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Simple Questions, Simple Answers - Page 1200

Forum Index > Dota 2 Strategy
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Ryder.
Profile Joined January 2011
1117 Posts
June 26 2016 09:45 GMT
#23981
In the pro meta why are so many teams completely abandoning the offlane? Is it just because iron talon is that good or are there other reasons as well?
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
June 26 2016 16:33 GMT
#23982
On June 26 2016 12:31 Heen wrote:
Show nested quote +
On June 26 2016 10:22 BluemoonSC wrote:
On June 26 2016 09:28 Heen wrote:
My G402 arrived today!

Feels nice. I think I could get used to this in a few days time. The scroll is smooth and I've already disabled all the side buttons except 1 for Scans!

Something more on topic, since when did hex stop removing damage block? Was this when hex stopped removing evasion?


i love my g402. i use the side buttons for push to talk stuff, personally. have you experimented with the weights on the bottom to get your mouse just right?

Are you sure it comes with adjustable weights? I don't think it does.


im mistaken! the 502 has the adjustable weights which is what i have XD
LiquidDota Staff@BluemoonGG_
randombum
Profile Blog Joined April 2007
United States2378 Posts
June 27 2016 04:07 GMT
#23983
On June 26 2016 18:45 Ryder. wrote:
In the pro meta why are so many teams completely abandoning the offlane? Is it just because iron talon is that good or are there other reasons as well?


The thing is teams had gotten to the point where they could regularly force off offlaners. Even before iron talon you saw a lot of teams pick heroes that could retreat to the jungle like dark seer, natures prophet, bat. Or, they would pick heroes that are extremely difficult to force out of the offlane's experience range like void/tide/Bounty hunter/clock. Those heroes mostly needed lvl 6 and team fight instead of trying to get any farm.

Now with iron talon (and the new off lane pull camp) heroes that before couldn't jungle very quickly or usefully can also retreat to the jungle and get far more gold and xp than sticking around.

Because of how good teams are at forcing you out, people have realized that its not good to even attempt to get something out of the off lane where you would waste 2 minutes trying to get a single level or feeding some kills.

That's how I see it anyways.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-06-27 10:33:25
June 27 2016 10:30 GMT
#23984
On June 26 2016 18:45 Ryder. wrote:
In the pro meta why are so many teams completely abandoning the offlane? Is it just because iron talon is that good or are there other reasons as well?


i think it has to do with how your usual offlaners are naturally good at jungling thanks to iron talon. using beastmaster as an example, the player on him will be able to get levels and farm with ease playing from jungle, while if he is expected to contest offlane from level 1 it can lead to chain-dying and doing the exact opposite of what he needs to do for the team.
if you weren't going to get much from laning in the first place, may as well jungle and get something. frankly, some offlaners get more out of jungle than they would farming the offlane efficiently.

level 1 zoning is pretty calculated now. either you can destroy them at the two waves, or you don't and you walk out to other lanes quite freely with your supports. because of this, offlaners can walk back to lane even as they start in jungle and start laning with the only problem being that his side of river is probably warded for the safelane carry.

at level level pubs proper zoning doesn't happen too often, let alone having a solo offlane.
proper zoning might deny you of the first wave of gold, but you make the offlane hero's experience a nightmare, constantly afraid of dying each wave and it only gets harder with each death.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Pik
Profile Joined April 2011
Germany176 Posts
June 27 2016 17:26 GMT
#23985
Lately I have seen many disconnects and "poor network conditions" abandons, especially after hero pick almost always 1 player disconnects.

anybody else noticed this or is it just me?
wow, this gank is gonna be easy....
les
Profile Joined February 2010
143 Posts
June 29 2016 20:52 GMT
#23986
I just saw Zai on his stream abuse Midas on Arc Warden. I thought its supposed to be fixed (not resetting cd for the ult).

Or are main and ult 2 independant cds and the ult can use his midas every other activation (50sec ult cd, 100sec midas cd)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 29 2016 20:53 GMT
#23987
On June 30 2016 05:52 les wrote:
I just saw Zai on his stream abuse Midas on Arc Warden. I thought its supposed to be fixed (not resetting cd for the ult).

Or are main and ult 2 independant cds and the ult can use his midas every other activation (50sec ult cd, 100sec midas cd)

2 independant cooldowns
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Mafe
Profile Joined February 2011
Germany5966 Posts
June 30 2016 12:47 GMT
#23988
Have been away from dota for while. Seen a few antimage with vanguard first now. What's the general idea for midgame then?
PoulsenB
Profile Joined June 2011
Poland7719 Posts
June 30 2016 15:28 GMT
#23989
Vanguard was buffed and also builds into Abyssal now so all sorts of heroes started building it after boots-aquila.

I'm pretty sure it's still rather shitty on AM tho, but I could be wrong of course.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Jisira
Profile Blog Joined October 2011
470 Posts
Last Edited: 2016-06-30 16:27:33
June 30 2016 16:26 GMT
#23990
On June 26 2016 18:45 Ryder. wrote:
In the pro meta why are so many teams completely abandoning the offlane? Is it just because iron talon is that good or are there other reasons as well?


How the offlane is used is often dictated by patches. When the creep equilibrium change came in 6.79, we saw a lot of heroes that rarely saw the offlane rise in the ranks, even paving the way of carry offlaners. Around this time, we even saw Zeus offlane in pro games to varied success.

Around 2012-2013, teams would quad lane the first five minutes of the game - abandoning any form of experience advantage of having an offlaner and instead pushing down the opposing offlane towers as fast as possible. A successful execution of this would net you with two tower bounties and your opponent with only one. With this gold increase, an offlaner could invest in a decent laning item whilst the carries sought long term powerups and therefore allowed the offlaners to return to the lane with a minor stat advantage to render the supports less effective.

However, in 2016 and patch 6.88, the meta is dominated by dictating the pace of the game. Abandoning the offlane ensures that you will get your levels and farm much faster. However, you leave the opposing carry with uncontested farm and supports that are able to roam the map. The idea behind this is that your peak timing arrives faster than the opposing team's counter-timing, enabling you to barrel through their defenses. It's a risk-and-reward play that varies between every game. Iron Talon helps to lower the risk and boost the reward of this type of play.
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 30 2016 18:20 GMT
#23991
On July 01 2016 00:28 PoulsenB wrote:
Vanguard was buffed and also builds into Abyssal now so all sorts of heroes started building it after boots-aquila.

I'm pretty sure it's still rather shitty on AM tho, but I could be wrong of course.


It's good if you are an AM that needs to help fight early to keep your team from losing or because you can fight early for a big advantage. Especially if the enemy team has good control & catch so that you can't rely on blink in fights to stay alive. You're always going to make Abyssal on AM so the item isn't wasted long term, it's just a matter of farm efficiency. Am doesn't really need a damage item early to participate in fights because of mana break and mana void which is why vanguard can work.

Spell shield is also important in the sense that an AM with Vanguard is incredibly hard to kill because he's resistant to both physical and magical damage with a good HP pool.
Logo
ahswtini
Profile Blog Joined June 2008
Northern Ireland22211 Posts
June 30 2016 21:31 GMT
#23992
On July 01 2016 00:28 PoulsenB wrote:
Vanguard was buffed and also builds into Abyssal now so all sorts of heroes started building it after boots-aquila.

I'm pretty sure it's still rather shitty on AM tho, but I could be wrong of course.

ur wrong. vanguard is a good item, it was just a deadend item before the change to abyssal
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2016-06-30 23:44:17
June 30 2016 23:42 GMT
#23993
Vanguard is fine but people use it so stupid. Probably more than half the AMs I see going vanguard still just farms and farms their BF afterwards. If you build it, do it only if youre forces to fight or want to fight.

Regardless of whether you have freefarm or youre being shut down hard, if youre gonna do nothing but farm your BF straight after, just go BF first instead.
njt7
Profile Joined August 2012
Sweden769 Posts
July 01 2016 16:42 GMT
#23994
I just saw synder en push a button or something to show neutral creep spawn boxes. How'd u do that? Is it in settings?
"All the casters who flamed me ever for anything."
Velzi
Profile Joined June 2012
Finland659 Posts
July 01 2016 16:54 GMT
#23995
Dunno if u have to setup something in settings but i guess u have to press ALT.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
TyrionSC2
Profile Joined November 2010
United States411 Posts
July 02 2016 20:28 GMT
#23996
I figured I would post here since the coaching thread is kinda rip.
I'm looking for general tips for improvement given that I'm not providing a replay to analyze.

I'm 3.6k and I'm pretty good at farming. In a good lane I'll hit 80-85 cs at 10 min (w/ several jungle camps) if I'm in safe lane or 65 from mid. I have pretty strong farming patterns as well because I tend to split push as much as I can trying to accelerate my farm and force the enemy team to make bad decisions. My farming pattern is usually:
Push out safe lane to t2 (push for t2 and cut wave if I see where their team is) -> Side camp -> Ancients -> Go back to my jungle and do the 3 camps closest to safe lane -> Repeat. This puts me somewhere over 10 cs per minute pretty quickly and in a 40 minute game I hit 500+ cs quite regularly. The issue is I'm not winning enough games. I've been roughly the same MMR for 3 years. I think a lot about decisions but there's something lacking in my play that is holding me back that isn't just mechanics. I carry a TP and counter tp if necessary but I won't hesitate to trade rax either if I believe I can force them to make a bad tp back leading us to a big win + getting their rax.

So anyway I am looking for general tips for improving decision making.
I watch pro games and streams, however I don't really watch replays that much anymore (I studied replays in sc2 for years and was 1.7k masters in wings and hots so I know I should probably watch replays...). I want to start improving more again! Any feedback would be really awesome
Bwall
Profile Joined July 2011
Sweden145 Posts
July 02 2016 21:02 GMT
#23997
On July 03 2016 05:28 TyrionSC2 wrote:
I figured I would post here since the coaching thread is kinda rip.
I'm looking for general tips for improvement given that I'm not providing a replay to analyze.

I'm 3.6k and I'm pretty good at farming. In a good lane I'll hit 80-85 cs at 10 min (w/ several jungle camps) if I'm in safe lane or 65 from mid. I have pretty strong farming patterns as well because I tend to split push as much as I can trying to accelerate my farm and force the enemy team to make bad decisions. My farming pattern is usually:
Push out safe lane to t2 (push for t2 and cut wave if I see where their team is) -> Side camp -> Ancients -> Go back to my jungle and do the 3 camps closest to safe lane -> Repeat. This puts me somewhere over 10 cs per minute pretty quickly and in a 40 minute game I hit 500+ cs quite regularly. The issue is I'm not winning enough games. I've been roughly the same MMR for 3 years. I think a lot about decisions but there's something lacking in my play that is holding me back that isn't just mechanics. I carry a TP and counter tp if necessary but I won't hesitate to trade rax either if I believe I can force them to make a bad tp back leading us to a big win + getting their rax.

So anyway I am looking for general tips for improving decision making.
I watch pro games and streams, however I don't really watch replays that much anymore (I studied replays in sc2 for years and was 1.7k masters in wings and hots so I know I should probably watch replays...). I want to start improving more again! Any feedback would be really awesome


One of the big differences between the mindset you need for dota and the mindset you need in SC2 is that while SC2 is a lot about efficiency, dota is a lot more about abusing temporary weaknesses, "counters" and split second decision making. You seem to have carried over a lot of the efficiency mindset, and as a fellow former SC2 player I can definitely understand that.

I would suggest that you look at one of your replays closely and try to point out where you could have made different decisions and/or played better. This could be everything between item choices, mechanical mistakes (missing a spell for instance) or lacking map awareness. How did you change your decisions based on the enemy heroes? Based on the state of the game? Generic "build orders" seldom work well in dota in my opinion and it's more about adapting to the specific circumstances of the game you play right now.

If you do this and post your thoughts I can watch the same replay and give you my thoughts for a comparison. I'm just under 5k, so far from many of the guys here but I can probably give you some helpful tips.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 11 2016 12:48 GMT
#23998
SO what's the word on the street regarding dragging the map using clicking instead of screen scrolling? Is it only possible to use middle mouse button to do it? Is it actually worth it/useful? If you do use the middle mouse button to do it, then do you use three fingers on three mouse buttons?

Alternatively perhaps a key combo is best, e.g. Ctrl-LeftMouse. Anyone got thoughts on it?
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
nojok
Profile Joined May 2011
France15845 Posts
July 11 2016 13:23 GMT
#23999
On July 11 2016 21:48 Birdie wrote:
SO what's the word on the street regarding dragging the map using clicking instead of screen scrolling? Is it only possible to use middle mouse button to do it? Is it actually worth it/useful? If you do use the middle mouse button to do it, then do you use three fingers on three mouse buttons?

Alternatively perhaps a key combo is best, e.g. Ctrl-LeftMouse. Anyone got thoughts on it?

Dota does not need amazing mechanics, some older players kept legacy hotkeys for exemple, so having a non optimal setup is not a big deal like it can be in RTS. Just try it.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
July 11 2016 14:23 GMT
#24000
On July 11 2016 21:48 Birdie wrote:
SO what's the word on the street regarding dragging the map using clicking instead of screen scrolling? Is it only possible to use middle mouse button to do it? Is it actually worth it/useful? If you do use the middle mouse button to do it, then do you use three fingers on three mouse buttons?

Alternatively perhaps a key combo is best, e.g. Ctrl-LeftMouse. Anyone got thoughts on it?


idk ive had mixed feelings about it. i've tried it in a lobby before and i just prefer screen dragging..but when i go bottom left, sometimes (even with the delay) i click the mini map.

ive tried both and just cant break my habits tbh
LiquidDota Staff@BluemoonGG_
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