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[Hero] Nature's Prophet - Page 9

Forum Index > Dota 2 Strategy
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Demand2k
Profile Blog Joined November 2009
Norway875 Posts
September 12 2014 13:29 GMT
#161
In other sketchy builds, Bulldog's aghanim's + manta seemed like a pretty decent way to ensure a loss.
Varth
Profile Joined August 2010
United States426 Posts
September 12 2014 17:08 GMT
#162
I tried the triple null into blademail, I love the build because the nulls make using your Q not destroy your early mana pool, and an early blademail makes it so you can 1v1 every single char. I even killed a sniper by accident when trying to kill an invoker.

I go triple null treads blademail. If I want to push or they have a bunch of invis necrobook, if not then mael and dmg
llIH
Profile Joined June 2011
Norway2143 Posts
November 25 2014 23:25 GMT
#163
What starting items, and what core items should I aim at when playing offlane vs a dual/tri. And enemy lineup has: Slark, Pudge or Storm?
CodeskyE
Profile Joined January 2011
United States777 Posts
November 26 2014 10:25 GMT
#164
On November 26 2014 08:25 llIH wrote:
What starting items, and what core items should I aim at when playing offlane vs a dual/tri. And enemy lineup has: Slark, Pudge or Storm?


Tbh its better not to pick natures prophet against those heroes, especially against slark.

Get gg branches, tango, and teleport lvl 1

ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
November 26 2014 11:14 GMT
#165
On November 26 2014 08:25 llIH wrote:
What starting items, and what core items should I aim at when playing offlane vs a dual/tri. And enemy lineup has: Slark, Pudge or Storm?

On the offlane you start with boots and treeants, always. Core items are up to your playstyle.
Even a broken clock is right twice a day
icystorage
Profile Blog Joined November 2008
Jollibee19346 Posts
November 26 2014 11:53 GMT
#166
What starting items, and what core items should I aim at when playing offlane vs a dual/tri.


boots + 1 set of tangoes

get treants first, around :20~:15 PRE-HORN time, summon trees then send to intercept first wave of creeps and drag them into your tower for ez level 2 and skill teleport, if one of the trees is still alive, use it to block pull camp.

leech xp and try to get last hits if you can, dont overextend if you know they have disables, if they try to go at you, you have the ms to outrun.

at level 2, look at the other lanes for a potential 2v1 mid or 4v1/2 safelane.

And enemy lineup has: Slark, Pudge or Storm?

You mean you are afraid to rat? Then play safe. It's not the only way to play NP.
go farm neutrals with trees if you can. use treants to scout. if a teammate is pushing or a fight is breaking out or you know where most of the 'ganking' heroes are then rat.

Mobility is your best asset.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
ahw
Profile Blog Joined April 2011
Canada1099 Posts
November 26 2014 18:42 GMT
#167
Just to chirp in here -- don't bother with pulling the first wave anymore as NP. It is easily blocked by good players, and moreover, it's redundant in 6.82 because you can block your wave from tower with treants and put the wave under your tower safely.

After the first wave, attempting to pull is fine though. To be honest, my favorite is sending the treant forward towards their t2, creating a double wave. Most players don't realize what is happening and think I'm fucking up control.
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
November 26 2014 19:11 GMT
#168
On November 27 2014 03:42 ahw wrote:
Just to chirp in here -- don't bother with pulling the first wave anymore as NP. It is easily blocked by good players, and moreover, it's redundant in 6.82 because you can block your wave from tower with treants and put the wave under your tower safely.

After the first wave, attempting to pull is fine though. To be honest, my favorite is sending the treant forward towards their t2, creating a double wave. Most players don't realize what is happening and think I'm fucking up control.


Any way to block the pull aside from killing the treants? What if your lane just doesn't have enough right click power to stop it?
TheYango
Profile Joined September 2008
United States47024 Posts
November 26 2014 19:12 GMT
#169
If you don't have to use Treants to cut the wave, it also means you can use them to block creep spawns (get to know how long it takes for your treants to get to the pull camp so that you don't have to have them sit there and possibly get killed), which has a big impact on the enemy support income. Starved supports make your lane progressively safer as you get levels/items.
Moderator
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2014-11-26 19:22:18
November 26 2014 19:19 GMT
#170
On November 27 2014 04:11 B1nary wrote:
Show nested quote +
On November 27 2014 03:42 ahw wrote:
Just to chirp in here -- don't bother with pulling the first wave anymore as NP. It is easily blocked by good players, and moreover, it's redundant in 6.82 because you can block your wave from tower with treants and put the wave under your tower safely.

After the first wave, attempting to pull is fine though. To be honest, my favorite is sending the treant forward towards their t2, creating a double wave. Most players don't realize what is happening and think I'm fucking up control.


Any way to block the pull aside from killing the treants? What if your lane just doesn't have enough right click power to stop it?



Assuming you are against NP or LD:

You don't need to do anything to the treants.

When you see your wave being pulled, run a hero in to the oncoming enemy creep wave. Basically stand in front of the offlaner's tower. Aggro the wave in to the wave being pulled. The waves will meet away from the offlaner tower. In the jungle somewhere.

Works 100% of the time if you know what you are doing. I've played 500+ games of lone Druid / prophet at 5k. This is why you can't pull first waves
ahw
Profile Blog Joined April 2011
Canada1099 Posts
November 26 2014 19:24 GMT
#171
On November 27 2014 04:12 TheYango wrote:
If you don't have to use Treants to cut the wave, it also means you can use them to block creep spawns (get to know how long it takes for your treants to get to the pull camp so that you don't have to have them sit there and possibly get killed), which has a big impact on the enemy support income. Starved supports make your lane progressively safer as you get levels/items.


Yeah, treants are devestating to deal with in the first 3-4 mins. You can also do cheeky stuff in the dire offlane, like only blocking the continuation pull camp, causing a double wave.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 22 2015 08:55 GMT
#172
Why's homeboy not played much anymore? It seems with void dying out he should be more viable again.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-04-22 09:29:00
April 22 2015 09:25 GMT
#173
You'll probably get different answers from different people. Personally i think the change that made everyone and their mothers buy blink daggers and run around at 450+ movement speed just made it too hard to splitpush. Add buffed towers to that too. Where the "counters" before were like storm, spirit breaker and clockwerk, everyone's a counter now.

Also I dont know if its the usage of MoM or just a shift towards farm heavier games (or maybe just people got better at farming?) but Prophet was usually very dependent on being ahead in items. During his prime you'd often see him at like top2 of the networth due to his global farming abilities. And being ahead in items allowed him to be useful in fights even though the hero inherently does very little in fights. Nowadays every time I see a prophet hes a major item or something behind all carries instead of equal/ahead. And that blink+orchid prophet (not to mention the sblade + necro3 prophet...) is really not scary at all for your typical manta+bkb or sny+skadi carry. You're better off with some utility like strong single target stuns or great team fights ulties than the itching right clicks of a Prophet.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 22 2015 12:37 GMT
#174
Vici runs #4 prophet quite a bit. Well starts off as #4, ends up as #1 usually. Often they give iceiceice a high impact low farm hero like Zeus.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
April 22 2015 12:44 GMT
#175
As with a lot of things VG does though, it's hard to judge whether that's actually decent or just Fy being a god.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
goody153
Profile Blog Joined April 2013
44118 Posts
April 22 2015 12:51 GMT
#176
On April 22 2015 21:44 Orome wrote:
As with a lot of things VG does though, it's hard to judge whether that's actually decent or just Fy being a god.

probably not being Fy god on NP rather VG just owning the enemy team too hard
this is a quote
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2015-04-22 13:51:09
April 22 2015 13:50 GMT
#177
im not sure but I used to love playing this hero..he was self sufficient and could lane anywhere while still having an impact.

personally, I used to build him right click bc of your ability to push towers, but now I greatly enjoy (and see it happen) building him with a dagon because its hilarious.

also, if you have good ward placement, sniping couriers is fun.

it's a shame that he doesn't get played more often

I should also add that its a shame that he gets relegated to the jungle bc he has a good attack animation and can lane pretty competently
LiquidDota Staff@BluemoonGG_
ahw
Profile Blog Joined April 2011
Canada1099 Posts
April 22 2015 21:48 GMT
#178
i love prophet but the hero only works with a massive gold lead. prophet is only on par with other carries when he is 10K above them, which is fine, its how he is balanced... but.. we all know what happens when u have a lot of net worth in this patch.

he has the same problem as alch
Logo
Profile Blog Joined April 2010
United States7542 Posts
April 23 2015 02:04 GMT
#179
On April 23 2015 06:48 ahw wrote:
i love prophet but the hero only works with a massive gold lead. prophet is only on par with other carries when he is 10K above them, which is fine, its how he is balanced... but.. we all know what happens when u have a lot of net worth in this patch.

he has the same problem as alch


It's arguably even worse for NP than Alch. Alch can at least stay with his team or where its safe to help ensure he never gets picked off. NP by design needs to put himself in super risky situations.
Logo
Myrddraal
Profile Joined December 2010
Australia937 Posts
April 23 2015 17:39 GMT
#180
On April 23 2015 06:48 ahw wrote:
i love prophet but the hero only works with a massive gold lead. prophet is only on par with other carries when he is 10K above them, which is fine, its how he is balanced... but.. we all know what happens when u have a lot of net worth in this patch.

he has the same problem as alch


I'd say he doesn't need need a huge lead if he goes full rat, but rat dota isn't very popular this patch, I'm assuming this is because with such teamfight heavy lineups that teams can't afford to fight 4v5?
[stranded]: http://www.indiedb.com/games/stranded
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