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Simple Questions, Simple Answers - Page 153

Forum Index > Dota 2 Strategy
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writer22816
Profile Blog Joined September 2008
United States5775 Posts
July 18 2012 10:16 GMT
#3041
Just started playing Syllabear, it would be nice if anyone could make sure I'm not doing anything wrong or stupid

Starting items: Stout, 3 branches, tango, salve
Lane: solo mid
Skill build: Max Bear first, Synergy second, rabid third and ult whenever possible
Item progression: 2 boots --> magic wand --> relic --> radiance. I tried rushing a naked relic with nothing but my starting items, but I almost died from a gank

After radiance I get AC, butterfly and heart, all of which I put on the hero. Bear only has boots, stout shield and radiance, is this correct? Should I get a Basher or MKB? If so, when and where (hero or bear)?

Also I just realized from reading Playdota that with a level 2 synergy, you can have a permanent rabid as the cd is 30 seconds. So I guess I should be spamming W whenever it's off cooldown then? Does the same logic apply to Battle Cry, i.e. is it worth spamming it to farm woods and lanes faster?

Lastly, about summoning the bear. In early game after the bear is about to die, I summon a new one in lane. But after the laning phase, the cooldown is just so damned long that I never use it except in battle. I just save it and send the bear back to the fountain. That way, if a fight breaks out I can have 2 bears in it. Is this the correct way to use Q?
8/4/12 never forget, never forgive.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
July 18 2012 10:38 GMT
#3042
that's mostly fine; phases are sometimes nice, vlads are nice before or after AC, you don't always need wand
spam rabid always, battle cry whenever you wanna kill something faster (so a lot of the time)
generally save the bear cooldown if there's ever a chance of you dying or losing the bear before the cd is up
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
July 18 2012 12:50 GMT
#3043
The cooldown on bear decreases as level increases doesn't it? I see a lot of people build all their items on the bear, only getting tranquil boots and vlads on sylla himself. Bear gets phase, radiance and ad
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2012-07-18 16:34:44
July 18 2012 16:34 GMT
#3044
you guys think a tankier PA build (phase into VG into BKB) is more effective in pubs than, say, a build that attempts to get damage items earlier on?
I AM THE UNIVERSAL CONSTANT
anonymitylol
Profile Joined March 2011
Canada4477 Posts
July 19 2012 02:17 GMT
#3045
On July 19 2012 01:34 zeehar wrote:
you guys think a tankier PA build (phase into VG into BKB) is more effective in pubs than, say, a build that attempts to get damage items earlier on?


Yes, she gets damage from BKB, and her main damage dealing comes from her ult procs. You still do insane amounts of damage with HP items, you're just able to get more hits out and last longer in teamfights, instead of take only 1 or 2 people out.
gold on my wrist phone in my pocket
wcLLg
Profile Joined December 2011
United States281 Posts
July 19 2012 06:29 GMT
#3046
Are there any good games with Invoker in The International East/West Qualifiers?
11110000011111000
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-19 15:30:00
July 19 2012 15:29 GMT
#3047
On July 18 2012 19:16 writer22816 wrote:
After radiance I get AC, butterfly and heart, all of which I put on the hero. Bear only has boots, stout shield and radiance, is this correct? Should I get a Basher or MKB? If so, when and where (hero or bear)?

Typically you put the aura items on the Bear and get small survivability items for yourself (Ghost Scepter, Cloak, Vit Booster, etc.). You only swap them to the Druid if your Bear is on CD, and you risk having a fight where the bear dies and your team loses all the auras.

With Vlad's this doesn't matter much, but it's more relevant for AC because the Bear isn't a hero, and therefore has no armor growth--the baseline armor from AC is pretty significant.
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writer22816
Profile Blog Joined September 2008
United States5775 Posts
July 20 2012 07:03 GMT
#3048
Also how fast should my radiance be in a standard game? I believe I have seen games where pros get it in 15 minutes, but for the life of me the fastest I can get it is in 20 minutes, with a 15 minute relic. This is from farming in a lane and getting pretty much all the last hits.
8/4/12 never forget, never forgive.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
Last Edited: 2012-07-20 07:13:48
July 20 2012 07:12 GMT
#3049
On July 20 2012 16:03 writer22816 wrote:
Also how fast should my radiance be in a standard game? I believe I have seen games where pros get it in 15 minutes, but for the life of me the fastest I can get it is in 20 minutes, with a 15 minute relic. This is from farming in a lane and getting pretty much all the last hits.

Note that in pro games there are a lot of tower kills involved, one tower kill is around 1 creep wave if somebody else last hit, if you lasthit it's around 2,5 waves, a wave is obviously 30 seconds faster. Anything before 20 minutes is decent on most heroes if you're only getting some basic items before relic.

Specifically for sylla, you should really aim at one tower kill solo, in pubs especially.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
July 20 2012 07:45 GMT
#3050
Get at least a cloak for yourself and the bear (I usually do this after radiance), with the bears/sylla's health pool, this adds a lot of EHP, some people even like getting pipe.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Dead9
Profile Blog Joined February 2008
United States4725 Posts
July 20 2012 07:58 GMT
#3051
17~20 minutes laning with 2boots > radi
20~23 minutes laning with boots + phase > radi
20~23 minutes jungle with midas > radi (no boots)
any earlier than that is usually because taking towers/kils or skipping stuff (like boots)
in pubs it can be a bit delayed, but it shouldn't be too much slower than that
Windwaker
Profile Joined February 2012
Germany1597 Posts
July 20 2012 08:32 GMT
#3052
boots or bottle first with qop mid?
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
July 20 2012 08:33 GMT
#3053
On July 20 2012 17:32 Windwaker wrote:
boots or bottle first with qop mid?

Don't start with bottle unless you randomed but in general get bottle before boots, you have blink for the mobility
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
r.Evo
Profile Joined August 2006
Germany14081 Posts
July 20 2012 09:15 GMT
#3054
On July 20 2012 17:32 Windwaker wrote:
boots or bottle first with qop mid?


3 branches, salve, tango -> bottle via courier before the 2min mark. If you start bottle a good opponent will abuse that to hell and back.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Windwaker
Profile Joined February 2012
Germany1597 Posts
July 20 2012 09:19 GMT
#3055
On July 20 2012 18:15 r.Evo wrote:
Show nested quote +
On July 20 2012 17:32 Windwaker wrote:
boots or bottle first with qop mid?


3 branches, salve, tango -> bottle via courier before the 2min mark. If you start bottle a good opponent will abuse that to hell and back.

k i didn't mean bottle at the start just before or after boots..
thanks for the help guys
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother
Autotroph
Profile Joined September 2010
United Kingdom940 Posts
July 20 2012 12:12 GMT
#3056
Reading some playdota guides they talk about orbwalking. From a google it seems that it's just stutter-stepping, while knowing when to cancel the animation. Any more to it than that?
textbookcovers.tumblr.com
Hoban
Profile Blog Joined February 2011
United States1600 Posts
July 20 2012 12:19 GMT
#3057
Orb walking also does not draw creep or tower aggro like regular auto attacks.
You can cancel backswing immediately with movement after the orb attack flies (but I think you knew that) and it is a little easier than animation canceling regular attacks
"I am a leaf on the wind."
Yacobs
Profile Joined March 2010
United States846 Posts
July 20 2012 14:52 GMT
#3058
Why doesn't anyone build attack speed on Phantom Assassin?

With a 15% proc chance, you only have a 48% chance for a single Phantom Strike to result in a proc. On top of that, there's no guarantee that a crit proc will result in a kill. Yeah, Phantom Strike has a quick 5 second cooldown but that means basically 3.5 seconds or so out of every 5 seconds you have pretty crappy attack speed.

Why not get a Hyperstone in the mid-game and go into an AC later on? Something like BKB -> Hyperstone -> HoD -> AC?
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
July 20 2012 14:57 GMT
#3059
Carries need damage, survivability, and attack speed.

PA has shit survivability and needs damage. Attack speed is most frequently compromised. AC isn't bad on her.
Writerdamn, i was two days from retirement
Dead9
Profile Blog Joined February 2008
United States4725 Posts
July 20 2012 14:57 GMT
#3060
crit adds a flat % increase on dps, so building AS or flat damage doesn't matter if you're looking at it dps wise
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