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On February 17 2013 03:36 whereismymind wrote: Why people favor force staff instead of shadow blade on squishy carry heroes like Silencer? cause any decent team will have gem/sentries.
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yeah, shadowblade gives really innefficient stats and the active is actually not that great against people who pay attention to what their enemies are building, when they see that you have a claymore or amulet they will be ready for it.
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United States47024 Posts
People over-buy Force Staff on Silencer anyway. It's situationally good, but not the core item everyone makes it out to be on him.
Honestly Silencer isn't that squishy if you choose the proper items. His Strength and Agi growth are both decent. The core for Silencer in Chinese high-level pubs is Mek->Sheep+AC. Force Staff is only really a buy against certain heroes/teams.
With regard to Shadow Blade, you have to recognize that it's largely an item chosen to enhance a hero's solo-killing and ganking potential potential. This is practical for heroes like Gyro, Shadowfiend, Luna, Drow, etc., who, with it, reliably have the ability to execute a solo kill. Silencer's abilities are not suited to this. He's much better in a teamfight, and his gank/solo killing ability is not good enough that Shadow Blade would get you anywhere meaningful.
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Lalalaland34503 Posts
Speed silencer with phase + drums + yasha is amazing as well, you should try it ^_^
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On February 16 2013 17:26 synapse wrote:Show nested quote +On February 16 2013 15:49 Cyx. wrote:On February 16 2013 09:21 Firebolt145 wrote: Because MKB has a situational aspect to it that allows you to get rid of evasion/missed attacks. Daedalus on the other hand is just more damage. Well yeah, I understand that one, but that's pretty situational and a lot of people seem to consider mkb as a reasonable core item on Weaver which doesn't make a lot of sense to me. Of course it's situational on anyone who hits people when there's evasion on the enemy team but why does Weaver like it more than other items even if it's less effective on him than it is on other heroes? You can't crit on geminates. Other than that, I guess the ministun is useful since weaver has no other methods of cancelling channeling. You can't proc mkb's bonus damage on germinates either, which is why I'm asking.
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But forcestaff has so much utlity, from saving mates to make ennemy dives into your team, and also there are not that many ways to avoid cliffs. I don't see how it is overbought, many heroes benefit a lot from extra mobility, it's the same reason why dagger is so popular.
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I feel like both force staff and blink should only be bought by heroes who have a dire need for it-- that it changes them from being useless to useful instantly. Batrider absolutely needs Blinks Dagger. He can't do his job of initiating without it aside from lucky invis-runes. Force staff is useful on a hero like Silencer who has no escape, but it's a very inefficient item as far as benefit per price goes. 2350 for 10 int, bit of regen, and the chance to occasionally be able to get out of a sticky situation. Better to just not get in the sticky situation the way the rest of the heroes lacking stuns and escapes have to.
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On February 16 2013 13:13 njt7 wrote:Show nested quote +On February 16 2013 10:20 maru~ wrote: Basically, crit gives more damage at any point of the game if I'm not wrong, but if the enemies have evasion of any kind MKB is still the better choice to get first. Also, the ministun can stop tps and channeling spells and even attack/cast animation, which can be pretty useful. Crit does not give more damage then mkb at any point in the game. I recall someone on dota-allstars forums doing a calculation on what gives more dps dadaleus or mkb. What it told was that if you have more then 250dmg crit will give more dps. And if you have < 250 damage. Mkb will give more dps. But the items have been tweaked since those calculations where made. But it will still be the same, dadaleus will only give you more dps then mkb if you already have very high damage. And I am to lazy to make them myself and as others have said mkb is also good for other reasons. Canceling channeling etc. Buriza got nerfed in 6.77 to be 2.4 crit modifier instead of 2.7 (it was 2.5 before 6.75). However, it also got a slight reduction on the recipe cost (1200->1000).
MKB is more useful for pushing highground (t3towers, rax) than buriza, and weaver wants to end the game before a certain point or at least secure a rax advantage. The truestrike isn't just to counter butterfly.
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I like going pt, drums and straight to orchid on Silencer. After that I go for Hex if game still goes on.
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On February 17 2013 05:12 nojok wrote: But forcestaff has so much utlity, from saving mates to make ennemy dives into your team, and also there are not that many ways to avoid cliffs. I don't see how it is overbought, many heroes benefit a lot from extra mobility, it's the same reason why dagger is so popular. With the new force staff recipe, int carries like silencer and OD are a bit more reluctant to get force staff (for example, I greatly prefer rod of atos on O). The stats are really more useful on supports without the dmg/as.
On February 17 2013 07:55 Bleak wrote: I like going pt, drums and straight to orchid on Silencer. After that I go for Hex if game still goes on. Refresher after orchid yo. silence -> silence -> silence -> refresh -> silence -> silence
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nvm this isnt the place for that.
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On February 17 2013 04:01 TheYango wrote: People over-buy Force Staff on Silencer anyway. It's situationally good, but not the core item everyone makes it out to be on him.
Honestly Silencer isn't that squishy if you choose the proper items. His Strength and Agi growth are both decent. The core for Silencer in Chinese high-level pubs is Mek->Sheep+AC. Force Staff is only really a buy against certain heroes/teams.
With regard to Shadow Blade, you have to recognize that it's largely an item chosen to enhance a hero's solo-killing and ganking potential potential. This is practical for heroes like Gyro, Shadowfiend, Luna, Drow, etc., who, with it, reliably have the ability to execute a solo kill. Silencer's abilities are not suited to this. He's much better in a teamfight, and his gank/solo killing ability is not good enough that Shadow Blade would get you anywhere meaningful.
Hell yeah! Mek is very very good on INT orbwalkers because thats what they lack of in the early/mid game, even Urn is better than Forcestaff in most situations. Forcestaff is useful against certain heroes especially like melee carries so you can kite them for 3-5 extra hits or a semi escape mechanism for say Omnislash xD Silencer is all about fighting with a team with him which is why eu/us pub almost always fail with him ('who needs team? and omg mek on carry is retarded'). And with AC+hex Silencer just became a monster, or maybe an immortal one later with a heart D:
Want to see professional chinese silencer in 2013.
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On February 17 2013 04:04 Firebolt145 wrote: Speed silencer with phase + drums + yasha is amazing as well, you should try it ^_^
Speed ANYTHING is amazing
.. I think
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Does fountain hook work with wisp or kotl ult?
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What is the right time to ult as centaur? When people start fighting?
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as an initiation tool or as an escape tool. it essentially gives you a guaranteed stomp combo, so use it if that will land you a kill, or use it to allow a teammate to escape certain death. You can also use it for chasing enemy heroes after a good fight with great effect.
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why are certain heroes banned from captains mode and are there any plans to put those heroes into captains mode at some point?
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They're still undergoing competitive review by IceFrog and/or are still too buggy for inclusion in serious play. Everybody is going to be added to tournament mode, when they're ready.
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On February 18 2013 07:21 Karis Vas Ryaar wrote: why are certain heroes banned from captains mode and are there any plans to put those heroes into captains mode at some point? Normally 2 possible reasons: -They are banned because they have just been ported into dota2 and there might still be some relevant bugs to be found. -The heroes was remade (new skills) or is completely new to both versions of dota and it is not yet sure how this will affect his presence in competitive games. Valve/Icefrog always added all heroes to cm after some time; in the first case normally after 1-2 patches, in the second case it might take a considerable amount of time (I think there have been examples of more than a year, but normally faster).
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