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Current meta is seemingly very diverse/varied.
A lot of this depends on your mmr and stuff, but currently some of the more popular pub picks:
Carries - Lifestealer/Sven/Slark/Jugg/Morphling(trending) Mid - Tinker/Invoker/Alch/Timber Offlaners - Void/Timber/Slardar/Axe Support - BH/Riki(lul)/Lion/Disruptor/VS
Also include PotM for like everything.
In terms of competitive meta, currently the defining strat for a lot of teams seems to be about dealing with Drow push lineups. There are the occasional Huskar push strats too. Generally speaking though, it's viable to win multiple ways be it pushing/outfarming/teamfighting using early/mid/late game drafts. I think the only thing strat that really sucks at the moment is split pushing and full time ratting. The common overarching theme is that early game/midgame teamfights are about throwing numbers in (carries are expected to be able to fight super early) and lineups with relatively short CD abilities that allow you to dictate the pace of the game and obtain objectives.
Edit: Forgot to mention than in top tier MMR/competitive games, offlaning has now turned into Iron Talon Jungling. A lot of the current meta drafts seek to punish teams for abandoning the offlane by being able to push those towers early.
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On July 31 2016 03:13 Bleak wrote: I have not really played this game consistently since last August, if you don't count two matches back in March. Most of the people I was playing with stopped playing and I had some other responsibilities to take care of and stopped playing. However, sometimes I really want to get into the scene (and the game itself) again but then I feel scared because I have no idea what the meta is, what heroes are good or what they do. I'm worried I'm going to feed and play like a noob. My steam profile shows 2833 hours played for Dota 2, which is kind of a lot but I'm still worried. Can someone give me quick summary about this so maybe I can get ready for TI6?
yes, try going into it blind loll. you have a lot of dota experience, almost double of what i have, you'll do fine from just learning from what you see. people just play whatever they feel is going to win for them. pros were playing drow a bit and pubs see some of the easier wins, but it's not that easy to win with the hero and neither is it fun to lose with it, so the popularity will teeter. timerbsaw was getting practiced a lot but it's actually not so easy of a hero, so once again it's just one flavor.
dota has always been about pushing at opportune times and taking advantage of weakness, including feeding off of weaker heroes, lanes, or players themselves. if you don't want to feed, just improve to the point where you can't feed and have the game that you want at the very same time. that sort of pressure is good moving forward because it will teach you that you are in full control of what happens in your lanes, rather than what you pick or what you play against exactly.
they're tools, rather than your ticket to a win or a loss.
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On July 25 2016 03:30 BobMcJohnson wrote: Well, i don't think they don't really lack game knowledge (for 2k mmr at least), their item builds are kinda ok, they know they shouldn't single pull etc. It's more like mechanics and on the spot decision making that's lacking and I can't really help them with that. And I don't really want to be pointing out every little mistake which can get annoying, I'm doing it sometimes but it feels a bit stressing for them and for me.
Yeah I should probably pick more 1v5 friendly heroes, I'm not used to playing those though (I play mostly offlane/support usually when solo). Any tips on what to learn? I'm to learn invoker atm, but i'm not 100% confident with him right now like i'm confident with say clockwerk or something like that.
this is a little late, but ofc you can help them with that. decision making is a major driving thing in any vs. game. it's not about pointing out mistakes which may or may not actually be correct or meaningful while you're all still playing the game, but about making them aware that there's branching aspects and then going over the game with them afterwards in an objective way.
if newer players tend to stick to what has worked, you can break that down and change it or serve as a role model by playing the way they're exactly opposed to. this isn't going to help you persay, but the mentality definitely counts. so many times biased players or friends have told me that something isn't the way to play or that it isn't possible. you know, like those offhand comments at times where they say such and such lane is impossible, OP, or ridiculous, or that certain heroes have no place at all--completely weak, unplayable even in good hands. then i choose to play for those particular situations with those same exact players to play with in order to prove the point once or twice. you don't pick and choose the fights/arguments you'll win, you're just trying to remain open and continue improving together.
repeating yourself is frustrating, but making strides to actually fixing stuff is not. if they do not show the interest to do so, then you know what's up. like i said, you just start playing less games with them the same way you have been.
i could not care less that they're 2k. they could play a bunch or recalibrate and hit 4k, 5k, whatever, in a month or more. the game is not -that- complicated. you just need to hit a stride and be a good overall teammates to consistently be at that level of play. self-fulfilling prophecy, you call a fat kid fat, it may very well influence the way they feel, think or eat, thus proving your [baseless] philosophies correct. if you think someone is shit at the game, and you end up treating him like he's not even a real teammate.. except that he's an irl friend and someone you know, well, you know, cool, there might one day exist a thin line between playing or not playing together, or them actually having fun or improving at the heroes they want to play just because you want them on their best hero and you just wanna win. i'm serious, it happens.
what matters is that they don't get a skewed (or remained in a skewed) way of viewing the game or their own play (like constantly admitting that they're bad, as a defense mechanism), and then playing like that for the rest of their lives.
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On July 31 2016 03:41 Baggage wrote: Current meta is seemingly very diverse/varied.
A lot of this depends on your mmr and stuff, but currently some of the more popular pub picks:
Carries - Lifestealer/Sven/Slark/Jugg/Morphling(trending) Mid - Tinker/Invoker/Alch/Timber Offlaners - Void/Timber/Slardar/Axe Support - BH/Riki(lul)/Lion/Disruptor/VS
Also include PotM for like everything.
In terms of competitive meta, currently the defining strat for a lot of teams seems to be about dealing with Drow push lineups. There are the occasional Huskar push strats too. Generally speaking though, it's viable to win multiple ways be it pushing/outfarming/teamfighting using early/mid/late game drafts. I think the only thing strat that really sucks at the moment is split pushing and full time ratting. The common overarching theme is that early game/midgame teamfights are about throwing numbers in (carries are expected to be able to fight super early) and lineups with relatively short CD abilities that allow you to dictate the pace of the game and obtain objectives.
Edit: Forgot to mention than in top tier MMR/competitive games, offlaning has now turned into Iron Talon Jungling. A lot of the current meta drafts seek to punish teams for abandoning the offlane by being able to push those towers early.
Thanks for the heads up. My two favourite roles have been mid and offlane, preferably with Invoker and Dark Seer respectively. Are these viable in this meta?
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Suppose you are the support (in duallane) against a timbersaw offlane. Which heroes/general playstyle are recommended this patch, or more or less equivalently, how do you define a "successful" laning stage in this situation?
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did you kill the timbersaw? -> successful lane is your carry getting freefarm? -> successful lane is your carry getting good farm and youre not falling behind in xp and/or gold? -> decent lane is timbersaw getting good farm and xp? -> bad lane is timbersaw getting xp only? -> decent lane
any hero or hero combination that has a strong lvl 1/2/3 is good against timbersaw. bully him from the very start
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Whats the best way to catch as many predictions in the group stage with its simultaneous games? The elapsed time in the "Watch"-Tab doesn't really help...
edit: nvm, with only 10 predictions needed; ezpz
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On August 03 2016 21:47 Mafe wrote: Suppose you are the support (in duallane) against a timbersaw offlane. Which heroes/general playstyle are recommended this patch, or more or less equivalently, how do you define a "successful" laning stage in this situation? kotl of the light
mana leak him until he hates life
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On August 03 2016 21:47 Mafe wrote: Suppose you are the support (in duallane) against a timbersaw offlane. Which heroes/general playstyle are recommended this patch, or more or less equivalently, how do you define a "successful" laning stage in this situation?
Beat him down with early magic damage and control. A carry that helps is great, but in general Lion and KotL offer good damage and mana removal (also, Lion has great CC).
Personally I enjoy Bane, Thrall and Oracle too.
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It just came to mind: How would it be if towers get extra armor and the equal armor can be reduced by siege catapults. The reason is some heroes push really fast solo a little nerf for it.
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On August 08 2016 09:10 HUMMAN wrote: It just came to mind: How would it be if towers get extra armor and the equal armor can be reduced by siege catapults. The reason is some heroes push really fast solo a little nerf for it. That would have been a possibility a couple patches ago, when Valve added the anti-deathball extra glyph after killing tier 1s. I don't think pushing really fast is a big deal at the moment now though.
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IMO the biggest effect by far would be making it harder to break high ground. After all, you only get one or two catapult waves per aegis.
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What's up with Armlet - Radi - Manta - Octarine - Shiva build on Alchemist, i find it kind of silly. Especially Shiva, i have never seen a game Alchemist winning with this build.
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does the direction ur facing when u tp influence the direction ur facin when finish
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On August 09 2016 11:14 Shock710 wrote: does the direction ur facing when u tp influence the direction ur facin when finish
The direction you face while tp is the same when you exit, so yes.
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On August 09 2016 11:14 Shock710 wrote: does the direction ur facing when u tp influence the direction ur facin when finish Yes However you face in the direction you TP to so you'll face 180 degrees from the point you TPd away from
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Is there anything special needed to make that really cool radiance gold glow or are my settings just not high enough? I've only really noticed it at this TI so maybe it's a compendium effect?
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On August 09 2016 13:50 Birdie wrote: Is there anything special needed to make that really cool radiance gold glow or are my settings just not high enough? I've only really noticed it at this TI so maybe it's a compendium effect?
it's one of the higher-end compendium effects
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I want to get the Ursa compendium quest, savelane or jungler, which is better right now?
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