last hit and deny creeps, in downtime between hitting creeps hit alch instead.
Simple Questions, Simple Answers - Page 1204
| Forum Index > Dota 2 Strategy |
|
Jaeger
United States1150 Posts
last hit and deny creeps, in downtime between hitting creeps hit alch instead. | ||
|
Birdie
New Zealand4438 Posts
| ||
|
Valukk
United States19 Posts
| ||
|
ahswtini
Northern Ireland22211 Posts
| ||
|
Lavitage2
198 Posts
| ||
|
ahswtini
Northern Ireland22211 Posts
| ||
|
Archeon
3261 Posts
On September 01 2016 16:27 ahswtini wrote: none of them. only poison nova (q) is dispellable but u need a strong dispel for that (like abaddon shield or legion pta) I think you mean Venomous Gale, not Poison Nova ![]() | ||
|
nojok
France15845 Posts
| ||
|
evilfatsh1t
Australia8785 Posts
mask of madness is typically seen as a "fighting item", but it still boosts your farming speed tremendously if youre not afraid to use it while farming. if you get deso first item, then at least you have more damage to kill shit faster. push lanes as fast as possible and start to hit towers because then your deso isnt so useless. if you picked up bkb first then you know youre more survivable in a period where enemies dont have the strength to instajib you (because they either went farming items or they lack the levels and number of items do kill you fast enough), so abuse that by pushing even further than you normally would and use bkb/tp to run if required. otherwise depending on your hero and team you could just force fights, which isnt that hard in a pub. being able to dodge enemy aggression consistently is something only higher level players are able to do well. the enemy has to collectively move in precise manners around the map to fend off aggression without actually engaging, and in pubs its hard to find 5 people that are coordinated enough to pull this off, let alone even know how to do it. group up with a couple of heroes with good kill potential and just waltz into their jungles/lanes if the game is starting to drag out. if youre stronger then you can abuse that, otherwise you should be thankful the game turned out to be a farmfest because you need time to catch up anyway. in the opposite case where you picked up a farming item first, then you need to learn what i just said above. there are ways to slow down the game with just the movement of you and your team. force them to waste time trying to chase you around the map and keep lanes pushed out at all times, thereby forcing at least a couple of their heroes back to their lanes to defend which will free up some spaces on the map for you. theres only so much you can do on your own unless youre tinker, np, invoker, alchemist, lycan etc (people with extremely fast push speed/movement speed/global presence) and even then, if the deficit is very large you need your team to be on the same page as you. when you or a teammate gets caught out, dont overextend to save them. let them die and push lanes or try to get something else done in the time it takes for the enemy to kill them. 1 death for 2 lanes pushed in is a decent trade from your point of view. minimise your losses when they try to pick fights and play the map so that they regret even choosing to make the commitment to trade lane control for 1 hero | ||
|
Kreb
4834 Posts
| ||
|
the bear jew
United States3674 Posts
Who gets the kill credit? Underlord since he has the item that gives buff or me since the spell was reflected off of me? It happened in chaotic teamfight and I have to head to bed so I can't check replay atm. | ||
|
icystorage
Jollibee19350 Posts
| ||
|
Birdie
New Zealand4438 Posts
On September 07 2016 15:24 icystorage wrote: I saw it in stream once, RTZ i think, where he pressed a button and it showed the range indicator of the tower. how do you do that? I usually just click the tower to see the range Alt, there's an option in the settings to turn it on for spawn boxes and tower range. | ||
|
icystorage
Jollibee19350 Posts
| ||
|
ihatevideogames
570 Posts
I've been stuck in 3,5-3,8 for years and it doesn't seem like I can improve. | ||
|
Mafe
Germany5966 Posts
On September 07 2016 16:38 ihatevideogames wrote: How to spot bad habits in dota? I've been stuck in 3,5-3,8 for years and it doesn't seem like I can improve. Link a game or two where you cant really tell what has been going wrong, so other people can have a look at it. Or maybe do in the liquiddota blog section. Are you occasionally having a look at your replays yourself? I think the new stats UI after the game can be quite helpful without having to invest the time to go though a replay. Compare yourself to the play with your role on the other team, and you should relatively soon get a basic idea how people can approach a game differently. Well of course the performance also depends on the entire team, but anyway you can quickly get a hint for typical questions as "did our supports really buy no wards?" or "were we really that much ahead?" | ||
|
evilfatsh1t
Australia8785 Posts
On September 07 2016 16:38 ihatevideogames wrote: How to spot bad habits in dota? I've been stuck in 3,5-3,8 for years and it doesn't seem like I can improve. watch pros. see what they do that you are currently doing differently or not doing at all. assume pros make correct decisions 100% of the time (they dont, but for the sake of improvement its better to assume) and make justifications for why they are doing what they are doing. you will pick things up and improve your ability to think about gameplay beyond what is obvious at your level. if youre still stuck then you probably need someone to explicity teach you things (coaching). going through replays of yourself and shit is useless tbh. you wont pick anything up because any observation you make is limited to your current understanding of the game, and any mistake you do find through replay analysis you should already know the moment you make the mistake in the game. if you make a bad call during a game and you die because of it, you dont need a replay to tell you that you made a bad decision. if you commit to killing a camp at x:55 seconds instead of stacking it once, you should have noted your mistake at that moment. if you didnt notice it you probably wont notice it during a replay either edit: actually i wouldnt call self-replay analysis useless. some people probably benefit from it depending on how much time they allocate to it. i think massively overrated is a better description | ||
|
Gamerhcp
734 Posts
i found out coop bots always 5 man the first rune, dire bots go bottom rune, radiant go top.. and it makes me wish that the people im playing with picked some good combos so we can teamwipe the bots. and usually people just go to the other rune so; what heroes do we need to pick for an easy teamwipe at lvl1, assuming all 5 of us humans go and synergize together | ||
|
evilfatsh1t
Australia8785 Posts
there are too many good lvl 1 heroes to specifically name anything as well, especially since you are talking about a group of 5. pick 5 heroes with any aoe damage spell at lvl 1 (stun spells even better) and just chain stun them all since bots group up anyway. | ||
|
tehh4ck3r
Magrathea7061 Posts
On September 07 2016 13:03 the bear jew wrote: How does Lotus Orb kills work? I was spirit breaker, my underlord put Lotus orb on me. The enemy Necrophos used dagon and reapers scythe on me and died. Who gets the kill credit? Underlord since he has the item that gives buff or me since the spell was reflected off of me? It happened in chaotic teamfight and I have to head to bed so I can't check replay atm. you should have gotten the kill, in cases like these the person with the lotus orb buff on them should receive credit for kills | ||
| ||
