrl you normally send the command to all units like meepo for instance ctrl + w makes all meepos poof. Somehow ctrl is ability learn for me so when i press ctrl + w it tells me that poof is allready maxed. I cant change it in the options and even when i copy the config from a friend it doesnt work. Does someone know how to fix this? :/


Whoa, that makes playing meepo a lot easier. I was proofing each one separately. No idea how to change it though :/
Can someone please explain/how water falls with no rain?
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